Merge pull request #724 from eightyeight/fix-draw2dsquare-angle

Allow drawing 2D squares with 0 rotation angle
This commit is contained in:
Daniel Buckmaster 2014-07-11 11:33:38 +02:00
commit 27df22f18e
2 changed files with 7 additions and 2 deletions

View file

@ -558,7 +558,12 @@ void GFXDrawUtil::draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinA
verts[0].color = verts[1].color = verts[2].color = verts[3].color = mBitmapModulation;
if(spinAngle != 0.f)
if (spinAngle == 0.0f)
{
for( S32 i = 0; i < 4; i++ )
verts[i].point += offset;
}
else
{
MatrixF rotMatrix( EulerF( 0.0, 0.0, spinAngle ) );

View file

@ -58,7 +58,7 @@ public:
void drawRectFill( const Point2I &upperLeft, const Point2I &lowerRight, const ColorI &color );
void drawRectFill( const RectI &rect, const ColorI &color );
void draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle );
void draw2DSquare( const Point2F &screenPoint, F32 width, F32 spinAngle = 0.0f );
//-----------------------------------------------------------------------------
// Draw Lines