Merge pull request #780 from Areloch/UINavigation

Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
This commit is contained in:
Brian Roberts 2022-05-11 01:14:57 -05:00 committed by GitHub
commit 81b4cc92b6
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 1150 additions and 1221 deletions

View file

@ -81,6 +81,12 @@ new GuiControlProfile (GuiDefaultProfile)
cursorColor = "0 0 0 255";
};
if(!isObject(GuiNonModalDefaultProfile))
new GuiControlProfile (GuiNonModalDefaultProfile : GuiDefaultProfile)
{
modal = false;
};
if(!isObject(GuiToolTipProfile))
new GuiControlProfile (GuiToolTipProfile)
{

View file

@ -35,12 +35,18 @@ function UI::initClient(%this)
//Profiles
%this.queueExec("./scripts/profiles");
//Navigation Utility Scripts
%this.queueExec("./scripts/menuNavigation");
//Now gui files
%this.queueExec("./scripts/menuInputHandling");
%this.queueExec("./guis/mainMenu");
%this.queueExec("./guis/mainMenu.gui");
%this.queueExec("./guis/mainMenuButtons");
%this.queueExec("./guis/mainMenuButtons.gui");
%this.queueExec("./guis/chooseLevelDlg");
%this.queueExec("./guis/chooseLevelDlg.gui");
@ -79,6 +85,9 @@ function UI::initClient(%this)
%this.queueExec("./scripts/help");
%this.queueExec("./scripts/cursors");
%this.queueExec("./scripts/utility");
if(isToolBuild())
%this.queueExec("./tools/creator.tscript");
}
function UI::onCreateClientConnection(%this){}

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@ -0,0 +1,5 @@
<GUIAsset
AssetName="MainMenuButtons"
scriptFile="@assetFile=MainMenuButtons.tscript"
GUIFile="@assetFile=MainMenuButtons.gui"
VersionId="1"/>

View file

@ -0,0 +1,78 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(MainMenuButtons) {
extent = "1024 768";
profile = "GuiNonModalDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
isContainer = "1";
canSaveDynamicFields = "1";
originalAssetName = "MainMenuButtons";
new GuiStackControl(MainMenuButtonList) {
padding = "15";
dynamicSize = "0";
position = "312 145";
extent = "400 477";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
superClass = "MenuList";
new GuiButtonCtrl(MainMenuSinglePlayerBtn) {
text = "Single Player";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openSinglePlayerMenu();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuCreateSrvrBtn) {
text = "Create Server";
position = "0 70";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openMultiPlayerMenu();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuJoinSrvrBtn) {
text = "Join Server";
position = "0 140";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openJoinServerMenu();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuOptionBtn) {
text = "Options";
position = "0 210";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openOptionsMenu();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuWorldEditBtn) {
text = "Open World Editor";
position = "0 280";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openWorldEditorBtn();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuGuiEditBtn) {
text = "Open GUI Editor";
position = "0 350";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "openGUIEditorBtn();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl(MainMenuExitBtn) {
text = "Exit";
position = "0 420";
extent = "400 55";
profile = "GuiMenuButtonProfile";
command = "quit();";
tooltipProfile = "GuiToolTipProfile";
};
};
};
//--- OBJECT WRITE END ---

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@ -0,0 +1,116 @@
function MainMenuButtons::onWake(%this)
{
}
function MainMenuButtons::onSleep(%this)
{
}
//==============================================================================
// This gets called by the MainMenuGUI beacuse it, being a UINavigation classed control
// set MainMenuButtonList as it's root page.
// This is an optional function, but is called as part of the validation that the page
// CAN be opened, so it's shown here as an example
function MainMenuButtonList::canOpen(%this)
{
return true;
}
//==============================================================================
// This gets called by the MainMenuGUI beacuse it, being a UINavigation classed control
// set MainMenuButtonList as it's root page.
// Once the page is added to the MainMenuGUI's UINavigation page stack, onOpen here is called
// Which allows us to actually do the work we need to do for display
function MainMenuButtonList::onOpen(%this)
{
//Here, we set the MainMenuButtonList - a GuiStackControl with the MenuList class
// to be the active menu list.
// This means that when the MainMenuGUI's MainMenuInputHandler receives an input
// or we have one of the buttons in the MainMenuButtonHolder be actioned, we know
// we're working/navigating this list of buttons specifically
// In practice, it sets the $activeMenuList global variable so the various menu class code
// can reference it consistently
MainMenuButtonList.setAsActiveMenuList();
//Because MainMenuGUI set it's MainMenuButtonHolder as the active button container, we can reference it
//by $activeMenuButtonContainer and set the menu button/accelerator prompts we need for the MainMenuButtonList
//specifically.
//In particular, being a simple list of buttons, the only one we NEED is a simple activate, so we'll
//disable all the other ones to keep them clear in case they were set by other pages at some point
$activeMenuButtonContainer-->button1.disable();
$activeMenuButtonContainer-->button2.disable();
$activeMenuButtonContainer-->button3.disable();
//Here we set the 4th button in the container
//All the buttons have the MenuInputButton class, which, like the other classes
//help keep things accessible and consistent. Here we use that class's set function to
//configure the accelerator behavior
//The first parameter sets the gamepad button to the 'A' button
//The second sets the keyboard button to Enter or Return
//Third is what the displayed text will be
//And finally we set the command when the button is clicked, or either key inputs are caught by
//our MenuInputHandler
//The menu buttons automatically detect which input device you're using and swap the display between
//gamepad or keyboard for consistent behavior
$activeMenuButtonContainer-->button4.set("btn_a", "Return", "Go", "MainMenuButtonList.activate();");
$activeMenuButtonContainer-->button5.disable();
}
//Optional, as the check defaults to true, but here as an example case
function MainMenuButtonList::canClose(%this)
{
return true;
}
function MainMenuButtonList::onClose(%this)
{
}
//Our actual commands when we activate the buttons
function openSinglePlayerMenu()
{
$pref::HostMultiPlayer=false;
MainMenuGui.pushPage(ChooseLevelDlg);
}
function openMultiPlayerMenu()
{
$pref::HostMultiPlayer=true;
//Here, like the other commands, we add a new page onto the stack
//In this case, we'll push the ChooseLevelDlg control onto the stack. This will
//invoke the canClose() and then onClose() functions for MainMenuButtonList
//before calling the onOpen() for ChooseLevelDlg then displaying.
MainMenuGui.pushPage(ChooseLevelDlg);
}
function openJoinServerMenu()
{
//Here, like the other commands, we add a new page onto the stack
//In this case, we'll push the JoinServerMenu control onto the stack. This will
//invoke the canClose() and then onClose() functions for MainMenuButtonList
//before calling the onOpen() for JoinServerMenu then displaying.
MainMenuGui.pushPage(JoinServerMenu);
}
function openOptionsMenu()
{
//Here, like the other commands, we add a new page onto the stack
//In this case, we'll push the OptionsMenu control onto the stack. This will
//invoke the canClose() and then onClose() functions for MainMenuButtonList
//before calling the onOpen() for OptionsMenu then displaying.
//The options menu additionally has an example of why we may want to capitalize on the
//canClose() call.
MainMenuGui.pushPage(OptionsMenu);
}
function openWorldEditorBtn()
{
fastLoadWorldEdit(1);
}
function openGUIEditorBtn()
{
fastLoadGUIEdit(1);
}

View file

@ -1,17 +1,12 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(ChooseLevelDlg) {
position = "0 0";
extent = "1024 768";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "height";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
profile = "GuiNonModalDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
launchInEditor = "0";
@ -20,294 +15,91 @@ $guiContent = new GuiControl(ChooseLevelDlg) {
new GuiControl(ChooseLevelWindow) {
position = "48 56";
extent = "928 655";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapBarCtrl() {
percent = "100";
vertical = "0";
flipClip = "0";
bitmapAsset = "UI:panel_image";
color = "255 255 255 255";
position = "0 0";
BitmapAsset = "UI:panel_image";
extent = "927 40";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(LevelSelectTitle) {
text = "SINGLE PLAYER";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "22 10";
extent = "307 28";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "MenuHeaderText";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapBarCtrl() {
percent = "100";
vertical = "0";
flipClip = "0";
bitmapAsset = "UI:panel_low_image";
color = "255 255 255 255";
BitmapAsset = "UI:panel_low_image";
position = "0 40";
extent = "927 618";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapCtrl() {
bitmapAsset = "UI:no_preview_image";
color = "255 255 255 255";
wrap = "0";
BitmapAsset = "Core_Rendering:missingTexture_image";
position = "513 71";
extent = "400 300";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "CurrentPreview";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
};
new GuiTextCtrl() {
text = "Example Level";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "514 375";
extent = "398 27";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "MenuHeaderText";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "LevelName";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Description:";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "522 410";
extent = "91 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "MenuSubHeaderText";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "LevelDescriptionLabel";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiMLTextCtrl() {
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
text = "This is placeholder text";
useURLMouseCursor = "0";
position = "522 436";
extent = "391 14";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "LevelDescription";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "dynamic";
lockHorizScroll = "0";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "0 40";
extent = "450 580";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiGameListMenuCtrl(LevelList) {
debugRender = "0";
callbackOnInputs = "1";
position = "1 1";
extent = "450 90";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "DefaultListMenuProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
class = "UIMenuButtonList";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
new GuiControl(ChooseLevelButtonHolder) {
position = "189 711";
extent = "646 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
iconBitmap = "./";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Go";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "363 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "MainMenuButtonList.activateRow();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "goButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
iconBitmap = "./";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Back";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "507 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "MainMenuButtonList.activateRow();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "backButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};

View file

@ -26,6 +26,12 @@ function ChooseLevelDlg::onWake( %this )
if(!isObject(LevelListEntries))
new ArrayObject(LevelListEntries){};
if(!isObject(ChooseLevelAssetQuery))
new AssetQuery(ChooseLevelAssetQuery);
}
function ChooseLevelDlg::onOpen(%this)
{
LevelList.clearRows();
LevelListEntries.empty();
@ -33,10 +39,10 @@ function ChooseLevelDlg::onWake( %this )
ChooseLevelWindow->LevelDescriptionLabel.visible = false;
ChooseLevelWindow->LevelDescription.visible = false;
%assetQuery = new AssetQuery();
AssetDatabase.findAssetType(%assetQuery, "LevelAsset");
ChooseLevelAssetQuery.clear();
AssetDatabase.findAssetType(ChooseLevelAssetQuery, "LevelAsset");
%count = %assetQuery.getCount();
%count = ChooseLevelAssetQuery.getCount();
if(%count == 0 && !IsDirectory("tools"))
{
@ -44,13 +50,13 @@ function ChooseLevelDlg::onWake( %this )
MessageBoxOK("Error", "No levels were found in any modules. Please ensure you have modules loaded that contain gameplay code and level files.",
"Canvas.popDialog(ChooseLevelDlg); if(isObject(ChooseLevelDlg.returnGui) && ChooseLevelDlg.returnGui.isMethod(\"onReturnTo\")) ChooseLevelDlg.returnGui.onReturnTo();");
%assetQuery.delete();
ChooseLevelAssetQuery.delete();
return;
}
for(%i=0; %i < %count; %i++)
{
%assetId = %assetQuery.getAsset(%i);
%assetId = ChooseLevelAssetQuery.getAsset(%i);
if(AssetDatabase.getAssetModule(%assetId).ModuleId $= "ToolsModule")
continue;
@ -96,13 +102,11 @@ function ChooseLevelDlg::onWake( %this )
else
LevelSelectTitle.setText("CREATE SERVER");
ChooseLevelButtonHolder.setActive();
}
function ChooseLevelButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "Start Level", "ChooseLevelDlg.beginLevel();");
%this-->backButton.set("btn_b", "Escape", "Back", "ChooseLevelDlg.backOut();");
$activeMenuButtonContainer-->button1.disable();
$activeMenuButtonContainer-->button2.disable();
$activeMenuButtonContainer-->button3.disable();
$activeMenuButtonContainer-->button4.set("btn_a", "Return", "Start Level", "ChooseLevelDlg.beginLevel();");
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
}
function ChooseLevelDlg::onSleep( %this )
@ -202,10 +206,3 @@ function ChooseLevelDlg::beginLevel(%this)
StartGame();
}
}
function ChooseLevelDlg::backOut(%this)
{
Canvas.popDialog(ChooseLevelDlg);
if(isObject(ChooseLevelDlg.returnGui) && ChooseLevelDlg.returnGui.isMethod("onReturnTo"))
ChooseLevelDlg.returnGui.onReturnTo();
}

View file

@ -1,559 +1,159 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(JoinServerMenu) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
profile = "GuiNonModalDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
returnGui = "MainMenuGui";
new GuiInputCtrl(JoinServerMenuInputHandler) {
sendAxisEvents = "1";
sendBreakEvents = "1";
sendModifierEvents = "0";
ignoreMouseEvents = "1";
lockMouse = "0";
position = "-10 0";
extent = "10 10";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiInputCtrlProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiControl(JoinServerWindow) {
position = "48 56";
extent = "928 655";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiBitmapBarCtrl() {
percent = "100";
vertical = "0";
flipClip = "0";
BitmapAsset = "UI:panel_image";
color = "255 255 255 255";
position = "0 0";
extent = "927 40";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "JOIN SERVER";
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "22 10";
extent = "207 28";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "MenuHeaderText";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiBitmapBarCtrl() {
percent = "100";
vertical = "0";
flipClip = "0";
BitmapAsset = "UI:panel_low_image";
color = "255 255 255 255";
position = "0 40";
extent = "927 618";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(JS_status) {
text = "No servers found.";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "392 47";
extent = "148 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "MenuSubHeaderText";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Players";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "269 67";
extent = "36 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Version";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "335 67";
extent = "38 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Game";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "412 67";
extent = "28 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Ping";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "212 67";
extent = "20 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl() {
text = "Server Name";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "12 67";
extent = "63 18";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMLWhiteTextProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "dynamic";
lockHorizScroll = "0";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "19 98";
extent = "890 501";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuScrollProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiStackControl(JoinServerList) {
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "10";
dynamicSize = "1";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "0";
changeChildPosition = "1";
position = "1 1";
extent = "888 16";
minExtent = "16 16";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuList";
superClass = "MenuList";
};
};
new GuiControl(JS_queryStatus) {
position = "16 615";
extent = "900 35";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "0";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
hidden = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiProgressCtrl(JS_statusBar) {
maxLength = "1024";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "84 0";
extent = "695 35";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiProgressProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(JS_cancelQuery) {
text = "Cancel!";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 0";
extent = "84 35";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "JoinServerDlg.cancel();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiTextCtrl(JS_statusText) {
text = "Querying master server";
maxLength = "255";
margin = "0 0 0 0";
padding = "0 0 0 0";
anchorTop = "1";
anchorBottom = "0";
anchorLeft = "1";
anchorRight = "0";
position = "84 0";
extent = "695 35";
minExtent = "8 8";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};
new GuiControl(JoinServerButtonHolder) {
position = "116 711";
extent = "791 40";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "top";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_Return_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Join";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "507 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "0";
command = "JoinServerMenu.join();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "joinButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_Escape_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Back";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "651 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "JoinServerMenu.backOut();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "backButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_Q_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Query LAN";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "JoinServerMenu.queryLan();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "queryLANButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_E_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Query Online";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "144 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "JoinServerMenu.query();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "queryInternetButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_R_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Refresh";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "325 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "JoinServerMenu.refresh();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "refreshButton";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
};
};

View file

@ -1,26 +1,17 @@
function JoinServerMenu::onWake(%this)
{
JoinServerButtonHolder.setActive();
JoinServerList.setAsActiveMenuList();
JoinServerMenuInputHandler.setFirstResponder();
}
function JoinServerButtonHolder::onWake(%this)
function JoinServerMenu::onOpen(%this)
{
%this-->joinButton.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
%this-->backButton.set("btn_b", "Escape", "Back", "JoinServerMenu.backOut();");
%this-->refreshButton.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
%this-->queryLANButton.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
%this-->queryInternetButton.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
}
JoinServerList.setAsActiveMenuList();
function JoinServerMenuInputHandler::onInputEvent(%this, %device, %action, %state)
{
if(%state)
$activeMenuButtonContainer.processInputs(%device, %action);
$activeMenuButtonContainer-->button1.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
$activeMenuButtonContainer-->button2.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
$activeMenuButtonContainer-->button3.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
$activeMenuButtonContainer-->button4.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "cancelServerQuery(); " @ %this @ ".navigation.popPage();");
}
//----------------------------------------
@ -79,7 +70,7 @@ function JoinServerMenu::join(%this)
function JoinServerMenu::refresh(%this)
{
cancelServerQuery();
%index= JS_serverList.getSelectedId();
%index= JoinServerList.getActiveRow();
// The server info index is stored in the row along with the
// rest of displayed info.
@ -93,16 +84,6 @@ function JoinServerMenu::refreshSelectedServer( %this )
querySingleServer( $JoinGameAddress, 0 );
}
//----------------------------------------
function JoinServerMenu::backOut(%this)
{
cancelServerQuery();
Canvas.popDialog(JoinServerMenu);
if(isObject(JoinServerMenu.returnGui) && JoinServerMenu.returnGui.isMethod("onReturnTo"))
JoinServerMenu.returnGui.onReturnTo();
}
//----------------------------------------
function JoinServerMenu::update(%this)
{
@ -124,7 +105,7 @@ function JoinServerMenu::update(%this)
JoinServerList.add(%serverBtn);
}
JoinServerButtonHolder-->joinButton.setActive(JoinServerList.getCount() > 0);
$activeMenuButtonContainer-->button4.setActive(JoinServerList.getCount() > 0);
}
//----------------------------------------

View file

@ -1,41 +1,23 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
BitmapAsset = "UI:backgrounddark_image";
useVariable = "0";
tile = "0";
position = "0 0";
extent = "1024 768";
minExtent = "8 8";
horizSizing = "width";
vertSizing = "height";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
Enabled = "1";
isDecoy = "0";
navigationIndex = "-1";
superClass = "UINavigation";
canSaveDynamicFields = "0";
new GuiBitmapCtrl(MainMenuAppLogo) {
BitmapAsset = "UI:Torque_3D_logo_alt_image";
color = "255 255 255 255";
wrap = "0";
position = "550 30";
extent = "443 139";
minExtent = "8 2";
horizSizing = "left";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "1";
autoFitExtents = "0";
bitmapMode = "Stretched";
@ -45,239 +27,98 @@ $guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
useModifiers = "0";
useStates = "1";
};
new GuiStackControl(MainMenuButtonList) {
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "15";
dynamicSize = "0";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "1";
position = "312 111";
extent = "400 477";
minExtent = "16 16";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuList";
new GuiButtonCtrl(MainMenuSinglePlayerBtn) {
text = "Single Player";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 0";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openSinglePlayerMenu();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuCreateSrvrBtn) {
text = "Create Server";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 70";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openMultiPlayerMenu();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuJoinSrvrBtn) {
text = "Join Server";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 140";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openJoinServerMenu();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuOptionBtn) {
text = "Options";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 210";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openOptionsMenu();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuWorldEditBtn) {
text = "Open World Editor";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 280";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openWorldEditorBtn();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuGuiEditBtn) {
text = "Open GUI Editor";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 350";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "openGUIEditorBtn();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
new GuiButtonCtrl(MainMenuExitBtn) {
text = "Exit";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "0 420";
extent = "400 55";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "quit();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiControl(MainMenuButtonHolder) {
position = "189 711";
extent = "646 40";
minExtent = "8 2";
position = "143 711";
extent = "736 40";
horizSizing = "center";
vertSizing = "top";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
BitmapAsset = "UI:Keyboard_Black_Return_image";
iconLocation = "Left";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Go";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "507 0";
position = "11 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "MainMenuButtonList.activateRow();";
command = "MainMenuButtonList.activate();";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "goButton";
internalName = "button1";
class = "MenuInputButton";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Go";
position = "155 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "MainMenuButtonList.activate();";
tooltipProfile = "GuiToolTipProfile";
internalName = "button2";
class = "MenuInputButton";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Go";
position = "299 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "MainMenuButtonList.activate();";
tooltipProfile = "GuiToolTipProfile";
internalName = "button3";
class = "MenuInputButton";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Go";
position = "443 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "MainMenuButtonList.activate();";
tooltipProfile = "GuiToolTipProfile";
internalName = "button4";
class = "MenuInputButton";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Go";
position = "587 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "MainMenuButtonList.activate();";
tooltipProfile = "GuiToolTipProfile";
internalName = "button5";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
};
};
new GuiInputCtrl(MainMenuInputHandler) {
class = "MenuInputHandler";
sendAxisEvents = "1";
sendBreakEvents = "1";
sendModifierEvents = "0";
ignoreMouseEvents = "1";
lockMouse = "0";
position = "-50 0";
extent = "10 10";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiInputCtrlProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuInputHandler";
};
};
//--- OBJECT WRITE END ---

View file

@ -5,66 +5,47 @@ function MainMenuGui::onAdd(%this)
function MainMenuGui::onWake(%this)
{
MainMenuButtonList.setAsActiveMenuList();
//In the BaseUI example case, the MainMenuGUI acts as our background
//So it's a logical control to set as our UINavigation as well. So we
//set the MainMenuGUI's superClass to UINavigation to integrate it into
//that namespace to open up page navigation
//At the same time, the MainMenuGUI control has the button holder, set to
//the MenuInputButtonContainer class, allowing us to set it as the active button
//holder here, prepping it for catching any button inputs to active commands
//Specifically, it sets the $activeMenuButtonContainer to be this, which allows
//other controls to manage what the behavior of the buttons is consistently
//without needing to worry about hardcoded names
MainMenuButtonHolder.setActive();
//We also have the MainMenuInputHandler, a GuiInputCtrl with the MenuInputHandler class
//This allows us to catch any input/axis event and pass it along to the active menuList
//or button containers to navigate the menus
//We set up this catch by making said control our first responder, here
MainMenuInputHandler.setFirstResponder();
}
function MainMenuGui::onSleep(%this)
{
MainMenuButtonHolder.hidden = true;
//Lastly, we go ahead and display some actual navigable content up on our main menu here
//In this case, we set the MainMenuButtonList as our root page, so we always come back
//to having the main menu buttons on screen if every other page is closed.
//This will ultimately call MainMenuButtonList::onOpen(), so to see where the navigation
//chain continues, see that function.
%this.setRootPage(MainMenuButtonList);
//We also go ahead and mark for any future pages being added to the UINavigation's page stack
//to be prompted to resize when added. This isn't required, but helps keep pages formated to
//the current size of the UINavigation, which is useful when dealing with aspect ratio or resolution
//changes.
%this.resizePages = true;
}
function MainMenuButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "Go", "MainMenuButtonList.activate();");
}
function openSinglePlayerMenu()
{
$pref::HostMultiPlayer=false;
Canvas.pushDialog(ChooseLevelDlg);
ChooseLevelDlg.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
MainMenuButtonHolder.hidden = true;
}
function openMultiPlayerMenu()
{
$pref::HostMultiPlayer=true;
Canvas.pushDialog(ChooseLevelDlg);
ChooseLevelDlg.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
}
function openJoinServerMenu()
{
Canvas.pushDialog(JoinServerMenu);
JoinServerMenu.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
}
function openOptionsMenu()
{
Canvas.pushDialog(OptionsMenu);
OptionsMenu.returnGui = MainMenuGui;
MainMenuButtonList.hidden = true;
}
function openWorldEditorBtn()
{
fastLoadWorldEdit(1);
}
function openGUIEditorBtn()
{
fastLoadGUIEdit(1);
}
function MainMenuGui::onReturnTo(%this)
{
MainMenuButtonList.hidden = false;
MainMenuButtonList.setFirstResponder();
MainMenuButtonHolder.setActive();
MainMenuButtonList.setAsActiveMenuList();
}
//Because the blan slate MainMenuGUI doesn't have anything we need to bother with inputs on
//we just go ahead and disable all the buttons in our MainMenuButtonHolder to have
// a clean slate
%this-->button1.disable();
%this-->button2.disable();
%this-->button3.disable();
%this-->button4.disable();
%this-->button5.disable();
}

