replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER

This commit is contained in:
Jeff Hutchinson 2016-05-06 22:05:32 -04:00
parent 6caafc9844
commit 30f0a9c5f9
2 changed files with 8 additions and 8 deletions

View file

@ -228,20 +228,20 @@ void GFXGLTextureManager::innerCreateTexture( GFXGLTextureObject *retTex,
static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
{
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, texture->getBuffer());
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, texture->getBuffer());
U32 bufSize = pDL->getWidth(0) * pDL->getHeight(0) * pDL->getBytesPerPixel();
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, bufSize, NULL, GL_STREAM_DRAW);
glBufferData(GL_PIXEL_UNPACK_BUFFER, bufSize, NULL, GL_STREAM_DRAW);
if(pDL->getFormat() == GFXFormatR8G8B8A8 || pDL->getFormat() == GFXFormatR8G8B8X8)
{
FrameAllocatorMarker mem;
U8* pboMemory = (U8*)mem.alloc(bufSize);
GFX->getDeviceSwizzle32()->ToBuffer(pboMemory, pDL->getBits(0), bufSize);
glBufferSubData(GL_PIXEL_UNPACK_BUFFER_ARB, 0, bufSize, pboMemory );
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, pboMemory );
}
else
{
glBufferSubData(GL_PIXEL_UNPACK_BUFFER_ARB, 0, bufSize, pDL->getBits(0) );
glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, bufSize, pDL->getBits(0) );
}
if(texture->getBinding() == GL_TEXTURE_2D)
@ -249,7 +249,7 @@ static void _fastTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)
else
glTexSubImage1D(texture->getBinding(), 0, 0, (pDL->getWidth(0) > 1 ? pDL->getWidth(0) : pDL->getHeight(0)), GFXGLTextureFormat[pDL->getFormat()], GFXGLTextureType[pDL->getFormat()], NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
static void _slowTextureLoad(GFXGLTextureObject* texture, GBitmap* pDL)

View file

@ -98,8 +98,8 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
PRESERVE_TEXTURE(mBinding);
glBindTexture(mBinding, mHandle);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, (mLockedRectRect.extent.x + 1) * (mLockedRectRect.extent.y + 1) * mBytesPerTexel, mFrameAllocatorPtr, GL_STREAM_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mBuffer);
glBufferData(GL_PIXEL_UNPACK_BUFFER, (mLockedRectRect.extent.x + 1) * (mLockedRectRect.extent.y + 1) * mBytesPerTexel, mFrameAllocatorPtr, GL_STREAM_DRAW);
if(mBinding == GL_TEXTURE_2D)
glTexSubImage2D(mBinding, mipLevel, mLockedRectRect.point.x, mLockedRectRect.point.y,
@ -108,7 +108,7 @@ void GFXGLTextureObject::unlock(U32 mipLevel)
glTexSubImage1D(mBinding, mipLevel, (mLockedRectRect.point.x > 1 ? mLockedRectRect.point.x : mLockedRectRect.point.y),
(mLockedRectRect.extent.x > 1 ? mLockedRectRect.extent.x : mLockedRectRect.extent.y), GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
mLockedRect.bits = NULL;
#if TORQUE_DEBUG