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app
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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cinterface
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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collision
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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component
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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console
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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core
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Fixed thread statics.
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2014-08-20 10:00:46 +10:00 |
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environment
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Merge pull request #616 from BeamNG/water_object_use_shader_param
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2014-09-29 22:52:43 -05:00 |
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forest
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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gfx
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gui
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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i18n
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lighting
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kills off the presence of a fake light when there are no others in a given scene
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2014-08-14 21:46:48 -05:00 |
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main
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Load new DLL first so old projects don't see odd behavior.
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2014-08-16 11:55:46 +10:00 |
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materials
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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math
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Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
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2014-09-23 19:15:43 -05:00 |
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navigation
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NavPath::alwaysRender works the same as NavMesh::alwaysRender.
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2014-07-08 14:42:59 +02:00 |
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platform
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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platformMac
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformWin32
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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platformX86UNIX
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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postFx
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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renderInstance
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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scene
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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sfx
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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shaderGen
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implicit truncation warning cleanup.
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2014-07-09 16:25:42 -05:00 |
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sim
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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T3D
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Merge pull request #689 from rextimmy/forest_physx2_fix
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2014-10-02 01:05:11 +02:00 |
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terrain
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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testing
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Only check memory if a flag is set.
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2014-07-08 17:39:22 +02:00 |
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ts
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- Added check in tsMesh::createTangents to check size of incoming normals
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2014-08-27 11:55:59 +10:00 |
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unit
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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util
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Make mSubscribers case-insensitive.
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2014-09-21 22:50:47 +10:00 |
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windowManager
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Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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2014-08-04 21:28:36 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |