mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge pull request #780 from Areloch/UINavigation
Implements a more standardized way to format usual UI pages by having the ability to utilize the UINavigation namespace for page stack navigation
This commit is contained in:
commit
81b4cc92b6
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@ -81,6 +81,12 @@ new GuiControlProfile (GuiDefaultProfile)
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cursorColor = "0 0 0 255";
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};
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if(!isObject(GuiNonModalDefaultProfile))
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new GuiControlProfile (GuiNonModalDefaultProfile : GuiDefaultProfile)
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{
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modal = false;
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};
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if(!isObject(GuiToolTipProfile))
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new GuiControlProfile (GuiToolTipProfile)
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{
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@ -35,12 +35,18 @@ function UI::initClient(%this)
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//Profiles
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%this.queueExec("./scripts/profiles");
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//Navigation Utility Scripts
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%this.queueExec("./scripts/menuNavigation");
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//Now gui files
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%this.queueExec("./scripts/menuInputHandling");
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%this.queueExec("./guis/mainMenu");
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%this.queueExec("./guis/mainMenu.gui");
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%this.queueExec("./guis/mainMenuButtons");
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%this.queueExec("./guis/mainMenuButtons.gui");
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%this.queueExec("./guis/chooseLevelDlg");
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%this.queueExec("./guis/chooseLevelDlg.gui");
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@ -79,6 +85,9 @@ function UI::initClient(%this)
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%this.queueExec("./scripts/help");
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%this.queueExec("./scripts/cursors");
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%this.queueExec("./scripts/utility");
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if(isToolBuild())
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%this.queueExec("./tools/creator.tscript");
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}
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function UI::onCreateClientConnection(%this){}
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@ -0,0 +1,5 @@
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<GUIAsset
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AssetName="MainMenuButtons"
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scriptFile="@assetFile=MainMenuButtons.tscript"
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GUIFile="@assetFile=MainMenuButtons.gui"
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VersionId="1"/>
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78
Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui
Normal file
78
Templates/BaseGame/game/data/UI/guis/MainMenuButtons.gui
Normal file
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@ -0,0 +1,78 @@
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//--- OBJECT WRITE BEGIN ---
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$guiContent = new GuiControl(MainMenuButtons) {
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extent = "1024 768";
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profile = "GuiNonModalDefaultProfile";
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tooltipProfile = "GuiToolTipProfile";
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isContainer = "1";
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canSaveDynamicFields = "1";
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originalAssetName = "MainMenuButtons";
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new GuiStackControl(MainMenuButtonList) {
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padding = "15";
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dynamicSize = "0";
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position = "312 145";
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extent = "400 477";
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horizSizing = "center";
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vertSizing = "center";
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profile = "GuiDefaultProfile";
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tooltipProfile = "GuiToolTipProfile";
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superClass = "MenuList";
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new GuiButtonCtrl(MainMenuSinglePlayerBtn) {
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text = "Single Player";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openSinglePlayerMenu();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuCreateSrvrBtn) {
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text = "Create Server";
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position = "0 70";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openMultiPlayerMenu();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuJoinSrvrBtn) {
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text = "Join Server";
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position = "0 140";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openJoinServerMenu();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuOptionBtn) {
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text = "Options";
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position = "0 210";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openOptionsMenu();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuWorldEditBtn) {
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text = "Open World Editor";
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position = "0 280";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openWorldEditorBtn();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuGuiEditBtn) {
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text = "Open GUI Editor";
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position = "0 350";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "openGUIEditorBtn();";
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tooltipProfile = "GuiToolTipProfile";
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};
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new GuiButtonCtrl(MainMenuExitBtn) {
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text = "Exit";
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position = "0 420";
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extent = "400 55";
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profile = "GuiMenuButtonProfile";
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command = "quit();";
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tooltipProfile = "GuiToolTipProfile";
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};
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};
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};
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//--- OBJECT WRITE END ---
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116
Templates/BaseGame/game/data/UI/guis/MainMenuButtons.tscript
Normal file
116
Templates/BaseGame/game/data/UI/guis/MainMenuButtons.tscript
Normal file
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@ -0,0 +1,116 @@
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function MainMenuButtons::onWake(%this)
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{
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}
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function MainMenuButtons::onSleep(%this)
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{
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}
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//==============================================================================
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// This gets called by the MainMenuGUI beacuse it, being a UINavigation classed control
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// set MainMenuButtonList as it's root page.
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// This is an optional function, but is called as part of the validation that the page
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// CAN be opened, so it's shown here as an example
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function MainMenuButtonList::canOpen(%this)
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{
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return true;
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}
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//==============================================================================
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// This gets called by the MainMenuGUI beacuse it, being a UINavigation classed control
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// set MainMenuButtonList as it's root page.
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// Once the page is added to the MainMenuGUI's UINavigation page stack, onOpen here is called
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// Which allows us to actually do the work we need to do for display
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function MainMenuButtonList::onOpen(%this)
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{
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//Here, we set the MainMenuButtonList - a GuiStackControl with the MenuList class
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// to be the active menu list.
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// This means that when the MainMenuGUI's MainMenuInputHandler receives an input
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// or we have one of the buttons in the MainMenuButtonHolder be actioned, we know
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// we're working/navigating this list of buttons specifically
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// In practice, it sets the $activeMenuList global variable so the various menu class code
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// can reference it consistently
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MainMenuButtonList.setAsActiveMenuList();
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//Because MainMenuGUI set it's MainMenuButtonHolder as the active button container, we can reference it
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//by $activeMenuButtonContainer and set the menu button/accelerator prompts we need for the MainMenuButtonList
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//specifically.
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//In particular, being a simple list of buttons, the only one we NEED is a simple activate, so we'll
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//disable all the other ones to keep them clear in case they were set by other pages at some point
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$activeMenuButtonContainer-->button1.disable();
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$activeMenuButtonContainer-->button2.disable();
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$activeMenuButtonContainer-->button3.disable();
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//Here we set the 4th button in the container
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//All the buttons have the MenuInputButton class, which, like the other classes
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//help keep things accessible and consistent. Here we use that class's set function to
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//configure the accelerator behavior
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//The first parameter sets the gamepad button to the 'A' button
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//The second sets the keyboard button to Enter or Return
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//Third is what the displayed text will be
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//And finally we set the command when the button is clicked, or either key inputs are caught by
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//our MenuInputHandler
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//The menu buttons automatically detect which input device you're using and swap the display between
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//gamepad or keyboard for consistent behavior
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$activeMenuButtonContainer-->button4.set("btn_a", "Return", "Go", "MainMenuButtonList.activate();");
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$activeMenuButtonContainer-->button5.disable();
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}
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//Optional, as the check defaults to true, but here as an example case
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function MainMenuButtonList::canClose(%this)
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{
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return true;
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}
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function MainMenuButtonList::onClose(%this)
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{
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}
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//Our actual commands when we activate the buttons
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function openSinglePlayerMenu()
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{
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$pref::HostMultiPlayer=false;
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MainMenuGui.pushPage(ChooseLevelDlg);
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}
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function openMultiPlayerMenu()
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{
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$pref::HostMultiPlayer=true;
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//Here, like the other commands, we add a new page onto the stack
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//In this case, we'll push the ChooseLevelDlg control onto the stack. This will
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//invoke the canClose() and then onClose() functions for MainMenuButtonList
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//before calling the onOpen() for ChooseLevelDlg then displaying.
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MainMenuGui.pushPage(ChooseLevelDlg);
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}
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function openJoinServerMenu()
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{
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//Here, like the other commands, we add a new page onto the stack
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//In this case, we'll push the JoinServerMenu control onto the stack. This will
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//invoke the canClose() and then onClose() functions for MainMenuButtonList
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//before calling the onOpen() for JoinServerMenu then displaying.
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MainMenuGui.pushPage(JoinServerMenu);
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}
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function openOptionsMenu()
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{
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//Here, like the other commands, we add a new page onto the stack
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//In this case, we'll push the OptionsMenu control onto the stack. This will
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//invoke the canClose() and then onClose() functions for MainMenuButtonList
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//before calling the onOpen() for OptionsMenu then displaying.
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//The options menu additionally has an example of why we may want to capitalize on the
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//canClose() call.
