Removes the BGRA inversion when displaying vertex colors on materials

This commit is contained in:
JeffR 2022-04-25 23:53:40 -05:00
parent 1444f47b88
commit cbf758e089

View file

@ -1250,7 +1250,7 @@ void DiffuseVertColorFeatureHLSL::processVert( Vector< ShaderComponent* >& comp
outColor->setStructName( "OUT" );
outColor->setType( "float4" );
output = new GenOp( " @ = @.bgra;\r\n", outColor, inColor );
output = new GenOp( " @ = @;\r\n", outColor, inColor );
}
else
output = NULL; // Nothing we need to do.