Certain plugins were not playing nice on the directx end with updating rendertargets. Provides a profile for targets intended to be continuously updated.

This commit is contained in:
Azaezel 2016-04-24 11:36:28 -05:00
parent ae9cb0533a
commit 4b1895cba5
2 changed files with 6 additions and 0 deletions

View file

@ -59,6 +59,10 @@ GFX_ImplementTextureProfile(GFXDefaultZTargetProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::PreserveSize | GFXTextureProfile::NoMipmap | GFXTextureProfile::ZTarget | GFXTextureProfile::NoDiscard,
GFXTextureProfile::NONE);
GFX_ImplementTextureProfile(GFXDynamicTextureProfile,
GFXTextureProfile::DiffuseMap,
GFXTextureProfile::Dynamic,
GFXTextureProfile::NONE);
//-----------------------------------------------------------------------------

View file

@ -215,5 +215,7 @@ GFX_DeclareTextureProfile(GFXDefaultStaticDXT5nmProfile);
GFX_DeclareTextureProfile(GFXSystemMemProfile);
// Depth buffer texture
GFX_DeclareTextureProfile(GFXDefaultZTargetProfile);
// Dynamic Texure
GFX_DeclareTextureProfile(GFXDynamicTextureProfile);
#endif