Commit graph

5531 commits

Author SHA1 Message Date
Robert MacGregor 2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor 49204fa88d * Feature: Dynamic library checker and installer.
* BugFix: Minor fixes for compilation.
2022-05-27 20:14:17 -04:00
Robert MacGregor 74faab3fb4 * Feature: Implement scanning for sub projects. 2022-05-21 20:01:23 -04:00
Robert MacGregor b23554295c * BugFix: Correct some errors in the module scripts.
* BugFix: Fixes for compiling on Windows.
2022-05-21 18:07:14 -04:00
Robert MacGregor e7b01902ee * BugFix: Commit forgotten CMakeLists.txt for BaseGame. 2022-05-21 00:52:44 -04:00
Robert MacGregor dfc03da9d9 * Feature: Begin working the new engine module system. 2022-05-17 20:42:35 -04:00
Robert MacGregor 9901fa76b4 * Feature: Initial testing with module (file) searches. 2022-05-17 18:04:19 -04:00
Robert MacGregor c3540acf94 * Feature: Remove the intermediate libraries and simply collate the sources into one target. This is necessary for eg. console function registration to work properly. 2022-05-17 15:42:30 -04:00
Robert MacGregor 786dac7419 * Feature: Obtain a building executable on MacOS, but need to resolve the crashing issues and multi-configuration settings. 2022-05-17 13:14:00 -04:00
Robert MacGregor d7cdf54661 * Adjustment: Initial CMake reworking. 2022-05-13 23:42:41 -04:00
Brian Roberts 516163fd5d
Merge pull request #781 from Areloch/MiscFixes20220510
Misc Fixes for 2022/05/10
2022-05-11 01:15:07 -05:00
Brian Roberts 81b4cc92b6
Merge pull request #780 from Areloch/UINavigation
Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
2022-05-11 01:14:57 -05:00
JeffR 8aed00ec4d Fixed graphical level values to set defaultAnisotropy instead of vsync
Forced update of cursor position when using keyboard/mouse on options menu when changing an option to re-establish focus after refresh
Updated missed bitmap field on GuiPopupMenuItemBorder to use assetId
Made folders display before other preview entries in the AB for ease of navigation
Fixed issue where when re-opening the AB the path would reset, especially with select mode
Fixed issue when generating previews for materials, terrain materials and shapes where the very first time the preview generated it wouldn't map correctly
Cleaned up some old commented code blocks
Added text to the Open menubar entry in the GUIEditor to indicate it opens files specifically to add clarity
2022-05-11 00:58:14 -05:00
JeffR 5f871763fb Adds creator callback integration to pair with the base UI module having shortcut creator entries in the GUIEditor for creating stuff like the UINavigation containers, or MenuList controls with the namespace hooks already established. 2022-05-09 20:57:42 -05:00
JeffR 07b3e2789e Adds proper documentation and explains some of the navigation/menu usage behavior via the BaseUI example menus 2022-05-09 16:17:22 -05:00
JeffR 41add628ad Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
Also fixes behavior handling of menu input buttons not refreshing reliably
Adds ability to define a control on a MenuList to act as a highlighter over the currently selected control
Cleaned up BaseUI pages to use UINavigation which reduced a lot of duplication of elements and code
2022-05-06 23:39:16 -05:00
Brian Roberts fea5f325ea
Merge pull request #777 from Azaezel/alpha40/assimp523
update assimp to 5.2.3 Bugfix-Release
2022-05-06 17:10:51 -05:00
Brian Roberts e43ed41d11
Merge pull request #775 from Azaezel/alpha40/updateSDL2022
update sdl to release 2.0.22
2022-05-06 17:10:42 -05:00
AzaezelX af88302935 Merge branch 'Preview4_0' into alpha40/updateSDL2022 2022-05-05 17:55:04 -05:00
Brian Roberts 22db2d4291
Merge pull request #779 from JeffProgrammer/make_console_sane_again
Make the Console Sane Again
2022-04-27 21:32:39 -05:00
Brian Roberts e58dce4997
Merge pull request #778 from JeffProgrammer/torquescript_ternary
Fix weird ternary operator in torquescript regression
2022-04-27 20:29:35 -05:00
Jeff Hutchinson c6263829c9 Make the Console Sane Again 2022-04-27 21:28:49 -04:00
Jeff Hutchinson 59125c85eb Fix weird ternary operator in torquescript regression
With a test!
2022-04-27 21:02:55 -04:00
AzaezelX 7716663346 need to unhide OBJ for this one 2022-04-26 17:11:02 -05:00
AzaezelX 82e608f990 add workaround logic for configuration file generation 2022-04-26 16:03:00 -05:00
AzaezelX f297476092 update assimp to 5.2.3 Bugfix-Release 2022-04-26 11:56:24 -05:00
Brian Roberts 35de012ee7
Merge pull request #776 from Areloch/workflowIfFix
Adds a conditional to the github workflow file so it only runs on the main repo
2022-04-26 11:07:28 -05:00
JeffR bea7d6f4a1 Adds a conditional to the github workflow file so it only runs on the main repo 2022-04-26 11:06:15 -05:00
AzaezelX d4307ea413 update sdl to release 2.0.22 2022-04-26 09:17:21 -05:00
Brian Roberts 9a436f3c17
Merge pull request #773 from Areloch/VertexColorHLSLBRGAFix
Removes the BGRA inversion when displaying vertex colors on materials
2022-04-26 08:32:44 -05:00
Brian Roberts 6dae3e940c
Merge pull request #774 from CouleeApps/github-actions-ci
Github actions CI
2022-04-26 08:32:31 -05:00
Brian Roberts 113f9da67f
Merge pull request #771 from Azaezel/alpha40/macCompile
correct mac compilation
2022-04-26 08:31:41 -05:00
Brian Roberts b37d15d183
Merge pull request #769 from Areloch/MiscFixes20220423
Misc Fixes 2022/04/23
2022-04-26 08:31:22 -05:00
Glenn Smith e5fba24778
Github actions CI
Using cmake + ninja
2022-04-26 05:37:51 -04:00
AzaezelX 4ae7d7ce3f from higuy: "PATH_MAX is defined there on macos" 2022-04-26 02:00:34 -05:00
JeffR cbf758e089 Removes the BGRA inversion when displaying vertex colors on materials 2022-04-25 23:53:40 -05:00
Brian Roberts 1444f47b88
Merge pull request #772 from DraconicEnt/cleanup-compile-warnings
Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG
2022-04-25 17:52:27 -05:00
Robert MacGregor 39952a490f * Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG. 2022-04-25 18:23:15 -04:00
AzaezelX bd1bbdc258 correct mac compilation
SDL now leverages https://cmake.org/cmake/help/v3.10/command/enable_language.html
2022-04-25 13:28:32 -05:00
JeffR 81eec1dcb4 Added multi type filter support to AB select mode
Adjusted logic for World Editor's Assets tab to filter by ShapeAssets and Datablocks
Improved ShapeEditor's Assets tab filter and select logic
Added ability for AB search to work on creator section
Fixed icon display of AB on preview cards when in list mode
2022-04-24 13:03:33 -05:00
JeffR 4f3d6c918b Fixes issue where storing of AB position and extent wasn't applying correctly
Changes ShapeEditor's Library tab to an "Assets" tab and opens the AB with the shapeAsset filter on
Adds Asset tab to world editor scenetree window that opens the assetBrowser
Fixes issue where opening default scene in worldEditor would activate the saveAs dirty flag, then if you exit the level and open a new one, you can only saveAs and not save the existing level asset
2022-04-24 12:16:22 -05:00
Brian Roberts 8b127373c0
Merge pull request #770 from zfbx/Preview4_0
add .vs directory to gitignore
2022-04-24 07:48:15 -05:00
Tony zfbx 1ef41d8545 add .vs directory to gitignore 2022-04-23 21:23:26 -07:00
JeffR 70a70dfc10 Fixes issue with some of the On/Off options not properly toggling in the OptionsMenu
Adds staged loading/generation of preview images for image, shape, material and terrain material types to improve navigation responsiveness
Disabled lookup of bitmap info of image assets for tooltip metadata as it was causing major hangs when the images were high resolution
Added function so Import new File button on AB interface will correctly prompt to find and then import in a new file
Fixed theming of AssetBrowser preview card profiles to improve readability
Fixed theming of ToolsGuiTextListProfile to improve readability
Fixed issue where trying to import in a splat map for importing terrain data could fail due to not having full path when trying to load the bitmap's channel data
Corrected Import Terrain Heightmap item in menubar to prompt creation of a new terrain asset in addition to opening the import terraindata window to avoid missed steps foc creation
2022-04-23 16:07:36 -05:00
Brian Roberts 3f796d2a06
Merge pull request #768 from Azaezel/alpha40/singleSlotORMs
drop the prior requirement for a createcomposite to have a minimum of…
2022-04-21 06:00:55 -05:00
Brian Roberts 30300e93bd
Merge pull request #766 from Azaezel/alpha40/BigusNumerus
requested feature: large number display
2022-04-21 06:00:47 -05:00
AzaezelX c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 2022-04-20 15:53:29 -05:00
Brian Roberts 4b391d8a27
Merge pull request #767 from lukaspj/fix/taml-schema-for-array-groups
Fix TAML schema for array groups
2022-04-20 01:14:14 -05:00
Lukas Aldershaab 6d2c108cbd Fix TAML schema for array groups 2022-04-20 00:24:38 +02:00
AzaezelX b795776b23 requested feature: large number display
origional author: Peter Simard
2022-04-17 13:03:44 -05:00