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app
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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cinterface
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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collision
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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component
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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console
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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core
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Fixed thread statics.
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2014-08-20 10:00:46 +10:00 |
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environment
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Fix WaterObject loose reflection bug.
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2014-08-03 12:56:11 +02:00 |
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forest
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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gfx
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gui
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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i18n
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lighting
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kills off the presence of a fake light when there are no others in a given scene
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2014-08-14 21:46:48 -05:00 |
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main
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Load new DLL first so old projects don't see odd behavior.
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2014-08-16 11:55:46 +10:00 |
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materials
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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math
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Fixed quaternion set from euler.
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2014-07-08 18:38:10 +02:00 |
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navigation
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NavPath::alwaysRender works the same as NavMesh::alwaysRender.
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2014-07-08 14:42:59 +02:00 |
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platform
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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platformMac
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformWin32
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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platformX86UNIX
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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postFx
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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renderInstance
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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scene
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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sfx
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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shaderGen
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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sim
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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T3D
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Merge pull request #773 from eightyeight/remove-thread-sound
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2014-09-13 10:57:01 +10:00 |
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terrain
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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testing
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Only check memory if a flag is set.
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2014-07-08 17:39:22 +02:00 |
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ts
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Merge pull request #665 from andr3wmac/multiformat
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2014-07-08 14:14:54 +02:00 |
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unit
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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util
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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windowManager
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |