Merge pull request #775 from Azaezel/alpha40/updateSDL2022

update sdl to release 2.0.22
This commit is contained in:
Brian Roberts 2022-05-06 17:10:42 -05:00 committed by GitHub
commit e43ed41d11
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
135 changed files with 5746 additions and 1161 deletions

View file

@ -66,12 +66,12 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 21)
set(SDL_INTERFACE_AGE 3)
set(SDL_BINARY_AGE 21)
set(SDL_MICRO_VERSION 22)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 22)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# the following should match the versions in Xcode project file:
set(DYLIB_CURRENT_VERSION 19.3.0)
set(DYLIB_CURRENT_VERSION 23.0.0)
set(DYLIB_COMPATIBILITY_VERSION 1.0.0)
# Set defaults preventing destination file conflicts
@ -372,6 +372,7 @@ endforeach()
# Allow some projects to be built conditionally.
set_option(SDL2_DISABLE_SDL2MAIN "Disable building/installation of SDL2main" OFF)
set_option(SDL2_DISABLE_INSTALL "Disable installation of SDL2" OFF)
set_option(SDL2_DISABLE_UNINSTALL "Disable uninstallation of SDL2" OFF)
option_string(SDL_ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
@ -1600,6 +1601,7 @@ elseif(WINDOWS)
# headers needed elsewhere
check_include_file(tpcshrd.h HAVE_TPCSHRD_H)
check_include_file(roapi.h HAVE_ROAPI_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
check_include_file(sensorsapi.h HAVE_SENSORSAPI_H)
@ -2279,6 +2281,11 @@ elseif(VITA)
${SDL2_SOURCE_DIR}/src/thread/generic/SDL_systls.c)
set(HAVE_SDL_THREADS TRUE)
endif()
if(SDL_LOCALE)
file(GLOB LOCALE_SOURCES ${SDL2_SOURCE_DIR}/src/locale/vita/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${LOCALE_SOURCES})
set(HAVE_SDL_LOCALE TRUE)
endif()
if(SDL_TIMERS)
set(SDL_TIMER_VITA 1)
file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/vita/*.c)
@ -2305,10 +2312,10 @@ elseif(VITA)
list(APPEND EXTRA_LIBS
pib
)
set(HAVE_VITA_PIB ON)
set(HAVE_VIDEO_VITA_PIB ON)
set(SDL_VIDEO_VITA_PIB 1)
else()
set(HAVE_VITA_PIB OFF)
set(HAVE_VIDEO_VITA_PIB OFF)
endif()
endif()
@ -2316,6 +2323,7 @@ elseif(VITA)
check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
if(HAVE_PVR_H)
target_compile_definitions(sdl-build-options INTERFACE "-D__psp2__")
check_include_file(gl4esinit.h HAVE_GL4ES_H)
set(SDL_VIDEO_OPENGL_EGL 1)
set(HAVE_OPENGLES TRUE)
set(SDL_VIDEO_OPENGL_ES 1)
@ -2327,10 +2335,20 @@ elseif(VITA)
libgpu_es4_ext_stub_weak
libIMGEGL_stub_weak
)
set(HAVE_VITA_PVR ON)
set(HAVE_VIDEO_VITA_PVR ON)
set(SDL_VIDEO_VITA_PVR 1)
if(HAVE_GL4ES_H)
set(HAVE_OPENGL TRUE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
list(APPEND EXTRA_LIBS libGL_stub)
set(SDL_VIDEO_VITA_PVR_OGL 1)
endif()
else()
set(HAVE_VITA_PVR OFF)
set(HAVE_VIDEO_VITA_PVR OFF)
endif()
endif()
@ -2342,6 +2360,7 @@ elseif(VITA)
SceCtrl_stub
SceAppMgr_stub
SceAudio_stub
SceAudioIn_stub
SceSysmodule_stub
SceDisplay_stub
SceCtrl_stub
@ -2950,122 +2969,125 @@ if(SDL_TEST)
endif()
##### Installation targets #####
if(SDL_SHARED)
install(TARGETS SDL2 EXPORT SDL2Targets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
install(TARGETS SDL2main EXPORT SDL2mainTargets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(SDL_STATIC)
install(TARGETS SDL2-static EXPORT SDL2staticTargets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
##### Export files #####
if (WINDOWS AND NOT MINGW)
set(PKG_PREFIX "cmake")
else ()
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
endif ()
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
VERSION ${SDL_VERSION}
COMPATIBILITY AnyNewerVersion
)
if(SDL_SHARED)
install(EXPORT SDL2Targets
FILE SDL2Targets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
install(EXPORT SDL2mainTargets
FILE SDL2mainTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
if(SDL_STATIC)
install(EXPORT SDL2staticTargets
FILE SDL2staticTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
install(
FILES
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
)
file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
foreach(_FNAME ${BIN_INCLUDE_FILES})
get_filename_component(_INCNAME ${_FNAME} NAME)
list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL2)
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
set(SOPOSTFIX "")
endif()
if(NOT (WINDOWS OR CYGWIN) OR MINGW)
if(NOT SDL2_DISABLE_INSTALL)
if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
get_target_property(SONAME SDL2 OUTPUT_NAME)
if(NOT ANDROID AND NOT MINGW AND NOT OS2)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()
install(TARGETS SDL2 EXPORT SDL2Targets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
install(TARGETS SDL2main EXPORT SDL2mainTargets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
if(SDL_STATIC)
install(TARGETS SDL2-static EXPORT SDL2staticTargets
LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}"
ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}"
RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
endif()
##### Export files #####
if (WINDOWS AND NOT MINGW)
set(PKG_PREFIX "cmake")
else ()
set(PKG_PREFIX "${CMAKE_INSTALL_LIBDIR}/cmake/SDL2")
endif ()
include(CMakePackageConfigHelpers)
write_basic_package_version_file("${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake"
VERSION ${SDL_VERSION}
COMPATIBILITY AnyNewerVersion
)
if(SDL_SHARED)
install(EXPORT SDL2Targets
FILE SDL2Targets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
if(NOT WINDOWS_STORE AND NOT SDL2_DISABLE_SDL2MAIN)
install(EXPORT SDL2mainTargets
FILE SDL2mainTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
if(SDL_STATIC)
install(EXPORT SDL2staticTargets
FILE SDL2staticTargets.cmake
NAMESPACE SDL2::
DESTINATION ${PKG_PREFIX}
)
endif()
install(
FILES
${CMAKE_CURRENT_SOURCE_DIR}/SDL2Config.cmake
${CMAKE_BINARY_DIR}/SDL2ConfigVersion.cmake
DESTINATION ${PKG_PREFIX}
COMPONENT Devel
)
file(GLOB INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/*.h)
file(GLOB BIN_INCLUDE_FILES ${SDL2_BINARY_DIR}/include/*.h)
foreach(_FNAME ${BIN_INCLUDE_FILES})
get_filename_component(_INCNAME ${_FNAME} NAME)
list(REMOVE_ITEM INCLUDE_FILES ${SDL2_SOURCE_DIR}/include/${_INCNAME})
endforeach()
list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES})
install(FILES ${INCLUDE_FILES} DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/SDL2)
string(TOUPPER "${CMAKE_BUILD_TYPE}" UPPER_BUILD_TYPE)
if (UPPER_BUILD_TYPE MATCHES DEBUG)
set(SOPOSTFIX "${SDL_CMAKE_DEBUG_POSTFIX}")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
set(SOPOSTFIX "")
endif()
if(NOT (WINDOWS OR CYGWIN) OR MINGW)
if(SDL_SHARED)
set(SOEXT ${CMAKE_SHARED_LIBRARY_SUFFIX}) # ".so", ".dylib", etc.
get_target_property(SONAME SDL2 OUTPUT_NAME)
if(NOT ANDROID AND NOT MINGW AND NOT OS2)
install(CODE "
execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink
\"lib${SONAME}${SOPOSTFIX}${SOEXT}\" \"libSDL2${SOPOSTFIX}${SOEXT}\"
WORKING_DIRECTORY \"${SDL2_BINARY_DIR}\")")
install(FILES ${SDL2_BINARY_DIR}/libSDL2${SOPOSTFIX}${SOEXT} DESTINATION "${CMAKE_INSTALL_LIBDIR}")
endif()
endif()
if(FREEBSD)
# FreeBSD uses ${PREFIX}/libdata/pkgconfig
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
else()
install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig")
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
endif()
install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION "${CMAKE_INSTALL_BINDIR}")
# TODO: what about the .spec file? Is it only needed for RPM creation?
install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "${CMAKE_INSTALL_DATAROOTDIR}/aclocal")
endif()
##### Uninstall target #####
if(NOT SDL2_DISABLE_UNINSTALL)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
if(NOT TARGET uninstall)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
endif()
endif()
endif(NOT SDL2_DISABLE_UNINSTALL)

View file

@ -19,6 +19,7 @@ distfile = $(distdir).tar.gz
@SET_MAKE@
SHELL = @SHELL@
CC = @CC@
CXX = @CXX@
INCLUDE = @INCLUDE@
CFLAGS = @BUILD_CFLAGS@
EXTRA_CFLAGS = @EXTRA_CFLAGS@

View file

@ -11,7 +11,7 @@
# wmake -f Makefile.os2 HIDAPI=1
LIBNAME = SDL2
VERSION = 2.0.21
VERSION = 2.0.22
DESCRIPTION = Simple DirectMedia Layer 2
LIBICONV=0
@ -60,7 +60,7 @@ CFLAGS_DLL+= -DHAVE_LIBUSB_H=1
# building SDL itself (for DECLSPEC):
CFLAGS_DLL+= -DBUILD_SDL
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c
SRCS = SDL.c SDL_assert.c SDL_error.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
@ -140,9 +140,11 @@ SDL_blendpoint.obj: SDL_blendpoint.c
wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
!ifeq HIDAPI 1
# c99 mode needed because of structs with flexible array members in libusb.h
SDL_hidapi.obj: SDL_hidapi.c
wcc386 $(CFLAGS_DLL) -za99 -fo=$^@ $<
!endif
$(LIBICONV_LIB): "src/core/os2/iconv2.lbc"
@echo * Creating: $@

View file

@ -6,8 +6,38 @@ This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
General:
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions:
* SDL_PointInFRect()
* SDL_FRectEmpty()
* SDL_FRectEquals()
* SDL_FRectEqualsEpsilon()
* SDL_HasIntersectionF()
* SDL_IntersectFRect()
* SDL_UnionFRect()
* SDL_EncloseFPoints()
* SDL_IntersectFRectAndLine()
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
Windows:
* Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMUM to the D3D9 renderer
Linux:
* Compiling with Wayland support requires libwayland-client version 1.18.0 or later
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration
Android:
* Added SDL_AndroidSendMessage() to send a custom command to the SDL java activity
---------------------------------------------------------------------------
2.0.20:

View file

@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.21</string>
<string>2.0.22</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.21</string>
<string>2.0.22</string>
</dict>
</plist>

View file

@ -111,6 +111,24 @@
A1626A582617008D003F1973 /* SDL_triangle.h in Headers */ = {isa = PBXBuildFile; fileRef = A1626A512617008C003F1973 /* SDL_triangle.h */; };
A1626A592617008D003F1973 /* SDL_triangle.h in Headers */ = {isa = PBXBuildFile; fileRef = A1626A512617008C003F1973 /* SDL_triangle.h */; };
A1626A5A2617008D003F1973 /* SDL_triangle.h in Headers */ = {isa = PBXBuildFile; fileRef = A1626A512617008C003F1973 /* SDL_triangle.h */; };
A1BB8B6327F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6427F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6527F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6627F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6727F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6827F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6927F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6A27F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6B27F6CF330057CFA8 /* SDL_list.c in Sources */ = {isa = PBXBuildFile; fileRef = A1BB8B6127F6CF320057CFA8 /* SDL_list.c */; };
A1BB8B6C27F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B6D27F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B6E27F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B6F27F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B7027F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B7127F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B7227F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B7327F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A1BB8B7427F6CF330057CFA8 /* SDL_list.h in Headers */ = {isa = PBXBuildFile; fileRef = A1BB8B6227F6CF330057CFA8 /* SDL_list.h */; };
A7381E961D8B69D600B177DD /* CoreAudio.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E951D8B69D600B177DD /* CoreAudio.framework */; };
A7381E971D8B6A0300B177DD /* AudioToolbox.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = A7381E931D8B69C300B177DD /* AudioToolbox.framework */; };
A75FCCFD23E25AB700529352 /* SDL_shaders_metal_tvos.h in Headers */ = {isa = PBXBuildFile; fileRef = A7D8A8E323E2514000DCD162 /* SDL_shaders_metal_tvos.h */; };
@ -3574,6 +3592,8 @@
75E09159241EA924004729E1 /* SDL_virtualjoystick_c.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_virtualjoystick_c.h; sourceTree = "<group>"; };
A1626A3D2617006A003F1973 /* SDL_triangle.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_triangle.c; sourceTree = "<group>"; };
A1626A512617008C003F1973 /* SDL_triangle.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_triangle.h; sourceTree = "<group>"; };
A1BB8B6127F6CF320057CFA8 /* SDL_list.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_list.c; sourceTree = "<group>"; };
A1BB8B6227F6CF330057CFA8 /* SDL_list.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_list.h; sourceTree = "<group>"; };
A7381E931D8B69C300B177DD /* AudioToolbox.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = AudioToolbox.framework; path = System/Library/Frameworks/AudioToolbox.framework; sourceTree = SDKROOT; };
A7381E951D8B69D600B177DD /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = System/Library/Frameworks/CoreAudio.framework; sourceTree = SDKROOT; };
A75FCEB323E25AB700529352 /* libSDL2.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libSDL2.dylib; sourceTree = BUILT_PRODUCTS_DIR; };
@ -4304,6 +4324,8 @@
A7D8A5AB23E2513D00DCD162 /* SDL_hints.c */,
A7D8A58323E2513D00DCD162 /* SDL_internal.h */,
A7D8A5DD23E2513D00DCD162 /* SDL_log.c */,
A1BB8B6127F6CF320057CFA8 /* SDL_list.c */,
A1BB8B6227F6CF330057CFA8 /* SDL_list.h */,
A7D8A57123E2513D00DCD162 /* SDL.c */,
);
name = "Library Source";
@ -5284,6 +5306,7 @@
A75FCD4523E25AB700529352 /* SDL_gesture_c.h in Headers */,
A75FCD4623E25AB700529352 /* SDL_shaders_gl.h in Headers */,
A75FCD4723E25AB700529352 /* SDL_systhread_c.h in Headers */,
A1BB8B7327F6CF330057CFA8 /* SDL_list.h in Headers */,
A75FCD4823E25AB700529352 /* SDL_keycode.h in Headers */,
5616CA63252BB35F005D5928 /* SDL_sysurl.h in Headers */,
A75FCD4A23E25AB700529352 /* SDL_cocoakeyboard.h in Headers */,
@ -5509,6 +5532,7 @@
A75FCEFE23E25AC700529352 /* SDL_gesture_c.h in Headers */,
A75FCEFF23E25AC700529352 /* SDL_shaders_gl.h in Headers */,
A75FCF0023E25AC700529352 /* SDL_systhread_c.h in Headers */,
A1BB8B7427F6CF330057CFA8 /* SDL_list.h in Headers */,
A75FCF0123E25AC700529352 /* SDL_keycode.h in Headers */,
5616CA66252BB361005D5928 /* SDL_sysurl.h in Headers */,
A75FCF0323E25AC700529352 /* SDL_cocoakeyboard.h in Headers */,
@ -5707,6 +5731,7 @@
A769B0C623E259AE00872273 /* SDL_windowevents_c.h in Headers */,
A769B0C823E259AE00872273 /* SDL_cocoavideo.h in Headers */,
5605721C2473688D00B46B66 /* SDL_syslocale.h in Headers */,
A1BB8B7127F6CF330057CFA8 /* SDL_list.h in Headers */,
A769B0CA23E259AE00872273 /* SDL_uikitevents.h in Headers */,
A769B0CB23E259AE00872273 /* SDL_gesture_c.h in Headers */,
A769B0CC23E259AE00872273 /* SDL_shaders_gl.h in Headers */,
@ -5955,6 +5980,7 @@
A7D8A98E23E2514000DCD162 /* SDL_sensor_c.h in Headers */,
A7D8BA7423E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
A7D8BA5023E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6D27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98D23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99C23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B9A223E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
@ -6185,6 +6211,7 @@
A7D8A98F23E2514000DCD162 /* SDL_sensor_c.h in Headers */,
A7D8BA7523E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
A7D8BA5123E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6E27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98E23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99D23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B9A323E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
@ -6332,6 +6359,7 @@
A7D8BBAF23E2514500DCD162 /* SDL_windowevents_c.h in Headers */,
A7D8AF0423E2514100DCD162 /* SDL_cocoavideo.h in Headers */,
5605721A2473688C00B46B66 /* SDL_syslocale.h in Headers */,
A1BB8B7027F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8ACC123E2514100DCD162 /* SDL_uikitevents.h in Headers */,
A7D8BB3D23E2514500DCD162 /* SDL_gesture_c.h in Headers */,
A7D8BA7723E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
@ -6580,6 +6608,7 @@
A7D8A98D23E2514000DCD162 /* SDL_sensor_c.h in Headers */,
A7D8BA7323E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
A7D8BA4F23E2514400DCD162 /* SDL_shaders_gles2.h in Headers */,
A1BB8B6C27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8B98C23E2514400DCD162 /* SDL_shaders_metal_ios.h in Headers */,
A7D8B99B23E2514400DCD162 /* SDL_shaders_metal_osx.h in Headers */,
A7D8B9A123E2514400DCD162 /* SDL_shaders_metal_tvos.h in Headers */,
@ -6796,6 +6825,7 @@
A7D8B29F23E2514200DCD162 /* vulkan_xlib.h in Headers */,
A7D8B25D23E2514200DCD162 /* vulkan_vi.h in Headers */,
A7D8B29923E2514200DCD162 /* vulkan_mir.h in Headers */,
A1BB8B6F27F6CF330057CFA8 /* SDL_list.h in Headers */,
A7D8BB4E23E2514500DCD162 /* default_cursor.h in Headers */,
A7D8B9FE23E2514400DCD162 /* SDL_render_sw_c.h in Headers */,
A7D8BBED23E2574800DCD162 /* SDL_uikitappdelegate.h in Headers */,
@ -6918,6 +6948,7 @@
A7D8BB3E23E2514500DCD162 /* SDL_gesture_c.h in Headers */,
A7D8BA7823E2514400DCD162 /* SDL_shaders_gl.h in Headers */,
A7D8B42D23E2514300DCD162 /* SDL_systhread_c.h in Headers */,
A1BB8B7227F6CF330057CFA8 /* SDL_list.h in Headers */,
DB313FDB17554B71006C0E22 /* SDL_keycode.h in Headers */,
A7D8AE9323E2514100DCD162 /* SDL_cocoakeyboard.h in Headers */,
A7D8ACE623E2514100DCD162 /* SDL_uikitvulkan.h in Headers */,
@ -7554,6 +7585,7 @@
A75FCE8423E25AB700529352 /* e_exp.c in Sources */,
A75FCE8523E25AB700529352 /* SDL_quit.c in Sources */,
A75FCE8623E25AB700529352 /* SDL_cocoawindow.m in Sources */,
A1BB8B6A27F6CF330057CFA8 /* SDL_list.c in Sources */,
A75FCE8723E25AB700529352 /* SDL_sysmutex.c in Sources */,
A75FCE8823E25AB700529352 /* SDL_syshaptic.c in Sources */,
F3F07D61269640160074468B /* SDL_hidapi_luna.c in Sources */,
@ -7741,6 +7773,7 @@
A75FD03D23E25AC700529352 /* e_exp.c in Sources */,
A75FD03E23E25AC700529352 /* SDL_quit.c in Sources */,
A75FD03F23E25AC700529352 /* SDL_cocoawindow.m in Sources */,
A1BB8B6B27F6CF330057CFA8 /* SDL_list.c in Sources */,
A75FD04023E25AC700529352 /* SDL_sysmutex.c in Sources */,
A75FD04123E25AC700529352 /* SDL_syshaptic.c in Sources */,
F3F07D62269640160074468B /* SDL_hidapi_luna.c in Sources */,
@ -7927,6 +7960,7 @@
A769B20F23E259AE00872273 /* SDL_syshaptic.c in Sources */,
A769B21023E259AE00872273 /* e_exp.c in Sources */,
F395C1A12569C68F00942BFF /* SDL_iokitjoystick.c in Sources */,
A1BB8B6827F6CF330057CFA8 /* SDL_list.c in Sources */,
A769B21123E259AE00872273 /* SDL_quit.c in Sources */,
A769B21223E259AE00872273 /* SDL_cocoawindow.m in Sources */,
A769B21323E259AE00872273 /* SDL_sysmutex.c in Sources */,
@ -8116,6 +8150,7 @@
A7D8B43B23E2514300DCD162 /* SDL_sysmutex.c in Sources */,
A7D8AAB123E2514100DCD162 /* SDL_syshaptic.c in Sources */,
A7D8B5CA23E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
A1BB8B6427F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8AC1023E2514100DCD162 /* SDL_video.c in Sources */,
560572062473687700B46B66 /* SDL_syslocale.m in Sources */,
F3F07D5B269640160074468B /* SDL_hidapi_luna.c in Sources */,
@ -8303,6 +8338,7 @@
A7D8B43C23E2514300DCD162 /* SDL_sysmutex.c in Sources */,
A7D8AAB223E2514100DCD162 /* SDL_syshaptic.c in Sources */,
A7D8B5CB23E2514300DCD162 /* SDL_rwopsbundlesupport.m in Sources */,
A1BB8B6527F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8AC1123E2514100DCD162 /* SDL_video.c in Sources */,
560572072473687800B46B66 /* SDL_syslocale.m in Sources */,
F3F07D5C269640160074468B /* SDL_hidapi_luna.c in Sources */,
@ -8489,6 +8525,7 @@
A7D8AADE23E2514100DCD162 /* SDL_syshaptic.c in Sources */,
A7D8BAE923E2514500DCD162 /* e_exp.c in Sources */,
F395C1A02569C68F00942BFF /* SDL_iokitjoystick.c in Sources */,
A1BB8B6727F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8BB8523E2514500DCD162 /* SDL_quit.c in Sources */,
A7D8AEAA23E2514100DCD162 /* SDL_cocoawindow.m in Sources */,
A7D8B43E23E2514300DCD162 /* SDL_sysmutex.c in Sources */,
@ -8665,6 +8702,7 @@
A7D8B55123E2514300DCD162 /* SDL_hidapi_switch.c in Sources */,
A7D8B96223E2514400DCD162 /* SDL_strtokr.c in Sources */,
A7D8BB7523E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
A1BB8B6327F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8BAB523E2514400DCD162 /* k_cos.c in Sources */,
A7D8B54523E2514300DCD162 /* SDL_hidapijoystick.c in Sources */,
A7D8B97423E2514400DCD162 /* SDL_malloc.c in Sources */,
@ -8850,6 +8888,7 @@
A7D8B96523E2514400DCD162 /* SDL_strtokr.c in Sources */,
A7D8BB7823E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
A7D8BAB823E2514400DCD162 /* k_cos.c in Sources */,
A1BB8B6627F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8B54823E2514300DCD162 /* SDL_hidapijoystick.c in Sources */,
A7D8B97723E2514400DCD162 /* SDL_malloc.c in Sources */,
A7D8BBF023E2574800DCD162 /* SDL_uikitclipboard.m in Sources */,
@ -9035,6 +9074,7 @@
A7D8B96723E2514400DCD162 /* SDL_strtokr.c in Sources */,
A7D8BB7A23E2514500DCD162 /* SDL_clipboardevents.c in Sources */,
A7D8BABA23E2514400DCD162 /* k_cos.c in Sources */,
A1BB8B6927F6CF330057CFA8 /* SDL_list.c in Sources */,
A7D8B54A23E2514300DCD162 /* SDL_hidapijoystick.c in Sources */,
A7D8B97923E2514400DCD162 /* SDL_malloc.c in Sources */,
A7D8B8CB23E2514400DCD162 /* SDL_audio.c in Sources */,
@ -9111,7 +9151,7 @@
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
DEPLOYMENT_POSTPROCESSING = YES;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 19.3.0;
DYLIB_CURRENT_VERSION = 23.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_ALTIVEC_EXTENSIONS = YES;
@ -9195,7 +9235,7 @@
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
DEBUG_INFORMATION_FORMAT = dwarf;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 19.3.0;
DYLIB_CURRENT_VERSION = 23.0.0;
DYLIB_INSTALL_NAME_BASE = "@rpath";
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
@ -9387,6 +9427,7 @@
buildSettings = {
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_LINK_OBJC_RUNTIME = NO;
GCC_PREPROCESSOR_DEFINITIONS = GLES_SILENCE_DEPRECATION;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
SKIP_INSTALL = YES;
SUPPORTED_PLATFORMS = "iphonesimulator iphoneos";
@ -9398,6 +9439,7 @@
buildSettings = {
CLANG_ENABLE_OBJC_ARC = YES;
CLANG_LINK_OBJC_RUNTIME = NO;
GCC_PREPROCESSOR_DEFINITIONS = GLES_SILENCE_DEPRECATION;
GCC_SYMBOLS_PRIVATE_EXTERN = YES;
SKIP_INSTALL = YES;
SUPPORTED_PLATFORMS = "iphonesimulator iphoneos";

View file

@ -1,41 +0,0 @@
#!/bin/bash
# This is the script buildbot.libsdl.org uses to cross-compile SDL2 from
# x86 Linux to OS/2, using OpenWatcom.
# The final zipfile can be unpacked on any machine that supports OpenWatcom
# (Windows, Linux, OS/2, etc). Point the compiler at the include directory
# and link against the SDL2.lib file. Ship the SDL2.dll with your app.
if [ -z "$WATCOM" ]; then
echo "This script expects \$WATCOM to be set to the OpenWatcom install dir." 1>&2
echo "This is often something like '/usr/local/share/watcom'" 1>&2
exit 1
fi
export PATH="$WATCOM/binl64:$PATH"
ZIPFILE="$1"
if [ -z $1 ]; then
ZIPFILE=sdl-os2.zip
fi
ZIPDIR=buildbot/SDL
set -e
set -x
cd `dirname "$0"`
cd ..
rm -f $ZIPFILE
wmake -f Makefile.os2
rm -rf $ZIPDIR
mkdir -p $ZIPDIR
chmod 644 SDL2.dll SDL2.lib SDL2test.lib
mv SDL2.dll SDL2.lib SDL2test.lib $ZIPDIR/
cp -R include $ZIPDIR/
zip -9r "buildbot/$ZIPFILE" $ZIPDIR
wmake -f Makefile.os2 distclean
set +x
echo "All done. Final installable is in $ZIPFILE ...";

View file

@ -39,7 +39,7 @@
#
# Base version of SDL, used for packaging purposes
$SDLVersion = "2.0.21"
$SDLVersion = "2.0.22"
# Gets the .bat file that sets up an MSBuild environment, given one of
# Visual Studio's, "PlatformToolset"s.

View file

@ -632,7 +632,7 @@ endmacro()
# - HAVE_SDL_LOADSO opt
macro(CheckWayland)
if(SDL_WAYLAND)
pkg_check_modules(WAYLAND wayland-client wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
pkg_check_modules(WAYLAND "wayland-client>=1.18" wayland-egl wayland-cursor egl "xkbcommon>=0.5.0")
if(WAYLAND_FOUND)
find_program(WAYLAND_SCANNER NAMES wayland-scanner REQUIRED)
@ -792,7 +792,9 @@ macro(CheckVivante)
set(SDL_VIDEO_DRIVER_VIVANTE 1)
if(HAVE_VIVANTE_VDK)
set(SDL_VIDEO_DRIVER_VIVANTE_VDK 1)
list(APPEND EXTRA_LIBS VDK VIVANTE)
find_library(VIVANTE_LIBRARY REQUIRED NAMES VIVANTE vivante drm_vivante)
find_library(VIVANTE_VDK_LIBRARY VDK REQUIRED)
list(APPEND EXTRA_LIBS ${VIVANTE_LIBRARY} ${VIVANTE_VDK_LIBRARY})
else()
set(SDL_CFLAGS "${SDL_CFLAGS} -DLINUX -DEGL_API_FB")
list(APPEND EXTRA_LIBS EGL)

View file

@ -673,6 +673,8 @@ X_CFLAGS
XMKMF
RPI_LIBS
RPI_CFLAGS
DECOR_LIBS
DECOR_CFLAGS
FUSIONSOUND_LIBS
FUSIONSOUND_CFLAGS
ARTSCONFIG
@ -944,6 +946,8 @@ PULSEAUDIO_CFLAGS
PULSEAUDIO_LIBS
FUSIONSOUND_CFLAGS
FUSIONSOUND_LIBS
DECOR_CFLAGS
DECOR_LIBS
RPI_CFLAGS
RPI_LIBS
XMKMF
@ -1779,6 +1783,9 @@ Some influential environment variables:
C compiler flags for FUSIONSOUND, overriding pkg-config
FUSIONSOUND_LIBS
linker flags for FUSIONSOUND, overriding pkg-config
DECOR_CFLAGS
C compiler flags for DECOR, overriding pkg-config
DECOR_LIBS linker flags for DECOR, overriding pkg-config
RPI_CFLAGS C compiler flags for RPI, overriding pkg-config
RPI_LIBS linker flags for RPI, overriding pkg-config
XMKMF Path to xmkmf, Makefile generator for X Window System
@ -2859,9 +2866,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=21
SDL_INTERFACE_AGE=3
SDL_BINARY_AGE=21
SDL_MICRO_VERSION=22
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=22
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
@ -20572,7 +20579,7 @@ $as_echo_n "checking for Wayland support... " >&6; }
video_wayland=no
if test x$video_opengl_egl = xyes && \
test x$video_opengles_v2 = xyes; then
if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-egl wayland-cursor egl 'xkbcommon >= 0.5.0'; then
if $PKG_CONFIG --exists 'wayland-client >= 1.18' wayland-scanner wayland-egl wayland-cursor egl 'xkbcommon >= 0.5.0'; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
@ -20676,17 +20683,79 @@ else
fi
if test x$enable_libdecor = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libdecor support" >&5
$as_echo_n "checking for libdecor support... " >&6; }
if $PKG_CONFIG --exists libdecor-0; then :
video_libdecor=yes
pkg_failed=no
{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for libdecor-0" >&5
$as_echo_n "checking for libdecor-0... " >&6; }
if test -n "$DECOR_CFLAGS"; then
pkg_cv_DECOR_CFLAGS="$DECOR_CFLAGS"
elif test -n "$PKG_CONFIG"; then
if test -n "$PKG_CONFIG" && \
{ { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdecor-0\""; } >&5
($PKG_CONFIG --exists --print-errors "libdecor-0") 2>&5
ac_status=$?
$as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
test $ac_status = 0; }; then
pkg_cv_DECOR_CFLAGS=`$PKG_CONFIG --cflags "libdecor-0" 2>/dev/null`
test "x$?" != "x0" && pkg_failed=yes
else
video_libdecor=no
pkg_failed=yes
fi
else
pkg_failed=untried
fi
if test -n "$DECOR_LIBS"; then
pkg_cv_DECOR_LIBS="$DECOR_LIBS"
elif test -n "$PKG_CONFIG"; then
if test -n "$PKG_CONFIG" && \
{ { $as_echo "$as_me:${as_lineno-$LINENO}: \$PKG_CONFIG --exists --print-errors \"libdecor-0\""; } >&5
($PKG_CONFIG --exists --print-errors "libdecor-0") 2>&5
ac_status=$?
$as_echo "$as_me:${as_lineno-$LINENO}: \$? = $ac_status" >&5
test $ac_status = 0; }; then
pkg_cv_DECOR_LIBS=`$PKG_CONFIG --libs "libdecor-0" 2>/dev/null`
test "x$?" != "x0" && pkg_failed=yes
else
pkg_failed=yes
fi
else
pkg_failed=untried
fi
if test $pkg_failed = yes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
$as_echo "no" >&6; }
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
_pkg_short_errors_supported=yes
else
_pkg_short_errors_supported=no
fi
if test $_pkg_short_errors_supported = yes; then
DECOR_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "libdecor-0" 2>&1`
else
DECOR_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "libdecor-0" 2>&1`
fi
# Put the nasty error message in config.log where it belongs
echo "$DECOR_PKG_ERRORS" >&5
video_libdecor=no
elif test $pkg_failed = untried; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5
$as_echo "no" >&6; }
video_libdecor=no
else
DECOR_CFLAGS=$pkg_cv_DECOR_CFLAGS
DECOR_LIBS=$pkg_cv_DECOR_LIBS
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: yes" >&5
$as_echo "yes" >&6; }
video_libdecor=yes
fi
{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_libdecor" >&5
$as_echo "$video_libdecor" >&6; }
if test x$video_libdecor = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS `$PKG_CONFIG --cflags libdecor-0`"
EXTRA_CFLAGS="$EXTRA_CFLAGS $DECOR_CFLAGS"
$as_echo "#define HAVE_LIBDECOR_H 1" >>confdefs.h
@ -20699,18 +20768,16 @@ else
fi
decor_lib=`find_lib "libdecor-0.so.*" "$DECOR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`
if test x$enable_wayland_shared != xyes; then
enable_libdecor_shared=no
fi
decor_lib=`find_lib "libdecor-0.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`
if test x$have_loadso != xyes && \
test x$enable_libdecor_shared = xyes; then
{ $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic libdecor loading" >&5
$as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic libdecor loading" >&2;}
fi
if test x$have_loadso = xyes && \
test x$enable_libdecor_shared = xyes && test x$decor_lib != x; then
echo "-- dynamic libdecor -> $decor_lib"
@ -20720,7 +20787,7 @@ cat >>confdefs.h <<_ACEOF
_ACEOF
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS `$PKG_CONFIG --libs libdecor-0`"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
fi
fi
fi
@ -24712,6 +24779,30 @@ $as_echo "$have_wince" >&6; }
# This fixes Windows stack alignment with newer GCC
CheckStackBoundary
# headers needed elsewhere
ac_fn_c_check_header_mongrel "$LINENO" "tpcshrd.h" "ac_cv_header_tpcshrd_h" "$ac_includes_default"
if test "x$ac_cv_header_tpcshrd_h" = xyes; then :
have_tpcshrd_h=yes
fi
if test x$have_tpcshrd_h = xyes; then
$as_echo "#define HAVE_TPCSHRD_H 1" >>confdefs.h
fi
ac_fn_c_check_header_mongrel "$LINENO" "roapi.h" "ac_cv_header_roapi_h" "$ac_includes_default"
if test "x$ac_cv_header_roapi_h" = xyes; then :
have_roapi_h=yes
fi
if test x$have_roapi_h = xyes; then
$as_echo "#define HAVE_ROAPI_H 1" >>confdefs.h
fi
}
CheckOS2()
@ -26188,17 +26279,6 @@ $as_echo "#define SDL_HAPTIC_DINPUT 1" >>confdefs.h
have_haptic=yes
fi
fi
ac_fn_c_check_header_mongrel "$LINENO" "tpcshrd.h" "ac_cv_header_tpcshrd_h" "$ac_includes_default"
if test "x$ac_cv_header_tpcshrd_h" = xyes; then :
have_tpcshrd_h=yes
fi
if test x$have_tpcshrd_h = xyes; then
$as_echo "#define HAVE_TPCSHRD_H 1" >>confdefs.h
fi
# Set up files for the sensor library
ac_fn_c_check_header_mongrel "$LINENO" "sensorsapi.h" "ac_cv_header_sensorsapi_h" "$ac_includes_default"
if test "x$ac_cv_header_sensorsapi_h" = xyes; then :

View file

@ -22,9 +22,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=21
SDL_INTERFACE_AGE=3
SDL_BINARY_AGE=21
SDL_MICRO_VERSION=22
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=22
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)
@ -1555,7 +1555,7 @@ CheckWayland()
video_wayland=no
if test x$video_opengl_egl = xyes && \
test x$video_opengles_v2 = xyes; then
if $PKG_CONFIG --exists wayland-client wayland-scanner wayland-egl wayland-cursor egl 'xkbcommon >= 0.5.0'; then
if $PKG_CONFIG --exists 'wayland-client >= 1.18' wayland-scanner wayland-egl wayland-cursor egl 'xkbcommon >= 0.5.0'; then
WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon`
WAYLAND_SCANNER=`$PKG_CONFIG --variable=wayland_scanner wayland-scanner`
@ -1626,39 +1626,31 @@ dnl FIXME: Do BSD and OS X need special cases?
dnl See if libdecor is available
AC_ARG_ENABLE(libdecor,
[AS_HELP_STRING([--enable-libdecor], [use libdecor for Wayland client-side decorations [default=yes]])],
, enable_libdecor=yes)
[AS_HELP_STRING([--enable-libdecor], [use libdecor for Wayland client-side decorations [default=yes]])],, enable_libdecor=yes)
if test x$enable_libdecor = xyes; then
AC_MSG_CHECKING(for libdecor support)
AS_IF([$PKG_CONFIG --exists libdecor-0],
[video_libdecor=yes],
[video_libdecor=no])
AC_MSG_RESULT($video_libdecor)
PKG_CHECK_MODULES([DECOR], [libdecor-0], video_libdecor=yes, video_libdecor=no)
if test x$video_libdecor = xyes; then
EXTRA_CFLAGS="$EXTRA_CFLAGS `$PKG_CONFIG --cflags libdecor-0`"
EXTRA_CFLAGS="$EXTRA_CFLAGS $DECOR_CFLAGS"
AC_DEFINE(HAVE_LIBDECOR_H, 1, [ ])
AC_ARG_ENABLE(libdecor-shared,
[AS_HELP_STRING([--enable-libdecor-shared], [dynamically load libdecor [default=yes]])],
, enable_libdecor_shared=yes)
[AS_HELP_STRING([--enable-libdecor-shared], [dynamically load libdecor [default=yes]])],, enable_libdecor_shared=yes)
decor_lib=[`find_lib "libdecor-0.so.*" "$DECOR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`]
if test x$enable_wayland_shared != xyes; then
enable_libdecor_shared=no
fi
decor_lib=[`find_lib "libdecor-0.so.*" "" | sed 's/.*\/\(.*\)/\1/; q'`]
if test x$have_loadso != xyes && \
test x$enable_libdecor_shared = xyes; then
AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic libdecor loading])
fi
if test x$have_loadso = xyes && \
test x$enable_libdecor_shared = xyes && test x$decor_lib != x; then
echo "-- dynamic libdecor -> $decor_lib"
AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_LIBDECOR, "$decor_lib", [ ])
else
EXTRA_LDFLAGS="$EXTRA_LDFLAGS `$PKG_CONFIG --libs libdecor-0`"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DECOR_LIBS"
fi
fi
fi
@ -3206,6 +3198,16 @@ CheckWINDOWS()
# This fixes Windows stack alignment with newer GCC
CheckStackBoundary
# headers needed elsewhere
AC_CHECK_HEADER(tpcshrd.h,have_tpcshrd_h=yes)
if test x$have_tpcshrd_h = xyes; then
AC_DEFINE(HAVE_TPCSHRD_H, 1, [ ])
fi
AC_CHECK_HEADER(roapi.h,have_roapi_h=yes)
if test x$have_roapi_h = xyes; then
AC_DEFINE(HAVE_ROAPI_H, 1, [ ])
fi
}
dnl Determine whether the compiler can produce OS/2 executables
@ -4007,10 +4009,6 @@ case "$host" in
have_haptic=yes
fi
fi
AC_CHECK_HEADER(tpcshrd.h,have_tpcshrd_h=yes)
if test x$have_tpcshrd_h = xyes; then
AC_DEFINE(HAVE_TPCSHRD_H, 1, [ ])
fi
# Set up files for the sensor library
AC_CHECK_HEADER(sensorsapi.h,have_winsensors=yes,have_winsensors=no)
if test x$have_winsensors = xyes; then

View file

@ -15,29 +15,34 @@ What you need:
* Kernel-Framebuffer support: required: vesafb, radeonfb ....
* Mesa 7.0.x - optional for OpenGL
/etc/directfbrc
This file should contain the following lines to make
The `/etc/directfbrc` file should contain the following lines to make
your joystick work and avoid crashes:
------------------------
```
disable-module=joystick
disable-module=cle266
disable-module=cyber5k
no-linux-input-grab
------------------------
```
To disable to use x11 backend when DISPLAY variable is found use
```
export SDL_DIRECTFB_X11_CHECK=0
```
To disable the use of linux input devices, i.e. multimice/multikeyboard support,
use
```
export SDL_DIRECTFB_LINUX_INPUT=0
```
To use hardware accelerated YUV-overlays for YUV-textures, use:
```
export SDL_DIRECTFB_YUV_DIRECT=1
```
This is disabled by default. It will only support one
YUV texture, namely the first. Every other YUV texture will be
@ -45,7 +50,9 @@ rendered in software.
In addition, you may use (directfb-1.2.x)
```
export SDL_DIRECTFB_YUV_UNDERLAY=1
```
to make the YUV texture an underlay. This will make the cursor to
be shown.
@ -54,14 +61,18 @@ Simple Window Manager
=====================
The driver has support for a very, very basic window manager you may
want to use when running with "wm=default". Use
want to use when running with `wm=default`. Use
```
export SDL_DIRECTFB_WM=1
```
to enable basic window borders. In order to have the window title rendered,
you need to have the following font installed:
```
/usr/share/fonts/truetype/freefont/FreeSans.ttf
```
OpenGL Support
==============
@ -71,21 +82,25 @@ works at least on all directfb supported platforms.
As of this writing 20100802 you need to pull Mesa from git and do the following:
------------------------
```
git clone git://anongit.freedesktop.org/git/mesa/mesa
cd mesa
git checkout 2c9fdaf7292423c157fc79b5ce43f0f199dd753a
------------------------
```
Edit configs/linux-directfb so that the Directories-section looks like
------------------------
Edit `configs/linux-directfb` so that the Directories-section looks like this:
```
# Directories
SRC_DIRS = mesa glu
GLU_DIRS = sgi
DRIVER_DIRS = directfb
PROGRAM_DIRS =
------------------------
```
Then do the following:
```
make linux-directfb
make
@ -95,13 +110,14 @@ sudo make install INSTALL_DIR=/usr/local/dfb_GL
cd src/mesa/drivers/directfb
make
sudo make install INSTALL_DIR=/usr/local/dfb_GL
------------------------
```
To run the SDL - testprograms:
```
export SDL_VIDEODRIVER=directfb
export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib
export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7
./testgl
```

View file

@ -1,7 +1,7 @@
Using SDL with Microsoft Visual C++
===================================
### by [Lion Kimbro](mailto:snowlion@sprynet.com) with additions by [James Turk](mailto:james@conceptofzero.net)
### by Lion Kimbro with additions by James Turk
You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
yourself.

View file

@ -22,6 +22,9 @@ Notes
* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON`
These renderers support 720p and 1080i resolutions. These can be specified with:
`SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);`
* Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK.
They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);`
anytime before video subsystem initialization.
* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON`
* By default SDL emits mouse events for touch events on every touchscreen.
Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead.

View file

@ -1,45 +1,58 @@
Windows
================================================================================
# Windows
================================================================================
OpenGL ES 2.x support
================================================================================
## LLVM and Intel C++ compiler support
SDL has support for OpenGL ES 2.x under Windows via two alternative
implementations.
The most straightforward method consists in running your app in a system with
a graphic card paired with a relatively recent (as of November of 2013) driver
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
SDL will build with the Visual Studio project files with LLVM-based compilers, such as the Intel oneAPI C++
compiler, but you'll have to manually add the "-msse3" command line option
to at least the SDL_audiocvt.c source file, and possibly others. This may
not be necessary if you build SDL with CMake instead of the included Visual
Studio solution.
Details are here: https://github.com/libsdl-org/SDL/issues/5186
## OpenGL ES 2.x support
SDL has support for OpenGL ES 2.x under Windows via two alternative
implementations.
The most straightforward method consists in running your app in a system with
a graphic card paired with a relatively recent (as of November of 2013) driver
which supports the WGL_EXT_create_context_es2_profile extension. Vendors known
to ship said extension on Windows currently include nVidia and Intel.
The other method involves using the ANGLE library (https://code.google.com/p/angleproject/)
If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile
extension is found, SDL will try to load the libEGL.dll library provided by
ANGLE.
The other method involves using the
[ANGLE library](https://code.google.com/p/angleproject/). If an OpenGL ES 2.x
context is requested and no WGL_EXT_create_context_es2_profile extension is
found, SDL will try to load the libEGL.dll library provided by ANGLE.
To obtain the ANGLE binaries, you can either compile from source from
https://chromium.googlesource.com/angle/angle or copy the relevant binaries from
a recent Chrome/Chromium install for Windows. The files you need are:
* libEGL.dll
* libGLESv2.dll
* d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler)
or...
* d3dcompiler_43.dll (supports Windows XP or later)
https://chromium.googlesource.com/angle/angle or copy the relevant binaries
from a recent Chrome/Chromium install for Windows. The files you need are:
- libEGL.dll
- libGLESv2.dll
- d3dcompiler_46.dll (supports Windows Vista or later, better shader
compiler) *or* d3dcompiler_43.dll (supports Windows XP or later)
If you compile ANGLE from source, you can configure it so it does not need the
d3dcompiler_* DLL at all (for details on this, see their documentation).
d3dcompiler_* DLL at all (for details on this, see their documentation).
However, by default SDL will try to preload the d3dcompiler_46.dll to
comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to
support Windows XP) or to skip this step at all, you can use the
SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details).
comply with ANGLE's requirements. If you wish SDL to preload
d3dcompiler_43.dll (to support Windows XP) or to skip this step at all, you
can use the SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more
details).
Known Bugs:
* SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
that there's a bug in the library which prevents the window contents from
refreshing if this is set to anything other than the default value.
Vulkan Surface Support
==============
Support for creating Vulkan surfaces is configured on by default. To disable it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to use Vulkan graphics in your application.
- SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears
that there's a bug in the library which prevents the window contents from
refreshing if this is set to anything other than the default value.
## Vulkan Surface Support
Support for creating Vulkan surfaces is configured on by default. To disable
it change the value of `SDL_VIDEO_VULKAN` to 0 in `SDL_config_windows.h`. You
must install the [Vulkan SDK](https://www.lunarg.com/vulkan-sdk/) in order to
use Vulkan graphics in your application.

View file

@ -67,9 +67,8 @@ typedef enum
SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */
SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */
SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */
SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */
} SDL_BlendOperation;
/**
@ -87,7 +86,6 @@ typedef enum
SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
} SDL_BlendFactor;
/**
@ -135,10 +133,10 @@ typedef enum
* SDL 2.0.6. All renderers support the four blend modes listed in the
* SDL_BlendMode enumeration.
*
* - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors.
* - **direct3d11**: Supports all operations with all factors. However, some
* - **direct3d**: Supports all operations with all factors. However, some
* factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and
* `SDL_BLENDOPERATION_MAXIMUM`.
* - **direct3d11**: Same as Direct3D 9.
* - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all
* factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL
* 2.0.6.

View file

@ -253,6 +253,7 @@
#cmakedefine HAVE_AUDIOCLIENT_H @HAVE_AUDIOCLIENT_H@
#cmakedefine HAVE_TPCSHRD_H @HAVE_TPCSHRD_H@
#cmakedefine HAVE_SENSORSAPI_H @HAVE_SENSORSAPI_H@
#cmakedefine HAVE_ROAPI_H @HAVE_ROAPI_H@
#cmakedefine HAVE_XINPUT_GAMEPAD_EX @HAVE_XINPUT_GAMEPAD_EX@
#cmakedefine HAVE_XINPUT_STATE_EX @HAVE_XINPUT_STATE_EX@
@ -520,6 +521,7 @@
#cmakedefine SDL_VIDEO_VITA_PIB @SDL_VIDEO_VITA_PIB@
#cmakedefine SDL_VIDEO_VITA_PVR @SDL_VIDEO_VITA_PVR@
#cmakedefine SDL_VIDEO_VITA_PVR_OGL @SDL_VIDEO_VITA_PVR_OGL@
#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)

View file

@ -242,6 +242,7 @@
#undef HAVE_AUDIOCLIENT_H
#undef HAVE_TPCSHRD_H
#undef HAVE_SENSORSAPI_H
#undef HAVE_ROAPI_H
/* SDL internal assertion support */
#undef SDL_DEFAULT_ASSERT_LEVEL

View file

@ -185,6 +185,7 @@
/* Enable various threading systems */
#ifdef __EMSCRIPTEN_PTHREADS__
#define SDL_THREAD_PTHREAD 1
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
#endif
/* Enable various timer systems */

View file

@ -104,6 +104,7 @@ typedef unsigned int uintptr_t;
#endif
#if defined(_WIN32_MAXVER) && _WIN32_MAXVER >= 0x0602 /* Windows 8 SDK */
#define HAVE_D3D11_H 1
#define HAVE_ROAPI_H 1
#endif
#define HAVE_MMDEVICEAPI_H 1
#define HAVE_AUDIOCLIENT_H 1

View file

@ -195,6 +195,8 @@ typedef unsigned int uintptr_t;
#define HAVE_TRUNCF 1
#define HAVE__FSEEKI64 1
#define HAVE_ROAPI_H 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_WASAPI 1
#define SDL_AUDIO_DRIVER_DISK 1

View file

@ -1354,6 +1354,18 @@ extern "C" {
*/
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
/**
* \brief A variable controlling which touchpad should generate synthetic mouse events
*
* This variable can be set to the following values:
* "0" - Only front touchpad should generate mouse events. Default
* "1" - Only back touchpad should generate mouse events.
* "2" - Both touchpads should generate mouse events.
*
* By default SDL will generate mouse events for all touch devices
*/
#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE"
/**
* \brief A variable controlling whether the Android / tvOS remotes
* should be listed as joystick devices, instead of sending keyboard events.
@ -1463,6 +1475,20 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
/**
* \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations.
*
* When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is
* available. (Note that, by default, libdecor will use xdg-decoration itself if available).
*
* This variable can be set to the following values:
* "0" - libdecor is enabled only if server-side decorations are unavailable.
* "1" - libdecor is always enabled if available.
*
* libdecor is used over xdg-shell when xdg-decoration protocol is unavailable.
*/
#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
/**
* \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
*
@ -1938,8 +1964,7 @@ extern "C" {
* If not set or set to "", this hint is ignored. This hint must be set
* before the SDL_CreateWindow() call that it is intended to affect.
*
* This hint is available since SDL 2.0.22. Before then, virtual devices are
* always ignored.
* This hint is available since SDL 2.0.22.
*/
#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
@ -1968,6 +1993,53 @@ extern "C" {
#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
/**
* \brief A variable that decides what video backend to use.
*
* By default, SDL will try all available video backends in a reasonable
* order until it finds one that can work, but this hint allows the app
* or user to force a specific target, such as "x11" if, say, you are
* on Wayland but want to try talking to the X server instead.
*
* This functionality has existed since SDL 2.0.0 (indeed, before that)
* but before 2.0.22 this was an environment variable only. In 2.0.22,
* it was upgraded to a full SDL hint, so you can set the environment
* variable as usual or programatically set the hint with SDL_SetHint,
* which won't propagate to child processes.
*
* The default value is unset, in which case SDL will try to figure out
* the best video backend on your behalf. This hint needs to be set
* before SDL_Init() is called to be useful.
*
* This hint is available since SDL 2.0.22. Before then, you could set
* the environment variable to get the same effect.
*/
#define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER"
/**
* \brief A variable that decides what audio backend to use.
*
* By default, SDL will try all available audio backends in a reasonable
* order until it finds one that can work, but this hint allows the app
* or user to force a specific target, such as "alsa" if, say, you are
* on PulseAudio but want to try talking to the lower level instead.
*
* This functionality has existed since SDL 2.0.0 (indeed, before that)
* but before 2.0.22 this was an environment variable only. In 2.0.22,
* it was upgraded to a full SDL hint, so you can set the environment
* variable as usual or programatically set the hint with SDL_SetHint,
* which won't propagate to child processes.
*
* The default value is unset, in which case SDL will try to figure out
* the best audio backend on your behalf. This hint needs to be set
* before SDL_Init() is called to be useful.
*
* This hint is available since SDL 2.0.22. Before then, you could set
* the environment variable to get the same effect.
*/
#define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER"
/**
* \brief An enumeration of hint priorities
*/

View file

@ -92,6 +92,7 @@ extern DECLSPEC void *SDLCALL SDL_Metal_GetLayer(SDL_MetalView view);
*
* \param window SDL_Window from which the drawable size should be queried
* \param w Pointer to variable for storing the width in pixels, may be NULL
* \param h Pointer to variable for storing the height in pixels, may be NULL
*
* \since This function is available since SDL 2.0.14.
*

View file

@ -54,11 +54,6 @@ typedef struct SDL_Point
/**
* The structure that defines a point (floating point)
*
* \sa SDL_FRectEmpty
* \sa SDL_FRectEquals
* \sa SDL_HasIntersectionF
* \sa SDL_IntersectFRect
* \sa SDL_UnionFRect
* \sa SDL_EncloseFPoints
* \sa SDL_PointInFRect
*/
@ -76,6 +71,7 @@ typedef struct SDL_FPoint
* \sa SDL_RectEquals
* \sa SDL_HasIntersection
* \sa SDL_IntersectRect
* \sa SDL_IntersectRectAndLine
* \sa SDL_UnionRect
* \sa SDL_EnclosePoints
*/
@ -88,6 +84,16 @@ typedef struct SDL_Rect
/**
* A rectangle, with the origin at the upper left (floating point).
*
* \sa SDL_FRectEmpty
* \sa SDL_FRectEquals
* \sa SDL_FRectEqualsEpsilon
* \sa SDL_HasIntersectionF
* \sa SDL_IntersectFRect
* \sa SDL_IntersectFRectAndLine
* \sa SDL_UnionFRect
* \sa SDL_EncloseFPoints
* \sa SDL_PointInFRect
*/
typedef struct SDL_FRect
{
@ -239,12 +245,28 @@ SDL_FORCE_INLINE SDL_bool SDL_FRectEmpty(const SDL_FRect *r)
}
/**
* Returns true if the two rectangles are equal.
* Returns true if the two rectangles are equal, within some given epsilon.
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_FRectEqualsEpsilon(const SDL_FRect *a, const SDL_FRect *b, const float epsilon)
{
return (a && b && ((a == b) ||
((SDL_fabs(a->x - b->x) <= epsilon) &&
(SDL_fabs(a->y - b->y) <= epsilon) &&
(SDL_fabs(a->w - b->w) <= epsilon) &&
(SDL_fabs(a->h - b->h) <= epsilon))))
? SDL_TRUE : SDL_FALSE;
}
/**
* Returns true if the two rectangles are equal, using a default epsilon.
*
* \since This function is available since SDL 2.0.22.
*/
SDL_FORCE_INLINE SDL_bool SDL_FRectEquals(const SDL_FRect *a, const SDL_FRect *b)
{
return (a && b && (a->x == b->x) && (a->y == b->y) &&
(a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE;
return SDL_FRectEqualsEpsilon(a, b, SDL_FLT_EPSILON);
}
/**

View file

@ -261,6 +261,17 @@ extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface *
*/
extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window);
/**
* Get the window associated with a renderer.
*
* \param renderer the renderer to query
* \returns the window on success or NULL on failure; call SDL_GetError() for
* more information.
*
* \since This function is available since SDL 2.0.22.
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer);
/**
* Get information about a rendering context.
*
@ -1607,6 +1618,7 @@ extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer,
* vertex array Color and alpha modulation is done per vertex
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
*
* \param renderer The rendering context.
* \param texture (optional) The SDL texture to use.
* \param vertices Vertices.
* \param num_vertices Number of vertices.
@ -1631,6 +1643,7 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
* vertex arrays Color and alpha modulation is done per vertex
* (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
*
* \param renderer The rendering context.
* \param texture (optional) The SDL texture to use.
* \param xy Vertex positions
* \param xy_stride Byte size to move from one element to the next element

View file

@ -234,6 +234,19 @@ typedef uint64_t Uint64;
/* @} *//* Basic data types */
/**
* \name Floating-point constants
*/
/* @{ */
#ifdef FLT_EPSILON
#define SDL_FLT_EPSILON FLT_EPSILON
#else
#define SDL_FLT_EPSILON 1.1920928955078125e-07F /* 0x0.000002p0 */
#endif
/* @} *//* Floating-point constants */
/* Make sure we have macros for printing width-based integers.
* <stdint.h> should define these but this is not true all platforms.
* (for example win32) */
@ -355,9 +368,9 @@ typedef uint64_t Uint64;
#endif /* SDL_DISABLE_ANALYZE_MACROS */
#if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 201112L)
#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x);
#define SDL_COMPILE_TIME_ASSERT(name, x) _Static_assert(x, #x)
#elif defined(__cplusplus) && (__cplusplus >= 201103L)
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x);
#define SDL_COMPILE_TIME_ASSERT(name, x) static_assert(x, #x)
#else /* universal, but may trigger -Wunused-local-typedefs */
#define SDL_COMPILE_TIME_ASSERT(name, x) \
typedef int SDL_compile_time_assert_ ## name[(x) * 2 - 1]

View file

@ -298,6 +298,8 @@ struct SDL_SysWMinfo
struct wl_egl_window *egl_window; /**< Wayland EGL window (native window) */
struct xdg_surface *xdg_surface; /**< Wayland xdg surface (window manager handle) */
struct xdg_toplevel *xdg_toplevel; /**< Wayland xdg toplevel role */
struct xdg_popup *xdg_popup; /**< Wayland xdg popup role */
struct xdg_positioner *xdg_positioner; /**< Wayland xdg positioner, for popup */
} wl;
#endif
#if defined(SDL_VIDEO_DRIVER_MIR) /* no longer available, left for API/ABI compatibility. Remove in 2.1! */

View file

@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 21
#define SDL_PATCHLEVEL 22
/**
* Macro to determine SDL version program was compiled against.

View file

@ -1337,6 +1337,7 @@ extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
* Mouse grab confines the mouse cursor to the window.
*
* \param window The window for which the mouse grab mode should be set.
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
*
* \since This function is available since SDL 2.0.16.
*

View file

@ -107,7 +107,7 @@
#ifdef __BORLANDC__
#pragma nopackwarning
#endif
#ifdef _M_X64
#ifdef _WIN64
/* Use 8-byte alignment on 64-bit architectures, so pointers are aligned */
#pragma pack(push,8)
#else

View file

@ -316,6 +316,8 @@ SDL_InitSubSystem(Uint32 flags)
#endif
}
(void) flags_initialized; /* make static analysis happy, since this only gets used in error cases. */
return (0);
quit_and_error:

View file

@ -178,6 +178,11 @@ SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata)
return;
}
hint->name = SDL_strdup(name);
if (!hint->name) {
SDL_free(hint);
SDL_OutOfMemory();
return;
}
hint->value = NULL;
hint->priority = SDL_HINT_DEFAULT;
hint->callbacks = NULL;

View file

@ -0,0 +1,93 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "./SDL_internal.h"
#include "SDL.h"
#include "./SDL_list.h"
/* Push */
int
SDL_ListAdd(SDL_ListNode **head, void *ent)
{
SDL_ListNode *node = SDL_malloc(sizeof (*node));
if (node == NULL) {
return SDL_OutOfMemory();
}
node->entry = ent;
node->next = *head;
*head = node;
return 0;
}
/* Pop from end as a FIFO (if add with SDL_ListAdd) */
void
SDL_ListPop(SDL_ListNode **head, void **ent)
{
SDL_ListNode **ptr = head;
/* Invalid or empty */
if (head == NULL || *head == NULL) {
return;
}
while ((*ptr)->next) {
ptr = &(*ptr)->next;
}
if (ent) {
*ent = (*ptr)->entry;
}
SDL_free(*ptr);
*ptr = NULL;
}
void
SDL_ListRemove(SDL_ListNode **head, void *ent)
{
SDL_ListNode **ptr = head;
while (*ptr) {
if ((*ptr)->entry == ent) {
SDL_ListNode *tmp = *ptr;
*ptr = (*ptr)->next;
SDL_free(tmp);
return;
}
ptr = &(*ptr)->next;
}
}
void
SDL_ListClear(SDL_ListNode **head)
{
SDL_ListNode *l = *head;
*head = NULL;
while (l) {
SDL_ListNode *tmp = l;
l = l->next;
SDL_free(tmp);
}
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -0,0 +1,39 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_list_h_
#define SDL_list_h_
typedef struct SDL_ListNode
{
void *entry;
struct SDL_ListNode *next;
} SDL_ListNode;
int SDL_ListAdd(SDL_ListNode **head, void *ent);
void SDL_ListPop(SDL_ListNode **head, void **ent);
void SDL_ListRemove(SDL_ListNode **head, void *ent);
void SDL_ListClear(SDL_ListNode **head);
#endif /* SDL_list_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -936,7 +936,7 @@ SDL_AudioInit(const char *driver_name)
/* Select the proper audio driver */
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_AUDIODRIVER");
driver_name = SDL_GetHint(SDL_HINT_AUDIODRIVER);
}
if (driver_name != NULL && *driver_name != 0) {

View file

@ -80,7 +80,7 @@ SDL_ConvertStereoToMono_SSE3(SDL_AudioCVT * cvt, SDL_AudioFormat format)
Just use unaligned load/stores, if the memory at runtime is
aligned it'll be just as fast on modern processors */
while (i >= 4) { /* 4 * float32 */
_mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_load_ps(src), _mm_loadu_ps(src+4)), divby2));
_mm_storeu_ps(dst, _mm_mul_ps(_mm_hadd_ps(_mm_loadu_ps(src), _mm_loadu_ps(src+4)), divby2));
i -= 4; src += 8; dst += 4;
}

View file

@ -685,7 +685,7 @@ MS_ADPCM_Decode(WaveFile *file, Uint8 **audio_buf, Uint32 *audio_len)
state.output.pos = 0;
state.output.size = outputsize / sizeof(Sint16);
state.output.data = (Sint16 *)SDL_malloc(outputsize);
state.output.data = (Sint16 *)SDL_calloc(1, outputsize);
if (state.output.data == NULL) {
return SDL_OutOfMemory();
}

View file

@ -32,7 +32,7 @@ static void
FeedAudioDevice(_THIS, const void *buf, const int buflen)
{
const int framelen = (SDL_AUDIO_BITSIZE(this->spec.format) / 8) * this->spec.channels;
EM_ASM_ARGS({
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.audio.currentOutputBuffer['numberOfChannels'];
for (var c = 0; c < numChannels; ++c) {
@ -101,7 +101,7 @@ HandleCaptureProcess(_THIS)
return;
}
EM_ASM_ARGS({
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var numChannels = SDL2.capture.currentCaptureBuffer.numberOfChannels;
for (var c = 0; c < numChannels; ++c) {
@ -147,7 +147,7 @@ HandleCaptureProcess(_THIS)
static void
EMSCRIPTENAUDIO_CloseDevice(_THIS)
{
EM_ASM_({
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
if ($0) {
if (SDL2.capture.silenceTimer !== undefined) {
@ -201,7 +201,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
/* based on parts of library_sdl.js */
/* create context */
result = EM_ASM_INT({
result = MAIN_THREAD_EM_ASM_INT({
if(typeof(Module['SDL2']) === 'undefined') {
Module['SDL2'] = {};
}
@ -280,7 +280,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
feels like it's a pretty inefficient tapdance in similar ways,
to be honest. */
EM_ASM_({
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
var have_microphone = function(stream) {
//console.log('SDL audio capture: we have a microphone! Replacing silence callback.');
@ -323,7 +323,7 @@ EMSCRIPTENAUDIO_OpenDevice(_THIS, const char *devname)
}, this->spec.channels, this->spec.samples, HandleCaptureProcess, this);
} else {
/* setup a ScriptProcessorNode */
EM_ASM_ARGS({
MAIN_THREAD_EM_ASM({
var SDL2 = Module['SDL2'];
SDL2.audio.scriptProcessorNode = SDL2.audioContext['createScriptProcessor']($1, 0, $0);
SDL2.audio.scriptProcessorNode['onaudioprocess'] = function (e) {
@ -359,7 +359,7 @@ EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
impl->ProvidesOwnCallbackThread = SDL_TRUE;
/* check availability */
available = EM_ASM_INT_V({
available = MAIN_THREAD_EM_ASM_INT({
if (typeof(AudioContext) !== 'undefined') {
return true;
} else if (typeof(webkitAudioContext) !== 'undefined') {
@ -372,7 +372,7 @@ EMSCRIPTENAUDIO_Init(SDL_AudioDriverImpl * impl)
SDL_SetError("No audio context available");
}
capture_available = available && EM_ASM_INT_V({
capture_available = available && MAIN_THREAD_EM_ASM_INT({
if ((typeof(navigator.mediaDevices) !== 'undefined') && (typeof(navigator.mediaDevices.getUserMedia) !== 'undefined')) {
return true;
} else if (typeof(navigator.webkitGetUserMedia) !== 'undefined') {

View file

@ -37,18 +37,35 @@
#include <psp2/kernel/threadmgr.h>
#include <psp2/audioout.h>
#include <psp2/audioin.h>
#define SCE_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63)
#define SCE_AUDIO_MAX_VOLUME 0x8000
/* The tag name used by VITA audio */
#define VITAAUD_DRIVER_NAME "vita"
static int
VITAAUD_OpenCaptureDevice(_THIS)
{
this->spec.freq = 16000;
this->spec.samples = 512;
this->spec.channels = 1;
SDL_CalculateAudioSpec(&this->spec);
this->hidden->port = sceAudioInOpenPort(SCE_AUDIO_IN_PORT_TYPE_VOICE , 512, 16000, SCE_AUDIO_IN_PARAM_FORMAT_S16_MONO);
if (this->hidden->port < 0) {
return SDL_SetError("Couldn't open audio in port: %x", this->hidden->port);
}
return 0;
}
static int
VITAAUD_OpenDevice(_THIS, const char *devname)
{
int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
int vols[2] = {SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME};
SDL_AudioFormat test_format;
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*this->hidden));
@ -56,13 +73,20 @@ VITAAUD_OpenDevice(_THIS, const char *devname)
return SDL_OutOfMemory();
}
SDL_memset(this->hidden, 0, sizeof(*this->hidden));
switch (this->spec.format & 0xff) {
case 8:
case 16:
this->spec.format = AUDIO_S16LSB;
for (test_format = SDL_FirstAudioFormat(this->spec.format); test_format; test_format = SDL_NextAudioFormat()) {
if (test_format == AUDIO_S16LSB) {
this->spec.format = test_format;
break;
default:
return SDL_SetError("Unsupported audio format");
}
}
if(!test_format) {
return SDL_SetError("Unsupported audio format");
}
if (this->iscapture) {
return VITAAUD_OpenCaptureDevice(this);
}
/* The sample count must be a multiple of 64. */
@ -91,14 +115,14 @@ VITAAUD_OpenDevice(_THIS, const char *devname)
port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
}
this->hidden->channel = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
if (this->hidden->channel < 0) {
this->hidden->port = sceAudioOutOpenPort(port, this->spec.samples, this->spec.freq, format);
if (this->hidden->port < 0) {
free(this->hidden->rawbuf);
this->hidden->rawbuf = NULL;
return SDL_SetError("Couldn't reserve hardware channel");
return SDL_SetError("Couldn't open audio out port: %x", this->hidden->port);
}
sceAudioOutSetVolume(this->hidden->channel, SCE_AUDIO_VOLUME_FLAG_L_CH|SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
sceAudioOutSetVolume(this->hidden->port, SCE_AUDIO_VOLUME_FLAG_L_CH|SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
SDL_memset(this->hidden->rawbuf, 0, mixlen);
for (i = 0; i < NUM_BUFFERS; i++) {
@ -113,7 +137,7 @@ static void VITAAUD_PlayDevice(_THIS)
{
Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
sceAudioOutOutput(this->hidden->channel, mixbuf);
sceAudioOutOutput(this->hidden->port, mixbuf);
this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
}
@ -123,6 +147,7 @@ static void VITAAUD_WaitDevice(_THIS)
{
/* Because we block when sending audio, there's no need for this function to do anything. */
}
static Uint8 *VITAAUD_GetDeviceBuf(_THIS)
{
return this->hidden->mixbufs[this->hidden->next_buffer];
@ -130,17 +155,32 @@ static Uint8 *VITAAUD_GetDeviceBuf(_THIS)
static void VITAAUD_CloseDevice(_THIS)
{
if (this->hidden->channel >= 0) {
sceAudioOutReleasePort(this->hidden->channel);
this->hidden->channel = -1;
if (this->hidden->port >= 0) {
if (this->iscapture) {
sceAudioInReleasePort(this->hidden->port);
} else {
sceAudioOutReleasePort(this->hidden->port);
}
this->hidden->port = -1;
}
if (this->hidden->rawbuf != NULL) {
if (!this->iscapture && this->hidden->rawbuf != NULL) {
free(this->hidden->rawbuf); /* this uses memalign(), not SDL_malloc(). */
this->hidden->rawbuf = NULL;
}
}
static int VITAAUD_CaptureFromDevice(_THIS, void *buffer, int buflen)
{
int ret;
SDL_assert(buflen == this->spec.size);
ret = sceAudioInInput(this->hidden->port, buffer);
if (ret < 0) {
return SDL_SetError("Failed to capture from device: %x", ret);
}
return this->spec.size;
}
static void VITAAUD_ThreadInit(_THIS)
{
/* Increase the priority of this audio thread by 1 to put it
@ -165,12 +205,13 @@ VITAAUD_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = VITAAUD_CloseDevice;
impl->ThreadInit = VITAAUD_ThreadInit;
/* VITA audio device */
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
/*
impl->CaptureFromDevice = VITAAUD_CaptureFromDevice;
/* and the capabilities */
impl->HasCaptureSupport = SDL_TRUE;
impl->OnlyHasDefaultInputDevice = SDL_TRUE;
*/
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
return SDL_TRUE; /* this audio target is available. */
}

View file

@ -30,8 +30,8 @@
#define NUM_BUFFERS 2
struct SDL_PrivateAudioData {
/* The hardware output channel. */
int channel;
/* The hardware input/output port. */
int port;
/* The raw allocated mixing buffer. */
Uint8 *rawbuf;
/* Individual mixing buffers. */

View file

@ -558,12 +558,16 @@ WASAPI_PrepDevice(_THIS, const SDL_bool updatestream)
return WIN_SetErrorFromHRESULT("WASAPI can't determine minimum device period", ret);
}
#if 1 /* we're getting reports that WASAPI's resampler introduces distortions, so it's disabled for now. --ryan. */
this->spec.freq = waveformat->nSamplesPerSec; /* force sampling rate so our resampler kicks in, if necessary. */
#else
/* favor WASAPI's resampler over our own */
if (this->spec.freq != waveformat->nSamplesPerSec) {
streamflags |= (AUDCLNT_STREAMFLAGS_AUTOCONVERTPCM | AUDCLNT_STREAMFLAGS_SRC_DEFAULT_QUALITY);
waveformat->nSamplesPerSec = this->spec.freq;
waveformat->nAvgBytesPerSec = waveformat->nSamplesPerSec * waveformat->nChannels * (waveformat->wBitsPerSample / 8);
}
#endif
streamflags |= AUDCLNT_STREAMFLAGS_EVENTCALLBACK;
ret = IAudioClient_Initialize(client, sharemode, streamflags, 0, 0, waveformat, NULL);

View file

@ -339,11 +339,11 @@ SDL_Fcitx_Reset(void)
}
SDL_bool
SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
{
Uint32 state = Fcitx_ModState();
Uint32 mod_state = Fcitx_ModState();
Uint32 handled = SDL_FALSE;
Uint32 is_release = SDL_FALSE;
Uint32 is_release = (state == SDL_RELEASED);
Uint32 event_time = 0;
if (!fcitx_client.ic_path) {
@ -351,7 +351,7 @@ SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
}
if (SDL_DBus_CallMethod(FCITX_DBUS_SERVICE, fcitx_client.ic_path, FCITX_IC_DBUS_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &state, DBUS_TYPE_BOOLEAN, &is_release, DBUS_TYPE_UINT32, &event_time, DBUS_TYPE_INVALID,
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &mod_state, DBUS_TYPE_BOOLEAN, &is_release, DBUS_TYPE_UINT32, &event_time, DBUS_TYPE_INVALID,
DBUS_TYPE_BOOLEAN, &handled, DBUS_TYPE_INVALID)) {
if (handled) {
SDL_Fcitx_UpdateTextRect(NULL);

View file

@ -31,7 +31,7 @@ extern SDL_bool SDL_Fcitx_Init(void);
extern void SDL_Fcitx_Quit(void);
extern void SDL_Fcitx_SetFocus(SDL_bool focused);
extern void SDL_Fcitx_Reset(void);
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern SDL_bool SDL_Fcitx_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
extern void SDL_Fcitx_UpdateTextRect(SDL_Rect *rect);
extern void SDL_Fcitx_PumpEvents(void);

View file

@ -503,15 +503,20 @@ SDL_IBus_Reset(void)
}
SDL_bool
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
{
Uint32 result = 0;
SDL_DBusContext *dbus = SDL_DBus_GetContext();
if (IBus_CheckConnection(dbus)) {
Uint32 mods = IBus_ModState();
Uint32 ibus_keycode = keycode - 8;
if (state == SDL_RELEASED) {
mods |= (1 << 30); // IBUS_RELEASE_MASK
}
if (!SDL_DBus_CallMethodOnConnection(ibus_conn, IBUS_SERVICE, input_ctx_path, IBUS_INPUT_INTERFACE, "ProcessKeyEvent",
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &keycode, DBUS_TYPE_UINT32, &mods, DBUS_TYPE_INVALID,
DBUS_TYPE_UINT32, &keysym, DBUS_TYPE_UINT32, &ibus_keycode, DBUS_TYPE_UINT32, &mods, DBUS_TYPE_INVALID,
DBUS_TYPE_BOOLEAN, &result, DBUS_TYPE_INVALID)) {
result = 0;
}

View file

@ -41,7 +41,7 @@ extern void SDL_IBus_Reset(void);
/* Sends a keypress event to IBus, returns SDL_TRUE if IBus used this event to
update its candidate list or change input methods. PumpEvents should be
called some time after this, to recieve the TextInput / TextEditing event back. */
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern SDL_bool SDL_IBus_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
/* Update the position of IBus' candidate list. If rect is NULL then this will
just reposition it relative to the focused window's new position. */

View file

@ -27,7 +27,7 @@ typedef SDL_bool (*_SDL_IME_Init)(void);
typedef void (*_SDL_IME_Quit)(void);
typedef void (*_SDL_IME_SetFocus)(SDL_bool);
typedef void (*_SDL_IME_Reset)(void);
typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32);
typedef SDL_bool (*_SDL_IME_ProcessKeyEvent)(Uint32, Uint32, Uint8 state);
typedef void (*_SDL_IME_UpdateTextRect)(SDL_Rect *);
typedef void (*_SDL_IME_PumpEvents)(void);
@ -127,10 +127,10 @@ SDL_IME_Reset(void)
}
SDL_bool
SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode)
SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state)
{
if (SDL_IME_ProcessKeyEvent_Real)
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode);
return SDL_IME_ProcessKeyEvent_Real(keysym, keycode, state);
return SDL_FALSE;
}

View file

@ -31,7 +31,7 @@ extern SDL_bool SDL_IME_Init(void);
extern void SDL_IME_Quit(void);
extern void SDL_IME_SetFocus(SDL_bool focused);
extern void SDL_IME_Reset(void);
extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode);
extern SDL_bool SDL_IME_ProcessKeyEvent(Uint32 keysym, Uint32 keycode, Uint8 state);
extern void SDL_IME_UpdateTextRect(SDL_Rect *rect);
extern void SDL_IME_PumpEvents(void);

View file

@ -25,7 +25,15 @@
#include "SDL_windows.h"
#include "SDL_error.h"
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#include <objbase.h> /* for CoInitialize/CoUninitialize (Win32 only) */
#if defined(HAVE_ROAPI_H)
#include <roapi.h> /* For RoInitialize/RoUninitialize (Win32 only) */
#else
typedef enum RO_INIT_TYPE {
RO_INIT_SINGLETHREADED = 0,
RO_INIT_MULTITHREADED = 1
} RO_INIT_TYPE;
#endif
#ifndef _WIN32_WINNT_VISTA
#define _WIN32_WINNT_VISTA 0x0600
@ -37,6 +45,10 @@
#define _WIN32_WINNT_WIN8 0x0602
#endif
#ifndef LOAD_LIBRARY_SEARCH_SYSTEM32
#define LOAD_LIBRARY_SEARCH_SYSTEM32 0x00000800
#endif
/* Sets an error message based on an HRESULT */
int
@ -104,51 +116,66 @@ void
WIN_CoUninitialize(void)
{
#ifndef __WINRT__
/* Don't uninitialize COM because of what appears to be a bug in Microsoft WGI reference counting.
*
* If you plug in a non-Xbox controller and let the application run for 30 seconds, then it crashes in CoUninitialize()
* with this stack trace:
CoUninitialize();
#endif
}
Windows.Gaming.Input.dll!GameController::~GameController(void) Unknown
Windows.Gaming.Input.dll!GameController::`vector deleting destructor'(unsigned int) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Gaming::Input::IGameController,struct Windows::Gaming::Input::IGameControllerBatteryInfo,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerPrivate>,class Microsoft::WRL::FtmBase>::Release(void) Unknown
Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::AggregableRuntimeClass<struct Windows::Gaming::Input::IGamepad,struct Windows::Gaming::Input::IGamepad2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IGipGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IHidGameControllerInputSink>,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::IXusbGameControllerInputSink>,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil,class Microsoft::WRL::Details::Nil>::Release(void) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>() Unknown
Windows.Gaming.Input.dll!`eh vector destructor iterator'(void *,unsigned int,int,void (*)(void *)) Unknown
Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::~GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>(void) Unknown
Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::GameControllerCollection<class Windows::Gaming::Input::RawGameController,struct Windows::Gaming::Input::IRawGameController>::`vector deleting destructor'(unsigned int) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::Details::RuntimeClassImpl<struct Microsoft::WRL::RuntimeClassFlags<1>,1,1,0,struct Windows::Foundation::Collections::IIterable<class Windows::Gaming::Input::ArcadeStick *>,struct Windows::Foundation::Collections::IVectorView<class Windows::Gaming::Input::ArcadeStick *>,class Microsoft::WRL::FtmBase>::Release(void) Unknown
Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::~CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>(void) Unknown
Windows.Gaming.Input.dll!Windows::Gaming::Input::Custom::Details::CustomGameControllerFactoryBase<class Windows::Gaming::Input::FlightStick,class Windows::Gaming::Input::FlightStick,struct Windows::Gaming::Input::IFlightStick,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil>::`vector deleting destructor'(unsigned int) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Custom::ICustomGameControllerFactory> >,struct Windows::Gaming::Input::IFlightStickStatics,class Microsoft::WRL::Details::Nil,0>::Release(void) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>::~ComPtr<`WaitForCompletion<Windows::Foundation::IAsyncOperationWithProgressCompletedHandler<Windows::Storage::Streams::IBuffer *,unsigned int>,Windows::Foundation::IAsyncOperationWithProgress<Windows::Storage::Streams::IBuffer *,unsigned int>>'::`2'::FTMEventDelegate>() Unknown
Windows.Gaming.Input.dll!NtList<struct FactoryManager::FactoryListEntry>::~NtList<struct FactoryManager::FactoryListEntry>(void) Unknown
Windows.Gaming.Input.dll!FactoryManager::`vector deleting destructor'(unsigned int) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::ActivationFactory<struct Microsoft::WRL::Implements<class Microsoft::WRL::FtmBase,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>,struct Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2,struct Microsoft::WRL::CloakedIid<struct Windows::Gaming::Input::Internal::IGameControllerFactoryManagerStaticsPrivate>,0>::Release(void) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::Details::TerminateMap(class Microsoft::WRL::Details::ModuleBase *,unsigned short const *,bool) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::Module<1,class Microsoft::WRL::Details::DefaultModule<1> >::~Module<1,class Microsoft::WRL::Details::DefaultModule<1> >(void) Unknown
Windows.Gaming.Input.dll!Microsoft::WRL::Details::DefaultModule<1>::`vector deleting destructor'(unsigned int) Unknown
Windows.Gaming.Input.dll!`dynamic atexit destructor for 'Microsoft::WRL::Details::StaticStorage<Microsoft::WRL::Details::DefaultModule<1>,0,int>::instance_''() Unknown
Windows.Gaming.Input.dll!__CRT_INIT@12() Unknown
Windows.Gaming.Input.dll!__DllMainCRTStartup() Unknown
ntdll.dll!_LdrxCallInitRoutine@16() Unknown
ntdll.dll!LdrpCallInitRoutine() Unknown
ntdll.dll!LdrpProcessDetachNode() Unknown
ntdll.dll!LdrpUnloadNode() Unknown
ntdll.dll!LdrpDecrementModuleLoadCountEx() Unknown
ntdll.dll!LdrUnloadDll() Unknown
KernelBase.dll!FreeLibrary() Unknown
combase.dll!FreeLibraryWithLogging(LoadOrFreeWhy why, HINSTANCE__ * hMod, const wchar_t * pswzOptionalFileName) Line 193 C++
combase.dll!CClassCache::CDllPathEntry::CFinishObject::Finish() Line 3311 C++
combase.dll!CClassCache::CFinishComposite::Finish() Line 3421 C++
combase.dll!CClassCache::CleanUpDllsForProcess() Line 7009 C++
[Inline Frame] combase.dll!CCCleanUpDllsForProcess() Line 8773 C++
combase.dll!ProcessUninitialize() Line 2243 C++
combase.dll!DecrementProcessInitializeCount() Line 993 C++
combase.dll!wCoUninitialize(COleTls & Tls, int fHostThread) Line 4126 C++
combase.dll!CoUninitialize() Line 3945 C++
*/
/*CoUninitialize();*/
#ifndef __WINRT__
void *
WIN_LoadComBaseFunction(const char *name)
{
static SDL_bool s_bLoaded;
static HMODULE s_hComBase;
if (!s_bLoaded) {
s_hComBase = LoadLibraryEx(TEXT("combase.dll"), NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
s_bLoaded = SDL_TRUE;
}
if (s_hComBase) {
return GetProcAddress(s_hComBase, name);
} else {
return NULL;
}
}
#endif
HRESULT
WIN_RoInitialize(void)
{
#ifdef __WINRT__
return S_OK;
#else
typedef HRESULT (WINAPI *RoInitialize_t)(RO_INIT_TYPE initType);
RoInitialize_t RoInitializeFunc = (RoInitialize_t)WIN_LoadComBaseFunction("RoInitialize");
if (RoInitializeFunc) {
/* RO_INIT_SINGLETHREADED is equivalent to COINIT_APARTMENTTHREADED */
HRESULT hr = RoInitializeFunc(RO_INIT_SINGLETHREADED);
if (hr == RPC_E_CHANGED_MODE) {
hr = RoInitializeFunc(RO_INIT_MULTITHREADED);
}
/* S_FALSE means success, but someone else already initialized. */
/* You still need to call RoUninitialize in this case! */
if (hr == S_FALSE) {
return S_OK;
}
return hr;
} else {
return E_NOINTERFACE;
}
#endif
}
void
WIN_RoUninitialize(void)
{
#ifndef __WINRT__
typedef void (WINAPI *RoUninitialize_t)(void);
RoUninitialize_t RoUninitializeFunc = (RoUninitialize_t)WIN_LoadComBaseFunction("RoUninitialize");
if (RoUninitializeFunc) {
RoUninitializeFunc();
}
#endif
}

View file

@ -63,10 +63,19 @@ extern int WIN_SetErrorFromHRESULT(const char *prefix, HRESULT hr);
/* Sets an error message based on GetLastError(). Always return -1. */
extern int WIN_SetError(const char *prefix);
#if !defined(__WINRT__)
/* Load a function from combase.dll */
void *WIN_LoadComBaseFunction(const char *name);
#endif
/* Wrap up the oddities of CoInitialize() into a common function. */
extern HRESULT WIN_CoInitialize(void);
extern void WIN_CoUninitialize(void);
/* Wrap up the oddities of RoInitialize() into a common function. */
extern HRESULT WIN_RoInitialize(void);
extern void WIN_RoUninitialize(void);
/* Returns SDL_TRUE if we're running on Windows Vista and newer */
extern BOOL WIN_IsWindowsVistaOrGreater(void);

View file

@ -864,3 +864,4 @@
#define SDL_UnionFRect SDL_UnionFRect_REAL
#define SDL_EncloseFPoints SDL_EncloseFPoints_REAL
#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_REAL
#define SDL_RenderGetWindow SDL_RenderGetWindow_REAL

View file

@ -935,3 +935,4 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRect,(const SDL_FRect *a, const SDL_FRect
SDL_DYNAPI_PROC(void,SDL_UnionFRect,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_bool,SDL_EncloseFPoints,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_IntersectFRectAndLine,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_RenderGetWindow,(SDL_Renderer *a),(a),return)

View file

@ -638,6 +638,7 @@ SDL_SetKeyboardFocus(SDL_Window * window)
/* old window must lose an existing mouse capture. */
if (keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE) {
SDL_CaptureMouse(SDL_FALSE); /* drop the capture. */
SDL_UpdateMouseCapture(SDL_TRUE);
SDL_assert(!(keyboard->focus->flags & SDL_WINDOW_MOUSE_CAPTURE));
}

View file

@ -109,6 +109,28 @@ SDL_TouchMouseEventsChanged(void *userdata, const char *name, const char *oldVal
mouse->touch_mouse_events = SDL_GetStringBoolean(hint, SDL_TRUE);
}
#if defined(__vita__)
static void SDLCALL
SDL_VitaTouchMouseDeviceChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
if (hint) {
switch(*hint) {
default:
case '0':
mouse->vita_touch_mouse_device = 0;
break;
case '1':
mouse->vita_touch_mouse_device = 1;
break;
case '2':
mouse->vita_touch_mouse_device = 2;
break;
}
}
}
#endif
static void SDLCALL
SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
@ -134,12 +156,8 @@ SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldVal
SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
if (auto_capture != mouse->auto_capture) {
/* Turn off mouse capture if it's currently active because of button presses */
if (!auto_capture && SDL_GetMouseState(NULL, NULL) != 0) {
SDL_CaptureMouse(SDL_FALSE);
}
mouse->auto_capture = auto_capture;
SDL_UpdateMouseCapture(SDL_FALSE);
}
}
@ -166,6 +184,11 @@ SDL_MouseInit(void)
SDL_AddHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
SDL_TouchMouseEventsChanged, mouse);
#if defined(__vita__)
SDL_AddHintCallback(SDL_HINT_VITA_TOUCH_MOUSE_DEVICE,
SDL_VitaTouchMouseDeviceChanged, mouse);
#endif
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
SDL_MouseTouchEventsChanged, mouse);
@ -384,12 +407,9 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
/* Ignore relative motion when first positioning the mouse */
if (!mouse->has_position) {
xrel = 0;
yrel = 0;
mouse->x = x;
mouse->y = y;
mouse->has_position = SDL_TRUE;
return 0;
} else if (!xrel && !yrel) { /* Drop events that don't change state */
#ifdef DEBUG_MOUSE
SDL_Log("Mouse event didn't change state - dropped!\n");
@ -540,7 +560,6 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
Uint32 type;
Uint32 buttonstate;
SDL_MouseInputSource *source;
SDL_bool had_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
source = GetMouseInputSource(mouse, mouseID);
if (!source) {
@ -643,10 +662,7 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
/* Automatically capture the mouse while buttons are pressed */
if (mouse->auto_capture) {
SDL_bool has_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
if (has_buttons_pressed != had_buttons_pressed) {
SDL_CaptureMouse(has_buttons_pressed);
}
SDL_UpdateMouseCapture(SDL_FALSE);
}
return posted;
@ -743,6 +759,7 @@ SDL_MouseQuit(void)
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE);
SDL_UpdateMouseCapture(SDL_TRUE);
}
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
@ -947,6 +964,8 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
if (!enabled) {
SDL_WarpMouseInWindow(focusWindow, mouse->x, mouse->y);
}
SDL_UpdateMouseCapture(SDL_FALSE);
}
if (!enabled) {
@ -968,39 +987,59 @@ SDL_GetRelativeMouseMode()
return mouse->relative_mode;
}
int
SDL_UpdateMouseCapture(SDL_bool force_release)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *capture_window = NULL;
if (!mouse->CaptureMouse) {
return 0;
}
if (!force_release) {
if (mouse->capture_desired || (mouse->auto_capture && SDL_GetMouseState(NULL, NULL) != 0)) {
if (!mouse->relative_mode) {
capture_window = SDL_GetKeyboardFocus();
}
}
}
if (capture_window != mouse->capture_window) {
if (mouse->capture_window) {
mouse->CaptureMouse(NULL);
mouse->capture_window->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
mouse->capture_window = NULL;
}
if (capture_window) {
if (mouse->CaptureMouse(capture_window) < 0) {
/* CaptureMouse() will have set an error */
return -1;
}
capture_window->flags |= SDL_WINDOW_MOUSE_CAPTURE;
}
mouse->capture_window = capture_window;
}
return 0;
}
int
SDL_CaptureMouse(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow;
SDL_bool isCaptured;
if (!mouse->CaptureMouse) {
return SDL_Unsupported();
}
focusWindow = SDL_GetKeyboardFocus();
isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
if (isCaptured == enabled) {
return 0; /* already done! */
if (enabled && SDL_GetKeyboardFocus() == NULL) {
return SDL_SetError("No window has focus");
}
mouse->capture_desired = enabled;
if (enabled) {
if (!focusWindow) {
return SDL_SetError("No window has focus");
} else if (mouse->CaptureMouse(focusWindow) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
} else {
if (mouse->CaptureMouse(NULL) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
return 0;
return SDL_UpdateMouseCapture(SDL_FALSE);
}
SDL_Cursor *

View file

@ -100,7 +100,12 @@ typedef struct
SDL_bool touch_mouse_events;
SDL_bool mouse_touch_events;
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
#if defined(__vita__)
Uint8 vita_touch_mouse_device;
#endif
SDL_bool auto_capture;
SDL_bool capture_desired;
SDL_Window *capture_window;
/* Data for input source state */
int num_sources;
@ -132,6 +137,9 @@ extern void SDL_SetDefaultCursor(SDL_Cursor * cursor);
/* Set the mouse focus window */
extern void SDL_SetMouseFocus(SDL_Window * window);
/* Update the mouse capture window */
extern int SDL_UpdateMouseCapture(SDL_bool force_release);
/* Send a mouse motion event */
extern int SDL_SendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relative, int x, int y);

View file

@ -265,8 +265,13 @@ SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid, SDL_Window * window,
#if SYNTHESIZE_TOUCH_TO_MOUSE
/* SDL_HINT_TOUCH_MOUSE_EVENTS: controlling whether touch events should generate synthetic mouse events */
/* SDL_HINT_VITA_TOUCH_MOUSE_DEVICE: controlling which touchpad should generate synthetic mouse events, PSVita-only */
{
#if defined(__vita__)
if (mouse->touch_mouse_events && ((mouse->vita_touch_mouse_device == id) || (mouse->vita_touch_mouse_device == 2)) ) {
#else
if (mouse->touch_mouse_events) {
#endif
/* FIXME: maybe we should only restrict to a few SDL_TouchDeviceType */
if (id != SDL_MOUSE_TOUCHID) {
if (window) {

View file

@ -35,39 +35,23 @@
char *
SDL_GetBasePath(void)
{
typedef DWORD (WINAPI *GetModuleFileNameExW_t)(HANDLE, HMODULE, LPWSTR, DWORD);
GetModuleFileNameExW_t pGetModuleFileNameExW;
DWORD buflen = 128;
WCHAR *path = NULL;
HANDLE psapi = LoadLibrary(TEXT("psapi.dll"));
char *retval = NULL;
DWORD len = 0;
int i;
if (!psapi) {
WIN_SetError("Couldn't load psapi.dll");
return NULL;
}
pGetModuleFileNameExW = (GetModuleFileNameExW_t)GetProcAddress(psapi, "GetModuleFileNameExW");
if (!pGetModuleFileNameExW) {
WIN_SetError("Couldn't find GetModuleFileNameExW");
FreeLibrary(psapi);
return NULL;
}
while (SDL_TRUE) {
void *ptr = SDL_realloc(path, buflen * sizeof (WCHAR));
if (!ptr) {
SDL_free(path);
FreeLibrary(psapi);
SDL_OutOfMemory();
return NULL;
}
path = (WCHAR *) ptr;
len = pGetModuleFileNameExW(GetCurrentProcess(), NULL, path, buflen);
len = GetModuleFileNameW(NULL, path, buflen);
/* if it truncated, then len >= buflen - 1 */
/* if there was enough room (or failure), len < buflen - 1 */
if (len < buflen - 1) {
@ -78,8 +62,6 @@ SDL_GetBasePath(void)
buflen *= 2;
}
FreeLibrary(psapi);
if (len == 0) {
SDL_free(path);
WIN_SetError("Couldn't locate our .exe");

View file

@ -951,6 +951,7 @@ DeleteHIDDeviceWrapper(SDL_hid_device *device)
}
#if !SDL_HIDAPI_DISABLED
#if HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || defined(SDL_LIBUSB_DYNAMIC)
#define COPY_IF_EXISTS(var) \
if (pSrc->var != NULL) { \
@ -987,6 +988,7 @@ CopyHIDDeviceInfo(struct SDL_hid_device_info *pSrc, struct SDL_hid_device_info *
#undef COPY_IF_EXISTS
#undef WCOPY_IF_EXISTS
#endif /* HAVE_PLATFORM_BACKEND || HAVE_DRIVER_BACKEND || SDL_LIBUSB_DYNAMIC */
#endif /* !SDL_HIDAPI_DISABLED */
static int SDL_hidapi_refcount = 0;
@ -1185,9 +1187,9 @@ struct SDL_hid_device_info *SDL_hid_enumerate(unsigned short vendor_id, unsigned
#ifdef SDL_LIBUSB_DYNAMIC
if (libusb_ctx.libhandle) {
usb_devs = LIBUSB_hid_enumerate(vendor_id, product_id);
#ifdef DEBUG_HIDAPI
#ifdef DEBUG_HIDAPI
SDL_Log("libusb devices found:");
#endif
#endif
for (usb_dev = usb_devs; usb_dev; usb_dev = usb_dev->next) {
new_dev = (struct SDL_hid_device_info*) SDL_malloc(sizeof(struct SDL_hid_device_info));
if (!new_dev) {
@ -1197,11 +1199,11 @@ struct SDL_hid_device_info *SDL_hid_enumerate(unsigned short vendor_id, unsigned
return NULL;
}
CopyHIDDeviceInfo(usb_dev, new_dev);
#ifdef DEBUG_HIDAPI
#ifdef DEBUG_HIDAPI
SDL_Log(" - %ls %ls 0x%.4hx 0x%.4hx",
usb_dev->manufacturer_string, usb_dev->product_string,
usb_dev->vendor_id, usb_dev->product_id);
#endif
#endif
if (last != NULL) {
last->next = new_dev;

View file

@ -1497,6 +1497,7 @@ void HID_API_EXPORT hid_close(hid_device *dev)
/* Clean up the Transfer objects allocated in read_thread(). */
free(dev->transfer->buffer);
dev->transfer->buffer = NULL;
libusb_free_transfer(dev->transfer);
/* release the interface */

View file

@ -572,8 +572,7 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
if ((vendor_id == 0x0 && product_id == 0x0) ||
(vendor_id == dev_vid && product_id == dev_pid)) {
struct hid_device_info *tmp;
size_t len;
/* VID/PID match. Create the record. */
tmp = (struct hid_device_info *)calloc(1, sizeof(struct hid_device_info));
if (cur_dev) {
@ -590,7 +589,7 @@ struct hid_device_info HID_API_EXPORT *hid_enumerate(unsigned short vendor_id,
/* Fill out the record */
cur_dev->next = NULL;
len = make_path(dev, cbuf, sizeof(cbuf));
make_path(dev, cbuf, sizeof(cbuf));
cur_dev->path = strdup(cbuf);
/* Serial Number */
@ -817,10 +816,9 @@ hid_device * HID_API_EXPORT hid_open_path(const char *path, int bExclusive)
CFSetGetValues(device_set, (const void **) device_array);
for (i = 0; i < num_devices; i++) {
char cbuf[BUF_LEN];
size_t len;
IOHIDDeviceRef os_dev = device_array[i];
len = make_path(os_dev, cbuf, sizeof(cbuf));
make_path(os_dev, cbuf, sizeof(cbuf));
if (!strcmp(cbuf, path)) {
// Matched Paths. Open this Device.
IOReturn ret = IOHIDDeviceOpen(os_dev, kIOHIDOptionsTypeNone);
@ -833,6 +831,7 @@ hid_device * HID_API_EXPORT hid_open_path(const char *path, int bExclusive)
/* Create the buffers for receiving data */
dev->max_input_report_len = (CFIndex) get_max_report_length(os_dev);
SDL_assert(dev->max_input_report_len > 0);
dev->input_report_buf = (uint8_t *)calloc(dev->max_input_report_len, sizeof(uint8_t));
/* Create the Run Loop Mode for this device.
@ -936,11 +935,14 @@ static int return_data(hid_device *dev, unsigned char *data, size_t length)
/* Copy the data out of the linked list item (rpt) into the
return buffer (data), and delete the liked list item. */
struct input_report *rpt = dev->input_reports;
size_t len = (length < rpt->len)? length: rpt->len;
memcpy(data, rpt->data, len);
dev->input_reports = rpt->next;
free(rpt->data);
free(rpt);
size_t len = 0;
if (rpt != NULL) {
len = (length < rpt->len)? length: rpt->len;
memcpy(data, rpt->data, len);
dev->input_reports = rpt->next;
free(rpt->data);
free(rpt);
}
return (int)len;
}

View file

@ -501,7 +501,7 @@ static const char *s_ControllerMappings [] =
"03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,",
#endif
#if defined(__LINUX__)
#ifdef SDL_JOYSTICK_LINUX
"xinput,*,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,hint:SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
"03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,hint:!SDL_GAMECONTROLLER_USE_BUTTON_LABELS:=1,",
@ -762,6 +762,7 @@ static const char *s_ControllerMappings [] =
"0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,",
"030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,",
"030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,",

View file

@ -1590,11 +1590,13 @@ SDL_JoystickUpdate(void)
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->attached) {
/* This should always be true, but seeing a crash in the wild...? */
if (joystick->driver) {
joystick->driver->Update(joystick);
/* This driver should always be != NULL, but seeing a crash in the wild...? */
if (!joystick->driver) {
continue; /* nothing we can do, and other things use joystick->driver below here. */
}
joystick->driver->Update(joystick);
if (joystick->delayed_guide_button) {
SDL_GameControllerHandleDelayedGuideButton(joystick);
}
@ -2158,7 +2160,10 @@ static SDL_bool SDL_IsJoystickProductWheel(Uint32 vidpid)
MAKE_VIDPID(0x044f, 0xb65d), /* Thrustmaster Wheel FFB */
MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster Wheel FFB */
MAKE_VIDPID(0x044f, 0xb677), /* Thrustmaster T150 */
MAKE_VIDPID(0x044f, 0xb66e), /* Thrustmaster T300RS */
MAKE_VIDPID(0x044f, 0xb696), /* Thrustmaster T248 */
MAKE_VIDPID(0x044f, 0xb66e), /* Thrustmaster T300RS (normal mode) */
MAKE_VIDPID(0x044f, 0xb66f), /* Thrustmaster T300RS (advanced mode) */
MAKE_VIDPID(0x044f, 0xb66d), /* Thrustmaster T300RS (PS4 mode) */
MAKE_VIDPID(0x044f, 0xb65e), /* Thrustmaster T500RS */
MAKE_VIDPID(0x044f, 0xb664), /* Thrustmaster TX (initial mode) */
MAKE_VIDPID(0x044f, 0xb669), /* Thrustmaster TX (active mode) */

View file

@ -747,7 +747,11 @@ HIDAPI_DriverPS5_SendJoystickEffect(SDL_HIDAPI_Device *device, SDL_Joystick *joy
}
}
return SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size);
if (SDL_HIDAPI_SendRumbleAndUnlock(device, data, report_size) != report_size) {
return -1;
}
return 0;
}
static int
@ -957,7 +961,10 @@ HIDAPI_DriverPS5_HandleStatePacket(SDL_Joystick *joystick, SDL_hid_device *dev,
axis = ((int)packet->ucRightJoystickY * 257) - 32768;
SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
if (packet->ucBatteryLevel & 0x10) {
/* A check of packet->ucBatteryLevel & 0x10 should work as a check for BT vs USB but doesn't
* seem to always work. Possibly related to being 100% charged?
*/
if (!ctx->is_bluetooth) {
/* 0x20 set means fully charged */
SDL_PrivateJoystickBatteryLevel(joystick, SDL_JOYSTICK_POWER_WIRED);
} else {

View file

@ -227,7 +227,7 @@ HIDAPI_CleanupDeviceDriver(SDL_HIDAPI_Device *device)
}
/* Disconnect any joysticks */
while (device->num_joysticks) {
while (device->num_joysticks && device->joysticks) {
HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
}

View file

@ -330,6 +330,19 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
subtype = 1;
}
if (SDL_strcmp(name, "Backbone One") == 0) {
/* The Backbone app uses the guide and share buttons */
if ((device->button_mask & (1 << SDL_CONTROLLER_BUTTON_GUIDE)) != 0) {
device->button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_GUIDE);
--nbuttons;
}
if ((device->button_mask & (1 << SDL_CONTROLLER_BUTTON_MISC1)) != 0) {
device->button_mask &= ~(1 << SDL_CONTROLLER_BUTTON_MISC1);
--nbuttons;
device->has_xbox_share_button = SDL_FALSE;
}
}
device->naxes = 6; /* 2 thumbsticks and 2 triggers */
device->nhats = 1; /* d-pad */
device->nbuttons = nbuttons;

View file

@ -109,6 +109,7 @@ typedef struct SDL_joylist_item
/* Steam Controller support */
SDL_bool m_bSteamController;
SDL_bool checked_mapping;
SDL_GamepadMapping *mapping;
} SDL_joylist_item;
@ -605,6 +606,26 @@ LINUX_InotifyJoystickDetect(void)
}
#endif /* HAVE_INOTIFY */
static int get_event_joystick_index(int event)
{
int joystick_index = -1;
int i, count;
struct dirent **entries = NULL;
char path[PATH_MAX];
SDL_snprintf(path, SDL_arraysize(path), "/sys/class/input/event%d/device", event);
count = scandir(path, &entries, NULL, alphasort);
for (i = 0; i < count; ++i) {
if (SDL_strncmp(entries[i]->d_name, "js", 2) == 0) {
joystick_index = SDL_atoi(entries[i]->d_name+2);
}
free(entries[i]); /* This should NOT be SDL_free() */
}
free(entries); /* This should NOT be SDL_free() */
return joystick_index;
}
/* Detect devices by reading /dev/input. In the inotify code path we
* have to do this the first time, to detect devices that already existed
* before we started; in the non-inotify code path we do this repeatedly
@ -615,12 +636,39 @@ filter_entries(const struct dirent *entry)
return IsJoystickDeviceNode(entry->d_name);
}
static int
sort_entries(const struct dirent **a, const struct dirent **b)
sort_entries(const void *_a, const void *_b)
{
int numA = SDL_atoi((*a)->d_name+5);
int numB = SDL_atoi((*b)->d_name+5);
const struct dirent **a = (const struct dirent **)_a;
const struct dirent **b = (const struct dirent **)_b;
int numA, numB;
int offset;
if (SDL_classic_joysticks) {
offset = 2; /* strlen("js") */
numA = SDL_atoi((*a)->d_name+offset);
numB = SDL_atoi((*b)->d_name+offset);
} else {
offset = 5; /* strlen("event") */
numA = SDL_atoi((*a)->d_name+offset);
numB = SDL_atoi((*b)->d_name+offset);
/* See if we can get the joystick ordering */
{
int jsA = get_event_joystick_index(numA);
int jsB = get_event_joystick_index(numB);
if (jsA >= 0 && jsB >= 0) {
numA = jsA;
numB = jsB;
} else if (jsA >= 0) {
return -1;
} else if (jsB >= 0) {
return 1;
}
}
}
return (numA - numB);
}
static void
LINUX_FallbackJoystickDetect(void)
{
@ -633,10 +681,13 @@ LINUX_FallbackJoystickDetect(void)
/* Opening input devices can generate synchronous device I/O, so avoid it if we can */
if (stat("/dev/input", &sb) == 0 && sb.st_mtime != last_input_dir_mtime) {
int i, count;
struct dirent **entries;
struct dirent **entries = NULL;
char path[PATH_MAX];
count = scandir("/dev/input", &entries, filter_entries, sort_entries);
count = scandir("/dev/input", &entries, filter_entries, NULL);
if (count > 1) {
qsort(entries, count, sizeof(*entries), sort_entries);
}
for (i = 0; i < count; ++i) {
SDL_snprintf(path, SDL_arraysize(path), "/dev/input/%s", entries[i]->d_name);
MaybeAddDevice(path);
@ -683,29 +734,7 @@ LINUX_JoystickInit(void)
SDL_classic_joysticks = SDL_GetHintBoolean(SDL_HINT_LINUX_JOYSTICK_CLASSIC, SDL_FALSE);
#if SDL_USE_LIBUDEV
if (enumeration_method == ENUMERATION_UNSET) {
if (SDL_GetHintBoolean("SDL_JOYSTICK_DISABLE_UDEV", SDL_FALSE)) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"udev disabled by SDL_JOYSTICK_DISABLE_UDEV");
enumeration_method = ENUMERATION_FALLBACK;
} else if (access("/.flatpak-info", F_OK) == 0
|| access("/run/host/container-manager", F_OK) == 0) {
/* Explicitly check `/.flatpak-info` because, for old versions of
* Flatpak, this was the only available way to tell if we were in
* a Flatpak container. */
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"Container detected, disabling udev integration");
enumeration_method = ENUMERATION_FALLBACK;
} else {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"Using udev for joystick device discovery");
enumeration_method = ENUMERATION_LIBUDEV;
}
}
#endif
enumeration_method = ENUMERATION_UNSET;
/* First see if the user specified one or more joysticks to use */
if (devices != NULL) {
@ -734,6 +763,28 @@ LINUX_JoystickInit(void)
LINUX_JoystickDetect();
#if SDL_USE_LIBUDEV
if (enumeration_method == ENUMERATION_UNSET) {
if (SDL_GetHintBoolean("SDL_JOYSTICK_DISABLE_UDEV", SDL_FALSE)) {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"udev disabled by SDL_JOYSTICK_DISABLE_UDEV");
enumeration_method = ENUMERATION_FALLBACK;
} else if (access("/.flatpak-info", F_OK) == 0
|| access("/run/host/container-manager", F_OK) == 0) {
/* Explicitly check `/.flatpak-info` because, for old versions of
* Flatpak, this was the only available way to tell if we were in
* a Flatpak container. */
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"Container detected, disabling udev integration");
enumeration_method = ENUMERATION_FALLBACK;
} else {
SDL_LogDebug(SDL_LOG_CATEGORY_INPUT,
"Using udev for joystick device discovery");
enumeration_method = ENUMERATION_LIBUDEV;
}
}
if (enumeration_method == ENUMERATION_LIBUDEV) {
if (SDL_UDEV_Init() < 0) {
return SDL_SetError("Could not initialize UDEV");
@ -1573,9 +1624,13 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
SDL_Joystick *joystick;
SDL_joylist_item *item = JoystickByDevIndex(device_index);
if (item->mapping) {
SDL_memcpy(out, item->mapping, sizeof(*out));
return SDL_TRUE;
if (item->checked_mapping) {
if (item->mapping) {
SDL_memcpy(out, item->mapping, sizeof(*out));
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
/* We temporarily open the device to check how it's configured. Make
@ -1595,6 +1650,8 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
return SDL_FALSE;
}
item->checked_mapping = SDL_TRUE;
if (PrepareJoystickHwdata(joystick, item) == -1) {
SDL_free(joystick->hwdata);
SDL_free(joystick);

View file

@ -62,6 +62,7 @@ typedef struct WindowsGamingInputGamepadState WindowsGamingInputGamepadState;
#define GamepadButtons_GUIDE 0x40000000
#define COBJMACROS
#include "windows.gaming.input.h"
#include <roapi.h>
#endif
#if defined(SDL_JOYSTICK_RAWINPUT_XINPUT) || defined(SDL_JOYSTICK_RAWINPUT_WGI)
@ -565,22 +566,24 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
if (!wgi_state.initialized) {
static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
HRESULT hr;
HMODULE hModule;
/* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
if (FAILED(WIN_CoInitialize())) {
if (FAILED(WIN_RoInitialize())) {
return;
}
wgi_state.initialized = SDL_TRUE;
wgi_state.dirty = SDL_TRUE;
hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
{
typedef HRESULT (WINAPI *WindowsCreateStringReference_t)(PCWSTR sourceString, UINT32 length, HSTRING_HEADER *hstringHeader, HSTRING* string);
typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
#ifdef __WINRT__
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactory_t RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
#endif
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
PCWSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
HSTRING_HEADER hNamespaceStringHeader;
@ -591,7 +594,6 @@ RAWINPUT_InitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, (void **)&wgi_state.gamepad_statics);
}
}
FreeLibrary(hModule);
}
}
}
@ -657,7 +659,7 @@ RAWINPUT_QuitWindowsGamingInput(RAWINPUT_DeviceContext *ctx)
__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(wgi_state.gamepad_statics);
wgi_state.gamepad_statics = NULL;
}
WIN_CoUninitialize();
WIN_RoUninitialize();
wgi_state.initialized = SDL_FALSE;
}
}
@ -1320,8 +1322,10 @@ RAWINPUT_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint
if (!SUCCEEDED(hr)) {
return SDL_SetError("Setting vibration failed: 0x%lx\n", hr);
}
return 0;
} else {
return SDL_SetError("Controller isn't correlated yet, try hitting a button first");
}
return 0;
#else
return SDL_Unsupported();
#endif

View file

@ -68,6 +68,7 @@ static struct {
EventRegistrationToken controller_added_token;
EventRegistrationToken controller_removed_token;
int controller_count;
SDL_bool ro_initialized;
WindowsGamingInputControllerState *controllers;
} wgi;
@ -260,10 +261,9 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
WindowsGetStringRawBufferFunc = WindowsGetStringRawBuffer;
WindowsDeleteStringFunc = WindowsDeleteString;
#else
HMODULE hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)GetProcAddress(hModule, "WindowsGetStringRawBuffer");
WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
{
WindowsGetStringRawBufferFunc = (WindowsGetStringRawBuffer_t)WIN_LoadComBaseFunction("WindowsGetStringRawBuffer");
WindowsDeleteStringFunc = (WindowsDeleteString_t)WIN_LoadComBaseFunction("WindowsDeleteString");
}
#endif /* __WINRT__ */
if (WindowsGetStringRawBufferFunc && WindowsDeleteStringFunc) {
@ -277,11 +277,6 @@ static HRESULT STDMETHODCALLTYPE IEventHandler_CRawGameControllerVtbl_InvokeAdde
WindowsDeleteStringFunc(hString);
}
}
#ifndef __WINRT__
if (hModule != NULL) {
FreeLibrary(hModule);
}
#endif
__x_ABI_CWindows_CGaming_CInput_CIRawGameController2_Release(controller2);
}
if (!name) {
@ -444,23 +439,43 @@ WGI_JoystickInit(void)
WindowsCreateStringReference_t WindowsCreateStringReferenceFunc = NULL;
RoGetActivationFactory_t RoGetActivationFactoryFunc = NULL;
#ifndef __WINRT__
HMODULE hModule;
#endif
HRESULT hr;
if (FAILED(WIN_CoInitialize())) {
return SDL_SetError("CoInitialize() failed");
if (FAILED(WIN_RoInitialize())) {
return SDL_SetError("RoInitialize() failed");
}
wgi.ro_initialized = SDL_TRUE;
#ifndef __WINRT__
{
/* There seems to be a bug in Windows where a dependency of WGI can be unloaded from memory prior to WGI itself.
* This results in Windows_Gaming_Input!GameController::~GameController() invoking an unloaded DLL and crashing.
* As a workaround, we will keep a reference to the MTA to prevent COM from unloading DLLs later.
* See https://github.com/libsdl-org/SDL/issues/5552 for more details.
*/
static PVOID cookie = NULL;
if (!cookie) {
typedef HRESULT (WINAPI *CoIncrementMTAUsage_t)(PVOID* pCookie);
CoIncrementMTAUsage_t CoIncrementMTAUsageFunc = (CoIncrementMTAUsage_t)WIN_LoadComBaseFunction("CoIncrementMTAUsage");
if (CoIncrementMTAUsageFunc) {
if (FAILED(CoIncrementMTAUsageFunc(&cookie))) {
return SDL_SetError("CoIncrementMTAUsage() failed");
}
} else {
/* CoIncrementMTAUsage() is present since Win8, so we should never make it here. */
return SDL_SetError("CoIncrementMTAUsage() not found");
}
}
}
#endif
#ifdef __WINRT__
WindowsCreateStringReferenceFunc = WindowsCreateStringReference;
RoGetActivationFactoryFunc = RoGetActivationFactory;
#else
hModule = LoadLibraryA("combase.dll");
if (hModule != NULL) {
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)GetProcAddress(hModule, "WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
{
WindowsCreateStringReferenceFunc = (WindowsCreateStringReference_t)WIN_LoadComBaseFunction("WindowsCreateStringReference");
RoGetActivationFactoryFunc = (RoGetActivationFactory_t)WIN_LoadComBaseFunction("RoGetActivationFactory");
}
#endif /* __WINRT__ */
if (WindowsCreateStringReferenceFunc && RoGetActivationFactoryFunc) {
@ -519,11 +534,6 @@ WGI_JoystickInit(void)
}
}
}
#ifndef __WINRT__
if (hModule != NULL) {
FreeLibrary(hModule);
}
#endif
if (wgi.statics) {
__FIVectorView_1_Windows__CGaming__CInput__CRawGameController *controllers;
@ -863,9 +873,12 @@ WGI_JoystickQuit(void)
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_remove_RawGameControllerRemoved(wgi.statics, wgi.controller_removed_token);
__x_ABI_CWindows_CGaming_CInput_CIRawGameControllerStatics_Release(wgi.statics);
}
SDL_zero(wgi);
WIN_CoUninitialize();
if (wgi.ro_initialized) {
WIN_RoUninitialize();
}
SDL_zero(wgi);
}
static SDL_bool

View file

@ -0,0 +1,71 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#include "../SDL_syslocale.h"
#include <psp2/apputil.h>
#include <psp2/system_param.h>
void
SDL_SYS_GetPreferredLocales(char *buf, size_t buflen)
{
const char *vita_locales[] = {
"ja_JP",
"en_US",
"fr_FR",
"es_ES",
"de_DE",
"it_IT",
"nl_NL",
"pt_PT",
"ru_RU",
"ko_KR",
"zh_TW",
"zh_CN",
"fi_FI",
"sv_SE",
"da_DK",
"no_NO",
"pl_PL",
"pt_BR",
"en_GB",
"tr_TR",
};
Sint32 language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US;
SceAppUtilInitParam initParam;
SceAppUtilBootParam bootParam;
SDL_zero(initParam);
SDL_zero(bootParam);
sceAppUtilInit(&initParam, &bootParam);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, &language);
if (language < 0 || language > SCE_SYSTEM_PARAM_LANG_TURKISH)
language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english
SDL_strlcpy(buf, vita_locales[language], buflen);
sceAppUtilShutdown();
}
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 2,0,21,0
PRODUCTVERSION 2,0,21,0
FILEVERSION 2,0,22,0
PRODUCTVERSION 2,0,22,0
FILEFLAGSMASK 0x3fL
FILEFLAGS 0x0L
FILEOS 0x40004L
@ -23,12 +23,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "\0"
VALUE "FileDescription", "SDL\0"
VALUE "FileVersion", "2, 0, 21, 0\0"
VALUE "FileVersion", "2, 0, 22, 0\0"
VALUE "InternalName", "SDL\0"
VALUE "LegalCopyright", "Copyright (C) 2022 Sam Lantinga\0"
VALUE "OriginalFilename", "SDL2.dll\0"
VALUE "ProductName", "Simple DirectMedia Layer\0"
VALUE "ProductVersion", "2, 0, 21, 0\0"
VALUE "ProductVersion", "2, 0, 22, 0\0"
END
END
BLOCK "VarFileInfo"

View file

@ -356,7 +356,7 @@ QueueCmdSetViewport(SDL_Renderer *renderer)
if (cmd != NULL) {
cmd->command = SDL_RENDERCMD_SETVIEWPORT;
cmd->data.viewport.first = 0; /* render backend will fill this in. */
/* Convert SDL_FRect to SDL_Rect */
/* Convert SDL_DRect to SDL_Rect */
cmd->data.viewport.rect.x = (int)SDL_floor(renderer->viewport.x);
cmd->data.viewport.rect.y = (int)SDL_floor(renderer->viewport.y);
cmd->data.viewport.rect.w = (int)SDL_floor(renderer->viewport.w);
@ -386,7 +386,7 @@ QueueCmdSetClipRect(SDL_Renderer *renderer)
} else {
cmd->command = SDL_RENDERCMD_SETCLIPRECT;
cmd->data.cliprect.enabled = renderer->clipping_enabled;
/* Convert SDL_FRect to SDL_Rect */
/* Convert SDL_DRect to SDL_Rect */
cmd->data.cliprect.rect.x = (int)SDL_floor(renderer->clip_rect.x);
cmd->data.cliprect.rect.y = (int)SDL_floor(renderer->clip_rect.y);
cmd->data.cliprect.rect.w = (int)SDL_floor(renderer->clip_rect.w);
@ -580,10 +580,10 @@ QueueCmdFillRects(SDL_Renderer *renderer, const SDL_FRect * rects, const int cou
if (retval < 0) {
cmd->command = SDL_RENDERCMD_NO_OP;
}
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
}
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
} else {
retval = renderer->QueueFillRects(renderer, cmd, rects, count);
if (retval < 0) {
@ -676,7 +676,7 @@ SDL_GetRenderDriverInfo(int index, SDL_RendererInfo * info)
#endif
}
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_FRect *viewport, SDL_FPoint *scale)
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_DRect *viewport, SDL_FPoint *scale)
{
SDL_LockMutex(renderer->target_mutex);
*logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
@ -698,7 +698,17 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
renderer->WindowEvent(renderer, &event->window);
}
if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
/* In addition to size changes, we also want to do this block for
* moves as well, for two reasons:
*
* 1. The window could be moved to a new display, which has a new
* DPI and therefore a new window/drawable ratio
* 2. For whatever reason, the viewport can get messed up during
* window movement (this has been observed on macOS), so this is
* also a good opportunity to force viewport updates
*/
if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->window.event == SDL_WINDOWEVENT_MOVED) {
/* Make sure we're operating on the default render target */
SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
if (saved_target) {
@ -728,10 +738,10 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_GetWindowSize(renderer->window, &w, &h);
}
renderer->viewport.x = 0;
renderer->viewport.y = 0;
renderer->viewport.w = (float) w;
renderer->viewport.h = (float) h;
renderer->viewport.x = (double)0;
renderer->viewport.y = (double)0;
renderer->viewport.w = (double)w;
renderer->viewport.h = (double)h;
QueueCmdSetViewport(renderer);
FlushRenderCommandsIfNotBatching(renderer);
}
@ -758,7 +768,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
if (window == renderer->window) {
int logical_w, logical_h;
SDL_FRect viewport;
SDL_DRect viewport;
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
if (logical_w) {
@ -785,7 +795,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
if (window == renderer->window) {
int logical_w, logical_h;
SDL_FRect viewport;
SDL_DRect viewport;
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
if (logical_w) {
@ -800,7 +810,7 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
event->type == SDL_FINGERMOTION) {
int logical_w, logical_h;
float physical_w, physical_h;
SDL_FRect viewport;
SDL_DRect viewport;
SDL_FPoint scale;
GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
@ -1095,6 +1105,13 @@ SDL_GetRenderer(SDL_Window * window)
return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
}
SDL_Window *
SDL_RenderGetWindow(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->window;
}
int
SDL_GetRendererInfo(SDL_Renderer * renderer, SDL_RendererInfo * info)
{
@ -1585,10 +1602,11 @@ SDL_SetTextureScaleMode(SDL_Texture * texture, SDL_ScaleMode scaleMode)
CHECK_TEXTURE_MAGIC(texture, -1);
renderer = texture->renderer;
renderer->SetTextureScaleMode(renderer, texture, scaleMode);
texture->scaleMode = scaleMode;
if (texture->native) {
return SDL_SetTextureScaleMode(texture->native, scaleMode);
} else {
renderer->SetTextureScaleMode(renderer, texture, scaleMode);
}
return 0;
}
@ -2210,10 +2228,10 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
}
if (texture) {
renderer->viewport.x = 0.0f;
renderer->viewport.y = 0.0f;
renderer->viewport.w = (float) texture->w;
renderer->viewport.h = (float) texture->h;
renderer->viewport.x = (double)0;
renderer->viewport.y = (double)0;
renderer->viewport.w = (double)texture->w;
renderer->viewport.h = (double)texture->h;
SDL_zero(renderer->clip_rect);
renderer->clipping_enabled = SDL_FALSE;
renderer->scale.x = 1.0f;
@ -2245,6 +2263,8 @@ SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
SDL_Texture *
SDL_GetRenderTarget(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->target;
}
@ -2420,19 +2440,19 @@ SDL_RenderSetViewport(SDL_Renderer * renderer, const SDL_Rect * rect)
CHECK_RENDERER_MAGIC(renderer, -1);
if (rect) {
renderer->viewport.x = rect->x * renderer->scale.x;
renderer->viewport.y = rect->y * renderer->scale.y;
renderer->viewport.w = rect->w * renderer->scale.x;
renderer->viewport.h = rect->h * renderer->scale.y;
renderer->viewport.x = (double)rect->x * renderer->scale.x;
renderer->viewport.y = (double)rect->y * renderer->scale.y;
renderer->viewport.w = (double)rect->w * renderer->scale.x;
renderer->viewport.h = (double)rect->h * renderer->scale.y;
} else {
int w, h;
if (SDL_GetRendererOutputSize(renderer, &w, &h) < 0) {
return -1;
}
renderer->viewport.x = 0.0f;
renderer->viewport.y = 0.0f;
renderer->viewport.w = (float) w;
renderer->viewport.h = (float) h;
renderer->viewport.x = (double)0;
renderer->viewport.y = (double)0;
renderer->viewport.w = (double)w;
renderer->viewport.h = (double)h;
}
retval = QueueCmdSetViewport(renderer);
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
@ -2456,8 +2476,8 @@ RenderGetViewportSize(SDL_Renderer * renderer, SDL_FRect * rect)
{
rect->x = 0.0f;
rect->y = 0.0f;
rect->w = renderer->viewport.w / renderer->scale.x;
rect->h = renderer->viewport.h / renderer->scale.y;
rect->w = (float)(renderer->viewport.w / renderer->scale.x);
rect->h = (float)(renderer->viewport.h / renderer->scale.y);
}
int
@ -2468,10 +2488,10 @@ SDL_RenderSetClipRect(SDL_Renderer * renderer, const SDL_Rect * rect)
if (rect) {
renderer->clipping_enabled = SDL_TRUE;
renderer->clip_rect.x = rect->x * renderer->scale.x;
renderer->clip_rect.y = rect->y * renderer->scale.y;
renderer->clip_rect.w = rect->w * renderer->scale.x;
renderer->clip_rect.h = rect->h * renderer->scale.y;
renderer->clip_rect.x = (double)rect->x * renderer->scale.x;
renderer->clip_rect.y = (double)rect->y * renderer->scale.y;
renderer->clip_rect.w = (double)rect->w * renderer->scale.x;
renderer->clip_rect.h = (double)rect->h * renderer->scale.y;
} else {
renderer->clipping_enabled = SDL_FALSE;
SDL_zero(renderer->clip_rect);
@ -2535,10 +2555,10 @@ SDL_RenderWindowToLogical(SDL_Renderer * renderer, int windowX, int windowY, flo
window_physical_y = ((float) windowY) / renderer->dpi_scale.y;
if (logicalX) {
*logicalX = (window_physical_x - renderer->viewport.x) / renderer->scale.x;
*logicalX = (float)((window_physical_x - renderer->viewport.x) / renderer->scale.x);
}
if (logicalY) {
*logicalY = (window_physical_y - renderer->viewport.y) / renderer->scale.y;
*logicalY = (float)((window_physical_y - renderer->viewport.y) / renderer->scale.y);
}
}
@ -2549,8 +2569,8 @@ SDL_RenderLogicalToWindow(SDL_Renderer * renderer, float logicalX, float logical
CHECK_RENDERER_MAGIC(renderer, );
window_physical_x = (logicalX * renderer->scale.x) + renderer->viewport.x;
window_physical_y = (logicalY * renderer->scale.y) + renderer->viewport.y;
window_physical_x = (float)((logicalX * renderer->scale.x) + renderer->viewport.x);
window_physical_y = (float)((logicalY * renderer->scale.y) + renderer->viewport.y);
if (windowX) {
*windowX = (int)(window_physical_x * renderer->dpi_scale.x);
@ -3138,10 +3158,11 @@ SDL_RenderDrawLinesF(SDL_Renderer * renderer,
num_vertices, indices, num_indices, size_indices,
1.0f, 1.0f);
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
}
SDL_small_free(xy, isstack1);
SDL_small_free(indices, isstack2);
} else if (renderer->scale.x != 1.0f || renderer->scale.y != 1.0f) {
retval = RenderDrawLinesWithRectsF(renderer, points, count);
} else {

View file

@ -28,6 +28,19 @@
#include "SDL_mutex.h"
#include "SDL_yuv_sw_c.h"
/**
* A rectangle, with the origin at the upper left (double precision).
*/
typedef struct SDL_DRect
{
double x;
double y;
double w;
double h;
} SDL_DRect;
/* The SDL 2D rendering system */
typedef struct SDL_RenderDriver SDL_RenderDriver;
@ -201,12 +214,12 @@ struct SDL_Renderer
SDL_bool integer_scale;
/* The drawable area within the window */
SDL_FRect viewport;
SDL_FRect viewport_backup;
SDL_DRect viewport;
SDL_DRect viewport_backup;
/* The clip rectangle within the window */
SDL_FRect clip_rect;
SDL_FRect clip_rect_backup;
SDL_DRect clip_rect;
SDL_DRect clip_rect_backup;
/* Wether or not the clipping rectangle is used. */
SDL_bool clipping_enabled;
@ -244,8 +257,8 @@ struct SDL_Renderer
SDL_RenderCommand *render_commands_pool;
Uint32 render_command_generation;
Uint32 last_queued_color;
SDL_FRect last_queued_viewport;
SDL_FRect last_queued_cliprect;
SDL_DRect last_queued_viewport;
SDL_DRect last_queued_cliprect;
SDL_bool last_queued_cliprect_enabled;
SDL_bool color_queued;
SDL_bool viewport_queued;

View file

@ -347,7 +347,8 @@ D3D_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
}
}
static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
static D3DBLEND
GetBlendFunc(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO:
@ -370,9 +371,28 @@ static D3DBLEND GetBlendFunc(SDL_BlendFactor factor)
return D3DBLEND_DESTALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
return D3DBLEND_INVDESTALPHA;
default:
return (D3DBLEND)0;
default: break;
}
return (D3DBLEND) 0;
}
static D3DBLENDOP
GetBlendEquation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD:
return D3DBLENDOP_ADD;
case SDL_BLENDOPERATION_SUBTRACT:
return D3DBLENDOP_SUBTRACT;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return D3DBLENDOP_REVSUBTRACT;
case SDL_BLENDOPERATION_MINIMUM:
return D3DBLENDOP_MIN;
case SDL_BLENDOPERATION_MAXIMUM:
return D3DBLENDOP_MAX;
default: break;
}
return (D3DBLENDOP) 0;
}
static SDL_bool
@ -387,14 +407,16 @@ D3D_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
if (!GetBlendFunc(srcColorFactor) || !GetBlendFunc(srcAlphaFactor) ||
!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor)) {
!GetBlendEquation(colorOperation) ||
!GetBlendFunc(dstColorFactor) || !GetBlendFunc(dstAlphaFactor) ||
!GetBlendEquation(alphaOperation)) {
return SDL_FALSE;
}
if ((srcColorFactor != srcAlphaFactor || dstColorFactor != dstAlphaFactor) && !data->enableSeparateAlphaBlend) {
return SDL_FALSE;
}
if (colorOperation != SDL_BLENDOPERATION_ADD || alphaOperation != SDL_BLENDOPERATION_ADD) {
return SDL_FALSE;
if (!data->enableSeparateAlphaBlend) {
if ((srcColorFactor != srcAlphaFactor) || (dstColorFactor != dstAlphaFactor) || (colorOperation != alphaOperation)) {
return SDL_FALSE;
}
}
return SDL_TRUE;
}
@ -1040,11 +1062,15 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)));
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)));
IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOP,
GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
if (data->enableSeparateAlphaBlend) {
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLENDALPHA,
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)));
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLENDALPHA,
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
IDirect3DDevice9_SetRenderState(data->device, D3DRS_BLENDOPALPHA,
GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend)));
}
}

View file

@ -998,6 +998,16 @@ D3D11_CreateWindowSizeDependentResources(SDL_Renderer * renderer)
goto done;
}
/* Set the swap chain target immediately, so that a target is always set
* even before we get to SetDrawState. Without this it's possible to hit
* null references in places like ReadPixels!
*/
ID3D11DeviceContext_OMSetRenderTargets(data->d3dContext,
1,
&data->mainRenderTargetView,
NULL
);
data->viewportDirty = SDL_TRUE;
done:

View file

@ -30,6 +30,11 @@
#include <OpenGL/OpenGL.h>
#endif
#ifdef SDL_VIDEO_VITA_PVR_OGL
#include <GL/gl.h>
#include <GL/glext.h>
#endif
/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
*/
@ -319,6 +324,20 @@ GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
return result;
}
static void
GL_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
{
/* If the window x/y/w/h changed at all, assume the viewport has been
* changed behind our backs. x/y changes might seem weird but viewport
* resets have been observed on macOS at minimum!
*/
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_MOVED) {
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
data->drawstate.viewport_dirty = SDL_TRUE;
}
}
static int
GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
@ -1212,9 +1231,9 @@ GL_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
}
#ifdef __MACOSX__
// On macOS, moving the window seems to invalidate the OpenGL viewport state,
// so don't bother trying to persist it across frames; always reset it.
// Workaround for: https://github.com/libsdl-org/SDL/issues/1504
// On macOS on older systems, the OpenGL view change and resize events aren't
// necessarily synchronized, so just always reset it.
// Workaround for: https://discourse.libsdl.org/t/sdl-2-0-22-prerelease/35306/6
data->drawstate.viewport_dirty = SDL_TRUE;
#endif
@ -1733,6 +1752,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major);
SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor);
#ifndef SDL_VIDEO_VITA_PVR_OGL
window_flags = SDL_GetWindowFlags(window);
if (!(window_flags & SDL_WINDOW_OPENGL) ||
profile_mask == SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) {
@ -1746,6 +1766,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
goto error;
}
}
#endif
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@ -1760,6 +1781,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
goto error;
}
renderer->WindowEvent = GL_WindowEvent;
renderer->GetOutputSize = GL_GetOutputSize;
renderer->SupportsBlendMode = GL_SupportsBlendMode;
renderer->CreateTexture = GL_CreateTexture;

View file

@ -61,6 +61,11 @@ static int VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * text
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch);
static int VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch);
static int VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch);
@ -105,12 +110,16 @@ SDL_RenderDriver VITA_GXM_RenderDriver = {
.info = {
.name = "VITA gxm",
.flags = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_TARGETTEXTURE,
.num_texture_formats = 4,
.num_texture_formats = 8,
.texture_formats = {
[0] = SDL_PIXELFORMAT_ABGR8888,
[1] = SDL_PIXELFORMAT_ARGB8888,
[2] = SDL_PIXELFORMAT_RGB565,
[3] = SDL_PIXELFORMAT_BGR565
[3] = SDL_PIXELFORMAT_BGR565,
[4] = SDL_PIXELFORMAT_YV12,
[5] = SDL_PIXELFORMAT_IYUV,
[6] = SDL_PIXELFORMAT_NV12,
[7] = SDL_PIXELFORMAT_NV21,
},
.max_texture_width = 4096,
.max_texture_height = 4096,
@ -133,6 +142,15 @@ PixelFormatToVITAFMT(Uint32 format)
return SCE_GXM_TEXTURE_FORMAT_U5U6U5_RGB;
case SDL_PIXELFORMAT_BGR565:
return SCE_GXM_TEXTURE_FORMAT_U5U6U5_BGR;
case SDL_PIXELFORMAT_YV12:
return SCE_GXM_TEXTURE_FORMAT_YVU420P3_CSC0;
case SDL_PIXELFORMAT_IYUV:
return SCE_GXM_TEXTURE_FORMAT_YUV420P3_CSC0;
// should be the other way around. looks like SCE bug.
case SDL_PIXELFORMAT_NV12:
return SCE_GXM_TEXTURE_FORMAT_YVU420P2_CSC0;
case SDL_PIXELFORMAT_NV21:
return SCE_GXM_TEXTURE_FORMAT_YUV420P2_CSC0;
default:
return SCE_GXM_TEXTURE_FORMAT_U8U8U8U8_ABGR;
}
@ -228,6 +246,7 @@ VITA_GXM_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->UpdateTexture = VITA_GXM_UpdateTexture;
#if SDL_HAVE_YUV
renderer->UpdateTextureYUV = VITA_GXM_UpdateTextureYUV;
renderer->UpdateTextureNV = VITA_GXM_UpdateTextureNV;
#endif
renderer->LockTexture = VITA_GXM_LockTexture;
renderer->UnlockTexture = VITA_GXM_UnlockTexture;
@ -295,7 +314,17 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
return SDL_OutOfMemory();
}
vita_texture->tex = create_gxm_texture(data, texture->w, texture->h, PixelFormatToVITAFMT(texture->format), (texture->access == SDL_TEXTUREACCESS_TARGET));
vita_texture->tex = create_gxm_texture(
data,
texture->w,
texture->h,
PixelFormatToVITAFMT(texture->format),
(texture->access == SDL_TEXTUREACCESS_TARGET),
&(vita_texture->w),
&(vita_texture->h),
&(vita_texture->pitch),
&(vita_texture->wscale)
);
if (!vita_texture->tex) {
SDL_free(vita_texture);
@ -306,38 +335,129 @@ VITA_GXM_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
VITA_GXM_SetTextureScaleMode(renderer, texture, texture->scaleMode);
vita_texture->w = gxm_texture_get_width(vita_texture->tex);
vita_texture->h = gxm_texture_get_height(vita_texture->tex);
vita_texture->pitch = gxm_texture_get_stride(vita_texture->tex);
#if SDL_HAVE_YUV
vita_texture->yuv = ((texture->format == SDL_PIXELFORMAT_IYUV) || (texture->format == SDL_PIXELFORMAT_YV12));
vita_texture->nv12 = ((texture->format == SDL_PIXELFORMAT_NV12) || (texture->format == SDL_PIXELFORMAT_NV21));
#endif
return 0;
}
static void VITA_GXM_SetYUVProfile(SDL_Renderer * renderer, SDL_Texture *texture)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
int ret = 0;
switch (SDL_GetYUVConversionModeForResolution(texture->w, texture->h)) {
case SDL_YUV_CONVERSION_BT601:
ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT601_STANDARD);
break;
case SDL_YUV_CONVERSION_BT709:
ret = sceGxmSetYuvProfile(data->gxm_context, 0, SCE_GXM_YUV_PROFILE_BT709_STANDARD);
break;
case SDL_YUV_CONVERSION_JPEG:
default:
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Unsupported YUV profile: %d\n", SDL_GetYUVConversionModeForResolution(texture->w, texture->h));
break;
}
if (ret < 0) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Setting YUV profile failed: %x\n", ret);
}
}
static int
VITA_GXM_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, const void *pixels, int pitch)
{
const Uint8 *src;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
Uint8 *dst;
int row, length,dpitch;
src = pixels;
int row, length, dpitch;
#if SDL_HAVE_YUV
if (vita_texture->yuv || vita_texture->nv12) {
VITA_GXM_SetYUVProfile(renderer, texture);
}
#endif
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
if (length == pitch && length == dpitch) {
SDL_memcpy(dst, src, length*rect->h);
SDL_memcpy(dst, pixels, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
SDL_memcpy(dst, pixels, length);
pixels += pitch;
dst += dpitch;
}
}
#if SDL_HAVE_YUV
if (vita_texture->yuv) {
void *Udst;
void *Vdst;
int uv_pitch = (dpitch+1) / 2;
int uv_src_pitch = (pitch+1) / 2;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
// skip Y plane
Uint8 *Dpixels = gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h);
Udst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
Vdst = Dpixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w;
// U plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(Udst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Udst, pixels, length);
pixels += uv_src_pitch;
Udst += uv_pitch;
}
}
// V plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(Vdst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Vdst, pixels, length);
pixels += uv_src_pitch;
Vdst += uv_pitch;
}
}
} else if (vita_texture->nv12) {
void *UVdst;
int uv_pitch = 2 * ((dpitch+1) / 2);
int uv_src_pitch = 2 * ((pitch+1) / 2);
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2 , (rect->h + 1) / 2};
// skip Y plane
void *Dpixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
UVdst = Dpixels + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w*2;
// UV plane
if (length == uv_src_pitch && length == uv_pitch) {
SDL_memcpy(UVdst, pixels, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(UVdst, pixels, length);
pixels += uv_src_pitch;
UVdst += uv_pitch;
}
}
}
#endif
return 0;
}
#if SDL_HAVE_YUV
static int
VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
@ -345,9 +465,133 @@ VITA_GXM_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
Uint8 *dst;
int row, length, dpitch;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
VITA_GXM_SetYUVProfile(renderer, texture);
// copy Y plane
// obtain pixels via locking so that texture is flushed
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w;
if (length == Ypitch && length == dpitch) {
SDL_memcpy(dst, Yplane, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, Yplane, length);
Yplane += Ypitch;
dst += dpitch;
}
}
// U/V planes
{
void *Udst;
void *Vdst;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
int uv_pitch = (dpitch+1) / 2;
// skip Y plane
void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
if (texture->format == SDL_PIXELFORMAT_YV12) { // YVU
Vdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
Udst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
} else { // YUV
Udst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
Vdst = pixels + (uv_pitch * ((vita_texture->h + 1) / 2)) + (UVrect.y * uv_pitch) + UVrect.x;
}
length = UVrect.w;
// U plane
if (length == Upitch && length == uv_pitch) {
SDL_memcpy(Udst, Uplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Udst, Uplane, length);
Uplane += Upitch;
Udst += uv_pitch;
}
}
// V plane
if (length == Vpitch && length == uv_pitch) {
SDL_memcpy(Vdst, Vplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(Vdst, Vplane, length);
Vplane += Vpitch;
Vdst += uv_pitch;
}
}
}
return 0;
}
static int
VITA_GXM_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *UVplane, int UVpitch)
{
Uint8 *dst;
int row, length, dpitch;
SDL_Rect UVrect = {rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2};
VITA_GXM_SetYUVProfile(renderer, texture);
// copy Y plane
VITA_GXM_LockTexture(renderer, texture, rect, (void **)&dst, &dpitch);
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
if (length == Ypitch && length == dpitch) {
SDL_memcpy(dst, Yplane, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, Yplane, length);
Yplane += Ypitch;
dst += dpitch;
}
}
// UV plane
{
void *UVdst;
VITA_GXM_TextureData *vita_texture = (VITA_GXM_TextureData *) texture->driverdata;
int uv_pitch = 2 * ((dpitch+1) / 2);
// skip Y plane
void *pixels = (void *) ((Uint8 *) gxm_texture_get_datap(vita_texture->tex) + (vita_texture->pitch * vita_texture->h));
UVdst = pixels + (UVrect.y * uv_pitch) + UVrect.x;
length = UVrect.w * 2;
// UV plane
if (length == UVpitch && length == uv_pitch) {
SDL_memcpy(UVdst, UVplane, length*UVrect.h);
} else {
for (row = 0; row < UVrect.h; ++row) {
SDL_memcpy(UVdst, UVplane, length);
UVplane += UVpitch;
UVdst += uv_pitch;
}
}
}
return 0;
}
#endif
static int
VITA_GXM_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
const SDL_Rect *rect, void **pixels, int *pitch)
@ -519,6 +763,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
size_indices = indices ? size_indices : 0;
if (texture) {
VITA_GXM_TextureData* vita_texture = (VITA_GXM_TextureData*) texture->driverdata;
texture_vertex *vertices;
vertices = (texture_vertex *)pool_malloc(
@ -551,7 +796,7 @@ VITA_GXM_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Textu
vertices[i].x = xy_[0] * scale_x;
vertices[i].y = xy_[1] * scale_y;
vertices[i].u = uv_[0];
vertices[i].u = uv_[0] * vita_texture->wscale;
vertices[i].v = uv_[1];
vertices[i].color = col_;
}
@ -730,14 +975,6 @@ SetDrawState(VITA_GXM_RenderData *data, const SDL_RenderCommand *cmd)
return 0;
}
static int
SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd)
{
VITA_GXM_RenderData *data = (VITA_GXM_RenderData *) renderer->driverdata;
return SetDrawState(data, cmd);
}
static int
VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
{
@ -824,11 +1061,7 @@ VITA_GXM_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *
nextcmd = nextcmd->next;
}
if (thistexture) {
ret = SetCopyState(renderer, cmd);
} else {
ret = SetDrawState(data, cmd);
}
ret = SetDrawState(data, cmd);
if (ret == 0) {
int op = SCE_GXM_PRIMITIVE_TRIANGLES;
@ -1013,7 +1246,7 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
sceGxmFinish(data->gxm_context);
free_gxm_texture(vita_texture->tex);
free_gxm_texture(data, vita_texture->tex);
SDL_free(vita_texture);

View file

@ -26,7 +26,7 @@
#include "SDL_render_vita_gxm_memory.h"
void *
mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid)
{
void *mem;
@ -51,7 +51,7 @@ mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignm
}
void
mem_gpu_free(SceUID uid)
vita_mem_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
@ -61,7 +61,71 @@ mem_gpu_free(SceUID uid)
}
void *
mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size)
{
void *mem;
if (data->texturePool == NULL) {
int poolsize;
int ret;
SceKernelFreeMemorySizeInfo info;
info.size = sizeof(SceKernelFreeMemorySizeInfo);
sceKernelGetFreeMemorySize(&info);
poolsize = ALIGN(info.size_cdram, 256*1024);
if (poolsize > info.size_cdram) {
poolsize = ALIGN(info.size_cdram - 256*1024, 256*1024);
}
data->texturePoolUID = sceKernelAllocMemBlock("gpu_texture_pool", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, poolsize, NULL);
if (data->texturePoolUID < 0) {
return NULL;
}
ret = sceKernelGetMemBlockBase(data->texturePoolUID, &mem);
if ( ret < 0)
{
return NULL;
}
data->texturePool = sceClibMspaceCreate(mem, poolsize);
if (data->texturePool == NULL) {
return NULL;
}
ret = sceGxmMapMemory(mem, poolsize, SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE);
if (ret < 0)
{
return NULL;
}
}
return sceClibMspaceMemalign(data->texturePool, SCE_GXM_TEXTURE_ALIGNMENT, size);
}
void
vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr)
{
if (data->texturePool != NULL)
{
sceClibMspaceFree(data->texturePool, ptr);
}
}
void
vita_gpu_mem_destroy(VITA_GXM_RenderData *data)
{
void *mem = NULL;
if (data->texturePool != NULL)
{
sceClibMspaceDestroy(data->texturePool);
data->texturePool = NULL;
if (sceKernelGetMemBlockBase(data->texturePoolUID, &mem) < 0)
return;
sceGxmUnmapMemory(mem);
sceKernelFreeMemBlock(data->texturePoolUID);
}
}
void *
vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{
void *mem = NULL;
@ -77,7 +141,7 @@ mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
}
void
mem_vertex_usse_free(SceUID uid)
vita_mem_vertex_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)
@ -87,7 +151,7 @@ mem_vertex_usse_free(SceUID uid)
}
void *
mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset)
{
void *mem = NULL;
@ -103,7 +167,7 @@ mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offse
}
void
mem_fragment_usse_free(SceUID uid)
vita_mem_fragment_usse_free(SceUID uid)
{
void *mem = NULL;
if (sceKernelGetMemBlockBase(uid, &mem) < 0)

View file

@ -25,15 +25,19 @@
#include <psp2/gxm.h>
#include <psp2/types.h>
#include <psp2/kernel/sysmem.h>
#include "SDL_render_vita_gxm_types.h"
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
void *mem_gpu_alloc(SceKernelMemBlockType type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
void mem_gpu_free(SceUID uid);
void *mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void mem_vertex_usse_free(SceUID uid);
void *mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void mem_fragment_usse_free(SceUID uid);
void *vita_mem_alloc(unsigned int type, unsigned int size, unsigned int alignment, unsigned int attribs, SceUID *uid);
void vita_mem_free(SceUID uid);
void *vita_gpu_mem_alloc(VITA_GXM_RenderData *data, unsigned int size);
void vita_gpu_mem_free(VITA_GXM_RenderData *data, void* ptr);
void vita_gpu_mem_destroy(VITA_GXM_RenderData *data);
void *vita_mem_vertex_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void vita_mem_vertex_usse_free(SceUID uid);
void *vita_mem_fragment_usse_alloc(unsigned int size, SceUID *uid, unsigned int *usse_offset);
void vita_mem_fragment_usse_free(SceUID uid);
#endif /* SDL_RENDER_VITA_GXM_MEMORY_H */