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MainMenuGui.pushPage(OptionsMenu);
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}
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function openWorldEditorBtn()
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{
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fastLoadWorldEdit(1);
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}
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function openGUIEditorBtn()
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{
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fastLoadGUIEdit(1);
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}
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@ -1,17 +1,12 @@
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//--- OBJECT WRITE BEGIN ---
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$guiContent = new GuiControl(ChooseLevelDlg) {
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position = "0 0";
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extent = "1024 768";
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minExtent = "8 8";
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horizSizing = "width";
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vertSizing = "height";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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profile = "GuiNonModalDefaultProfile";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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canSaveDynamicFields = "1";
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Enabled = "1";
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launchInEditor = "0";
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@ -20,294 +15,91 @@ $guiContent = new GuiControl(ChooseLevelDlg) {
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new GuiControl(ChooseLevelWindow) {
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position = "48 56";
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extent = "928 655";
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minExtent = "8 2";
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horizSizing = "center";
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vertSizing = "center";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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canSaveDynamicFields = "0";
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new GuiBitmapBarCtrl() {
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percent = "100";
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vertical = "0";
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flipClip = "0";
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bitmapAsset = "UI:panel_image";
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color = "255 255 255 255";
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position = "0 0";
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BitmapAsset = "UI:panel_image";
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extent = "927 40";
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "bottom";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiTextCtrl(LevelSelectTitle) {
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text = "SINGLE PLAYER";
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maxLength = "1024";
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margin = "0 0 0 0";
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padding = "0 0 0 0";
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anchorTop = "1";
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anchorBottom = "0";
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anchorLeft = "1";
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anchorRight = "0";
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position = "22 10";
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extent = "307 28";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "MenuHeaderText";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiBitmapBarCtrl() {
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percent = "100";
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vertical = "0";
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flipClip = "0";
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bitmapAsset = "UI:panel_low_image";
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color = "255 255 255 255";
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BitmapAsset = "UI:panel_low_image";
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position = "0 40";
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extent = "927 618";
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "bottom";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiBitmapCtrl() {
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bitmapAsset = "UI:no_preview_image";
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color = "255 255 255 255";
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wrap = "0";
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BitmapAsset = "Core_Rendering:missingTexture_image";
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position = "513 71";
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extent = "400 300";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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internalName = "CurrentPreview";
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canSave = "1";
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canSaveDynamicFields = "1";
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Enabled = "1";
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};
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new GuiTextCtrl() {
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text = "Example Level";
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maxLength = "255";
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margin = "0 0 0 0";
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padding = "0 0 0 0";
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anchorTop = "1";
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anchorBottom = "0";
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anchorLeft = "1";
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anchorRight = "0";
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position = "514 375";
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extent = "398 27";
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minExtent = "8 8";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "MenuHeaderText";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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internalName = "LevelName";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiTextCtrl() {
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text = "Description:";
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maxLength = "255";
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margin = "0 0 0 0";
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padding = "0 0 0 0";
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anchorTop = "1";
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anchorBottom = "0";
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anchorLeft = "1";
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anchorRight = "0";
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position = "522 410";
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extent = "91 18";
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minExtent = "8 8";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "MenuSubHeaderText";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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internalName = "LevelDescriptionLabel";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiMLTextCtrl() {
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lineSpacing = "2";
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allowColorChars = "0";
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maxChars = "-1";
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text = "This is placeholder text";
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useURLMouseCursor = "0";
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position = "522 436";
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extent = "391 14";
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minExtent = "8 8";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMLWhiteTextProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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internalName = "LevelDescription";
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canSave = "1";
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canSaveDynamicFields = "0";
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};
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new GuiScrollCtrl() {
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willFirstRespond = "1";
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hScrollBar = "dynamic";
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vScrollBar = "dynamic";
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lockHorizScroll = "0";
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lockVertScroll = "0";
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constantThumbHeight = "0";
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childMargin = "0 0";
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mouseWheelScrollSpeed = "-1";
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margin = "0 0 0 0";
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padding = "0 0 0 0";
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anchorTop = "1";
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anchorBottom = "0";
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anchorLeft = "1";
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anchorRight = "0";
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position = "0 40";
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extent = "450 580";
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "GuiMenuScrollProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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canSaveDynamicFields = "0";
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new GuiGameListMenuCtrl(LevelList) {
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debugRender = "0";
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callbackOnInputs = "1";
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position = "1 1";
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extent = "450 90";
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||||
minExtent = "8 2";
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||||
horizSizing = "right";
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||||
vertSizing = "bottom";
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profile = "DefaultListMenuProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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hovertime = "1000";
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isContainer = "0";
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class = "UIMenuButtonList";
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canSave = "1";
|
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canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiControl(ChooseLevelButtonHolder) {
|
||||
position = "189 711";
|
||||
extent = "646 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "MenuInputButtonContainer";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
iconBitmap = "./";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Go";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "363 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "MainMenuButtonList.activateRow();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "goButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
iconBitmap = "./";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Back";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "507 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "MainMenuButtonList.activateRow();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "backButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -26,6 +26,12 @@ function ChooseLevelDlg::onWake( %this )
|
|||
if(!isObject(LevelListEntries))
|
||||
new ArrayObject(LevelListEntries){};
|
||||
|
||||
if(!isObject(ChooseLevelAssetQuery))
|
||||
new AssetQuery(ChooseLevelAssetQuery);
|
||||
}
|
||||
|
||||
function ChooseLevelDlg::onOpen(%this)
|
||||
{
|
||||
LevelList.clearRows();
|
||||
LevelListEntries.empty();
|
||||
|
||||
|
|
@ -33,10 +39,10 @@ function ChooseLevelDlg::onWake( %this )
|
|||
ChooseLevelWindow->LevelDescriptionLabel.visible = false;
|
||||
ChooseLevelWindow->LevelDescription.visible = false;
|
||||
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "LevelAsset");
|
||||
ChooseLevelAssetQuery.clear();
|
||||
AssetDatabase.findAssetType(ChooseLevelAssetQuery, "LevelAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
%count = ChooseLevelAssetQuery.getCount();
|
||||
|
||||
if(%count == 0 && !IsDirectory("tools"))
|
||||
{
|
||||
|
|
@ -44,13 +50,13 @@ function ChooseLevelDlg::onWake( %this )
|
|||
MessageBoxOK("Error", "No levels were found in any modules. Please ensure you have modules loaded that contain gameplay code and level files.",
|
||||
"Canvas.popDialog(ChooseLevelDlg); if(isObject(ChooseLevelDlg.returnGui) && ChooseLevelDlg.returnGui.isMethod(\"onReturnTo\")) ChooseLevelDlg.returnGui.onReturnTo();");
|
||||
|
||||
%assetQuery.delete();
|
||||
ChooseLevelAssetQuery.delete();
|
||||
return;
|
||||
}
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
%assetId = ChooseLevelAssetQuery.getAsset(%i);
|
||||
|
||||
if(AssetDatabase.getAssetModule(%assetId).ModuleId $= "ToolsModule")
|
||||
continue;
|
||||
|
|
@ -96,13 +102,11 @@ function ChooseLevelDlg::onWake( %this )
|
|||
else
|
||||
LevelSelectTitle.setText("CREATE SERVER");
|
||||
|
||||
ChooseLevelButtonHolder.setActive();
|
||||
}
|
||||
|
||||
function ChooseLevelButtonHolder::onWake(%this)
|
||||
{
|
||||
%this-->goButton.set("btn_a", "Return", "Start Level", "ChooseLevelDlg.beginLevel();");
|
||||
%this-->backButton.set("btn_b", "Escape", "Back", "ChooseLevelDlg.backOut();");
|
||||
$activeMenuButtonContainer-->button1.disable();
|
||||
$activeMenuButtonContainer-->button2.disable();
|
||||
$activeMenuButtonContainer-->button3.disable();
|
||||
$activeMenuButtonContainer-->button4.set("btn_a", "Return", "Start Level", "ChooseLevelDlg.beginLevel();");
|
||||
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
|
||||
}
|
||||
|
||||
function ChooseLevelDlg::onSleep( %this )
|
||||
|
|
@ -202,10 +206,3 @@ function ChooseLevelDlg::beginLevel(%this)
|
|||
StartGame();
|
||||
}
|
||||
}
|
||||
|
||||
function ChooseLevelDlg::backOut(%this)
|
||||
{
|
||||
Canvas.popDialog(ChooseLevelDlg);
|
||||
if(isObject(ChooseLevelDlg.returnGui) && ChooseLevelDlg.returnGui.isMethod("onReturnTo"))
|
||||
ChooseLevelDlg.returnGui.onReturnTo();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,559 +1,159 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
$guiContent = new GuiControl(JoinServerMenu) {
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
profile = "GuiNonModalDefaultProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
returnGui = "MainMenuGui";
|
||||
|
||||
new GuiInputCtrl(JoinServerMenuInputHandler) {
|
||||
sendAxisEvents = "1";
|
||||
sendBreakEvents = "1";
|
||||
sendModifierEvents = "0";
|
||||
ignoreMouseEvents = "1";
|
||||
lockMouse = "0";
|
||||
position = "-10 0";
|
||||
extent = "10 10";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiInputCtrlProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
|
||||
new GuiControl(JoinServerWindow) {
|
||||
position = "48 56";
|
||||
extent = "928 655";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiBitmapBarCtrl() {
|
||||
percent = "100";
|
||||
vertical = "0";
|
||||
flipClip = "0";
|
||||
BitmapAsset = "UI:panel_image";
|
||||
color = "255 255 255 255";
|
||||
position = "0 0";
|
||||
extent = "927 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "JOIN SERVER";
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "22 10";
|
||||
extent = "207 28";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "MenuHeaderText";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiBitmapBarCtrl() {
|
||||
percent = "100";
|
||||
vertical = "0";
|
||||
flipClip = "0";
|
||||
BitmapAsset = "UI:panel_low_image";
|
||||
color = "255 255 255 255";
|
||||
position = "0 40";
|
||||
extent = "927 618";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl(JS_status) {
|
||||
text = "No servers found.";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "392 47";
|
||||
extent = "148 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "MenuSubHeaderText";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Players";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "269 67";
|
||||
extent = "36 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMLWhiteTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Version";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "335 67";
|
||||
extent = "38 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMLWhiteTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Game";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "412 67";
|
||||
extent = "28 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMLWhiteTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Ping";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "212 67";
|
||||
extent = "20 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMLWhiteTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
text = "Server Name";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "12 67";
|
||||
extent = "63 18";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMLWhiteTextProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiScrollCtrl() {
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "dynamic";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "0";
|
||||
lockVertScroll = "0";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
mouseWheelScrollSpeed = "-1";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "19 98";
|
||||
extent = "890 501";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuScrollProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiStackControl(JoinServerList) {
|
||||
stackingType = "Vertical";
|
||||
horizStacking = "Left to Right";
|
||||
vertStacking = "Top to Bottom";
|
||||
padding = "10";
|
||||
dynamicSize = "1";
|
||||
dynamicNonStackExtent = "0";
|
||||
dynamicPos = "0";
|
||||
changeChildSizeToFit = "0";
|
||||
changeChildPosition = "1";
|
||||
position = "1 1";
|
||||
extent = "888 16";
|
||||
minExtent = "16 16";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
class = "MenuList";
|
||||
superClass = "MenuList";
|
||||
};
|
||||
};
|
||||
new GuiControl(JS_queryStatus) {
|
||||
position = "16 615";
|
||||
extent = "900 35";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "0";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
hidden = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiProgressCtrl(JS_statusBar) {
|
||||
maxLength = "1024";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "84 0";
|
||||
extent = "695 35";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiProgressProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(JS_cancelQuery) {
|
||||
text = "Cancel!";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 0";
|
||||
extent = "84 35";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "JoinServerDlg.cancel();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiTextCtrl(JS_statusText) {
|
||||
text = "Querying master server";
|
||||
maxLength = "255";
|
||||
margin = "0 0 0 0";
|
||||
padding = "0 0 0 0";
|
||||
anchorTop = "1";
|
||||
anchorBottom = "0";
|
||||
anchorLeft = "1";
|
||||
anchorRight = "0";
|
||||
position = "84 0";
|
||||
extent = "695 35";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiControl(JoinServerButtonHolder) {
|
||||
position = "116 711";
|
||||
extent = "791 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "MenuInputButtonContainer";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Join";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "507 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "0";
|
||||
command = "JoinServerMenu.join();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "joinButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_Escape_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Back";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "651 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "JoinServerMenu.backOut();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "backButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_Q_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Query LAN";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "JoinServerMenu.queryLan();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "queryLANButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_E_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Query Online";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "144 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "JoinServerMenu.query();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "queryInternetButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_R_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Refresh";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "325 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "JoinServerMenu.refresh();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "refreshButton";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,26 +1,17 @@
|
|||
|
||||
function JoinServerMenu::onWake(%this)
|
||||
{
|
||||
JoinServerButtonHolder.setActive();
|
||||
|
||||
JoinServerList.setAsActiveMenuList();
|
||||
|
||||
JoinServerMenuInputHandler.setFirstResponder();
|
||||
}
|
||||
|
||||
function JoinServerButtonHolder::onWake(%this)
|
||||
function JoinServerMenu::onOpen(%this)
|
||||
{
|
||||
%this-->joinButton.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
|
||||
%this-->backButton.set("btn_b", "Escape", "Back", "JoinServerMenu.backOut();");
|
||||
%this-->refreshButton.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
|
||||
%this-->queryLANButton.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
|
||||
%this-->queryInternetButton.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
|
||||
}
|
||||
JoinServerList.setAsActiveMenuList();
|
||||
|
||||
function JoinServerMenuInputHandler::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%state)
|
||||
$activeMenuButtonContainer.processInputs(%device, %action);
|
||||
$activeMenuButtonContainer-->button1.set("btn_y", "R", "Refresh", "JoinServerMenu.refresh();");
|
||||
$activeMenuButtonContainer-->button2.set("btn_a", "Q", "Query LAN", "JoinServerMenu.queryLan();");
|
||||
$activeMenuButtonContainer-->button3.set("btn_x", "E", "Query Online", "JoinServerMenu.query();");
|
||||
$activeMenuButtonContainer-->button4.set("btn_start", "Return", "Join", "JoinServerMenu.join();");
|
||||
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", "cancelServerQuery(); " @ %this @ ".navigation.popPage();");
|
||||
}
|
||||
|
||||
//----------------------------------------
|
||||
|
|
@ -79,7 +70,7 @@ function JoinServerMenu::join(%this)
|
|||
function JoinServerMenu::refresh(%this)
|
||||
{
|
||||
cancelServerQuery();
|
||||
%index= JS_serverList.getSelectedId();
|
||||
%index= JoinServerList.getActiveRow();
|
||||
|
||||
// The server info index is stored in the row along with the
|
||||
// rest of displayed info.
|
||||
|
|
@ -93,16 +84,6 @@ function JoinServerMenu::refreshSelectedServer( %this )
|
|||
querySingleServer( $JoinGameAddress, 0 );
|
||||
}
|
||||
|
||||
//----------------------------------------
|
||||
function JoinServerMenu::backOut(%this)
|
||||
{
|
||||
cancelServerQuery();
|
||||
|
||||
Canvas.popDialog(JoinServerMenu);
|
||||
if(isObject(JoinServerMenu.returnGui) && JoinServerMenu.returnGui.isMethod("onReturnTo"))
|
||||
JoinServerMenu.returnGui.onReturnTo();
|
||||
}
|
||||
|
||||
//----------------------------------------
|
||||
function JoinServerMenu::update(%this)
|
||||
{
|
||||
|
|
@ -124,7 +105,7 @@ function JoinServerMenu::update(%this)
|
|||
JoinServerList.add(%serverBtn);
|
||||
}
|
||||
|
||||
JoinServerButtonHolder-->joinButton.setActive(JoinServerList.getCount() > 0);
|
||||
$activeMenuButtonContainer-->button4.setActive(JoinServerList.getCount() > 0);
|
||||
}
|
||||
|
||||
//----------------------------------------
|
||||
|
|
|
|||
|
|
@ -1,41 +1,23 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
$guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
|
||||
BitmapAsset = "UI:backgrounddark_image";
|
||||
useVariable = "0";
|
||||
tile = "0";
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 8";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
Enabled = "1";
|
||||
isDecoy = "0";
|
||||
navigationIndex = "-1";
|
||||
superClass = "UINavigation";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiBitmapCtrl(MainMenuAppLogo) {
|
||||
BitmapAsset = "UI:Torque_3D_logo_alt_image";
|
||||
color = "255 255 255 255";
|
||||
wrap = "0";
|
||||
position = "550 30";
|
||||
extent = "443 139";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "left";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
autoFitExtents = "0";
|
||||
bitmapMode = "Stretched";
|
||||
|
|
@ -45,239 +27,98 @@ $guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
|
|||
useModifiers = "0";
|
||||
useStates = "1";
|
||||
};
|
||||
new GuiStackControl(MainMenuButtonList) {
|
||||
stackingType = "Vertical";
|
||||
horizStacking = "Left to Right";
|
||||
vertStacking = "Top to Bottom";
|
||||
padding = "15";
|
||||
dynamicSize = "0";
|
||||
dynamicNonStackExtent = "0";
|
||||
dynamicPos = "0";
|
||||
changeChildSizeToFit = "1";
|
||||
changeChildPosition = "1";
|
||||
position = "312 111";
|
||||
extent = "400 477";
|
||||
minExtent = "16 16";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
class = "MenuList";
|
||||
|
||||
new GuiButtonCtrl(MainMenuSinglePlayerBtn) {
|
||||
text = "Single Player";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 0";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openSinglePlayerMenu();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuCreateSrvrBtn) {
|
||||
text = "Create Server";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 70";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openMultiPlayerMenu();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuJoinSrvrBtn) {
|
||||
text = "Join Server";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 140";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openJoinServerMenu();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuOptionBtn) {
|
||||
text = "Options";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 210";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openOptionsMenu();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuWorldEditBtn) {
|
||||
text = "Open World Editor";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 280";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openWorldEditorBtn();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuGuiEditBtn) {
|
||||
text = "Open GUI Editor";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 350";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "openGUIEditorBtn();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
new GuiButtonCtrl(MainMenuExitBtn) {
|
||||
text = "Exit";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "0 420";
|
||||
extent = "400 55";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "quit();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiControl(MainMenuButtonHolder) {
|
||||
position = "189 711";
|
||||
extent = "646 40";
|
||||
minExtent = "8 2";
|
||||
position = "143 711";
|
||||
extent = "736 40";
|
||||
horizSizing = "center";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "MenuInputButtonContainer";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
iconLocation = "Left";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Go";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "507 0";
|
||||
position = "11 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "MainMenuButtonList.activateRow();";
|
||||
command = "MainMenuButtonList.activate();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "goButton";
|
||||
internalName = "button1";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Go";
|
||||
position = "155 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "MainMenuButtonList.activate();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button2";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Go";
|
||||
position = "299 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "MainMenuButtonList.activate();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button3";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Go";
|
||||
position = "443 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "MainMenuButtonList.activate();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button4";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Go";
|
||||
position = "587 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "MainMenuButtonList.activate();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button5";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
};
|
||||
};
|
||||
new GuiInputCtrl(MainMenuInputHandler) {
|
||||
class = "MenuInputHandler";
|
||||
sendAxisEvents = "1";
|
||||
sendBreakEvents = "1";
|
||||
sendModifierEvents = "0";
|
||||
ignoreMouseEvents = "1";
|
||||
lockMouse = "0";
|
||||
position = "-50 0";
|
||||
extent = "10 10";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiInputCtrlProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
class = "MenuInputHandler";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
|
|
@ -5,66 +5,47 @@ function MainMenuGui::onAdd(%this)
|
|||
|
||||
function MainMenuGui::onWake(%this)
|
||||
{
|
||||
MainMenuButtonList.setAsActiveMenuList();
|
||||
//In the BaseUI example case, the MainMenuGUI acts as our background
|
||||
//So it's a logical control to set as our UINavigation as well. So we
|
||||
//set the MainMenuGUI's superClass to UINavigation to integrate it into
|
||||
//that namespace to open up page navigation
|
||||
|
||||
//At the same time, the MainMenuGUI control has the button holder, set to
|
||||
//the MenuInputButtonContainer class, allowing us to set it as the active button
|
||||
//holder here, prepping it for catching any button inputs to active commands
|
||||
//Specifically, it sets the $activeMenuButtonContainer to be this, which allows
|
||||
//other controls to manage what the behavior of the buttons is consistently
|
||||
//without needing to worry about hardcoded names
|
||||
MainMenuButtonHolder.setActive();
|
||||
|
||||
//We also have the MainMenuInputHandler, a GuiInputCtrl with the MenuInputHandler class
|
||||
//This allows us to catch any input/axis event and pass it along to the active menuList
|
||||
//or button containers to navigate the menus
|
||||
//We set up this catch by making said control our first responder, here
|
||||
MainMenuInputHandler.setFirstResponder();
|
||||
}
|
||||
|
||||
function MainMenuGui::onSleep(%this)
|
||||
{
|
||||
MainMenuButtonHolder.hidden = true;
|
||||
|
||||
//Lastly, we go ahead and display some actual navigable content up on our main menu here
|
||||
//In this case, we set the MainMenuButtonList as our root page, so we always come back
|
||||
//to having the main menu buttons on screen if every other page is closed.
|
||||
//This will ultimately call MainMenuButtonList::onOpen(), so to see where the navigation
|
||||
//chain continues, see that function.
|
||||
%this.setRootPage(MainMenuButtonList);
|
||||
|
||||
//We also go ahead and mark for any future pages being added to the UINavigation's page stack
|
||||
//to be prompted to resize when added. This isn't required, but helps keep pages formated to
|
||||
//the current size of the UINavigation, which is useful when dealing with aspect ratio or resolution
|
||||
//changes.
|
||||
%this.resizePages = true;
|
||||
}
|
||||
|
||||
function MainMenuButtonHolder::onWake(%this)
|
||||
{
|
||||
%this-->goButton.set("btn_a", "Return", "Go", "MainMenuButtonList.activate();");
|
||||
}
|
||||
|
||||
function openSinglePlayerMenu()
|
||||
{
|
||||
$pref::HostMultiPlayer=false;
|
||||
Canvas.pushDialog(ChooseLevelDlg);
|
||||
ChooseLevelDlg.returnGui = MainMenuGui;
|
||||
MainMenuButtonList.hidden = true;
|
||||
MainMenuButtonHolder.hidden = true;
|
||||
}
|
||||
|
||||
function openMultiPlayerMenu()
|
||||
{
|
||||
$pref::HostMultiPlayer=true;
|
||||
Canvas.pushDialog(ChooseLevelDlg);
|
||||
ChooseLevelDlg.returnGui = MainMenuGui;
|
||||
MainMenuButtonList.hidden = true;
|
||||
}
|
||||
|
||||
function openJoinServerMenu()
|
||||
{
|
||||
Canvas.pushDialog(JoinServerMenu);
|
||||
JoinServerMenu.returnGui = MainMenuGui;
|
||||
MainMenuButtonList.hidden = true;
|
||||
}
|
||||
|
||||
function openOptionsMenu()
|
||||
{
|
||||
Canvas.pushDialog(OptionsMenu);
|
||||
OptionsMenu.returnGui = MainMenuGui;
|
||||
MainMenuButtonList.hidden = true;
|
||||
}
|
||||
|
||||
function openWorldEditorBtn()
|
||||
{
|
||||
fastLoadWorldEdit(1);
|
||||
}
|
||||
|
||||
function openGUIEditorBtn()
|
||||
{
|
||||
fastLoadGUIEdit(1);
|
||||
}
|
||||
|
||||
function MainMenuGui::onReturnTo(%this)
|
||||
{
|
||||
MainMenuButtonList.hidden = false;
|
||||
MainMenuButtonList.setFirstResponder();
|
||||
MainMenuButtonHolder.setActive();
|
||||
MainMenuButtonList.setAsActiveMenuList();
|
||||
}
|
||||
//Because the blan slate MainMenuGUI doesn't have anything we need to bother with inputs on
|
||||
//we just go ahead and disable all the buttons in our MainMenuButtonHolder to have
|
||||
// a clean slate
|
||||
%this-->button1.disable();
|
||||
%this-->button2.disable();
|
||||
%this-->button3.disable();
|
||||
%this-->button4.disable();
|
||||
%this-->button5.disable();
|
||||
}
|
||||
|
|
@ -1,12 +1,14 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
$guiContent = new GuiControl(OptionsMenu) {
|
||||
extent = "1024 768";
|
||||
profile = "GuiDefaultProfile";
|
||||
profile = "GuiNonModalDefaultProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
isContainer = "1";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiControl() {
|
||||
new GuiControl(OptionsMenuContainer) {
|
||||
position = "48 56";
|
||||
extent = "928 655";
|
||||
horizSizing = "aspectCenter";
|
||||
|
|
@ -33,7 +35,7 @@ $guiContent = new GuiControl(OptionsMenu) {
|
|||
new GuiTextCtrl() {
|
||||
text = "OPTIONS";
|
||||
position = "22 7";
|
||||
extent = "120 28";
|
||||
extent = "220 28";
|
||||
profile = "MenuHeaderText";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
|
|
@ -77,7 +79,7 @@ $guiContent = new GuiControl(OptionsMenu) {
|
|||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuList";
|
||||
superClass = "MenuList";
|
||||
|
||||
new GuiButtonCtrl() {
|
||||
text = "Display";
|
||||
|
|
@ -118,6 +120,14 @@ $guiContent = new GuiControl(OptionsMenu) {
|
|||
command = "populateGamepadSettingsList();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
text = "Example Options";
|
||||
position = "0 225";
|
||||
extent = "248 35";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "testExampleOptions();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiPanel() {
|
||||
|
|
@ -141,81 +151,76 @@ $guiContent = new GuiControl(OptionsMenu) {
|
|||
padding = "5";
|
||||
changeChildSizeToFit = "0";
|
||||
position = "1 1";
|
||||
extent = "661 30";
|
||||
extent = "661 170";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuList";
|
||||
superClass = "MenuList";
|
||||
new GuiGameSettingsCtrl() {
|
||||
PreviousBitmapAsset = "UI:previousOption_n_image";
|
||||
NextBitmapAsset = "UI:nextOption_n_image";
|
||||
columnSplit = "198";
|
||||
useMouseEvents = "1";
|
||||
extent = "661 30";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuOptionsButton";
|
||||
};
|
||||
new GuiGameSettingsCtrl() {
|
||||
PreviousBitmapAsset = "UI:previousOption_n_image";
|
||||
NextBitmapAsset = "UI:nextOption_n_image";
|
||||
columnSplit = "198";
|
||||
useMouseEvents = "1";
|
||||
position = "0 35";
|
||||
extent = "661 30";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuOptionsButton";
|
||||
};
|
||||
new GuiGameSettingsCtrl() {
|
||||
PreviousBitmapAsset = "UI:previousOption_n_image";
|
||||
NextBitmapAsset = "UI:nextOption_n_image";
|
||||
columnSplit = "198";
|
||||
useMouseEvents = "1";
|
||||
position = "0 70";
|
||||
extent = "661 30";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuOptionsButton";
|
||||
};
|
||||
new GuiGameSettingsCtrl() {
|
||||
PreviousBitmapAsset = "UI:previousOption_n_image";
|
||||
NextBitmapAsset = "UI:nextOption_n_image";
|
||||
columnSplit = "198";
|
||||
useMouseEvents = "1";
|
||||
position = "0 105";
|
||||
extent = "661 30";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuOptionsButton";
|
||||
};
|
||||
new GuiGameSettingsCtrl() {
|
||||
PreviousBitmapAsset = "UI:previousOption_n_image";
|
||||
NextBitmapAsset = "UI:nextOption_n_image";
|
||||
columnSplit = "198";
|
||||
useMouseEvents = "1";
|
||||
position = "0 140";
|
||||
extent = "661 30";
|
||||
horizSizing = "width";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuOptionsButton";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiControl(OptionsButtonHolder) {
|
||||
position = "116 711";
|
||||
extent = "791 40";
|
||||
horizSizing = "center";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
isContainer = "1";
|
||||
class = "MenuInputButtonContainer";
|
||||
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_R_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Reset";
|
||||
position = "173 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "OptionsMenu.resetToDefaults();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "resetButton";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl(OptionsMenuSelectButton) {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Select";
|
||||
position = "507 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "SelectButton";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Escape_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
text = "Back";
|
||||
position = "651 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "OptionsMenu.backOut();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "backButton";
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
};
|
||||
new GuiInputCtrl(OptionsMenuInputHandler) {
|
||||
sendAxisEvents = "1";
|
||||
sendBreakEvents = "1";
|
||||
ignoreMouseEvents = "1";
|
||||
position = "-50 0";
|
||||
extent = "10 10";
|
||||
horizSizing = "left";
|
||||
vertSizing = "top";
|
||||
profile = "GuiInputCtrlProfile";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
class = "MenuInputHandler";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
|
|
@ -72,16 +72,7 @@ function OptionsMenu::onAdd(%this)
|
|||
callOnModules("populateOptionsMenuCategories", "Game");
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::onAdd(%this)
|
||||
{
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::getOptionsList(%this, %index)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
function OptionsMenu::onWake(%this)
|
||||
function OptionsMenu::onOpen(%this)
|
||||
{
|
||||
OptionsMenuCategoryList.clear();
|
||||
|
||||
|
|
@ -116,22 +107,60 @@ function OptionsMenu::onWake(%this)
|
|||
|
||||
%this.unappliedChanges.empty();
|
||||
|
||||
MainMenuButtonList.hidden = true;
|
||||
|
||||
OptionsMenuCategoryList.setAsActiveMenuList();
|
||||
|
||||
OptionsButtonHolder.setActive();
|
||||
$activeMenuButtonContainer-->button1.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
|
||||
$activeMenuButtonContainer-->button1.disable();
|
||||
$activeMenuButtonContainer-->button3.set("", "Space", "Apply", "OptionsMenu.apply();");
|
||||
$activeMenuButtonContainer-->button4.set("btn_a", "", "Select", "OptionsMenu.select();");
|
||||
$activeMenuButtonContainer-->button5.set("btn_b", "Escape", "Back", %this @ ".navigation.popPage();");
|
||||
}
|
||||
|
||||
OptionsMenuInputHandler.setFirstResponder();
|
||||
//We capitalize on the canClose test here, because we want to prompt for unapplied options changes before
|
||||
//backing out. So when the UINavigation test canClose, we can see if we have unapplied settings and prompt
|
||||
//that via the message box and return false.