View file

@ -1,12 +1,14 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(OptionsMenu) {
extent = "1024 768";
profile = "GuiDefaultProfile";
profile = "GuiNonModalDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
isContainer = "1";
horizSizing = "width";
vertSizing = "height";
canSaveDynamicFields = "0";
new GuiControl() {
new GuiControl(OptionsMenuContainer) {
position = "48 56";
extent = "928 655";
horizSizing = "aspectCenter";
@ -33,7 +35,7 @@ $guiContent = new GuiControl(OptionsMenu) {
new GuiTextCtrl() {
text = "OPTIONS";
position = "22 7";
extent = "120 28";
extent = "220 28";
profile = "MenuHeaderText";
tooltipProfile = "GuiToolTipProfile";
};
@ -77,7 +79,7 @@ $guiContent = new GuiControl(OptionsMenu) {
vertSizing = "height";
profile = "GuiDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuList";
superClass = "MenuList";
new GuiButtonCtrl() {
text = "Display";
@ -118,6 +120,14 @@ $guiContent = new GuiControl(OptionsMenu) {
command = "populateGamepadSettingsList();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl() {
text = "Example Options";
position = "0 225";
extent = "248 35";
profile = "GuiMenuButtonProfile";
command = "testExampleOptions();";
tooltipProfile = "GuiToolTipProfile";
};
};
};
new GuiPanel() {
@ -141,81 +151,76 @@ $guiContent = new GuiControl(OptionsMenu) {
padding = "5";
changeChildSizeToFit = "0";
position = "1 1";
extent = "661 30";
extent = "661 170";
horizSizing = "width";
vertSizing = "height";
profile = "GuiDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuList";
superClass = "MenuList";
new GuiGameSettingsCtrl() {
PreviousBitmapAsset = "UI:previousOption_n_image";
NextBitmapAsset = "UI:nextOption_n_image";
columnSplit = "198";
useMouseEvents = "1";
extent = "661 30";
horizSizing = "width";
profile = "GuiMenuButtonProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuOptionsButton";
};
new GuiGameSettingsCtrl() {
PreviousBitmapAsset = "UI:previousOption_n_image";
NextBitmapAsset = "UI:nextOption_n_image";
columnSplit = "198";
useMouseEvents = "1";
position = "0 35";
extent = "661 30";
horizSizing = "width";
profile = "GuiMenuButtonProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuOptionsButton";
};
new GuiGameSettingsCtrl() {
PreviousBitmapAsset = "UI:previousOption_n_image";
NextBitmapAsset = "UI:nextOption_n_image";
columnSplit = "198";
useMouseEvents = "1";
position = "0 70";
extent = "661 30";
horizSizing = "width";
profile = "GuiMenuButtonProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuOptionsButton";
};
new GuiGameSettingsCtrl() {
PreviousBitmapAsset = "UI:previousOption_n_image";
NextBitmapAsset = "UI:nextOption_n_image";
columnSplit = "198";
useMouseEvents = "1";
position = "0 105";
extent = "661 30";
horizSizing = "width";
profile = "GuiMenuButtonProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuOptionsButton";
};
new GuiGameSettingsCtrl() {
PreviousBitmapAsset = "UI:previousOption_n_image";
NextBitmapAsset = "UI:nextOption_n_image";
columnSplit = "198";
useMouseEvents = "1";
position = "0 140";
extent = "661 30";
horizSizing = "width";
profile = "GuiMenuButtonProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuOptionsButton";
};
};
};
};
};
new GuiControl(OptionsButtonHolder) {
position = "116 711";
extent = "791 40";
horizSizing = "center";
vertSizing = "top";
profile = "GuiDefaultProfile";
tooltipProfile = "GuiToolTipProfile";
isContainer = "1";
class = "MenuInputButtonContainer";
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_R_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Reset";
position = "173 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "OptionsMenu.resetToDefaults();";
tooltipProfile = "GuiToolTipProfile";
internalName = "resetButton";
class = "MenuInputButton";
};
new GuiIconButtonCtrl(OptionsMenuSelectButton) {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Select";
position = "507 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "";
tooltipProfile = "GuiToolTipProfile";
internalName = "SelectButton";
class = "MenuInputButton";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Escape_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
text = "Back";
position = "651 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
command = "OptionsMenu.backOut();";
tooltipProfile = "GuiToolTipProfile";
internalName = "backButton";
class = "MenuInputButton";
};
};
new GuiInputCtrl(OptionsMenuInputHandler) {
sendAxisEvents = "1";
sendBreakEvents = "1";
ignoreMouseEvents = "1";
position = "-50 0";
extent = "10 10";
horizSizing = "left";
vertSizing = "top";
profile = "GuiInputCtrlProfile";
tooltipProfile = "GuiToolTipProfile";
class = "MenuInputHandler";
};
};
//--- OBJECT WRITE END ---

View file

@ -72,16 +72,7 @@ function OptionsMenu::onAdd(%this)
callOnModules("populateOptionsMenuCategories", "Game");
}
function OptionsMenuSettingsList::onAdd(%this)
{
}
function OptionsMenuSettingsList::getOptionsList(%this, %index)
{
}
function OptionsMenu::onWake(%this)
function OptionsMenu::onOpen(%this)
{
OptionsMenuCategoryList.clear();
@ -116,22 +107,60 @@ function OptionsMenu::onWake(%this)
%this.unappliedChanges.empty();
MainMenuButtonList.hidden = true;
OptionsMenuCategoryList.setAsActiveMenuList();
OptionsButtonHolder.setActive();
$activeMenuButtonContainer-->button1.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
$activeMenuButtonContainer-->button1.disable();
$activeMenuButtonContainer-->button3.set("", "Space", "Apply", "OptionsMenu.apply();");
$activeMenuButtonContainer-->button4.set("btn_a", "", "Select", "OptionsMenu.select();");
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
}
OptionsMenuInputHandler.setFirstResponder();
//We capitalize on the canClose test here, because we want to prompt for unapplied options changes before
//backing out. So when the UINavigation test canClose, we can see if we have unapplied settings and prompt
//that via the message box and return false.
//This gives the user a chance to choose how they wish to proceed before we allow the
//UINavigation to move away from the options menu
function OptionsMenu::canClose(%this)
{
//Another special case is us catching the 'back/pop' action by just shifting from one
//menu list to another. In this case, we check if we were on the settings list as our active MenuList
//if so, then the back/pop just moves us to the Category list as our active and we inform the
//UINavigation to not close the page
if(OptionsMenuSettingsList.isActiveMenuList())
{
OptionsMenuCategoryList.setAsActiveMenuList();
%this.updateSelectButton();
return false;
}
else
{
//Here, we're on the category list as our active, so we're actually trying to leae the page
//If we have unapplied changes, we want to prompt about them before closing the page and navigating away
//If we don't, then we can process the popPage as normal and let the OptionsMenu close
if(%this.unappliedChanges.count() != 0)
{
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?",
"OptionsMenu.apply(); MainMenuGUI.popPage();", "%this.unappliedChanges.empty(); " @ %this @ ".navigation.popPage();",
"Apply", "Discard");
return false;
}
}
return true;
}
function OptionsButtonHolder::onWake(%this)
function OptionsMenu::onClose(%this)
{
%this-->resetButton.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
%this-->selectButton.set("btn_a", "Return", "Select", "OptionsMenu.select();", true);
%this-->backButton.set("btn_b", "Escape", "Back", "OptionsMenu.backOut();");
//OptionsMenuCategoryList.getObject(0).performClick();
}
function OptionsMenuSettingsList::onAdd(%this)
{
}
function OptionsMenuSettingsList::getOptionsList(%this, %index)
{
}
function OptionsMenu::select(%this)
@ -281,9 +310,6 @@ function OptionsMenu::apply(%this)
export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
OptionsMenu.unappliedChanges.empty();
//Now we can back out of the options menu
OptionsMenu.doOptionsMenuBackOut();
}
function OptionsMenu::resetToDefaults(%this)
@ -346,7 +372,9 @@ function populateDisplaySettingsList()
OptionsMenu.currentCategory = "Display";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%apiList = "";
@ -433,7 +461,9 @@ function populateGraphicsSettingsList()
OptionsMenu.currentCategory = "Graphics";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%yesNoList = "No\tYes";
@ -598,7 +628,9 @@ function populateAudioSettingsList()
OptionsMenu.currentCategory = "Audio";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
%buffer = sfxGetAvailableDevices();
@ -691,7 +723,9 @@ function populateKeyboardMouseSettingsList()
OptionsMenu.currentCategory = "Keyboard & Mouse";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
$remapListDevice = "keyboard";
@ -706,7 +740,9 @@ function populateGamepadSettingsList()
OptionsMenu.currentCategory = "Gamepad";
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
$remapListDevice = "gamepad";
@ -723,48 +759,6 @@ function OptionsMenuList::activateRow(%this)
OptionsMenuSettingsList.setFirstResponder();
}
function OptionsMenu::backOut(%this)
{
if(OptionsMenuSettingsList.isActiveMenuList())
{
OptionsMenuCategoryList.setAsActiveMenuList();
%this.updateSelectButton();
}
else
{
if(%this.unappliedChanges.count() != 0)
{
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?", "OptionsMenu.apply();", "OptionsMenu.doOptionsMenuBackOut();", "Apply", "Discard");
}
else
{
%this.doOptionsMenuBackOut();
}
}
}
function OptionsMenu::doOptionsMenuBackOut(%this)
{
//save the settings and then back out
if(OptionsMain.hidden == false)
{
//we're not in a specific menu, so we're actually exiting
Canvas.popDialog(OptionsMenu);
if(isObject(OptionsMenu.returnGui) && OptionsMenu.returnGui.isMethod("onReturnTo"))
OptionsMenu.returnGui.onReturnTo();
}
else
{
OptionsMain.hidden = false;
ControlsMenu.hidden = true;
GraphicsMenu.hidden = true;
CameraMenu.hidden = true;
AudioMenu.hidden = true;
ScreenBrightnessMenu.hidden = true;
}
}
function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
{
%option = %this.getObject(%row);
@ -955,16 +949,25 @@ function getDisplayDeviceName()
//
function MenuOptionsButton::onMouseEnter(%this)
{
if(isObject(OptionName))
OptionName.setText(%this.getLabel());
if(isObject(OptionDescription))
OptionDescription.setText(%this.getToolTip());
}
function MenuOptionsButton::onMouseLeave(%this)
{
if(isObject(OptionName))
OptionName.setText("");
if(isObject(OptionDescription))
OptionDescription.setText("");
}
function MenuOptionsButton::onHighlighted(%this, %state)
{
MenuListButton::onHighlighted(%this, %state);
}
function MenuOptionsButton::onChange(%this)
{
%optionMode = %this.getMode();

