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bloom gl compile fix pt2.
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@ -24,9 +24,9 @@
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#include "core/rendering/shaders/postFX/gl/postFx.glsl"
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#include "core/rendering/shaders/gl/torque.glsl"
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#include "shadergen:/autogenConditioners.h"
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#line 27
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#define KERNEL_SAMPLES 4
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const vec2 KERNEL[9] = vec2[](
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const vec2 KERNEL[KERNEL_SAMPLES] = vec2[](
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vec2( 0.5, 0.5),
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vec2( 0.5,-0.5),
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vec2(-0.5,-0.5),
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