|
||||
//This gives the user a chance to choose how they wish to proceed before we allow the
|
||||
//UINavigation to move away from the options menu
|
||||
function OptionsMenu::canClose(%this)
|
||||
{
|
||||
//Another special case is us catching the 'back/pop' action by just shifting from one
|
||||
//menu list to another. In this case, we check if we were on the settings list as our active MenuList
|
||||
//if so, then the back/pop just moves us to the Category list as our active and we inform the
|
||||
//UINavigation to not close the page
|
||||
if(OptionsMenuSettingsList.isActiveMenuList())
|
||||
{
|
||||
OptionsMenuCategoryList.setAsActiveMenuList();
|
||||
%this.updateSelectButton();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Here, we're on the category list as our active, so we're actually trying to leae the page
|
||||
//If we have unapplied changes, we want to prompt about them before closing the page and navigating away
|
||||
//If we don't, then we can process the popPage as normal and let the OptionsMenu close
|
||||
if(%this.unappliedChanges.count() != 0)
|
||||
{
|
||||
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?",
|
||||
"OptionsMenu.apply(); MainMenuGUI.popPage();", "%this.unappliedChanges.empty(); " @ %this @ ".navigation.popPage();",
|
||||
"Apply", "Discard");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
function OptionsButtonHolder::onWake(%this)
|
||||
function OptionsMenu::onClose(%this)
|
||||
{
|
||||
%this-->resetButton.set("btn_back", "R", "Reset", "OptionsMenu.resetToDefaults();");
|
||||
%this-->selectButton.set("btn_a", "Return", "Select", "OptionsMenu.select();", true);
|
||||
%this-->backButton.set("btn_b", "Escape", "Back", "OptionsMenu.backOut();");
|
||||
|
||||
//OptionsMenuCategoryList.getObject(0).performClick();
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::onAdd(%this)
|
||||
{
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::getOptionsList(%this, %index)
|
||||
{
|
||||
}
|
||||
|
||||
function OptionsMenu::select(%this)
|
||||
|
|
@ -281,9 +310,6 @@ function OptionsMenu::apply(%this)
|
|||
export("$pref::*", %prefPath @ "/clientPrefs." @ $TorqueScriptFileExtension, false);
|
||||
|
||||
OptionsMenu.unappliedChanges.empty();
|
||||
|
||||
//Now we can back out of the options menu
|
||||
OptionsMenu.doOptionsMenuBackOut();
|
||||
}
|
||||
|
||||
function OptionsMenu::resetToDefaults(%this)
|
||||
|
|
@ -346,7 +372,9 @@ function populateDisplaySettingsList()
|
|||
|
||||
OptionsMenu.currentCategory = "Display";
|
||||
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
|
||||
%apiList = "";
|
||||
|
|
@ -433,7 +461,9 @@ function populateGraphicsSettingsList()
|
|||
|
||||
OptionsMenu.currentCategory = "Graphics";
|
||||
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
|
||||
%yesNoList = "No\tYes";
|
||||
|
|
@ -598,7 +628,9 @@ function populateAudioSettingsList()
|
|||
|
||||
OptionsMenu.currentCategory = "Audio";
|
||||
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
|
||||
%buffer = sfxGetAvailableDevices();
|
||||
|
|
@ -691,7 +723,9 @@ function populateKeyboardMouseSettingsList()
|
|||
|
||||
OptionsMenu.currentCategory = "Keyboard & Mouse";
|
||||
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
|
||||
$remapListDevice = "keyboard";
|
||||
|
|
@ -706,7 +740,9 @@ function populateGamepadSettingsList()
|
|||
|
||||
OptionsMenu.currentCategory = "Gamepad";
|
||||
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
|
||||
$remapListDevice = "gamepad";
|
||||
|
|
@ -723,48 +759,6 @@ function OptionsMenuList::activateRow(%this)
|
|||
OptionsMenuSettingsList.setFirstResponder();
|
||||
}
|
||||
|
||||
function OptionsMenu::backOut(%this)
|
||||
{
|
||||
if(OptionsMenuSettingsList.isActiveMenuList())
|
||||
{
|
||||
OptionsMenuCategoryList.setAsActiveMenuList();
|
||||
%this.updateSelectButton();
|
||||
}
|
||||
else
|
||||
{
|
||||
if(%this.unappliedChanges.count() != 0)
|
||||
{
|
||||
MessageBoxOKCancel("Discard Changes?", "You have unapplied changes to your settings, do you wish to apply or discard them?", "OptionsMenu.apply();", "OptionsMenu.doOptionsMenuBackOut();", "Apply", "Discard");
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.doOptionsMenuBackOut();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function OptionsMenu::doOptionsMenuBackOut(%this)
|
||||
{
|
||||
//save the settings and then back out
|
||||
if(OptionsMain.hidden == false)
|
||||
{
|
||||
//we're not in a specific menu, so we're actually exiting
|
||||
Canvas.popDialog(OptionsMenu);
|
||||
|
||||
if(isObject(OptionsMenu.returnGui) && OptionsMenu.returnGui.isMethod("onReturnTo"))
|
||||
OptionsMenu.returnGui.onReturnTo();
|
||||
}
|
||||
else
|
||||
{
|
||||
OptionsMain.hidden = false;
|
||||
ControlsMenu.hidden = true;
|
||||
GraphicsMenu.hidden = true;
|
||||
CameraMenu.hidden = true;
|
||||
AudioMenu.hidden = true;
|
||||
ScreenBrightnessMenu.hidden = true;
|
||||
}
|
||||
}
|
||||
|
||||
function OptionsMenuSettingsList::setRowEnabled(%this, %row, %status)
|
||||
{
|
||||
%option = %this.getObject(%row);
|
||||
|
|
@ -955,16 +949,25 @@ function getDisplayDeviceName()
|
|||
//
|
||||
function MenuOptionsButton::onMouseEnter(%this)
|
||||
{
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText(%this.getLabel());
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText(%this.getToolTip());
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onMouseLeave(%this)
|
||||
{
|
||||
if(isObject(OptionName))
|
||||
OptionName.setText("");
|
||||
if(isObject(OptionDescription))
|
||||
OptionDescription.setText("");
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onHighlighted(%this, %state)
|
||||
{
|
||||
MenuListButton::onHighlighted(%this, %state);
|
||||
}
|
||||
|
||||
function MenuOptionsButton::onChange(%this)
|
||||
{
|
||||
%optionMode = %this.getMode();
|
||||
|
|
|
|||
|
|
@ -1,178 +1,163 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
$guiContent = new GuiControl(PauseMenu) {
|
||||
position = "0 0";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
superClass = "UINavigation";
|
||||
canSaveDynamicFields = "1";
|
||||
tamlReader = "19772";
|
||||
tile = "0";
|
||||
useVariable = "0";
|
||||
|
||||
new GuiChunkedBitmapCtrl(PauseMenuBG) {
|
||||
bitmapAsset = "UI:hudfill_image";
|
||||
useVariable = "0";
|
||||
tile = "0";
|
||||
position = "0 0";
|
||||
BitmapAsset = "UI:hudfill_image";
|
||||
extent = "1024 768";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "1";
|
||||
};
|
||||
new GuiControl() {
|
||||
position = "162 125";
|
||||
extent = "700 518";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiStackControl(PauseMenuList) {
|
||||
stackingType = "Vertical";
|
||||
horizStacking = "Left to Right";
|
||||
vertStacking = "Top to Bottom";
|
||||
padding = "15";
|
||||
dynamicSize = "0";
|
||||
dynamicNonStackExtent = "0";
|
||||
dynamicPos = "0";
|
||||
changeChildSizeToFit = "1";
|
||||
changeChildPosition = "1";
|
||||
position = "0 0";
|
||||
extent = "700 320";
|
||||
minExtent = "16 16";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
class = "MenuList";
|
||||
superClass = "MenuList";
|
||||
|
||||
new GuiButtonCtrl() {
|
||||
text = "Options";
|
||||
extent = "700 55";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "openPauseMenuOptions();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
text = "Exit to Menu";
|
||||
position = "0 70";
|
||||
extent = "700 55";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "pauseMenuExitToMenu();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
text = "Exit to Desktop";
|
||||
position = "0 140";
|
||||
extent = "700 55";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
command = "pauseMenuExitToDesktop();";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
};
|
||||
};
|
||||
};
|
||||
new GuiControl(PauseButtonHolder) {
|
||||
position = "189 711";
|
||||
extent = "646 40";
|
||||
minExtent = "8 2";
|
||||
position = "144 711";
|
||||
extent = "736 40";
|
||||
horizSizing = "center";
|
||||
vertSizing = "top";
|
||||
profile = "GuiDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "1";
|
||||
class = "MenuInputButtonContainer";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Enter";
|
||||
iconLocation = "Left";
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "OK";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "363 0";
|
||||
position = "11 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "PauseMenuList.activateRow();";
|
||||
visible = "0";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "goButton";
|
||||
internalName = "button1";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
hidden = "1";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
buttonMargin = "4 4";
|
||||
iconBitmap = "data/ui/images/Inputs/Keyboard & Mouse/Keyboard_Black_Esc";
|
||||
iconLocation = "Left";
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
textMargin = "4";
|
||||
autoSize = "0";
|
||||
text = "Back";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
position = "507 0";
|
||||
position = "155 0";
|
||||
extent = "140 40";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
command = "Canvas.popDialog();";
|
||||
visible = "0";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
internalName = "backButton";
|
||||
internalName = "button2";
|
||||
class = "MenuInputButton";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
hidden = "1";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
position = "299 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "0";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button3";
|
||||
class = "MenuInputButton";
|
||||
hidden = "1";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
position = "443 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "0";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button4";
|
||||
class = "MenuInputButton";
|
||||
hidden = "1";
|
||||
};
|
||||
new GuiIconButtonCtrl() {
|
||||
BitmapAsset = "UI:Keyboard_Black_Return_image";
|
||||
sizeIconToButton = "1";
|
||||
makeIconSquare = "1";
|
||||
textLocation = "Right";
|
||||
position = "587 0";
|
||||
extent = "140 40";
|
||||
profile = "GuiMenuButtonProfile";
|
||||
visible = "0";
|
||||
active = "0";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
internalName = "button5";
|
||||
class = "MenuInputButton";
|
||||
hidden = "1";
|
||||
};
|
||||
};
|
||||
new GuiInputCtrl(PauseMenuInputHandler) {
|
||||
class = "MenuInputHandler";
|
||||
sendAxisEvents = "1";
|
||||
sendBreakEvents = "1";
|
||||
sendModifierEvents = "0";
|
||||
ignoreMouseEvents = "1";
|
||||
lockMouse = "0";
|
||||
position = "-50 0";
|
||||
extent = "10 10";
|
||||
minExtent = "8 2";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
profile = "GuiInputCtrlProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
isContainer = "0";
|
||||
canSave = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
class = "MenuInputHandler";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
|
|
|||
|
|
@ -23,6 +23,8 @@ function PauseMenu::onWake(%this)
|
|||
PauseMenuList.setAsActiveMenuList();
|
||||
PauseButtonHolder.setActive();
|
||||
PauseMenuInputHandler.setFirstResponder();
|
||||
|
||||
%this.resizePages = true;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -35,37 +37,28 @@ function PauseMenu::onSleep(%this)
|
|||
}
|
||||
}
|
||||
|
||||
function PauseMenu::onReturnTo(%this)
|
||||
{
|
||||
PauseMenuList.hidden = false;
|
||||
PauseMenuList.setAsActiveMenuList();
|
||||
PauseButtonHolder.setActive();
|
||||
PauseMenuInputHandler.setFirstResponder();
|
||||
}
|
||||
|
||||
function openPauseMenuOptions()
|
||||
{
|
||||
Canvas.pushDialog(OptionsMenu);
|
||||
OptionsMenu.returnGui = PauseMenu;
|
||||
PauseMenuList.hidden = true;
|
||||
PauseMenu.pushPage(OptionsMenu);
|
||||
}
|
||||
|
||||
function pauseMenuExitToMenu()
|
||||
{
|
||||
PauseMenuList.hidden = true;
|
||||
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "PauseMenu.onReturnTo();");
|
||||
MessageBoxOKCancel("Exit?", "Do you wish to exit to the Main Menu?", "escapeFromGame();", "");
|
||||
}
|
||||
|
||||
function pauseMenuExitToDesktop()
|
||||
{
|
||||
PauseMenuList.hidden = true;
|
||||
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "PauseMenu.onReturnTo();");
|
||||
MessageBoxOKCancel("Exit?", "Do you wish to exit to the desktop?", "quit();", "");
|
||||
}
|
||||
|
||||
function PauseButtonHolder::onWake(%this)
|
||||
{
|
||||
%this-->goButton.set("btn_a", "Return", "OK", "PauseMenuList.activate();", true);
|
||||
%this-->backButton.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
|
||||
%this-->button1.disable();
|
||||
%this-->button2.disable();
|
||||
%this-->button3.disable();
|
||||
%this-->button4.set("btn_a", "", "OK", "PauseMenuList.activate();");
|
||||
%this-->button4.set("btn_b", "Escape", "Back", "Canvas.popDialog();");
|
||||
}
|
||||
|
||||
function PauseMenu::addPauseMenuButton(%this, %buttonText, %buttonCallback)
|
||||
|
|
|
|||
Binary file not shown.
