Brian Roberts
3733f42618
Merge pull request #887 from vvv-yeaf/Misc-HDR-And-Levels
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Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 11:28:30 -05:00
vvv-yeaf
309138699b
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 10:37:55 -03:00
Brian Roberts
51f6fd5416
Merge pull request #886 from Azaezel/alpha401/withoutTheOpps
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bloom gl compile fix pt2.
2022-09-10 15:57:48 -05:00
AzaezelX
d493f3b124
bloom gl compile fix pt2.
2022-09-10 15:52:13 -05:00
Brian Roberts
7035a4a709
Merge pull request #885 from Azaezel/alpha401/bloomglfix
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bloom gl compile fix
2022-09-10 01:11:43 -05:00
AzaezelX
2016f5a7f9
bloom gl compile fix
2022-09-10 01:10:47 -05:00
Brian Roberts
bd94ec6886
Merge pull request #884 from Azaezel/alpha41/probeSaveSpace
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shift the probe file colorspace to gamma
2022-09-08 14:13:45 -05:00
AzaezelX
eff457b00d
shift the probe file colorspace to gamma
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seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
Brian Roberts
c7cc7fa255
Merge pull request #883 from Azaezel/alpha41/playerbotTweaks
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fix playerbot mounts
2022-09-07 15:13:39 -05:00
AzaezelX
e4d0122ea4
fix playerbot mounts
2022-09-07 15:13:12 -05:00
Brian Roberts
1c35151bfc
Merge pull request #881 from Azaezel/alpha41/PostfxPad
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uniform float targetRatio; var by request
2022-09-04 16:07:47 -05:00
Brian Roberts
f2e0b27eee
Merge pull request #882 from Azaezel/alpha401/playerbotpunt
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prototyping:playerbot look fix
2022-09-04 16:07:39 -05:00
AzaezelX
d826398f2d
prototyping:playerbot look fix
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need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
AzaezelX
90cb07a550
uniform float targetRatio; var by request
2022-09-04 13:15:50 -05:00
Brian Roberts
70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
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Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch
628532d006
Temp disables fullscreen on Windows platform due to various system behavioral issues with it
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Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts
c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
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Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00
Lukas Aldershaab
6991d5e789
Make Kork Chan transparent by default
2022-09-03 19:36:41 +02:00
Brian Roberts
9b783784b1
Update default.postfxpreset.tscript
2022-09-02 12:05:58 -05:00
Areloch
f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
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New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff
54ac395c1b
Bloom Fix & Tweaks
2022-09-01 02:04:55 -05:00
Samuel Skiff
c8e950ccbc
Merge Bloom post effect with HDR post effect
2022-09-01 00:48:16 -05:00
Brian Roberts
fae7b357c8
Merge pull request #877 from Azaezel/alpha401/borderlessFix
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from @oth_mars - fix borderless value lookup
2022-08-31 17:12:59 -05:00
AzaezelX
ed200ce1ef
from @oth_mars - fix borderless value lookup
2022-08-31 17:12:34 -05:00
Brian Roberts
410dfc9332
Merge pull request #876 from vvv-yeaf/T3D-Contribs
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Splash Screen Replecement
2022-08-30 15:57:05 -05:00
vvv-yeaf
d9a133e66d
Splash Screen Replecement
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Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff
e9be30b932
Convert Tabs to Space & Enable Glow Effect
2022-08-30 05:37:58 -05:00
Samuel Skiff
606da2e8ba
Merge remote-tracking branch 'refs/remotes/upstream/development'
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Conflicts:
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff
76bdccd244
Bloom Tweaks
2022-08-30 05:10:26 -05:00
Brian Roberts
6d17991988
Merge pull request #874 from Areloch/MiscFixes20220829
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Misc Fixes for 2022/08/29
2022-08-30 02:08:55 -05:00
Samuel Skiff
02be085847
Merge remote-tracking branch 'refs/remotes/upstream/development'
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Conflicts:
Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff
af60fcb709
Bloom Tweaks (& Improvements, Thanks yeaf!)
2022-08-30 01:34:30 -05:00
Areloch
fb5ad738e0
Merge branch 'development' into MiscFixes20220829
2022-08-30 01:31:42 -05:00
Areloch
cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
Brian Roberts
dbb7fbc9ac
Merge pull request #873 from Azaezel/alpha401/compilefix
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leftover profile reference flaw
2022-08-29 22:23:45 -05:00
AzaezelX
73c1a902de
cAps fix
2022-08-29 21:43:14 -05:00
AzaezelX
65275a8a35
leftover profile reference flaw
2022-08-29 21:18:20 -05:00
Brian Roberts
0f42caae97
Merge pull request #872 from Azaezel/alpha401/compilefix
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remove leftover
2022-08-29 20:39:30 -05:00
AzaezelX
b79b1ae65e
remove leftover
2022-08-29 20:39:04 -05:00
Brian Roberts
4abadfeba7
Merge pull request #871 from Azaezel/alpha401/resolveAudioConflict
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Alpha401/resolve audio conflict
2022-08-29 17:47:25 -05:00
AzaezelX
4590e14a13
Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
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# Conflicts:
# Templates/BaseGame/game/data/UI/UI.tscript
# Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
# Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7
5d85664b40
Change GuiProfile to use Sound Asset
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-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
Brian Roberts
7f598e18fc
Merge pull request #869 from Azaezel/alpha401/audioFIxes
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soundasset sourcegroup fallback
2022-08-29 17:39:50 -05:00
AzaezelX
53b0f0530c
soundasset sourcegroup fallback
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ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Brian Roberts
ebbf0947b3
Merge pull request #868 from marauder2k9-torque/OpenalQuickFix
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Mac OpenAL 1.1
2022-08-29 14:26:32 -05:00
marauder2k7
fe47048293
Mac OpenAL 1.1
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Added compatibility function to return max sources the old way.
If openal 1.2 method returns 0 it will do it the old way.
2022-08-29 20:06:29 +01:00
Brian Roberts
964183b7e5
Merge pull request #867 from marauder2k9-torque/OpenalQuickFix
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OpenAL Mac
2022-08-29 13:00:27 -05:00
marauder2k7
5b1e20f28c
OpenAL Mac
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Cleanup print functions cos mac hates them. All these functions did was print what was capable on openal anyway end user doesn't really get any benefit from this. Will save these for the refactor.
2022-08-29 18:04:55 +01:00
Brian Roberts
282678c28d
Merge pull request #866 from Azaezel/alpha401/hdrConvert
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hdr upgrade, courtesy yeaf
2022-08-29 11:04:15 -05:00
Samuel Skiff
452a54ff51
Merge branch 'development_gld' of https://github.com/GoldenThumbs/Torque3D.git
2022-08-29 04:56:25 -05:00