Commit graph

4480 commits

Author SHA1 Message Date
Lukas Joergensen 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash
The field "identity" previously clashed with the method "identity"
2020-11-15 21:30:45 +01:00
Lukas Joergensen a069496ad3 ModuleDefinition: Remove duplicate addProtectedField for ModuleId 2020-11-15 21:30:45 +01:00
Lukas Joergensen e1a6fa01ca PostEffect: Rename isEnabled field to enabled, to fix name clash 2020-11-15 21:30:45 +01:00
Lukas Joergensen 5a994bdddc Rename GuiSpeedometer::mColor to mNeedleColor to avoid clash with parent 2020-11-15 21:30:45 +01:00
Lukas Joergensen a241d27b58 Expand EngineAPI type definitions 2020-11-15 21:30:45 +01:00
Brian Roberts f5f0eb2bb4
Merge pull request #378 from Azaezel/alpha40MacCompilePreprocessor
shader preprocessor fixes
2020-11-11 12:20:33 -06:00
Brian Roberts b96d342960
Merge pull request #376 from Azaezel/alpha40_FixPrefLookup
be sure to executte defaults prior to clientprefs
2020-11-11 12:20:23 -06:00
AzaezelX d76a76a1c4 shader preprocessor fixes
some hardware/apis do not evalueate 'not defined' as '0', so always ensure there's *some* value when doing macro value comparisons
2020-11-10 13:57:26 -06:00
Brian Roberts e2cb62e252
Merge pull request #377 from Azaezel/alpha40_macCompile
mac compile fixes
2020-11-07 23:03:41 -06:00
AzaezelX c746871b0a zlib - remove modified mini variant from assimp. we're using the big one elsewhere 2020-11-07 22:03:04 -06:00
AzaezelX 5de19404d9 mac compile fixes
1) `/` not `\` for includes
2) had to clean up a few extra ## bits that work fine winside, but trip up macs (only needed when stitching, had 5 spots where that was pointless)
2020-11-06 02:11:13 -06:00
AzaezelX eb365fc866 be sure to executte defaults prior to clientprefs to ensure nothing gets missed 2020-11-04 16:31:17 -06:00
Brian Roberts e3b8c7b001
Merge pull request #373 from Azaezel/alpha40_HDRfixes
get gl side HDR compiling, attempt clamp to keep bloom in range
2020-11-03 21:28:19 -06:00
AzaezelX be8988b1a3 remove gl side TORQUE_HDR_RGB16 macros. doesn't exist DX side, and seemed to be causing issues 2020-11-01 20:19:49 -06:00
Brian Roberts 036c7c2c75
Merge pull request #374 from Areloch/PostFXSaveLoadEditFixup
Misc fixes to ensure that the default postFX save, load and editing process is valid
2020-11-01 15:50:52 -06:00
Areloch 9ca276fef0 Misc fixes to ensure that the default postFX save, load and editing process is valid
Also fixes it so if a level asset doesn't point to a valid postfx preset file, it'll generate a clean one on save
2020-11-01 15:39:30 -06:00
AzaezelX 5be1b77791 get gl side HDR compiling, attempt clamp to keep bloom in range 2020-10-30 00:15:08 -05:00
Brian Roberts 302a64edd1
Merge pull request #372 from Areloch/MiscProbeLoadingFixups
Misc. probe bake/load fixups
2020-10-29 23:30:45 -05:00
Areloch 94e6d19fb2 Ensures that baking is consistently set to use HDR formats or not which avoids an occasional mismatch crash
Also corrected a string formatting issue with loading static cubemaps on probes that could lead to a crash
Fixed the resources loaded handling so it would correctly initialize the probe's cubemaps even if the initial ghost network packet assigned a cubemap before we fully init'd the client object
2020-10-29 23:27:07 -05:00
Brian Roberts 0e2fff00d2
Merge pull request #339 from lukaspj/fix/forcefov-on-guitscontrol
ForceFOV is not working on GuiTSControl.
2020-10-28 20:38:25 -05:00
Brian Roberts 72ee2260ca
Merge pull request #370 from Areloch/MiscBaseGameUIFixes
Misc. BaseGame UI fixes
2020-10-28 20:24:33 -05:00
Areloch d83fc0b232 Adds check so we only do the pausing of the audio/sim when opening the pause menu when it's single player 2020-10-25 14:40:32 -05:00
Brian Roberts 1e9df5f415
Merge pull request #371 from Areloch/AssetNameSanityCheck
Adds a sanity check so asset names cannot start with a number
2020-10-25 13:04:35 -05:00
Areloch f47e3f395a Adds a sanity check so asset names cannot start with a number, which would be an invalid object name, 2020-10-25 12:26:42 -05:00
Areloch db6c63d424 Adjusts guiGameListMenuCtrl.cpp to handle Left and Right keys to adjust options, which simultaneously fixes the 'jiggle' issue on the options menu of the BaseGame base UI
Per Steve's suggestion, put a pause on gameplay sounds alongside the game sim being paused when the pause menu is opened.
