Brian Roberts
|
369c06c24c
|
Merge pull request #485 from Azaezel/alpha40/stringtoChar
make string to char* conversion automatic
|
2021-04-22 19:34:05 -05:00 |
|
AzaezelX
|
2e3e4228b2
|
make string to char* conversion automatic
|
2021-04-21 14:45:10 -05:00 |
|
Jeff Hutchinson
|
c19bb29a16
|
Merge pull request #481 from Azaezel/alpha40/profileconflictreport
report which profile usages are conflicting (was,is)
|
2021-04-12 21:48:38 -04:00 |
|
Jeff Hutchinson
|
481c900d77
|
Merge pull request #482 from Azaezel/alpha40/sanitizerAug
add additional chars to the flatfile->asset->objectID name santizatio…
|
2021-04-12 21:46:22 -04:00 |
|
Jeff Hutchinson
|
ef34210fef
|
Implement Unit Test Suite for TorqueScript.
|
2021-04-12 21:43:57 -04:00 |
|
AzaezelX
|
ab1661a851
|
add additional chars to the flatfile->asset->objectID name santization chain
|
2021-04-06 15:17:06 -05:00 |
|
AzaezelX
|
ab878eb312
|
report which profile usages are conflicting (was,is)
|
2021-04-06 14:54:53 -05:00 |
|
Brian Roberts
|
a8e2ec6df4
|
Merge pull request #475 from Areloch/importAssetSuffixes
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-03-14 01:12:29 -06:00 |
|
Brian Roberts
|
43391f0f10
|
Merge pull request #474 from Areloch/internalNameTreeDisplayFix
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-03-14 01:12:20 -06:00 |
|
Areloch
|
a0c8a77043
|
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
|
2021-02-27 02:43:37 -06:00 |
|
Areloch
|
e428ecd6ab
|
Fixes display of internal names on objects shown in guiTreeViewCtrl
|
2021-02-24 01:05:24 -06:00 |
|
Areloch
|
9a10d52e0b
|
Added logic to correctly associate constructor script file for shape asset to asset as an assetfile
|
2021-02-21 02:21:50 -06:00 |
|
Brian Roberts
|
f4982f3b7d
|
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
ribbon particle resource port
|
2021-02-15 22:28:10 -06:00 |
|
AzaezelX
|
4c7535a9bc
|
set perfab and makemesh origins to the biggest model
allows one to preserve snap points
|
2021-02-08 17:23:51 -06:00 |
|
AzaezelX
|
e96624032f
|
ribbon particle resource port
|
2021-02-07 13:43:21 -06:00 |
|
AzaezelX
|
d4cd1edad7
|
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into fix/terrainpainting
# Conflicts:
# Engine/source/gui/worldEditor/terrainEditor.cpp
|
2021-01-27 23:38:14 -06:00 |
|
AzaezelX
|
66db6ac376
|
terrain brush dragging cleanups
|
2021-01-27 23:36:23 -06:00 |
|
Areloch
|
e11c5a7a02
|
Re-fixes terrain edit dragging without breaking paint actions
|
2021-01-27 15:10:20 -06:00 |
|
Brian Roberts
|
e2f706cd94
|
Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
|
2021-01-27 14:58:41 -06:00 |
|
Areloch
|
16438e1ab3
|
Added in needed normal map processing for preview render
|
2021-01-27 12:26:33 -06:00 |
|
Areloch
|
85a9a9b608
|
Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
|
2021-01-27 01:54:26 -06:00 |
|
AzaezelX
|
3603188b7f
|
update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
|
2021-01-26 13:01:35 -06:00 |
|
Lukas Aldershaab
|
9ccaa6d3ea
|
Improve handling of non-default script filenames
|
2021-01-19 21:32:31 +01:00 |
|
Lukas Aldershaab
|
099dd4f1f3
|
Parametrize script extension, default to 'tscript'
|
2021-01-19 21:32:31 +01:00 |
|
Areloch
|
c5cdba750e
|
Fixes some minor errors on MacOS regarding compiling in clang
|
2021-01-14 18:00:56 -06:00 |
|
AzaezelX
|
93cdc35a76
|
revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
|
2021-01-05 03:14:27 -06:00 |
|
Brian Roberts
|
4de1449c4b
|
Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
|
2021-01-05 03:00:04 -06:00 |
|
Brian Roberts
|
2ba8ccd333
|
Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
|
2021-01-05 02:23:24 -06:00 |
|
rextimmy
|
028bf1df9b
|
give afx the gfx cleanup treatment
|
2021-01-05 18:22:19 +10:00 |
|
Areloch
|
8585278fe4
|
Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
|
2021-01-05 00:58:18 -06:00 |
|
rextimmy
|
6d71bec417
|
gfx enum correction
|
2021-01-05 13:04:53 +10:00 |
|
rextimmy
|
5a933c00d3
|
Removed old fixed function code from GFX.
|
2021-01-05 12:57:17 +10:00 |
|
rextimmy
|
aad70af468
|
use const for consistency
|
2021-01-05 10:43:12 +10:00 |
|
rextimmy
|
511efcf462
|
Correct GFXD3D11TextureObject lock/unlock issues
|
2021-01-05 10:41:30 +10:00 |
|
Lukas Aldershaab
|
481e2a7230
|
Improve terrain rendering, handle bug with no detail
|
2021-01-04 20:06:17 +01:00 |
|
Brian Roberts
|
27641b16ca
|
Merge pull request #424 from lukaspj/feature/new-terrain-blending
Height based terrain texture blending
|
2021-01-04 05:36:50 -06:00 |
|
Areloch
|
bf5b26f734
|
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
Creates a networked and non-networked variant of DECLARE_MATERIALASSET macro
|
2021-01-03 08:58:53 -06:00 |
|
Lukas Aldershaab
|
6f57aa51d2
|
Add 0.5f term back to contrast calculation
|
2021-01-03 11:43:13 +01:00 |
|
Lukas Aldershaab
|
9cac064be8
|
Avoid negative heights in texture blending
|
2021-01-03 11:35:08 +01:00 |
|
Lukas Aldershaab
|
10ed852dd2
|
Remove baseline component from contrast
|
2021-01-03 01:49:07 +01:00 |
|
Lukas Aldershaab
|
26f09d9a97
|
Fail hard on unrecoverable mistakes in GFXTextureArray
|
2021-01-03 01:32:39 +01:00 |
|
Lukas Aldershaab
|
60a10f4334
|
Add global blendDepth slider and update default blendDepth for mats
|
2021-01-03 01:26:19 +01:00 |
|
Lukas Aldershaab
|
db496fa0c4
|
Make terrain texture settings global, add dialog to painter
|
2021-01-03 00:50:42 +01:00 |
|
Lukas Aldershaab
|
d3996aec84
|
Add texture size fields to terrain textures and improve editor performance
|
2021-01-02 18:33:18 +01:00 |
|
Lukas Aldershaab
|
9caa08b7f0
|
Fix off-by-one in mip levels for OpenGL
|
2021-01-02 18:19:26 +01:00 |
|
Brian Roberts
|
a0ba345095
|
Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization
sdl usage standards proposal 3
|
2021-01-02 11:09:52 -06:00 |
|
Brian Roberts
|
03e6b5b096
|
Merge pull request #433 from Azaezel/alpha40/shapeAssetErrorFollowups
moar asset errorhandling
|
2021-01-02 11:09:31 -06:00 |
|
Lukas Aldershaab
|
3c165b7d45
|
Update blendContrast, add glsl support
|
2021-01-02 03:30:08 +01:00 |
|
Lukas Aldershaab
|
1ffec9ab56
|
Add blend contrast slider
|
2021-01-02 03:20:18 +01:00 |
|
Lukas Aldershaab
|
3c8d07a03e
|
Cleanup and fixes
|
2021-01-02 02:08:22 +01:00 |
|