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Merge pull request #754 from Azaezel/zeroLightsMeansZero
requested correction
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commit
ae3b726dfc
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@ -243,7 +243,7 @@ void AdvancedLightBinManager::render( SceneRenderState *state )
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return;
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// Get the sunlight. If there's no sun, and no lights in the bins, no draw
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LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType );
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LightInfo *sunLight = mLightManager->getSpecialLight( LightManager::slSunLightType, false );
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if( !sunLight && mLightBin.empty() )
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return;
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