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app
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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cinterface
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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collision
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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component
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Simple pass over the codebase to standardize the platform types.
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2013-08-04 16:26:01 -05:00 |
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console
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Fix Torque 64 define.
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2014-09-26 00:10:14 +02:00 |
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core
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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environment
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Merge pull request #616 from BeamNG/water_object_use_shader_param
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2014-09-29 22:52:43 -05:00 |
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forest
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Use fixed buffer size var when allocating return buffer from console.
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2014-06-11 13:09:55 +04:00 |
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gfx
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Allow drawing 2D squares with 0 rotation angle.
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2014-07-10 11:30:56 +02:00 |
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gui
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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i18n
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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lighting
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kills off the presence of a fake light when there are no others in a given scene
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2014-08-14 21:46:48 -05:00 |
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main
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Load new DLL first so old projects don't see odd behavior.
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2014-08-16 11:55:46 +10:00 |
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materials
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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math
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Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
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2014-09-23 19:15:43 -05:00 |
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navigation
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NavPath::alwaysRender works the same as NavMesh::alwaysRender.
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2014-07-08 14:42:59 +02:00 |
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platform
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Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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2014-09-15 11:50:32 +10:00 |
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platformMac
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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platformPOSIX
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Fixes for dedicated build on linux.
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2014-05-30 12:35:39 +02:00 |
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platformWin32
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Minimal changes to compile T3D on WIN64.
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2014-09-14 21:39:56 +02:00 |
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platformX86UNIX
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Finished up splash screen implementation.
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2014-08-16 11:28:53 +10:00 |
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postFx
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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renderInstance
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Merge pull request #612 from GarageGames/platform-type-consistency
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2014-05-10 11:40:40 +10:00 |
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scene
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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sfx
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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shaderGen
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implicit truncation warning cleanup.
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2014-07-09 16:25:42 -05:00 |
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sim
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Reverted #540
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2014-07-14 15:13:30 +02:00 |
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T3D
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Merge pull request #689 from rextimmy/forest_physx2_fix
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2014-10-02 01:05:11 +02:00 |
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terrain
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Merge pull request #635 from just-bank/engine-fixes
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2014-05-23 14:09:00 +02:00 |
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testing
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Only check memory if a flag is set.
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2014-07-08 17:39:22 +02:00 |
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ts
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Merge pull request #795 from BeamNG/T3D_x64
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2014-10-02 01:31:07 +02:00 |
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unit
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Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
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2014-06-16 10:57:04 +10:00 |
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util
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Make mSubscribers case-insensitive.
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2014-09-21 22:50:47 +10:00 |
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windowManager
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Fix x64 problems for WIN64.
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2014-09-14 21:42:51 +02:00 |
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ggEndOfLineFix.txt
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |