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app
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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cinterface
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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collision
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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component
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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console
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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core
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Added string functions from T2D.
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2014-06-16 12:39:51 +10:00 |
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environment
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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forest
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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gfx
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gui
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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i18n
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lighting
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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main
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Append ' DLL' to DLL filename to improve VS link times.
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2014-07-10 11:56:33 +02:00 |
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materials
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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math
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Fixed quaternion set from euler.
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2014-07-08 18:38:10 +02:00 |
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navigation
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Minor cleanups
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2013-12-04 16:45:09 -05:00 |
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platform
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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platformMac
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Bug fixes for alternative zip layout and define to toggle it on
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2013-02-28 16:46:46 -05:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformWin32
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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platformX86UNIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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postFx
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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renderInstance
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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scene
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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sfx
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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shaderGen
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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sim
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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T3D
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Fix memory corruption on Precipitation::destroySplash.
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2014-07-12 02:03:20 +02:00 |
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terrain
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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testing
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Only check memory if a flag is set.
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2014-07-08 17:39:22 +02:00 |
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ts
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Merge pull request #665 from andr3wmac/multiformat
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2014-07-08 14:14:54 +02:00 |
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unit
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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util
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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windowManager
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Fixed spacing
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2014-07-15 17:52:27 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |