Commit graph

5791 commits

Author SHA1 Message Date
Brian Roberts 3733f42618
Merge pull request #887 from vvv-yeaf/Misc-HDR-And-Levels
Updated default levels and pre-exposed ACES Tonemapper
2022-09-11 11:28:30 -05:00
vvv-yeaf 309138699b Updated default levels and pre-exposed ACES Tonemapper 2022-09-11 10:37:55 -03:00
Brian Roberts 51f6fd5416
Merge pull request #886 from Azaezel/alpha401/withoutTheOpps
bloom gl compile fix pt2.
2022-09-10 15:57:48 -05:00
AzaezelX d493f3b124 bloom gl compile fix pt2. 2022-09-10 15:52:13 -05:00
Brian Roberts 7035a4a709
Merge pull request #885 from Azaezel/alpha401/bloomglfix
bloom gl compile fix
2022-09-10 01:11:43 -05:00
AzaezelX 2016f5a7f9 bloom gl compile fix 2022-09-10 01:10:47 -05:00
Brian Roberts bd94ec6886
Merge pull request #884 from Azaezel/alpha41/probeSaveSpace
shift the probe file colorspace to gamma
2022-09-08 14:13:45 -05:00
AzaezelX eff457b00d shift the probe file colorspace to gamma
seems the math is mangling for the capture to irradiance and prefilter hard files. as a temporary measure till we can better dig, shifting the result via toGamma
2022-09-08 13:40:24 -05:00
Brian Roberts c7cc7fa255
Merge pull request #883 from Azaezel/alpha41/playerbotTweaks
fix playerbot mounts
2022-09-07 15:13:39 -05:00
AzaezelX e4d0122ea4 fix playerbot mounts 2022-09-07 15:13:12 -05:00
Brian Roberts 1c35151bfc
Merge pull request #881 from Azaezel/alpha41/PostfxPad
uniform float targetRatio; var by request
2022-09-04 16:07:47 -05:00
Brian Roberts f2e0b27eee
Merge pull request #882 from Azaezel/alpha401/playerbotpunt
prototyping:playerbot look fix
2022-09-04 16:07:39 -05:00
AzaezelX d826398f2d prototyping:playerbot look fix
need to pad the look animation out beyond 1 frame
it gets confused trying to lerp along the timeline otherwise
2022-09-04 16:07:20 -05:00
AzaezelX 90cb07a550 uniform float targetRatio; var by request 2022-09-04 13:15:50 -05:00
Brian Roberts 70081f01b9
Merge pull request #880 from Areloch/FullscreenFix_and_BloomPref
Fullscreen 'Fix' and Bloom Pref
2022-09-04 09:05:17 -05:00
Areloch 628532d006 Temp disables fullscreen on Windows platform due to various system behavioral issues with it
Integrates the HDR's bloom toggle into the Shader Quality setting
2022-09-03 14:40:10 -05:00
Brian Roberts c0853c49d2
Merge pull request #879 from lukaspj/fix/transparent-kork
Make Kork Chan transparent by default
2022-09-03 12:35:16 -05:00
Lukas Aldershaab 6991d5e789 Make Kork Chan transparent by default 2022-09-03 19:36:41 +02:00
Brian Roberts 9b783784b1
Update default.postfxpreset.tscript 2022-09-02 12:05:58 -05:00
Areloch f4a6a0f7ae
Merge pull request #875 from GoldenThumbs/development_gld
New Bloom Post Processing Effect
2022-09-01 23:57:43 -05:00
Samuel Skiff 54ac395c1b Bloom Fix & Tweaks 2022-09-01 02:04:55 -05:00
Samuel Skiff c8e950ccbc Merge Bloom post effect with HDR post effect 2022-09-01 00:48:16 -05:00
Brian Roberts fae7b357c8
Merge pull request #877 from Azaezel/alpha401/borderlessFix
from @oth_mars - fix borderless value lookup
2022-08-31 17:12:59 -05:00
AzaezelX ed200ce1ef from @oth_mars - fix borderless value lookup 2022-08-31 17:12:34 -05:00
Brian Roberts 410dfc9332
Merge pull request #876 from vvv-yeaf/T3D-Contribs
Splash Screen Replecement
2022-08-30 15:57:05 -05:00
vvv-yeaf d9a133e66d Splash Screen Replecement
Updated splash screen to be more eye pleasing until a better one is made!
2022-08-30 17:51:20 -03:00
Samuel Skiff e9be30b932 Convert Tabs to Space & Enable Glow Effect 2022-08-30 05:37:58 -05:00
Samuel Skiff 606da2e8ba Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 05:16:25 -05:00
Samuel Skiff 76bdccd244 Bloom Tweaks 2022-08-30 05:10:26 -05:00
Brian Roberts 6d17991988
Merge pull request #874 from Areloch/MiscFixes20220829
Misc Fixes for 2022/08/29
2022-08-30 02:08:55 -05:00
Samuel Skiff 02be085847 Merge remote-tracking branch 'refs/remotes/upstream/development'
Conflicts:
	Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript
2022-08-30 02:01:29 -05:00
Samuel Skiff af60fcb709 Bloom Tweaks (& Improvements, Thanks yeaf!) 2022-08-30 01:34:30 -05:00
Areloch fb5ad738e0
Merge branch 'development' into MiscFixes20220829 2022-08-30 01:31:42 -05:00
Areloch cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
Swapped the water's disableTrueReflections variable to be enableTrueReflections for simplicity and consistency(also fixed a persistent typo)
Swapped disableVerticalSync to be enableVerticalSync for simplicity and consistency
Swapped disableParallaxMapping to be enableParallaxMapping for simplicity and consistency
Fix click detection on slider mode entries for guiGameSettingsCtrl so the click position correctly matches the percentage
Fixed problem where postFX initialization would always exec default.postfxpreset.tscript, even if a level's got it's own preset, which can cause problems
Fixed range field type behavior so that editing the values applies in real time, and also consistently applies between slider and text field
2022-08-30 01:29:39 -05:00
Brian Roberts dbb7fbc9ac
Merge pull request #873 from Azaezel/alpha401/compilefix
leftover profile reference flaw
2022-08-29 22:23:45 -05:00
AzaezelX 73c1a902de cAps fix 2022-08-29 21:43:14 -05:00
AzaezelX 65275a8a35 leftover profile reference flaw 2022-08-29 21:18:20 -05:00
Brian Roberts 0f42caae97
Merge pull request #872 from Azaezel/alpha401/compilefix
remove leftover
2022-08-29 20:39:30 -05:00
AzaezelX b79b1ae65e remove leftover 2022-08-29 20:39:04 -05:00
Brian Roberts 4abadfeba7
Merge pull request #871 from Azaezel/alpha401/resolveAudioConflict
Alpha401/resolve audio conflict
2022-08-29 17:47:25 -05:00
AzaezelX 4590e14a13 Merge branch 'GuiProfileSoundAssets' of https://github.com/marauder2k9-torque/Torque3D into alpha401/resolveAudioConflict
# Conflicts:
#	Templates/BaseGame/game/data/UI/UI.tscript
#	Templates/BaseGame/game/data/UI/sounds/buttonClick.asset.taml
#	Templates/BaseGame/game/data/UI/sounds/buttonHover.asset.taml
2022-08-29 17:47:07 -05:00
marauder2k7 5d85664b40 Change GuiProfile to use Sound Asset
-Added SoundAssetInspector to bypass circular issue
-Added SoundAsset to GuiTypes
2022-08-29 23:40:51 +01:00
Brian Roberts 7f598e18fc
Merge pull request #869 from Azaezel/alpha401/audioFIxes
soundasset sourcegroup fallback
2022-08-29 17:39:50 -05:00
AzaezelX 53b0f0530c soundasset sourcegroup fallback
ensure if there's no assigned sourcegroup, we at least point at "AudioChannelMaster" so overall sound volume can have it's say
turn on button hover and click profiles by unremming the file
assign hoverasset and buttonclick assets to audioChannelGUI
todo: sort volume hooks for non-AudioChannelMaster
long term: resolve the requirement that gui profiles need direct sound profiles instead of the capacity to take assets
2022-08-29 16:36:17 -05:00
Brian Roberts ebbf0947b3
Merge pull request #868 from marauder2k9-torque/OpenalQuickFix
Mac OpenAL 1.1
2022-08-29 14:26:32 -05:00
marauder2k7 fe47048293 Mac OpenAL 1.1
Added compatibility function to return max sources the old way.

If openal 1.2 method returns 0 it will do it the old way.
2022-08-29 20:06:29 +01:00
Brian Roberts 964183b7e5
Merge pull request #867 from marauder2k9-torque/OpenalQuickFix
OpenAL Mac
2022-08-29 13:00:27 -05:00
marauder2k7 5b1e20f28c OpenAL Mac
Cleanup print functions cos mac hates them. All these functions did was print what was capable on openal anyway end user doesn't really get any benefit from this. Will save these for the refactor.
2022-08-29 18:04:55 +01:00
Brian Roberts 282678c28d
Merge pull request #866 from Azaezel/alpha401/hdrConvert
hdr upgrade, courtesy yeaf
2022-08-29 11:04:15 -05:00
Samuel Skiff 452a54ff51 Merge branch 'development_gld' of https://github.com/GoldenThumbs/Torque3D.git 2022-08-29 04:56:25 -05:00