View file

@ -1,178 +1,163 @@
//--- OBJECT WRITE BEGIN ---
$guiContent = new GuiControl(PauseMenu) {
position = "0 0";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
superClass = "UINavigation";
canSaveDynamicFields = "1";
tamlReader = "19772";
tile = "0";
useVariable = "0";
new GuiChunkedBitmapCtrl(PauseMenuBG) {
bitmapAsset = "UI:hudfill_image";
useVariable = "0";
tile = "0";
position = "0 0";
BitmapAsset = "UI:hudfill_image";
extent = "1024 768";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "1";
};
new GuiControl() {
position = "162 125";
extent = "700 518";
minExtent = "8 2";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
new GuiStackControl(PauseMenuList) {
stackingType = "Vertical";
horizStacking = "Left to Right";
vertStacking = "Top to Bottom";
padding = "15";
dynamicSize = "0";
dynamicNonStackExtent = "0";
dynamicPos = "0";
changeChildSizeToFit = "1";
changeChildPosition = "1";
position = "0 0";
extent = "700 320";
minExtent = "16 16";
horizSizing = "center";
vertSizing = "center";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuList";
superClass = "MenuList";
new GuiButtonCtrl() {
text = "Options";
extent = "700 55";
profile = "GuiMenuButtonProfile";
command = "openPauseMenuOptions();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl() {
text = "Exit to Menu";
position = "0 70";
extent = "700 55";
profile = "GuiMenuButtonProfile";
command = "pauseMenuExitToMenu();";
tooltipProfile = "GuiToolTipProfile";
};
new GuiButtonCtrl() {
text = "Exit to Desktop";
position = "0 140";
extent = "700 55";
profile = "GuiMenuButtonProfile";
command = "pauseMenuExitToDesktop();";
tooltipProfile = "GuiToolTipProfile";
};
};
};
new GuiControl(PauseButtonHolder) {
position = "189 711";
extent = "646 40";
minExtent = "8 2";
position = "144 711";
extent = "736 40";
horizSizing = "center";
vertSizing = "top";
profile = "GuiDefaultProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "1";
class = "MenuInputButtonContainer";
canSave = "1";
canSaveDynamicFields = "0";
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
iconLocation = "Left";
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "OK";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "363 0";
position = "11 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "PauseMenuList.activateRow();";
visible = "0";
active = "0";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "goButton";
internalName = "button1";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
hidden = "1";
};
new GuiIconButtonCtrl() {
buttonMargin = "4 4";
iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
iconLocation = "Left";
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
textMargin = "4";
autoSize = "0";
text = "Back";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
position = "507 0";
position = "155 0";
extent = "140 40";
minExtent = "8 2";
horizSizing = "right";
vertSizing = "bottom";
profile = "GuiMenuButtonProfile";
visible = "1";
active = "1";
command = "Canvas.popDialog();";
visible = "0";
active = "0";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
internalName = "backButton";
internalName = "button2";
class = "MenuInputButton";
canSave = "1";
canSaveDynamicFields = "0";
hidden = "1";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
position = "299 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
visible = "0";
active = "0";
tooltipProfile = "GuiToolTipProfile";
internalName = "button3";
class = "MenuInputButton";
hidden = "1";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
position = "443 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
visible = "0";
active = "0";
tooltipProfile = "GuiToolTipProfile";
internalName = "button4";
class = "MenuInputButton";
hidden = "1";
};
new GuiIconButtonCtrl() {
BitmapAsset = "UI:Keyboard_Black_Return_image";
sizeIconToButton = "1";
makeIconSquare = "1";
textLocation = "Right";
position = "587 0";
extent = "140 40";
profile = "GuiMenuButtonProfile";
visible = "0";
active = "0";
tooltipProfile = "GuiToolTipProfile";
internalName = "button5";
class = "MenuInputButton";
hidden = "1";
};
};
new GuiInputCtrl(PauseMenuInputHandler) {
class = "MenuInputHandler";
sendAxisEvents = "1";
sendBreakEvents = "1";
sendModifierEvents = "0";
ignoreMouseEvents = "1";
lockMouse = "0";
position = "-50 0";
extent = "10 10";
minExtent = "8 2";
horizSizing = "width";
vertSizing = "height";
profile = "GuiInputCtrlProfile";
visible = "1";
active = "1";
tooltipProfile = "GuiToolTipProfile";
hovertime = "1000";
isContainer = "0";
canSave = "1";
canSaveDynamicFields = "0";
class = "MenuInputHandler";
};
};
//--- OBJECT WRITE END ---

View file

@ -23,6 +23,8 @@ function PauseMenu::onWake(%this)
PauseMenuList.setAsActiveMenuList();
PauseButtonHolder.setActive();
PauseMenuInputHandler.setFirstResponder();
%this.resizePages = true;
}
@ -35,37 +37,28 @@ function PauseMenu::onSleep(%this)
}
}
function PauseMenu::onReturnTo(%this)
{
PauseMenuList.hidden = false;
PauseMenuList.setAsActiveMenuList();
PauseButtonHolder.setActive();
PauseMenuInputHandler.setFirstResponder();
}
function openPauseMenuOptions()
{
Canvas.pushDialog(OptionsMenu);
OptionsMenu.returnGui = PauseMenu;
PauseMenuList.hidden = true;
PauseMenu.pushPage(OptionsMenu);
}
function pauseMenuExitToMenu()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();");
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
}
function pauseMenuExitToDesktop()
{
PauseMenuList.hidden = true;
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();");
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
}
function PauseButtonHolder::onWake(%this)
{
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activate();", true);
%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
%this-->button1.disable();
%this-->button2.disable();
%this-->button3.disable();
%this-->button4.set("btn_a", "", "OK", "PauseMenuList.activate();");
%this-->button4.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
}
function PauseMenu::addPauseMenuButton(%this, %buttonText, %buttonCallback)

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@ -26,18 +26,30 @@ btn_start = Start
btn_back = Back/Select
*/
//==============================================================================
/// Summary:
/// This is used with the main UI menu lists, when a non-axis input event is called
/// such as pressing a button
/// It is called from the engine
///
/// \param %device (string) The name of the device the input event is coming fromt
/// \param %action (string) The specific key/input action
/// \param %state (bool) The down/up state of the event sent
function UIMenuButtonList::onInputEvent(%this, %device, %action, %state)
{
if(%state)
$activeMenuButtonContainer.processInputs(%device, %action);
}
//==============================================================================
/// Summary:
/// This is used with the main UI menu lists, when an axis input event is called
/// such as moving a joystick
/// It is called from the engine
///
/// \param %device (string) The name of the device the input event is coming fromt
/// \param %action (string) The specific key/input action
/// \param %axisVal (float) The float value of the axis event
function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
{
//Skip out of the value is too low as it could just be noise or miscalibrated defaults
@ -47,6 +59,8 @@ function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
$activeMenuButtonContainer.processAxisEvent(%device, %action);
}
//==============================================================================
/// Summary:
/// Sets the command and text for the specified button. If %text and %command
/// are left empty, the button will be disabled and hidden.
///
@ -54,32 +68,57 @@ function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
/// \param %keyboardButton (string) The button to set for when using keyboard/mouse input.
/// \param %text (string) The text to display next to the A button graphic.
/// \param %command (string) The command executed when the A button is pressed.
/// \param %gamepadOnly (bool) If true, will only show the button when working in the gamepad input mode
function MenuInputButton::set(%this, %gamepadButton, %keyboardButton, %text, %command, %gamepadOnly)
function MenuInputButton::set(%this, %gamepadButton, %keyboardButton, %text, %command)
{
%this.setHidden(false);
%set = (! ((%text $= "") && (%command $= "")));
%this.setText(%text);
%this.setActive(%set);
%this.setVisible(%set);
%this.gamepadButton = %gamepadButton;
%this.keyboardButton = %keyboardButton;
if(%gamepadOnly $= "")
%gamepadOnly = false;
if(%gamepadButton $= "")
%this.gamepadValid = false;
else
%this.gamepadValid = true;
%this.gamepadOnly = %gamepadOnly;
if(%keyboardButton $= "")
%this.kbmValid = false;
else
%this.kbmValid = true;
if((!%this.kbmValid && $activeControllerType !$= "gamepad") ||
(!%this.gamepadValid && $activeControllerType $= "gamepad"))
%set = false;
%this.setText(%text);
%this.Command = %command;
%this.refresh();
}
//==============================================================================
/// Summary:
/// Disables the MenuInputButton, marking it as not to consume inputs or display
function MenuInputButton::disable(%this)
{
%this.setText("");
%this.Command = "";
%this.setActive(false);
%this.setVisible(false);
}
//==============================================================================
/// Summary:
/// Refreshes the specific button, updating it's visbility status and the displayed input image
function MenuInputButton::refresh(%this)
{
%set = (! ((%this.text $= "") && (%this.command $= "")));
//Special-case of where we're in keyboard+mouse mode, but the menubutton is gamepad only mode, so we early out
if(%this.gamepadOnly && $activeControllerType !$= "gamepad")
//Do a check so if a MenuInput is selectively bound and we're not using the
//matched input type, then we skip
if((!%this.kbmValid && $activeControllerType !$= "gamepad") ||
(!%this.gamepadValid && $activeControllerType $= "gamepad"))
%set = false;
%this.setActive(%set);
@ -183,6 +222,8 @@ function MenuInputButton::refresh(%this)
return true;
}
//==============================================================================
/// Summary:
/// Refreshes a menu input container, updating the buttons inside it
function MenuInputButtonContainer::refresh(%this)
{
@ -195,6 +236,8 @@ function MenuInputButtonContainer::refresh(%this)
}
}
//==============================================================================
/// Summary:
/// Sets the given MenuInputButtonContainer as the active one. This directs input events
/// to it's buttons, ensures it's visible, and auto-hides the old active container if it was set
function MenuInputButtonContainer::setActive(%this)
@ -207,6 +250,8 @@ function MenuInputButtonContainer::setActive(%this)
$activeMenuButtonContainer.refresh();
}
//==============================================================================
/// Summary:
/// Checks the input manager for if we have a gamepad active and gets it's name
/// If we have one, also sets the active input type to gamepad
function MenuInputButtonContainer::checkGamepad(%this)
@ -221,12 +266,17 @@ function MenuInputButtonContainer::checkGamepad(%this)
$activeControllerType = "gamepad";
}
//==============================================================================
/// Summary:
/// This is called by the earlier inputs callback that comes from the menu list
/// this allows us to first check what the input type is, and if the device is different
/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
/// the display
/// Then we process the input to see if it matches to any of the button maps for our
/// MenuInputButtons. If we have a match, we execute it's command.
///
/// \param %device (string) The device that is causing the input event
/// \param %action (string) The name of the input action
function MenuInputButtonContainer::processInputs(%this, %device, %action)
{
//check to see if our status has changed
@ -285,10 +335,16 @@ function MenuInputButtonContainer::processInputs(%this, %device, %action)
}
}
//==============================================================================
/// Summary:
/// This is called by the earlier inputs callback that comes from the menu list
/// this allows us to first check what the input type is, and if the device is different
/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
/// the display
///
/// \param %device (string) The name of the device the input event is coming fromt
/// \param %action (string) The specific key/input action
/// \param %axisVal (float) The float value of the axis event
function MenuInputButtonContainer::processAxisEvent(%this, %device, %action, %axisVal)
{
//check to see if our status has changed
@ -347,6 +403,15 @@ function onSDLDeviceDisconnected(%sdlIndex)
// This'll let the active menu list be navigated, as well as buttons be processed
// and ultimately handled by the Input Buttons above
//==============================================================================
//==============================================================================
/// Summary:
/// This is used with the main UI menu lists, when an axis input event is called
/// such as moving a joystick
/// It is called from the engine
///
/// \param %device (string) The name of the device the input event is coming fromt
/// \param %action (string) The specific key/input action
/// \param %axisVal (float) The float value of the axis event
function MenuInputHandler::onAxisEvent(%this, %device, %action, %value)
{
//this is to force a refresh of the menu
@ -396,6 +461,15 @@ function MenuInputHandler::onAxisEvent(%this, %device, %action, %value)
}
}
//==============================================================================
/// Summary:
