Merge pull request #772 from DraconicEnt/cleanup-compile-warnings

Cleanup: Resolve several compiler warnings associated with TORQUE_DEBUG
This commit is contained in:
Brian Roberts 2022-04-25 17:52:27 -05:00 committed by GitHub
commit 1444f47b88
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 11 additions and 11 deletions

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@ -247,7 +247,7 @@ bool TerrainAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<Terrai
{
//Didn't find any assets
//If possible, see if we can run an in-place import and the get the asset from that
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
Con::warnf("TerrainAsset::getAssetByFilename - Attempted to in-place import a terrainFile(%s) that had no associated asset", fileName);
#endif

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@ -46,7 +46,7 @@ void GFXCardProfiler::loadProfileScript(const char* aScriptName)
if(data == NULL)
{
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
Con::warnf(" - No card profile %s exists", scriptName.c_str());
#endif
return;
@ -54,7 +54,7 @@ void GFXCardProfiler::loadProfileScript(const char* aScriptName)
const char *script = static_cast<const char *>(data);
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
Con::printf(" - Loaded card profile %s", scriptName.c_str());
#endif

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@ -45,7 +45,7 @@ GFXGLTextureObject::GFXGLTextureObject(GFXDevice * aDevice, GFXTextureProfile *p
mFrameAllocatorPtr(NULL)
{
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
#endif
@ -90,7 +90,7 @@ GFXLockedRect* GFXGLTextureObject::lock(U32 mipLevel, RectI *inRect)
mFrameAllocatorMark = FrameAllocator::getWaterMark();
mFrameAllocatorPtr = (U8*)FrameAllocator::alloc( size );
mLockedRect.bits = mFrameAllocatorPtr;
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
mFrameAllocatorMarkGuard = FrameAllocator::getWaterMark();
#endif

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@ -102,10 +102,10 @@ private:
//FrameAllocator
U32 mFrameAllocatorMark;
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
U32 mFrameAllocatorMarkGuard;
#endif
U8 *mFrameAllocatorPtr;
};
#endif
#endif

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@ -208,7 +208,7 @@ GFXGLPreserveInteger TORQUE_CONCAT(preserve_, __LINE__) (GL_READ_FRAMEBUFFER, GL
GFXGLPreserveInteger TORQUE_CONCAT(preserve2_, __LINE__) (GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, (GFXGLPreserveInteger::BindFn)glBindFramebuffer)
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
// Handy macro for checking the status of a framebuffer. Framebuffers can fail in
// all sorts of interesting ways, these are just the most common. Further, no existing GL profiling

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@ -42,7 +42,7 @@ void TamlCustomField::set( const char* pFieldName, const char* pFieldValue )
// Set field name.
mFieldName = StringTable->insert( pFieldName );
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
// Is the field value too big?
if ( dStrlen(pFieldValue) >= sizeof(mFieldValue) )
{

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@ -640,7 +640,7 @@ public:
private:
inline TamlCustomField* registerField( TamlCustomField* pCustomField )
{
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
// Ensure a field name conflict does not exist.
for( Vector<TamlCustomField*>::iterator nodeFieldItr = mFields.begin(); nodeFieldItr != mFields.end(); ++nodeFieldItr )
{
@ -724,7 +724,7 @@ public:
// Set ignore-empty flag.
pCustomNode->setIgnoreEmpty( ignoreEmpty );
#if TORQUE_DEBUG
#ifdef TORQUE_DEBUG
// Ensure a node name conflict does not exist.
for( TamlCustomNodeVector::iterator nodeItr = mNodes.begin(); nodeItr != mNodes.end(); ++nodeItr )
{