Torque3D/Engine/source
LuisAntonRebollo 42386b3f6f Merge pull request #795 from BeamNG/T3D_x64
Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
..
app Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
cinterface Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
collision Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
component Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
console Fix Torque 64 define. 2014-09-26 00:10:14 +02:00
core Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
environment Merge pull request #616 from BeamNG/water_object_use_shader_param 2014-09-29 22:52:43 -05:00
forest Use fixed buffer size var when allocating return buffer from console. 2014-06-11 13:09:55 +04:00
gfx Allow drawing 2D squares with 0 rotation angle. 2014-07-10 11:30:56 +02:00
gui Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
i18n Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
lighting kills off the presence of a fake light when there are no others in a given scene 2014-08-14 21:46:48 -05:00
main Load new DLL first so old projects don't see odd behavior. 2014-08-16 11:55:46 +10:00
materials Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
math Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with. 2014-09-23 19:15:43 -05:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64 2014-09-15 11:50:32 +10:00
platformMac Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
platformX86UNIX Finished up splash screen implementation. 2014-08-16 11:28:53 +10:00
postFx Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
renderInstance Merge pull request #612 from GarageGames/platform-type-consistency 2014-05-10 11:40:40 +10:00
scene Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
sfx Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
shaderGen implicit truncation warning cleanup. 2014-07-09 16:25:42 -05:00
sim Reverted #540 2014-07-14 15:13:30 +02:00
T3D Merge pull request #689 from rextimmy/forest_physx2_fix 2014-10-02 01:05:11 +02:00
terrain Merge pull request #635 from just-bank/engine-fixes 2014-05-23 14:09:00 +02:00
testing Only check memory if a flag is set. 2014-07-08 17:39:22 +02:00
ts Merge pull request #795 from BeamNG/T3D_x64 2014-10-02 01:31:07 +02:00
unit Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash 2014-06-16 10:57:04 +10:00
util Make mSubscribers case-insensitive. 2014-09-21 22:50:47 +10:00
windowManager Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00