/// This is used with the main UI menu lists, when a non-axis input event is called
/// such as pressing a button
/// It is called from the engine
///
/// \param %device (string) The name of the device the input event is coming fromt
/// \param %action (string) The specific key/input action
/// \param %state (bool) The down/up state of the event sent
function MenuInputHandler::onInputEvent(%this, %device, %action, %state)
{
if(%action $= "upov" || %action $= "dpov" || %action $= "lpov" || %action $= "rpov")
@ -412,6 +486,10 @@ function MenuInputHandler::onInputEvent(%this, %device, %action, %state)
// Menu List processing
// These functions manage the navigation and activation of the Menu Lists
//==============================================================================
//==============================================================================
/// Summary:
/// Is the GUIContainer with this MenuList namespace the 'active' menulist as far
/// as UI interfaces is concerned?
function MenuList::isActiveMenuList(%this)
{
if($activeMenuList == %this)
@ -420,6 +498,14 @@ function MenuList::isActiveMenuList(%this)
return false;
}
//==============================================================================
/// Summary:
/// Sets the GUIContainer with this MenuList namespace as the active menulist.
/// This means that any input events caught in MenuInputHandlers is directed at
/// this menu list to navigate it
///
/// \param %startPosition (Point2F) The X and Y starting positions of the selection for this menuList
/// \param %menuMode (string) Indicates the mode/type of menuList, allowing for special behaviors depending on type
function MenuList::setAsActiveMenuList(%this, %startPosition, %menuMode)
{
if(%startPosition $= "")
@ -430,31 +516,38 @@ function MenuList::setAsActiveMenuList(%this, %startPosition, %menuMode)
$activeMenuList = %this;
$activeMenuList.hidden = false;
$activeMenuListPosition = %startPosition;
$activeMenuList.ListPosition = %startPosition;
$activeMenuListMode = %menuMode;
%this.refresh();
}
//==============================================================================
/// Summary:
/// Activates the currently highlighted child object
function MenuList::activate(%this)
{
//check for a highlighted element
if($activeMenuListPosition.y > -1 && $activeMenuListPosition < $activeMenuList.getCount())
if($activeMenuList.ListPosition.y > -1 && $activeMenuList.ListPosition < $activeMenuList.getCount())
{
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
%btn.performClick();
}
}
//==============================================================================
/// Summary:
/// refreshes the menuList, updating children highlight status and if there is
/// a button pointer control defined on our list, we update it's position as
/// needed
function MenuList::refresh(%this)
{
%selectedObject = 0;
%selectedObject = -1;
for(%i=0; %i < $activeMenuList.getCount(); %i++)
{
%btn = $activeMenuList.getObject(%i);
%isSelected = %i == $activeMenuListPosition.y;
%isSelected = %i == $activeMenuList.ListPosition.y;
%btn.setHighlighted(%isSelected);
@ -462,8 +555,32 @@ function MenuList::refresh(%this)
%selectedObject = %i;
}
if(isObject(%this.buttonPointerCtrl))
{
if(%selectedObject != -1)
{
%this.buttonPointerCtrl.setHidden(false);
%buttonCenter = $activeMenuList.getObject(%selectedObject).getGlobalCenter();
if(%this.centerButtonPointerCtrl)
{
%this.buttonPointerCtrl.setCenter(%buttonCenter.x, %buttonCenter.y);
}
else
{
//if we're not centering, then left-justify
%this.buttonPointerCtrl.setCenter(%buttonCenter.x - $activeMenuList.getObject(%selectedObject).extent.x / 2, %buttonCenter.y);
}
}
else
{
%this.buttonPointerCtrl.setHidden(true);
}
}
if($activeMenuList.isMethod("onNavigate"))
$activeMenuList.onNavigate($activeMenuListPosition.y);
$activeMenuList.onNavigate($activeMenuList.ListPosition.y);
%parent = $activeMenuList.getParent();
if(%parent.getClassName() $= "GuiScrollCtrl")
@ -472,31 +589,43 @@ function MenuList::refresh(%this)
}
}
//==============================================================================
/// Summary:
/// Selects the next 'up' child item in the menuList. If the current is the topmost
/// then nothing happens
function MenuList::navigateUp(%this)
{
$activeMenuListPosition.y -= 1;
if($activeMenuListPosition.y < 0)
$activeMenuListPosition.y = 0;
$activeMenuList.ListPosition.y -= 1;
if($activeMenuList.ListPosition.y < 0)
$activeMenuList.ListPosition.y = 0;
%this.refresh();
}
//==============================================================================
/// Summary:
/// Selects the next 'down' child item in the menuList. If the current is the bottommost
/// then nothing happens
function MenuList::navigateDown(%this)
{
$activeMenuListPosition.y += 1;
if($activeMenuListPosition.y >= $activeMenuList.getCount())
$activeMenuListPosition.y = $activeMenuList.getCount()-1;
$activeMenuList.ListPosition.y += 1;
if($activeMenuList.ListPosition.y >= $activeMenuList.getCount())
$activeMenuList.ListPosition.y = $activeMenuList.getCount()-1;
%this.refresh();
}
//==============================================================================
/// Summary:
/// Selects the next 'left' child item in the menuList. If the current item is the leftmost
/// then nothing happens
function MenuList::navigateLeft()
{
//Atm, we're only handling specific control types, namely options entries, but
//this could readily be expanded upon to handle grids like for inventory screens
//or the like
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
if(%btn.getClassName() $= "GuiGameSettingsCtrl" && %btn.isEnabled())
{
%mode = %btn.getMode();
@ -520,9 +649,13 @@ function MenuList::navigateLeft()
}
}
//==============================================================================
/// Summary:
/// Selects the next 'right' child item in the menuList. If the current item is the rightmost
/// then nothing happens
function MenuList::navigateRight()
{
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
if(%btn.getClassName() $= "GuiGameSettingsCtrl" && %btn.isEnabled())
{
%mode = %btn.getMode();
@ -546,7 +679,51 @@ function MenuList::navigateRight()
}
}
//==============================================================================
/// Summary:
/// Gets the current vertical positionally selected child object
function MenuList::getActiveRow(%this)
{
return $activeMenuListPosition.y;
return $activeMenuList.ListPosition.y;
}
//==============================================================================
/// Summary:
/// Called from the engine when a GUIButtonBase-derived class with MenuListButton namespace class
/// has its highlighting status changed. Allows us to react to this change of state and trigger refreshse
/// or other events to keep the navigation tracking up to date
///
/// \param %state (bool) The on/off state of the button being highlighted
function MenuListButton::onHighlighted(%this, %state)
{
echo("MenuListButton::onHighlighted() - " @ %this.internalName @ " was " @ %state @ " highlighted");
%parentContainer = %this.getParent();
if(%parentContainer.class $= "MenuList" || %parentContainer.superClass $= "MenuList")
{
if(isObject(%parentContainer.buttonPointerCtrl))
{
if(%state)
{
%parentContainer.buttonPointerCtrl.setHidden(false);
%buttonCenter = %this.getGlobalCenter();
echo(" - button center:" @ %buttonCenter);
if(%parentContainer.centerButtonPointerCtrl)
{
%parentContainer.buttonPointerCtrl.setGlobalCenter(%buttonCenter.x, %buttonCenter.y);
}
else
{
//if we're not centering, then left-justify
%parentContainer.buttonPointerCtrl.setGlobalCenter(%buttonCenter.x - %this.extent.x / 2, %buttonCenter.y);
}
echo(" - pointer position:" @ %parentContainer.buttonPointerCtrl.getPosition());
}
/*else
{
%parentContainer.buttonPointerCtrl.setHidden(true);
}*/
}
}
}

