Commit graph

428 commits

Author SHA1 Message Date
LuisAntonRebollo
42386b3f6f Merge pull request #795 from BeamNG/T3D_x64
Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c Merge pull request #794 from Azaezel/euler_to_quat_revert
Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f Merge pull request #781 from eightyeight/remove-player-warnings
Removed annoying warning
2014-09-30 00:03:58 -05:00
Areloch
cbf3078343 Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
- Added check in tsMesh::createTangents to check size of incoming normal...
2014-09-29 23:16:34 -05:00
Areloch
4c0811ffb1 Merge pull request #722 from Azaezel/Implicit_Truncations
implicit truncation warning cleanup.
2014-09-29 23:03:52 -05:00
Areloch
eeb97ffa4c Merge pull request #616 from BeamNG/water_object_use_shader_param
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-09-29 22:52:43 -05:00
LuisAntonRebollo
df37afac34 Fix Torque 64 define. 2014-09-26 00:10:14 +02:00
Azaezel
f678a19be8 Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. 2014-09-23 19:15:43 -05:00
Daniel Buckmaster
94d32b5fae Make mSubscribers case-insensitive. 2014-09-21 22:50:47 +10:00
Daniel Buckmaster
d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f consistency 2014-09-15 19:10:23 -05:00
Daniel Buckmaster
6fdebd16f6 Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
Conflicts:
	Engine/source/console/compiler.cpp
	Engine/source/console/compiler.h
2014-09-15 11:50:32 +10:00
Daniel Buckmaster
439dc9c56d Fixed ShapeBase animation networking.
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
fd3d44c755 Removed annoying warning. 2014-09-15 07:30:51 +10:00
LuisAntonRebollo
fcf7bee64a Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
LuisAntonRebollo
8ed0f508ca Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
James Urquhart
1e3db968ac Update console.h
Fix typo in version command
2014-09-13 09:02:57 +01:00
Daniel Buckmaster
40cefe1002 Merge pull request #717 from eightyeight/navpath-always-render
Make NavPath::alwaysRender work the same as NavMesh::alwaysRender
2014-09-13 10:57:32 +10:00
Daniel Buckmaster
ae3b726dfc Merge pull request #754 from Azaezel/zeroLightsMeansZero
requested correction
2014-09-13 10:57:12 +10:00
Daniel Buckmaster
f702063d0b Merge pull request #773 from eightyeight/remove-thread-sound
Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
James Urquhart
057f91d373 Add vector include in compiler header for CodeStream 2014-09-08 11:27:01 +01:00
James Urquhart
06b463399b Function Call optimization is now optional
(Can cause a problem with package lookups)
2014-09-07 22:49:45 +01:00
James Urquhart
e6ccc26a87 Remove debug instruction dump 2014-09-07 22:07:22 +01:00
James Urquhart
73c51e5d1a Fix leak when freeing compiler stream 2014-09-07 21:49:05 +01:00
James Urquhart
1e44586606 Refactor TS compiler to not use the precompile step & also 64bit support
- Reduces headaches
- Expands STE entry size to allow for 64bit values
- Bonus: Adds in function lookup optimization from T2D
2014-09-07 21:43:56 +01:00
Daniel Buckmaster
69179cf809 Removed ShapeBase::Thread::sound.
Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e Merge pull request #649 from Azaezel/aiPlayer_utility
AIPlayer utility methods
2014-09-05 11:14:09 +10:00
rextimmy
1829deb432 - Added check in tsMesh::createTangents to check size of incoming normals 2014-08-27 11:55:59 +10:00
Daniel Buckmaster
4110fe51b2 Fixed thread statics. 2014-08-20 10:00:46 +10:00
Daniel Buckmaster
2554cf6c1a Merge pull request #755 from eightyeight/fix_splash
Fix splashscreen
2014-08-16 13:21:47 +10:00
Daniel Buckmaster
868b20cfb5 Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
Daniel Buckmaster
346ad5bdaa Finished up splash screen implementation.
* Added stub methods for non-Windows platforms
 * Move canvas show to after tools have loaded
 * Fix a tab
2014-08-16 11:28:53 +10:00
Daniel Buckmaster
5a1f6967ce Merge remote-tracking branch 'Areloch/SplashScreenFix' into development 2014-08-16 09:53:02 +10:00
Azaezel
9e404b3707 kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
Areloch
0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
LuisAntonRebollo
ada24b3d8c Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
Areloch
2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch
c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
Daniel Buckmaster
b7c720d01d Reverted #540 2014-07-14 15:13:30 +02:00
Azaezel
e332609003 requested alterations.
bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
Areloch
ceccd06198 Merge pull request #729 from LuisAntonRebollo/fix_mem_corruption_on_precipitation
Fix #224 Memory corruption on Precipitation::destroySplash.
2014-07-12 09:36:53 -05:00
LuisAntonRebollo
e09a09005d Merge pull request #706 from eightyeight/add-gtest
Add Google test library
2014-07-12 12:53:57 +02:00
LuisAntonRebollo
a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
LuisAntonRebollo
4510e29463 Merge pull request #698 from eightyeight/fix-vs-link-time
Append ' DLL' to DLL name to fix linker times
2014-07-11 22:58:30 +02:00
Azaezel
9bed39b7d0 logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target. 2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50 revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
0ca672721b Merge pull request #718 from eightyeight/fix-quat-from-euler
Fixed Euler to Quaternion conversion
2014-07-11 11:40:44 +02:00
Daniel Buckmaster
27df22f18e Merge pull request #724 from eightyeight/fix-draw2dsquare-angle
Allow drawing 2D squares with 0 rotation angle
2014-07-11 11:33:38 +02:00
Daniel Buckmaster
b7b13250b8 Merge pull request #697 from eightyeight/t2d-string-funcs
Added string functions from T2D
2014-07-10 12:21:51 +02:00