|
After Width: | Height: | Size: 3.1 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 3.2 KiB |
|
|
@ -26,18 +26,30 @@ btn_start = Start
|
|||
btn_back = Back/Select
|
||||
*/
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is used with the main UI menu lists, when a non-axis input event is called
|
||||
/// such as pressing a button
|
||||
/// It is called from the engine
|
||||
///
|
||||
/// \param %device (string) The name of the device the input event is coming fromt
|
||||
/// \param %action (string) The specific key/input action
|
||||
/// \param %state (bool) The down/up state of the event sent
|
||||
function UIMenuButtonList::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%state)
|
||||
$activeMenuButtonContainer.processInputs(%device, %action);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is used with the main UI menu lists, when an axis input event is called
|
||||
/// such as moving a joystick
|
||||
/// It is called from the engine
|
||||
///
|
||||
/// \param %device (string) The name of the device the input event is coming fromt
|
||||
/// \param %action (string) The specific key/input action
|
||||
/// \param %axisVal (float) The float value of the axis event
|
||||
function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
|
||||
{
|
||||
//Skip out of the value is too low as it could just be noise or miscalibrated defaults
|
||||
|
|
@ -47,6 +59,8 @@ function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
|
|||
$activeMenuButtonContainer.processAxisEvent(%device, %action);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Sets the command and text for the specified button. If %text and %command
|
||||
/// are left empty, the button will be disabled and hidden.
|
||||
///
|
||||
|
|
@ -54,32 +68,57 @@ function UIMenuButtonList::onAxisEvent(%this, %device, %action, %axisVal)
|
|||
/// \param %keyboardButton (string) The button to set for when using keyboard/mouse input.
|
||||
/// \param %text (string) The text to display next to the A button graphic.
|
||||
/// \param %command (string) The command executed when the A button is pressed.
|
||||
/// \param %gamepadOnly (bool) If true, will only show the button when working in the gamepad input mode
|
||||
function MenuInputButton::set(%this, %gamepadButton, %keyboardButton, %text, %command, %gamepadOnly)
|
||||
function MenuInputButton::set(%this, %gamepadButton, %keyboardButton, %text, %command)
|
||||
{
|
||||
%this.setHidden(false);
|
||||
|
||||
%set = (! ((%text $= "") && (%command $= "")));
|
||||
%this.setText(%text);
|
||||
%this.setActive(%set);
|
||||
%this.setVisible(%set);
|
||||
|
||||
%this.gamepadButton = %gamepadButton;
|
||||
%this.keyboardButton = %keyboardButton;
|
||||
|
||||
if(%gamepadOnly $= "")
|
||||
%gamepadOnly = false;
|
||||
if(%gamepadButton $= "")
|
||||
%this.gamepadValid = false;
|
||||
else
|
||||
%this.gamepadValid = true;
|
||||
|
||||
%this.gamepadOnly = %gamepadOnly;
|
||||
if(%keyboardButton $= "")
|
||||
%this.kbmValid = false;
|
||||
else
|
||||
%this.kbmValid = true;
|
||||
|
||||
if((!%this.kbmValid && $activeControllerType !$= "gamepad") ||
|
||||
(!%this.gamepadValid && $activeControllerType $= "gamepad"))
|
||||
%set = false;
|
||||
|
||||
%this.setText(%text);
|
||||
%this.Command = %command;
|
||||
|
||||
%this.refresh();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Disables the MenuInputButton, marking it as not to consume inputs or display
|
||||
function MenuInputButton::disable(%this)
|
||||
{
|
||||
%this.setText("");
|
||||
%this.Command = "";
|
||||
%this.setActive(false);
|
||||
%this.setVisible(false);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Refreshes the specific button, updating it's visbility status and the displayed input image
|
||||
function MenuInputButton::refresh(%this)
|
||||
{
|
||||
%set = (! ((%this.text $= "") && (%this.command $= "")));
|
||||
|
||||
//Special-case of where we're in keyboard+mouse mode, but the menubutton is gamepad only mode, so we early out
|
||||
if(%this.gamepadOnly && $activeControllerType !$= "gamepad")
|
||||
//Do a check so if a MenuInput is selectively bound and we're not using the
|
||||
//matched input type, then we skip
|
||||
if((!%this.kbmValid && $activeControllerType !$= "gamepad") ||
|
||||
(!%this.gamepadValid && $activeControllerType $= "gamepad"))
|
||||
%set = false;
|
||||
|
||||
%this.setActive(%set);
|
||||
|
|
@ -183,6 +222,8 @@ function MenuInputButton::refresh(%this)
|
|||
return true;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Refreshes a menu input container, updating the buttons inside it
|
||||
function MenuInputButtonContainer::refresh(%this)
|
||||
{
|
||||
|
|
@ -195,6 +236,8 @@ function MenuInputButtonContainer::refresh(%this)
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Sets the given MenuInputButtonContainer as the active one. This directs input events
|
||||
/// to it's buttons, ensures it's visible, and auto-hides the old active container if it was set
|
||||
function MenuInputButtonContainer::setActive(%this)
|
||||
|
|
@ -207,6 +250,8 @@ function MenuInputButtonContainer::setActive(%this)
|
|||
$activeMenuButtonContainer.refresh();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Checks the input manager for if we have a gamepad active and gets it's name
|
||||
/// If we have one, also sets the active input type to gamepad
|
||||
function MenuInputButtonContainer::checkGamepad(%this)
|
||||
|
|
@ -221,12 +266,17 @@ function MenuInputButtonContainer::checkGamepad(%this)
|
|||
$activeControllerType = "gamepad";
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is called by the earlier inputs callback that comes from the menu list
|
||||
/// this allows us to first check what the input type is, and if the device is different
|
||||
/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
|
||||
/// the display
|
||||
/// Then we process the input to see if it matches to any of the button maps for our
|
||||
/// MenuInputButtons. If we have a match, we execute it's command.
|
||||
///
|
||||
/// \param %device (string) The device that is causing the input event
|
||||
/// \param %action (string) The name of the input action
|
||||
function MenuInputButtonContainer::processInputs(%this, %device, %action)
|
||||
{
|
||||
//check to see if our status has changed
|
||||
|
|
@ -285,10 +335,16 @@ function MenuInputButtonContainer::processInputs(%this, %device, %action)
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is called by the earlier inputs callback that comes from the menu list
|
||||
/// this allows us to first check what the input type is, and if the device is different
|
||||
/// (such as going from keyboard and mouse to gamepad) we can refresh the buttons to update
|
||||
/// the display
|
||||
///
|
||||
/// \param %device (string) The name of the device the input event is coming fromt
|
||||
/// \param %action (string) The specific key/input action
|
||||
/// \param %axisVal (float) The float value of the axis event
|
||||
function MenuInputButtonContainer::processAxisEvent(%this, %device, %action, %axisVal)
|
||||
{
|
||||
//check to see if our status has changed
|
||||
|
|
@ -347,6 +403,15 @@ function onSDLDeviceDisconnected(%sdlIndex)
|
|||
// This'll let the active menu list be navigated, as well as buttons be processed
|
||||
// and ultimately handled by the Input Buttons above
|
||||
//==============================================================================
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is used with the main UI menu lists, when an axis input event is called
|
||||
/// such as moving a joystick
|
||||
/// It is called from the engine
|
||||
///
|
||||
/// \param %device (string) The name of the device the input event is coming fromt
|
||||
/// \param %action (string) The specific key/input action
|
||||
/// \param %axisVal (float) The float value of the axis event
|
||||
function MenuInputHandler::onAxisEvent(%this, %device, %action, %value)
|
||||
{
|
||||
//this is to force a refresh of the menu
|
||||
|
|
@ -396,6 +461,15 @@ function MenuInputHandler::onAxisEvent(%this, %device, %action, %value)
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This is used with the main UI menu lists, when a non-axis input event is called
|
||||
/// such as pressing a button
|
||||
/// It is called from the engine
|
||||
///
|
||||
/// \param %device (string) The name of the device the input event is coming fromt
|
||||
/// \param %action (string) The specific key/input action
|
||||
/// \param %state (bool) The down/up state of the event sent
|
||||
function MenuInputHandler::onInputEvent(%this, %device, %action, %state)
|
||||
{
|
||||
if(%action $= "upov" || %action $= "dpov" || %action $= "lpov" || %action $= "rpov")
|
||||
|
|
@ -412,6 +486,10 @@ function MenuInputHandler::onInputEvent(%this, %device, %action, %state)
|
|||
// Menu List processing
|
||||
// These functions manage the navigation and activation of the Menu Lists
|
||||
//==============================================================================
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Is the GUIContainer with this MenuList namespace the 'active' menulist as far
|
||||
/// as UI interfaces is concerned?
|
||||
function MenuList::isActiveMenuList(%this)
|
||||
{
|
||||
if($activeMenuList == %this)
|
||||
|
|
@ -420,6 +498,14 @@ function MenuList::isActiveMenuList(%this)
|
|||
return false;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Sets the GUIContainer with this MenuList namespace as the active menulist.