View file

@ -0,0 +1,283 @@
//==============================================================================
/// Summary:
/// This function sets the root page for the navigation stack. The root page is 'below'
/// all other normal pages and cannot be popped like a normal page.
/// When we set a new root page, we first check if we have an existing root page.
/// If we do, we run the usual canClose() then onClose() function pair, then we
/// set it and call the onOpen() for the new root page.
///
/// \param %rootPage (guiControl) The new guiControl that is being set as the root page of the navigation stack
function UINavigation::setRootPage(%this, %rootPage)
{
if(!isObject(%this.pageStack))
{
%this.pageStack = new ArrayObject();
}
if(isObject(%this.rootPage))
{
%canClose = true;
if(%this.rootPage.isMethod("canClose"))
%canClose = %this.rootPage.call("canClose");
if(!%canClose)
return; //if we're not allowed to close, just bail out wholesale because clearly
//something is blocking changes to pages
%this.remove(%this.rootPage);
if(%this.rootPage.isMethod("onClose"))
%this.rootPage.call("onClose");
%this.rootPage.navigation = "";
}
%this.rootPage = %rootPage;
%this.add(%rootPage);
if(%this.resizePages)
{
%rootPage.resize(%this.position.x, %this.position.y,
%this.extent.x, %this.extent.y);
}
%rootPage.navigation = %this;
if(%rootPage.isMethod("onOpen"))
%rootPage.call("onOpen");
}
//==============================================================================
/// Summary:
/// This function pushes a page onto the given UINavigation-classed GUIContainer's stack
/// The order of operations is thus:
/// 1) check to see if the new page being pushed says it can open via the canOpen() function.
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
/// If this check returns false, the pushPage event cancels.
/// 2) check to see if the current page on the stack says it can close. Similar to
/// the canOpen() check on the new page, we default to true
/// If this check returns false, the pushPage event cancels.
/// 3) Call - if defined - onClose() on the current top page of the stack
/// 4) Add the new page onto the stack
/// 5) Call - if defined - onOpen() on the new page
/// 6) Finally, if we defined a callback, call that.
/// With this all run, the previous top page has done any cleanup work it needed to
/// and the new top page has been opened successfully.
///
/// \param %newPage (guiControl) The new guiControl that is being added onto the page stack
/// \param %callback[optional]: (Evaluable string) A evalable statement to invoke when the push has been completed
function UINavigation::pushPage(%this, %newPage, %callback)
{
if(!isObject(%this.pageStack))
{
%this.pageStack = new ArrayObject();
}
%canChange = true;
if(%newPage.isMethod("canOpen"))
%canChange = %newPage.call("canOpen");
if(!%canChange)
return;
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
if(%currentPage.isMethod("onClose"))
%currentPage.call("onClose");
}
%this.pageStack.push_back(%newPage);
%this.add(%newPage);
if(%this.resizePages)
{
%newPage.resize(%this.position.x, %this.position.y,
%this.extent.x, %this.extent.y);
}
if(%newPage.isMethod("onOpen"))
%newPage.call("onOpen");
%newPage.navigation = %this;
if(%callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// This function pops the topmost page off the given UINavigation-classed GUIContainer's stack
/// The order of operations is thus:
/// 1) check to see if the top page being popped says it can close via the canClose() function.
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
/// If this check returns false, the popPage event cancels.
/// 2) check to see if the previous page on the stack says it can open. Similar to
/// the canClose() check on the new page, we default to true
/// If this check returns false, the popPage event cancels.
/// 3) Call - if defined - onClose() on the current top page of the stack
/// 4) Remove the top page
/// 5) Call - if defined - onOpen() on the now topmost page
/// 6) Finally, if we defined a callback, call that.
/// With this all run, the previous top page has done any cleanup work it needed to
/// and the new top page has been opened successfully.
///
/// \param %callback[optional] (Evaluable string) A evalable statement to invoke when the pop has been completed
function UINavigation::popPage(%this, %callback)
{
if(%this.pageStack.count() == 0)
return;
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
%canChange = true;
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
}
%prevPage = %this.getPreviousPage();
if(isObject(%prevPage))
{
%canChange = true;
if(%prevPage.isMethod("canOpen"))
%canChange = %prevPage.call("canOpen");
if(!%canChange)
return;
}
if(isObject(%currentPage))
{
if(%currentPage.isMethod("onClose"))
{
%currentPage.call("onClose");
}
%this.pageStack.pop_back();
%this.remove(%currentPage);
%currentPage.navigation = "";
}
%newTopPage = %this.getCurrentPage();
if(%newTopPage.isMethod("onOpen"))
%newTopPage.call("onOpen");
if(%callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// In order tops the topmost page in a loop until it has closed the entire stack,
/// leaving only the root page
///
/// \param %callback[optional] (Evaluable String) A evalable statement to invoke when the pop has been completed
function UINavigation::popToRoot(%this, %callback)
{
%pageChanged = false;
while(%this.getPageCount() != 0)
{
%currentPage = %this.getCurrentPage();
if(isObject(%currentPage))
{
if(%currentPage.isMethod("canClose"))
%canChange = %currentPage.call("canClose");
if(!%canChange)
return;
}
%prevPage = %this.getPreviousPage();
if(isObject(%prevPage))
{
if(%prevPage.isMethod("canOpen"))
%canChange = %prevPage.call("canOpen");
if(!%canChange)
return;
}
if(isObject(%currentPage))
{
if(%currentPage.isMethod("onClose"))
{
%currentPage.call("onClose");
}
%this.pageStack.pop_back();
%this.remove(%currentPage);
%currentPage.navigation = "";
}
%newTopPage = %this.getCurrentPage();
if(%newTopPage.isMethod("onOpen"))
%newTopPage.call("onOpen");
%pageChanged = true;
}
if(%pageChanged && %callback !$= "")
eval(%callback);
}
//==============================================================================
/// Summary:
/// Gets the current, topmost page on the stack. If no non-root pages are on the stack
/// the root page is returned
function UINavigation::getCurrentPage(%this)
{
if(isObject(%this.pageStack) && %this.pageStack.count() != 0)
{
return %this.pageStack.getKey(%this.pageStack.count()-1);
}
else
{
if(isObject(%this.rootPage))
return %this.rootPage;
}
return 0;
}
//==============================================================================
/// Summary:
/// Gets the page just under the topmost page in the stack. If there is no previous page
/// then the root page is returned
function UINavigation::getPreviousPage(%this)
{
if(isObject(%this.pageStack) && %this.pageStack.count() > 1)
{
return %this.pageStack.getKey(%this.pageStack.count()-2);
}
else
{
if(isObject(%this.rootPage))
return %this.rootPage;
}
return 0;
}
//==============================================================================
/// Summary:
/// Gets the number of pages on the stack.
function UINavigation::getPageCount(%this)
{
%count = 0;
if(isObject(%this.pageStack))
%count = %this.pageStack.count();
if(isObject(%this.rootPage))
%count++;
return %count;
}

View file

@ -0,0 +1,61 @@
function UI::loadModuleCreatorClasses(%this)
{
AssetBrowser.beginCreatorGroup( "BaseUI", "GuiEditor" );
AssetBrowser.addCreatorClass("GuiContainer", "UINavigation Container", "UINavContainer" );
AssetBrowser.addCreatorClass("GuiContainer", "Menu List", "GUIMenuList" );
AssetBrowser.addCreatorClass("GuiStackControl", "Stack Menu List", "GuiStackMenuList" );
AssetBrowser.addCreatorClass("GuiContainer", "Menu Input Button Handler", "MenuInputBtnHandler" );
AssetBrowser.addCreatorClass("GuiIconButtonCtrl", "Menu Input Button", "MenuInputBtn" );
AssetBrowser.endCreatorGroup();
}
function ObjectBuilderGui::buildUINavContainer(%this)
{
%ctrl = new GuiContainer()
{
superClass = "UINavigation";
};
return %ctrl;
}
function ObjectBuilderGui::buildGUIMenuList(%this)
{
%ctrl = new GuiContainer()
{
superClass = "MenuList";
};
return %ctrl;
}
function ObjectBuilderGui::builduiStackMenuList(%this)
{
%ctrl = new GuiStackControl()
{
superClass = "MenuList";
};
return %ctrl;
}
function ObjectBuilderGui::buildMenuInputBtnHandler(%this)
{
%ctrl = new GuiContainer()
{
class = "MenuInputButtonContainer";
};
return %ctrl;
}
function ObjectBuilderGui::buildMenuInputBtn(%this)
{
%ctrl = new GuiIconButtonCtrl()
{
class = "MenuInputButton";
};
return %ctrl;
}

View file

@ -2517,7 +2517,14 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
else
{
%className = %payload.assetName;
if(%payload.altCommand !$= "")
{
%cmd = %payload.altCommand;
}
else
{
%cmd = "return new " @ %className @ "();";
}
%ctrl = eval( %cmd );
}

View file

@ -130,6 +130,8 @@ function AssetBrowser::loadCreatorClasses(%this)
%this.creatorClassArray.sort(true);
%guiClasses.delete();
callOnModules("loadModuleCreatorClasses");
}
function AssetBrowser::beginCreatorGroup(%this, %group, %editor)
@ -185,7 +187,14 @@ function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
%cmd = "ObjectBuilderGui.build" @ %buildfunc @ "();";
}
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; ObjectCreator.createObject( \"" @ %cmd @ "\" );";
if(GuiEditorIsActive())
{
%buildfunc = "return " @ %cmd;
}
else
{
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; ObjectCreator.createObject( \"" @ %cmd @ "\" );";
}
%args = new ScriptObject();
%args.val[0] = %class;