Torque3D/Engine/source
2014-09-08 11:27:01 +01:00
..
app Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Add vector include in compiler header for CodeStream 2014-09-08 11:27:01 +01:00
core Fixed thread statics. 2014-08-20 10:00:46 +10:00
environment Fix WaterObject loose reflection bug. 2014-08-03 12:56:11 +02:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
main Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Fixed quaternion set from euler. 2014-07-08 18:38:10 +02:00
navigation Minor cleanups 2013-12-04 16:45:09 -05:00
platform Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
platformMac Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Reverted #540 2014-07-14 15:13:30 +02:00
platformX86UNIX Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Merge pull request #649 from Azaezel/aiPlayer_utility 2014-09-05 11:14:09 +10:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts Merge pull request #665 from andr3wmac/multiformat 2014-07-08 14:14:54 +02:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 2014-04-04 13:43:25 +11:00
windowManager Fixed the pure virtual function to be an empty one, which should resolve the linux build failure. 2014-08-04 21:28:36 -05:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00