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app
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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cinterface
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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collision
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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component
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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console
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Add vector include in compiler header for CodeStream
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2014-09-08 11:27:01 +01:00 |
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core
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Fixed thread statics.
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2014-08-20 10:00:46 +10:00 |
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environment
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Fix WaterObject loose reflection bug.
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2014-08-03 12:56:11 +02:00 |
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forest
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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gfx
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gui
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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i18n
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lighting
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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main
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Load new DLL first so old projects don't see odd behavior.
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2014-08-16 11:55:46 +10:00 |
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materials
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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math
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Fixed quaternion set from euler.
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2014-07-08 18:38:10 +02:00 |
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navigation
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Minor cleanups
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2013-12-04 16:45:09 -05:00 |
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platform
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Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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2014-07-15 17:44:19 -05:00 |
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platformMac
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformWin32
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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platformX86UNIX
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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postFx
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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renderInstance
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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scene
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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sfx
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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shaderGen
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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sim
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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T3D
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Merge pull request #649 from Azaezel/aiPlayer_utility
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2014-09-05 11:14:09 +10:00 |
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terrain
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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testing
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Only check memory if a flag is set.
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2014-07-08 17:39:22 +02:00 |
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ts
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Merge pull request #665 from andr3wmac/multiformat
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2014-07-08 14:14:54 +02:00 |
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unit
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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util
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Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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2014-04-04 13:43:25 +11:00 |
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windowManager
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Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
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2014-08-04 21:28:36 -05:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |