..
app
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
cinterface
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
collision
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
component
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
console
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
core
Fixed thread statics.
2014-08-20 10:00:46 +10:00
environment
Fix WaterObject loose reflection bug.
2014-08-03 12:56:11 +02:00
forest
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
gfx
Allow drawing 2D squares with 0 rotation angle.
2014-07-10 11:30:56 +02:00
gui
Finished up splash screen implementation.
2014-08-16 11:28:53 +10:00
i18n
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lighting
kills off the presence of a fake light when there are no others in a given scene
2014-08-14 21:46:48 -05:00
main
Load new DLL first so old projects don't see odd behavior.
2014-08-16 11:55:46 +10:00
materials
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
math
Fixed quaternion set from euler.
2014-07-08 18:38:10 +02:00
navigation
NavPath::alwaysRender works the same as NavMesh::alwaysRender.
2014-07-08 14:42:59 +02:00
platform
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
2014-07-15 17:44:19 -05:00
platformMac
Finished up splash screen implementation.
2014-08-16 11:28:53 +10:00
platformPOSIX
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
platformWin32
Reverted #540
2014-07-14 15:13:30 +02:00
platformX86UNIX
Finished up splash screen implementation.
2014-08-16 11:28:53 +10:00
postFx
Merge pull request #612 from GarageGames/platform-type-consistency
2014-05-10 11:40:40 +10:00
renderInstance
Merge pull request #612 from GarageGames/platform-type-consistency
2014-05-10 11:40:40 +10:00
scene
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
sfx
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
shaderGen
Fixes for dedicated build on linux.
2014-05-30 12:35:39 +02:00
sim
Reverted #540
2014-07-14 15:13:30 +02:00
T3D
Fixed ShapeBase animation networking.
2014-09-15 10:01:13 +10:00
terrain
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
testing
Only check memory if a flag is set.
2014-07-08 17:39:22 +02:00
ts
Merge pull request #665 from andr3wmac/multiformat
2014-07-08 14:14:54 +02:00
unit
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
util
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
windowManager
Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
2014-08-04 21:28:36 -05:00
ggEndOfLineFix.txt
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00