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https://github.com/TorqueGameEngines/Torque3D.git
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Fixed thread statics.
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parent
2554cf6c1a
commit
4110fe51b2
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@ -52,6 +52,7 @@ public:
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static const U32 getListIndex(){ return mListIndex; }
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virtual void *getMemInstPtr() = 0;
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virtual const void *getConstMemInstPtr() const = 0;
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virtual const dsize_t getMemInstSize() const = 0;
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#ifdef TORQUE_ENABLE_THREAD_STATIC_METRICS
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@ -143,6 +144,7 @@ private:
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public:
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TorqueThreadStatic( T instanceVal ) : mInstance( instanceVal ) {}
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virtual void *getMemInstPtr() { return &mInstance; }
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virtual const void *getConstMemInstPtr() const { return &mInstance; }
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// I am not sure these are needed, and I don't want to create confusing-to-debug code
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#if 0
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@ -181,7 +183,7 @@ public: \
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_##name##TorqueThreadStatic() : TorqueThreadStatic<type>( initalvalue ) {} \
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virtual const dsize_t getMemInstSize() const { return sizeof( type ); } \
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type &_cast() { return *reinterpret_cast<type *>( getMemInstPtr() ); } \
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const type &_const_cast() const { return *reinterpret_cast<const type *>( getMemInstPtr() ); } \
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const type &_const_cast() const { return *reinterpret_cast<const type *>( getConstMemInstPtr() ); } \
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}; \
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static _##name##TorqueThreadStatic name##TorqueThreadStatic; \
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static _TorqueThreadStaticReg _##name##TTSReg( reinterpret_cast<_TorqueThreadStatic *>( & name##TorqueThreadStatic ) )
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