|
||||
/// This means that any input events caught in MenuInputHandlers is directed at
|
||||
/// this menu list to navigate it
|
||||
///
|
||||
/// \param %startPosition (Point2F) The X and Y starting positions of the selection for this menuList
|
||||
/// \param %menuMode (string) Indicates the mode/type of menuList, allowing for special behaviors depending on type
|
||||
function MenuList::setAsActiveMenuList(%this, %startPosition, %menuMode)
|
||||
{
|
||||
if(%startPosition $= "")
|
||||
|
|
@ -430,31 +516,38 @@ function MenuList::setAsActiveMenuList(%this, %startPosition, %menuMode)
|
|||
|
||||
$activeMenuList = %this;
|
||||
$activeMenuList.hidden = false;
|
||||
$activeMenuListPosition = %startPosition;
|
||||
$activeMenuList.ListPosition = %startPosition;
|
||||
$activeMenuListMode = %menuMode;
|
||||
|
||||
%this.refresh();
|
||||
}
|
||||
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Activates the currently highlighted child object
|
||||
function MenuList::activate(%this)
|
||||
{
|
||||
//check for a highlighted element
|
||||
if($activeMenuListPosition.y > -1 && $activeMenuListPosition < $activeMenuList.getCount())
|
||||
if($activeMenuList.ListPosition.y > -1 && $activeMenuList.ListPosition < $activeMenuList.getCount())
|
||||
{
|
||||
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
|
||||
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
|
||||
%btn.performClick();
|
||||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// refreshes the menuList, updating children highlight status and if there is
|
||||
/// a button pointer control defined on our list, we update it's position as
|
||||
/// needed
|
||||
function MenuList::refresh(%this)
|
||||
{
|
||||
%selectedObject = 0;
|
||||
%selectedObject = -1;
|
||||
for(%i=0; %i < $activeMenuList.getCount(); %i++)
|
||||
{
|
||||
%btn = $activeMenuList.getObject(%i);
|
||||
|
||||
%isSelected = %i == $activeMenuListPosition.y;
|
||||
%isSelected = %i == $activeMenuList.ListPosition.y;
|
||||
|
||||
%btn.setHighlighted(%isSelected);
|
||||
|
||||
|
|
@ -462,8 +555,32 @@ function MenuList::refresh(%this)
|
|||
%selectedObject = %i;
|
||||
}
|
||||
|
||||
if(isObject(%this.buttonPointerCtrl))
|
||||
{
|
||||
if(%selectedObject != -1)
|
||||
{
|
||||
%this.buttonPointerCtrl.setHidden(false);
|
||||
|
||||
%buttonCenter = $activeMenuList.getObject(%selectedObject).getGlobalCenter();
|
||||
|
||||
if(%this.centerButtonPointerCtrl)
|
||||
{
|
||||
%this.buttonPointerCtrl.setCenter(%buttonCenter.x, %buttonCenter.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//if we're not centering, then left-justify
|
||||
%this.buttonPointerCtrl.setCenter(%buttonCenter.x - $activeMenuList.getObject(%selectedObject).extent.x / 2, %buttonCenter.y);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
%this.buttonPointerCtrl.setHidden(true);
|
||||
}
|
||||
}
|
||||
|
||||
if($activeMenuList.isMethod("onNavigate"))
|
||||
$activeMenuList.onNavigate($activeMenuListPosition.y);
|
||||
$activeMenuList.onNavigate($activeMenuList.ListPosition.y);
|
||||
|
||||
%parent = $activeMenuList.getParent();
|
||||
if(%parent.getClassName() $= "GuiScrollCtrl")
|
||||
|
|
@ -472,31 +589,43 @@ function MenuList::refresh(%this)
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Selects the next 'up' child item in the menuList. If the current is the topmost
|
||||
/// then nothing happens
|
||||
function MenuList::navigateUp(%this)
|
||||
{
|
||||
$activeMenuListPosition.y -= 1;
|
||||
if($activeMenuListPosition.y < 0)
|
||||
$activeMenuListPosition.y = 0;
|
||||
$activeMenuList.ListPosition.y -= 1;
|
||||
if($activeMenuList.ListPosition.y < 0)
|
||||
$activeMenuList.ListPosition.y = 0;
|
||||
|
||||
%this.refresh();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Selects the next 'down' child item in the menuList. If the current is the bottommost
|
||||
/// then nothing happens
|
||||
function MenuList::navigateDown(%this)
|
||||
{
|
||||
$activeMenuListPosition.y += 1;
|
||||
if($activeMenuListPosition.y >= $activeMenuList.getCount())
|
||||
$activeMenuListPosition.y = $activeMenuList.getCount()-1;
|
||||
$activeMenuList.ListPosition.y += 1;
|
||||
if($activeMenuList.ListPosition.y >= $activeMenuList.getCount())
|
||||
$activeMenuList.ListPosition.y = $activeMenuList.getCount()-1;
|
||||
|
||||
%this.refresh();
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Selects the next 'left' child item in the menuList. If the current item is the leftmost
|
||||
/// then nothing happens
|
||||
function MenuList::navigateLeft()
|
||||
{
|
||||
//Atm, we're only handling specific control types, namely options entries, but
|
||||
//this could readily be expanded upon to handle grids like for inventory screens
|
||||
//or the like
|
||||
|
||||
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
|
||||
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
|
||||
if(%btn.getClassName() $= "GuiGameSettingsCtrl" && %btn.isEnabled())
|
||||
{
|
||||
%mode = %btn.getMode();
|
||||
|
|
@ -520,9 +649,13 @@ function MenuList::navigateLeft()
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Selects the next 'right' child item in the menuList. If the current item is the rightmost
|
||||
/// then nothing happens
|
||||
function MenuList::navigateRight()
|
||||
{
|
||||
%btn = $activeMenuList.getObject($activeMenuListPosition.y);
|
||||
%btn = $activeMenuList.getObject($activeMenuList.ListPosition.y);
|
||||
if(%btn.getClassName() $= "GuiGameSettingsCtrl" && %btn.isEnabled())
|
||||
{
|
||||
%mode = %btn.getMode();
|
||||
|
|
@ -546,7 +679,51 @@ function MenuList::navigateRight()
|
|||
}
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the current vertical positionally selected child object
|
||||
function MenuList::getActiveRow(%this)
|
||||
{
|
||||
return $activeMenuListPosition.y;
|
||||
return $activeMenuList.ListPosition.y;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Called from the engine when a GUIButtonBase-derived class with MenuListButton namespace class
|
||||
/// has its highlighting status changed. Allows us to react to this change of state and trigger refreshse
|
||||
/// or other events to keep the navigation tracking up to date
|
||||
///
|
||||
/// \param %state (bool) The on/off state of the button being highlighted
|
||||
function MenuListButton::onHighlighted(%this, %state)
|
||||
{
|
||||
echo("MenuListButton::onHighlighted() - " @ %this.internalName @ " was " @ %state @ " highlighted");
|
||||
%parentContainer = %this.getParent();
|
||||
if(%parentContainer.class $= "MenuList" || %parentContainer.superClass $= "MenuList")
|
||||
{
|
||||
if(isObject(%parentContainer.buttonPointerCtrl))
|
||||
{
|
||||
if(%state)
|
||||
{
|
||||
%parentContainer.buttonPointerCtrl.setHidden(false);
|
||||
|
||||
%buttonCenter = %this.getGlobalCenter();
|
||||
echo(" - button center:" @ %buttonCenter);
|
||||
|
||||
if(%parentContainer.centerButtonPointerCtrl)
|
||||
{
|
||||
%parentContainer.buttonPointerCtrl.setGlobalCenter(%buttonCenter.x, %buttonCenter.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
//if we're not centering, then left-justify
|
||||
%parentContainer.buttonPointerCtrl.setGlobalCenter(%buttonCenter.x - %this.extent.x / 2, %buttonCenter.y);
|
||||
}
|
||||
echo(" - pointer position:" @ %parentContainer.buttonPointerCtrl.getPosition());
|
||||
}
|
||||
/*else
|
||||
{
|
||||
%parentContainer.buttonPointerCtrl.setHidden(true);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
283
Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript
Normal file
283
Templates/BaseGame/game/data/UI/scripts/menuNavigation.tscript
Normal file
|
|
@ -0,0 +1,283 @@
|
|||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function sets the root page for the navigation stack. The root page is 'below'
|
||||
/// all other normal pages and cannot be popped like a normal page.
|
||||
/// When we set a new root page, we first check if we have an existing root page.
|
||||
/// If we do, we run the usual canClose() then onClose() function pair, then we
|
||||
/// set it and call the onOpen() for the new root page.
|
||||
///
|
||||
/// \param %rootPage (guiControl) The new guiControl that is being set as the root page of the navigation stack
|
||||
function UINavigation::setRootPage(%this, %rootPage)
|
||||
{
|
||||
if(!isObject(%this.pageStack))
|
||||
{
|
||||
%this.pageStack = new ArrayObject();
|
||||
}
|
||||
|
||||
if(isObject(%this.rootPage))
|
||||
{
|
||||
%canClose = true;
|
||||
if(%this.rootPage.isMethod("canClose"))
|
||||
%canClose = %this.rootPage.call("canClose");
|
||||
|
||||
if(!%canClose)
|
||||
return; //if we're not allowed to close, just bail out wholesale because clearly
|
||||
//something is blocking changes to pages
|
||||
|
||||
%this.remove(%this.rootPage);
|
||||
if(%this.rootPage.isMethod("onClose"))
|
||||
%this.rootPage.call("onClose");
|
||||
|
||||
%this.rootPage.navigation = "";
|
||||
}
|
||||
|
||||
%this.rootPage = %rootPage;
|
||||
|
||||
%this.add(%rootPage);
|
||||
if(%this.resizePages)
|
||||
{
|
||||
%rootPage.resize(%this.position.x, %this.position.y,
|
||||
%this.extent.x, %this.extent.y);
|
||||
}
|
||||
%rootPage.navigation = %this;
|
||||
|
||||
if(%rootPage.isMethod("onOpen"))
|
||||
%rootPage.call("onOpen");
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function pushes a page onto the given UINavigation-classed GUIContainer's stack
|
||||
/// The order of operations is thus:
|
||||
/// 1) check to see if the new page being pushed says it can open via the canOpen() function.
|
||||
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
|
||||
/// If this check returns false, the pushPage event cancels.
|
||||
/// 2) check to see if the current page on the stack says it can close. Similar to
|
||||
/// the canOpen() check on the new page, we default to true
|
||||
/// If this check returns false, the pushPage event cancels.
|
||||
/// 3) Call - if defined - onClose() on the current top page of the stack
|
||||
/// 4) Add the new page onto the stack
|
||||
/// 5) Call - if defined - onOpen() on the new page
|
||||
/// 6) Finally, if we defined a callback, call that.
|
||||
/// With this all run, the previous top page has done any cleanup work it needed to
|
||||
/// and the new top page has been opened successfully.
