Torque3D/Engine/source
LuisAntonRebollo 4a6384486c Merge pull request #689 from rextimmy/forest_physx2_fix
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
..
app Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
core Fixed thread statics. 2014-08-20 10:00:46 +10:00
environment Merge pull request #616 from BeamNG/water_object_use_shader_param 2014-09-29 22:52:43 -05:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. 2014-09-23 19:15:43 -05:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformMac Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Reverted #540 2014-07-14 15:13:30 +02:00
platformX86UNIX Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Merge pull request #689 from rextimmy/forest_physx2_fix 2014-10-02 01:05:11 +02:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts - Added check in tsMesh::createTangents to check size of incoming normals 2014-08-27 11:55:59 +10:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Make mSubscribers case-insensitive. 2014-09-21 22:50:47 +10:00
windowManager Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00