Torque3D/Engine/source
2014-07-15 17:52:27 -05:00
..
app Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
core Added string functions from T2D. 2014-06-16 12:39:51 +10:00
environment Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
main Append ' DLL' to DLL filename to improve VS link times. 2014-07-10 11:56:33 +02:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
navigation Minor cleanups 2013-12-04 16:45:09 -05:00
platform Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformMac Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Reverted #540 2014-07-14 15:13:30 +02:00
platformX86UNIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Fix memory corruption on Precipitation::destroySplash. 2014-07-12 02:03:20 +02:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
windowManager Fixed spacing 2014-07-15 17:52:27 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00