|
||||
///
|
||||
/// \param %newPage (guiControl) The new guiControl that is being added onto the page stack
|
||||
/// \param %callback[optional]: (Evaluable string) A evalable statement to invoke when the push has been completed
|
||||
function UINavigation::pushPage(%this, %newPage, %callback)
|
||||
{
|
||||
if(!isObject(%this.pageStack))
|
||||
{
|
||||
%this.pageStack = new ArrayObject();
|
||||
}
|
||||
|
||||
%canChange = true;
|
||||
if(%newPage.isMethod("canOpen"))
|
||||
%canChange = %newPage.call("canOpen");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
|
||||
%currentPage = %this.getCurrentPage();
|
||||
if(isObject(%currentPage))
|
||||
{
|
||||
if(%currentPage.isMethod("canClose"))
|
||||
%canChange = %currentPage.call("canClose");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
|
||||
if(%currentPage.isMethod("onClose"))
|
||||
%currentPage.call("onClose");
|
||||
}
|
||||
|
||||
%this.pageStack.push_back(%newPage);
|
||||
%this.add(%newPage);
|
||||
if(%this.resizePages)
|
||||
{
|
||||
%newPage.resize(%this.position.x, %this.position.y,
|
||||
%this.extent.x, %this.extent.y);
|
||||
}
|
||||
|
||||
if(%newPage.isMethod("onOpen"))
|
||||
%newPage.call("onOpen");
|
||||
|
||||
%newPage.navigation = %this;
|
||||
|
||||
if(%callback !$= "")
|
||||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// This function pops the topmost page off the given UINavigation-classed GUIContainer's stack
|
||||
/// The order of operations is thus:
|
||||
/// 1) check to see if the top page being popped says it can close via the canClose() function.
|
||||
/// If this method is not defined, it defaults to true, as there's no impediment to continuing
|
||||
/// If this check returns false, the popPage event cancels.
|
||||
/// 2) check to see if the previous page on the stack says it can open. Similar to
|
||||
/// the canClose() check on the new page, we default to true
|
||||
/// If this check returns false, the popPage event cancels.
|
||||
/// 3) Call - if defined - onClose() on the current top page of the stack
|
||||
/// 4) Remove the top page
|
||||
/// 5) Call - if defined - onOpen() on the now topmost page
|
||||
/// 6) Finally, if we defined a callback, call that.
|
||||
/// With this all run, the previous top page has done any cleanup work it needed to
|
||||
/// and the new top page has been opened successfully.
|
||||
///
|
||||
/// \param %callback[optional] (Evaluable string) A evalable statement to invoke when the pop has been completed
|
||||
function UINavigation::popPage(%this, %callback)
|
||||
{
|
||||
if(%this.pageStack.count() == 0)
|
||||
return;
|
||||
|
||||
%currentPage = %this.getCurrentPage();
|
||||
if(isObject(%currentPage))
|
||||
{
|
||||
%canChange = true;
|
||||
if(%currentPage.isMethod("canClose"))
|
||||
%canChange = %currentPage.call("canClose");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
}
|
||||
|
||||
%prevPage = %this.getPreviousPage();
|
||||
if(isObject(%prevPage))
|
||||
{
|
||||
%canChange = true;
|
||||
if(%prevPage.isMethod("canOpen"))
|
||||
%canChange = %prevPage.call("canOpen");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
}
|
||||
|
||||
if(isObject(%currentPage))
|
||||
{
|
||||
if(%currentPage.isMethod("onClose"))
|
||||
{
|
||||
%currentPage.call("onClose");
|
||||
}
|
||||
|
||||
%this.pageStack.pop_back();
|
||||
%this.remove(%currentPage);
|
||||
|
||||
%currentPage.navigation = "";
|
||||
}
|
||||
|
||||
%newTopPage = %this.getCurrentPage();
|
||||
if(%newTopPage.isMethod("onOpen"))
|
||||
%newTopPage.call("onOpen");
|
||||
|
||||
if(%callback !$= "")
|
||||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// In order tops the topmost page in a loop until it has closed the entire stack,
|
||||
/// leaving only the root page
|
||||
///
|
||||
/// \param %callback[optional] (Evaluable String) A evalable statement to invoke when the pop has been completed
|
||||
function UINavigation::popToRoot(%this, %callback)
|
||||
{
|
||||
%pageChanged = false;
|
||||
while(%this.getPageCount() != 0)
|
||||
{
|
||||
%currentPage = %this.getCurrentPage();
|
||||
if(isObject(%currentPage))
|
||||
{
|
||||
if(%currentPage.isMethod("canClose"))
|
||||
%canChange = %currentPage.call("canClose");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
}
|
||||
|
||||
%prevPage = %this.getPreviousPage();
|
||||
if(isObject(%prevPage))
|
||||
{
|
||||
if(%prevPage.isMethod("canOpen"))
|
||||
%canChange = %prevPage.call("canOpen");
|
||||
|
||||
if(!%canChange)
|
||||
return;
|
||||
}
|
||||
|
||||
if(isObject(%currentPage))
|
||||
{
|
||||
if(%currentPage.isMethod("onClose"))
|
||||
{
|
||||
%currentPage.call("onClose");
|
||||
}
|
||||
|
||||
%this.pageStack.pop_back();
|
||||
%this.remove(%currentPage);
|
||||
|
||||
%currentPage.navigation = "";
|
||||
}
|
||||
|
||||
%newTopPage = %this.getCurrentPage();
|
||||
if(%newTopPage.isMethod("onOpen"))
|
||||
%newTopPage.call("onOpen");
|
||||
|
||||
%pageChanged = true;
|
||||
}
|
||||
|
||||
if(%pageChanged && %callback !$= "")
|
||||
eval(%callback);
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the current, topmost page on the stack. If no non-root pages are on the stack
|
||||
/// the root page is returned
|
||||
function UINavigation::getCurrentPage(%this)
|
||||
{
|
||||
if(isObject(%this.pageStack) && %this.pageStack.count() != 0)
|
||||
{
|
||||
return %this.pageStack.getKey(%this.pageStack.count()-1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(isObject(%this.rootPage))
|
||||
return %this.rootPage;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the page just under the topmost page in the stack. If there is no previous page
|
||||
/// then the root page is returned
|
||||
function UINavigation::getPreviousPage(%this)
|
||||
{
|
||||
if(isObject(%this.pageStack) && %this.pageStack.count() > 1)
|
||||
{
|
||||
return %this.pageStack.getKey(%this.pageStack.count()-2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if(isObject(%this.rootPage))
|
||||
return %this.rootPage;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==============================================================================
|
||||
/// Summary:
|
||||
/// Gets the number of pages on the stack.
|
||||
function UINavigation::getPageCount(%this)
|
||||
{
|
||||
%count = 0;
|
||||
if(isObject(%this.pageStack))
|
||||
%count = %this.pageStack.count();
|
||||
|
||||
if(isObject(%this.rootPage))
|
||||
%count++;
|
||||
|
||||
return %count;
|
||||
}
|
||||
61
Templates/BaseGame/game/data/UI/tools/creator.tscript
Normal file
61
Templates/BaseGame/game/data/UI/tools/creator.tscript
Normal file
|
|
@ -0,0 +1,61 @@
|
|||
function UI::loadModuleCreatorClasses(%this)
|
||||
{
|
||||
AssetBrowser.beginCreatorGroup( "BaseUI", "GuiEditor" );
|
||||
AssetBrowser.addCreatorClass("GuiContainer", "UINavigation Container", "UINavContainer" );
|
||||
AssetBrowser.addCreatorClass("GuiContainer", "Menu List", "GUIMenuList" );
|
||||
AssetBrowser.addCreatorClass("GuiStackControl", "Stack Menu List", "GuiStackMenuList" );
|
||||
AssetBrowser.addCreatorClass("GuiContainer", "Menu Input Button Handler", "MenuInputBtnHandler" );
|
||||
AssetBrowser.addCreatorClass("GuiIconButtonCtrl", "Menu Input Button", "MenuInputBtn" );
|
||||
AssetBrowser.endCreatorGroup();
|
||||
}
|
||||
|
||||
|
||||
function ObjectBuilderGui::buildUINavContainer(%this)
|
||||
{
|
||||
%ctrl = new GuiContainer()
|
||||
{
|
||||
superClass = "UINavigation";
|
||||
};
|
||||
|
||||
return %ctrl;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildGUIMenuList(%this)
|
||||
{
|
||||
%ctrl = new GuiContainer()
|
||||
{
|
||||
superClass = "MenuList";
|
||||
};
|
||||
|
||||
return %ctrl;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::builduiStackMenuList(%this)
|
||||
{
|
||||
%ctrl = new GuiStackControl()
|
||||
{
|
||||
superClass = "MenuList";
|
||||
};
|
||||
|
||||
return %ctrl;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildMenuInputBtnHandler(%this)
|
||||
{
|
||||
%ctrl = new GuiContainer()
|
||||
{
|
||||
class = "MenuInputButtonContainer";
|
||||
};
|
||||
|
||||
return %ctrl;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::buildMenuInputBtn(%this)
|
||||
{
|
||||
%ctrl = new GuiIconButtonCtrl()
|
||||
{
|
||||
class = "MenuInputButton";
|
||||
};
|
||||
|
||||
return %ctrl;
|
||||
}
|
||||
|
|
@ -2517,7 +2517,14 @@ function GuiEditor::onControlDropped(%this, %payload, %position)
|
|||
else
|
||||
{
|
||||
%className = %payload.assetName;
|
||||
if(%payload.altCommand !$= "")
|
||||
{
|
||||
%cmd = %payload.altCommand;
|
||||
}
|
||||
else
|
||||
{
|
||||
%cmd = "return new " @ %className @ "();";
|
||||
}
|
||||
%ctrl = eval( %cmd );
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -130,6 +130,8 @@ function AssetBrowser::loadCreatorClasses(%this)
|
|||
%this.creatorClassArray.sort(true);
|
||||
|
||||
%guiClasses.delete();
|
||||
|
||||
callOnModules("loadModuleCreatorClasses");
|
||||
}
|
||||
|
||||
function AssetBrowser::beginCreatorGroup(%this, %group, %editor)
|
||||
|
|
@ -185,7 +187,14 @@ function AssetBrowser::addCreatorClass(%this, %class, %name, %buildfunc)
|
|||
%cmd = "ObjectBuilderGui.build" @ %buildfunc @ "();";
|
||||
}
|
||||
|
||||
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; ObjectCreator.createObject( \"" @ %cmd @ "\" );";
|
||||
if(GuiEditorIsActive())
|
||||
{
|
||||
%buildfunc = "return " @ %cmd;
|
||||
}
|
||||
else
|
||||
{
|
||||
%buildfunc = "ObjectBuilderGui.newObjectCallback = \"AssetBrowser.onFinishCreateObject\"; ObjectCreator.createObject( \"" @ %cmd @ "\" );";
|
||||
}
|
||||
|
||||
%args = new ScriptObject();
|
||||
%args.val[0] = %class;
|
||||
|
|
|
|||
Loading…
Reference in a new issue