Nudges the keybind preview image for guiGameListMenuCtrl to be better centered
2020-10-25 02:51:52 -05:00
Brian Roberts 443ca32a1d
Merge pull request #369 from zfbx/RealTimestamps
Added date/timestamp option to console log
2020-10-24 19:55:14 -05:00
Tony a5b31a3cef Added space to append to timestamps if they're used 2020-10-24 20:39:27 -04:00
Tony f7a0047391 Fixed date order to be YYYY/MM/DD 2020-10-24 20:34:03 -04:00
Tony afa8124301 Added date/time stamps option to console log 2020-10-24 05:41:18 -04:00
Brian Roberts 68ac97e82a
Merge pull request #367 from Azaezel/alpha40_365
fix #365
2020-10-21 11:28:02 -05:00
AzaezelX fef05cf2ca fix #365 2020-10-21 11:27:36 -05:00
Brian Roberts a819181591
Merge pull request #364 from Areloch/ProbeReorgPR
Overhauls the handling of probes to utilize an active probe list
2020-10-19 01:59:17 -05:00
Areloch 6a3603c737 Overhauls the handling of probes to utilize an active probe list to improve performance and allow a greater total number of active probes in a scene.
Also fixes handling of metal materials during bakes to render properly, and fixes a possible double-up return in findObjectByType, which could cause doubling when getting probes in the scene
2020-10-19 00:53:09 -05:00
Brian Roberts 072b5ecb19
Merge pull request #357 from Areloch/ImageAssetHookins
Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
2020-10-17 16:21:24 -05:00
Brian Roberts 3851612b91
Merge pull request #361 from Areloch/LevelAssetLoadConsistency
Updates some level asset functions and script handling
2020-10-17 16:21:01 -05:00
Brian Roberts 225a2ecf4e
Merge pull request #363 from Areloch/ImprovedImageSuffixHandling
Improves default suffix handling for asset importer on image assets under a material asset
2020-10-17 00:59:12 -05:00
Brian Roberts 9257991d67
Merge pull request #362 from Areloch/PrototypingModule
Basic prototyping module initial upload
2020-10-16 22:45:30 -05:00
Areloch c0203e13e9 Basic prototyping module initial upload 2020-10-16 22:12:05 -05:00
Areloch f4f60e1ae7 Improves default suffix handling for asset importer on image assets under a material asset 2020-10-16 17:03:30 -05:00
Areloch 837983c767 Adds script function to access full path of the level asset's preview image file
Updates script function descriptions to be correct
Updates chooseLevelDlg functions to be more efficient and consistent, and use the exposed get methods for getting preview images and the like properly
2020-10-13 18:44:42 -05:00
Areloch 0658aebe4d
Merge pull request #3 from Azaezel/ImageAssetHookins
simplification of the Class::_set<slotname>Asset methods,
2020-10-12 19:57:23 -05:00
AzaezelX 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
also since I was in there, fixed isrgb accidently being flipped on by default
2020-10-12 04:43:47 -05:00
Brian Roberts 0763ad9649
Merge pull request #360 from Azaezel/QQqq
clip ./ when doing pattern matching
2020-10-12 02:33:02 -05:00
AzaezelX 93e00a8242 clip ./ when doing pattern matching 2020-10-12 02:32:16 -05:00
Brian Roberts 8a252458d4
Merge pull request #356 from Azaezel/alpha40_mountchainCollisions
sceneobject mountchain enable/disable collision aug
2020-10-11 16:00:56 -05:00
Areloch f0068c2435 Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials 2020-10-10 22:48:13 -05:00
Brian Roberts 8e4edc3545
Merge pull request #237 from Azaezel/alpha40_notKnotNoNo
safety check
2020-10-09 20:00:10 -05:00
Brian Roberts 880c366eda
Merge pull request #355 from Azaezel/alpha40_glFixes
fix gl compilation
2020-10-09 19:59:21 -05:00
AzaezelX 1afd1996fe sceneobject mountchain enable/disable collision aug 2020-10-09 16:51:26 -05:00
AzaezelX e8ca1a6705 postfFx to postFX dir listing fixes 2020-10-09 12:56:38 -05:00