View file

@ -117,6 +117,8 @@ tex_format_to_bytespp(SceGxmTextureFormat format)
case SCE_GXM_TEXTURE_BASE_FORMAT_U8:
case SCE_GXM_TEXTURE_BASE_FORMAT_S8:
case SCE_GXM_TEXTURE_BASE_FORMAT_P8:
case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2: // YUV actually uses 12 bits per pixel. UV planes bits/mem are handled elsewhere
case SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3:
return 1;
case SCE_GXM_TEXTURE_BASE_FORMAT_U4U4U4U4:
case SCE_GXM_TEXTURE_BASE_FORMAT_U8U3U3U2:
@ -414,28 +416,28 @@ gxm_init(SDL_Renderer *renderer)
}
// allocate ring buffer memory using default sizes
vdmRingBuffer = mem_gpu_alloc(
vdmRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VDM_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->vdmRingBufferUid);
vertexRingBuffer = mem_gpu_alloc(
vertexRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_VERTEX_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->vertexRingBufferUid);
fragmentRingBuffer = mem_gpu_alloc(
fragmentRingBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
SCE_GXM_DEFAULT_FRAGMENT_RING_BUFFER_SIZE,
4,
SCE_GXM_MEMORY_ATTRIB_READ,
&data->fragmentRingBufferUid);
fragmentUsseRingBuffer = mem_fragment_usse_alloc(
fragmentUsseRingBuffer = vita_mem_fragment_usse_alloc(
SCE_GXM_DEFAULT_FRAGMENT_USSE_RING_BUFFER_SIZE,
&data->fragmentUsseRingBufferUid,
&fragmentUsseRingBufferOffset);
@ -480,7 +482,7 @@ gxm_init(SDL_Renderer *renderer)
for (i = 0; i < VITA_GXM_BUFFERS; i++) {
// allocate memory for display
data->displayBufferData[i] = mem_gpu_alloc(
data->displayBufferData[i] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
SCE_GXM_COLOR_SURFACE_ALIGNMENT,
@ -525,7 +527,7 @@ gxm_init(SDL_Renderer *renderer)
// allocate the depth buffer
data->depthBufferData = mem_gpu_alloc(
data->depthBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4 * sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -533,7 +535,7 @@ gxm_init(SDL_Renderer *renderer)
&data->depthBufferUid);
// allocate the stencil buffer
data->stencilBufferData = mem_gpu_alloc(
data->stencilBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4 * sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -565,19 +567,19 @@ gxm_init(SDL_Renderer *renderer)
// allocate memory for buffers and USSE code
patcherBuffer = mem_gpu_alloc(
patcherBuffer = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
patcherBufferSize,
4,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&data->patcherBufferUid);
patcherVertexUsse = mem_vertex_usse_alloc(
patcherVertexUsse = vita_mem_vertex_usse_alloc(
patcherVertexUsseSize,
&data->patcherVertexUsseUid,
&patcherVertexUsseOffset);
patcherFragmentUsse = mem_fragment_usse_alloc(
patcherFragmentUsse = vita_mem_fragment_usse_alloc(
patcherFragmentUsseSize,
&data->patcherFragmentUsseUid,
&patcherFragmentUsseOffset);
@ -728,7 +730,7 @@ gxm_init(SDL_Renderer *renderer)
}
// create the clear triangle vertex/index data
data->clearVertices = (clear_vertex *)mem_gpu_alloc(
data->clearVertices = (clear_vertex *)vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
3*sizeof(clear_vertex),
4,
@ -740,7 +742,7 @@ gxm_init(SDL_Renderer *renderer)
// Allocate a 64k * 2 bytes = 128 KiB buffer and store all possible
// 16-bit indices in linear ascending order, so we can use this for
// all drawing operations where we don't want to use indexing.
data->linearIndices = (uint16_t *)mem_gpu_alloc(
data->linearIndices = (uint16_t *)vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
UINT16_MAX*sizeof(uint16_t),
sizeof(uint16_t),
@ -871,7 +873,7 @@ gxm_init(SDL_Renderer *renderer)
data->textureWvpParam = (SceGxmProgramParameter *)sceGxmProgramFindParameterByName(textureVertexProgramGxp, "wvp");
// Allocate memory for the memory pool
data->pool_addr[0] = mem_gpu_alloc(
data->pool_addr[0] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
VITA_GXM_POOL_SIZE,
sizeof(void *),
@ -879,7 +881,7 @@ gxm_init(SDL_Renderer *renderer)
&data->poolUid[0]
);
data->pool_addr[1] = mem_gpu_alloc(
data->pool_addr[1] = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW,
VITA_GXM_POOL_SIZE,
sizeof(void *),
@ -918,28 +920,28 @@ void gxm_finish(SDL_Renderer *renderer)
free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mod);
free_fragment_programs(data, &data->blendFragmentPrograms.blend_mode_mul);
mem_gpu_free(data->linearIndicesUid);
mem_gpu_free(data->clearVerticesUid);
vita_mem_free(data->linearIndicesUid);
vita_mem_free(data->clearVerticesUid);
// wait until display queue is finished before deallocating display buffers
sceGxmDisplayQueueFinish();
// clean up display queue
mem_gpu_free(data->depthBufferUid);
vita_mem_free(data->depthBufferUid);
for (size_t i = 0; i < VITA_GXM_BUFFERS; i++)
{
// clear the buffer then deallocate
SDL_memset(data->displayBufferData[i], 0, VITA_GXM_SCREEN_HEIGHT * VITA_GXM_SCREEN_STRIDE * 4);
mem_gpu_free(data->displayBufferUid[i]);
vita_mem_free(data->displayBufferUid[i]);
// destroy the sync object
sceGxmSyncObjectDestroy(data->displayBufferSync[i]);
}
// Free the depth and stencil buffer
mem_gpu_free(data->depthBufferUid);
mem_gpu_free(data->stencilBufferUid);
vita_mem_free(data->depthBufferUid);
vita_mem_free(data->stencilBufferUid);
// unregister programs and destroy shader patcher
sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->clearFragmentProgramId);
@ -950,23 +952,24 @@ void gxm_finish(SDL_Renderer *renderer)
sceGxmShaderPatcherUnregisterProgram(data->shaderPatcher, data->textureVertexProgramId);
sceGxmShaderPatcherDestroy(data->shaderPatcher);
mem_fragment_usse_free(data->patcherFragmentUsseUid);
mem_vertex_usse_free(data->patcherVertexUsseUid);
mem_gpu_free(data->patcherBufferUid);
vita_mem_fragment_usse_free(data->patcherFragmentUsseUid);
vita_mem_vertex_usse_free(data->patcherVertexUsseUid);
vita_mem_free(data->patcherBufferUid);
// destroy the render target
sceGxmDestroyRenderTarget(data->renderTarget);
// destroy the gxm context
sceGxmDestroyContext(data->gxm_context);
mem_fragment_usse_free(data->fragmentUsseRingBufferUid);
mem_gpu_free(data->fragmentRingBufferUid);
mem_gpu_free(data->vertexRingBufferUid);
mem_gpu_free(data->vdmRingBufferUid);
vita_mem_fragment_usse_free(data->fragmentUsseRingBufferUid);
vita_mem_free(data->fragmentRingBufferUid);
vita_mem_free(data->vertexRingBufferUid);
vita_mem_free(data->vdmRingBufferUid);
SDL_free(data->contextParams.hostMem);
mem_gpu_free(data->poolUid[0]);
mem_gpu_free(data->poolUid[1]);
vita_mem_free(data->poolUid[0]);
vita_mem_free(data->poolUid[1]);
vita_gpu_mem_destroy(data);
// terminate libgxm
sceGxmTerminate();
@ -975,16 +978,20 @@ void gxm_finish(SDL_Renderer *renderer)
// textures
void
free_gxm_texture(gxm_texture *texture)
free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture)
{
if (texture) {
if (texture->gxm_rendertarget) {
sceGxmDestroyRenderTarget(texture->gxm_rendertarget);
}
if (texture->depth_UID) {
mem_gpu_free(texture->depth_UID);
vita_mem_free(texture->depth_UID);
}
if (texture->cdram) {
vita_gpu_mem_free(data, sceGxmTextureGetData(&texture->gxm_tex));
} else {
vita_mem_free(texture->data_UID);
}
mem_gpu_free(texture->data_UID);
SDL_free(texture);
}
}
@ -995,25 +1002,6 @@ gxm_texture_get_format(const gxm_texture *texture)
return sceGxmTextureGetFormat(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_width(const gxm_texture *texture)
{
return sceGxmTextureGetWidth(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_height(const gxm_texture *texture)
{
return sceGxmTextureGetHeight(&texture->gxm_tex);
}
unsigned int
gxm_texture_get_stride(const gxm_texture *texture)
{
return ((gxm_texture_get_width(texture) + 7) & ~7)
* tex_format_to_bytespp(gxm_texture_get_format(texture));
}
void *
gxm_texture_get_datap(const gxm_texture *texture)
{
@ -1021,34 +1009,53 @@ gxm_texture_get_datap(const gxm_texture *texture)
}
gxm_texture *
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget)
create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale)
{
gxm_texture *texture = SDL_calloc(1, sizeof(gxm_texture));
const int tex_size = ((w + 7) & ~ 7) * h * tex_format_to_bytespp(format);
int aligned_w = ALIGN(w, 8);
int texture_w = w;
int tex_size = aligned_w * h * tex_format_to_bytespp(format);
void *texture_data;
int ret;
*return_wscale = 1.0f;
// SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3/P2 based formats require width aligned to 16
if ( (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P3 || (format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_YUV420P2) {
aligned_w = ALIGN(w, 16);
texture_w = aligned_w;
tex_size = aligned_w * h * tex_format_to_bytespp(format);
*return_wscale = (float) (w) / texture_w;
// add storage for UV planes
tex_size += (((aligned_w + 1) / 2) * ((h + 1) / 2)) * 2;
}
if (!texture)
return NULL;
*return_w = w;
*return_h = h;
*return_pitch = aligned_w * tex_format_to_bytespp(format);
/* Allocate a GPU buffer for the texture */
texture_data = mem_gpu_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
tex_size,
SCE_GXM_TEXTURE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&texture->data_UID
texture_data = vita_gpu_mem_alloc(
data,
tex_size
);
/* Try SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE in case we're out of VRAM */
if (!texture_data) {
SDL_LogWarn(SDL_LOG_CATEGORY_RENDER, "CDRAM texture allocation failed\n");
texture_data = mem_gpu_alloc(
texture_data = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
tex_size,
SCE_GXM_TEXTURE_ALIGNMENT,
SCE_GXM_MEMORY_ATTRIB_READ | SCE_GXM_MEMORY_ATTRIB_WRITE,
&texture->data_UID
);
texture->cdram = 0;
} else {
texture->cdram = 1;
}
if (!texture_data) {
@ -1060,7 +1067,12 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
SDL_memset(texture_data, 0, tex_size);
/* Create the gxm texture */
sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, w, h, 0);
ret = sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, texture_w, h, 0);
if (ret < 0) {
free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "texture init failed: %x\n", ret);
return NULL;
}
if (isRenderTarget) {
void *depthBufferData;
@ -1083,13 +1095,13 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
);
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %d\n", err);
free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "color surface init failed: %x\n", err);
return NULL;
}
// allocate it
depthBufferData = mem_gpu_alloc(
depthBufferData = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_RW_UNCACHE,
4*sampleCount,
SCE_GXM_DEPTHSTENCIL_SURFACE_ALIGNMENT,
@ -1106,8 +1118,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
NULL);
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %d\n", err);
free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "depth stencil init failed: %x\n", err);
return NULL;
}
@ -1131,8 +1143,8 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
texture->gxm_rendertarget = tgt;
if (err < 0) {
free_gxm_texture(texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %d\n", err);
free_gxm_texture(data, texture);
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "create render target failed: %x\n", err);
return NULL;
}
}
@ -1181,7 +1193,7 @@ void gxm_init_for_common_dialog(void)
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
{
buffer_for_common_dialog[i].displayData.wait_vblank = SDL_TRUE;
buffer_for_common_dialog[i].displayData.address = mem_gpu_alloc(
buffer_for_common_dialog[i].displayData.address = vita_mem_alloc(
SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
4 * VITA_GXM_SCREEN_STRIDE * VITA_GXM_SCREEN_HEIGHT,
SCE_GXM_COLOR_SURFACE_ALIGNMENT,
@ -1229,7 +1241,7 @@ void gxm_term_for_common_dialog(void)
sceGxmDisplayQueueFinish();
for (int i = 0; i < VITA_GXM_BUFFERS; i += 1)
{
mem_gpu_free(buffer_for_common_dialog[i].uid);
vita_mem_free(buffer_for_common_dialog[i].uid);
sceGxmSyncObjectDestroy(buffer_for_common_dialog[i].sync);
}
}

View file

@ -48,15 +48,12 @@ void unset_clip_rectangle(VITA_GXM_RenderData *data);
int gxm_init(SDL_Renderer *renderer);
void gxm_finish(SDL_Renderer *renderer);
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget);
void free_gxm_texture(gxm_texture *texture);
gxm_texture *create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, SceGxmTextureFormat format, unsigned int isRenderTarget, unsigned int *return_w, unsigned int *return_h, unsigned int *return_pitch, float *return_wscale);
void free_gxm_texture(VITA_GXM_RenderData *data, gxm_texture *texture);
void gxm_texture_set_filters(gxm_texture *texture, SceGxmTextureFilter min_filter, SceGxmTextureFilter mag_filter);
SceGxmTextureFormat gxm_texture_get_format(const gxm_texture *texture);
unsigned int gxm_texture_get_width(const gxm_texture *texture);
unsigned int gxm_texture_get_height(const gxm_texture *texture);
unsigned int gxm_texture_get_stride(const gxm_texture *texture);
void *gxm_texture_get_datap(const gxm_texture *texture);
void gxm_minimal_init_for_common_dialog(void);

View file

@ -33,6 +33,7 @@
#include <psp2/gxm.h>
#include <psp2/types.h>
#include <psp2/kernel/sysmem.h>
#include <psp2/kernel/clib.h>
#include <string.h>
@ -79,6 +80,7 @@ typedef struct gxm_texture {
SceGxmColorSurface gxm_colorsurface;
SceGxmDepthStencilSurface gxm_depthstencil;
SceUID depth_UID;
SDL_bool cdram;
} gxm_texture;
typedef struct fragment_programs {
@ -186,14 +188,19 @@ typedef struct
blend_fragment_programs blendFragmentPrograms;
gxm_drawstate_cache drawstate;
SceClibMspace texturePool;
SceUID texturePoolUID;
} VITA_GXM_RenderData;
typedef struct
{
gxm_texture *tex;
unsigned int pitch;
unsigned int w;
unsigned int h;
unsigned int pitch;
unsigned int w;
unsigned int h;
float wscale;
SDL_bool yuv;
SDL_bool nv12;
} VITA_GXM_TextureData;
#endif /* SDL_RENDER_VITA_GXM_TYPES_H */

View file

@ -1464,10 +1464,12 @@ default: return "???";
static void
SDLTest_PrintEvent(SDL_Event * event)
{
#ifndef VERBOSE_MOTION_EVENTS
if ((event->type == SDL_MOUSEMOTION) || (event->type == SDL_FINGERMOTION)) {
/* Mouse and finger motion are really spammy */
return;
}
#endif
switch (event->type) {
case SDL_DISPLAYEVENT:

View file

@ -56,12 +56,12 @@ SDL_CreateMutex(void)
void
SDL_DestroyMutex(SDL_mutex * mutex)
{
ULONG ulRC;
HMTX hMtx = (HMTX)mutex;
ulRC = DosCloseMutexSem(hMtx);
if (ulRC != NO_ERROR) {
debug_os2("DosCloseMutexSem(), rc = %u", ulRC);
if (hMtx != NULLHANDLE) {
const ULONG ulRC = DosCloseMutexSem(hMtx);
if (ulRC != NO_ERROR) {
debug_os2("DosCloseMutexSem(), rc = %u", ulRC);
}
}
}

View file

@ -39,6 +39,7 @@
typedef unsigned long long ULLONG;
static SDL_bool ticks_started = SDL_FALSE;
static ULONG ulTmrFreq = 0;
static ULLONG ullTmrStart = 0;
@ -46,7 +47,14 @@ void
SDL_TicksInit(void)
{
ULONG ulTmrStart; /* for 32-bit fallback. */
ULONG ulRC = DosTmrQueryFreq(&ulTmrFreq);
ULONG ulRC;
if (ticks_started) {
return;
}
ticks_started = SDL_TRUE;
ulRC = DosTmrQueryFreq(&ulTmrFreq);
if (ulRC != NO_ERROR) {
debug_os2("DosTmrQueryFreq() failed, rc = %u", ulRC);
} else {
@ -65,6 +73,7 @@ SDL_TicksInit(void)
void
SDL_TicksQuit(void)
{
ticks_started = SDL_FALSE;
}
Uint64
@ -73,7 +82,7 @@ SDL_GetTicks64(void)
Uint64 ui64Result;
ULLONG ullTmrNow;
if (ulTmrFreq == 0) { /* Was not initialized. */
if (!ticks_started) {
SDL_TicksInit();
}

View file

@ -412,6 +412,12 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
goto done;
}
if (biBitCount >= 32) { /* we shift biClrUsed by this value later. */
SDL_SetError("Unsupported or incorrect biBitCount field");
was_error = SDL_TRUE;
goto done;
}
if (biClrUsed == 0) {
biClrUsed = 1 << biBitCount;
}

View file

@ -27,7 +27,6 @@
#endif
#if SDL_VIDEO_DRIVER_ANDROID
#include <android/native_window.h>
#include "../core/android/SDL_android.h"
#include "../video/android/SDL_androidvideo.h"
#endif
#if SDL_VIDEO_DRIVER_RPI
@ -99,7 +98,7 @@
#define DEFAULT_OGL_ES "libGLESv1_CM.so.1"
#endif /* SDL_VIDEO_DRIVER_RPI */
#if SDL_VIDEO_OPENGL
#if SDL_VIDEO_OPENGL && !SDL_VIDEO_VITA_PVR_OGL
#include "SDL_opengl.h"
#endif
@ -530,7 +529,7 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
}
#endif
/* Try the implementation-specific eglGetDisplay even if eglGetPlatformDisplay fails */
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
if ((_this->egl_data->egl_display == EGL_NO_DISPLAY) && (_this->egl_data->eglGetDisplay != NULL)) {
_this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display);
}
if (_this->egl_data->egl_display == EGL_NO_DISPLAY) {
@ -1062,7 +1061,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
if (SDL_GL_ExtensionSupported("GL_OES_surfaceless_context")) {
_this->gl_allow_no_surface = SDL_TRUE;
}
#if SDL_VIDEO_OPENGL
#if SDL_VIDEO_OPENGL && !defined(SDL_VIDEO_DRIVER_VITA)
} else {
/* Desktop OpenGL supports it by default from version 3.0 on. */
void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);

View file

@ -28,6 +28,7 @@
#include "SDL_blit.h"
#include "SDL_pixels_c.h"
#include "SDL_RLEaccel_c.h"
#include "../SDL_list.h"
/* Lookup tables to expand partial bytes to the full 0..255 range */
@ -1024,12 +1025,6 @@ SDL_AllocBlitMap(void)
}
typedef struct SDL_ListNode
{
void *entry;
struct SDL_ListNode *next;
} SDL_ListNode;
void
SDL_InvalidateAllBlitMap(SDL_Surface *surface)
{
@ -1045,40 +1040,6 @@ SDL_InvalidateAllBlitMap(SDL_Surface *surface)
}
}
static void SDL_ListAdd(SDL_ListNode **head, void *ent);
static void SDL_ListRemove(SDL_ListNode **head, void *ent);
void
SDL_ListAdd(SDL_ListNode **head, void *ent)
{
SDL_ListNode *node = SDL_malloc(sizeof (*node));
if (node == NULL) {
SDL_OutOfMemory();
return;
}
node->entry = ent;
node->next = *head;
*head = node;
}
void
SDL_ListRemove(SDL_ListNode **head, void *ent)
{
SDL_ListNode **ptr = head;
while (*ptr) {
if ((*ptr)->entry == ent) {
SDL_ListNode *tmp = *ptr;
*ptr = (*ptr)->next;
SDL_free(tmp);
return;
}
ptr = &(*ptr)->next;
}
}
void
SDL_InvalidateMap(SDL_BlitMap * map)
{

View file

@ -345,6 +345,7 @@ struct SDL_VideoDevice
Uint32 next_object_id;
char *clipboard_text;
SDL_bool setting_display_mode;
SDL_bool disable_display_mode_switching;
/* * * */
/* Data used by the GL drivers */

View file

@ -61,12 +61,12 @@ static VideoBootStrap *bootstrap[] = {
#if SDL_VIDEO_DRIVER_COCOA
&COCOA_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
&Wayland_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_X11
&X11_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
&Wayland_bootstrap,
#endif
#if SDL_VIDEO_DRIVER_VIVANTE
&VIVANTE_bootstrap,
#endif
@ -261,6 +261,7 @@ SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * fo
SDL_TEXTUREACCESS_STREAMING,
window->w, window->h);
if (!data->texture) {
/* codechecker_false_positive [Malloc] Static analyzer doesn't realize allocated `data` is saved to SDL_WINDOWTEXTUREDATA and not leaked here. */
return -1;
}
@ -424,7 +425,7 @@ SDL_VideoInit(const char *driver_name)
i = index = 0;
video = NULL;
if (driver_name == NULL) {
driver_name = SDL_getenv("SDL_VIDEODRIVER");
driver_name = SDL_GetHint(SDL_HINT_VIDEODRIVER);
}
if (driver_name != NULL && *driver_name != 0) {
const char *driver_attempt = driver_name;
@ -1184,6 +1185,7 @@ SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
} else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
&fullscreen_mode,
&fullscreen_mode)) {
SDL_zerop(mode);
return SDL_SetError("Couldn't find display mode match");
}
@ -1337,14 +1339,17 @@ SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
resized = SDL_FALSE;
}
/* only do the mode change if we want exclusive fullscreen */
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
return -1;
}
} else {
if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
return -1;
/* Don't try to change the display mode if the driver doesn't want it. */
if (_this->disable_display_mode_switching == SDL_FALSE) {
/* only do the mode change if we want exclusive fullscreen */
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
if (SDL_SetDisplayModeForDisplay(display, &fullscreen_mode) < 0) {
return -1;
}
} else {
if (SDL_SetDisplayModeForDisplay(display, NULL) < 0) {
return -1;
}
}
}
@ -3055,7 +3060,8 @@ ShouldMinimizeOnFocusLoss(SDL_Window * window)
/* Real fullscreen windows should minimize on focus loss so the desktop video mode is restored */
hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
if (!hint || !*hint || SDL_strcasecmp(hint, "auto") == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP ||
_this->disable_display_mode_switching == SDL_TRUE) {
return SDL_FALSE;
} else {
return SDL_TRUE;
@ -3919,6 +3925,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
{
int retval;
if (!_this) {
return SDL_UninitializedVideo();
}
if (window == SDL_GL_GetCurrentWindow() &&
ctx == SDL_GL_GetCurrentContext()) {
/* We're already current. */
@ -4262,12 +4272,12 @@ SDL_IsScreenKeyboardShown(SDL_Window *window)
#if SDL_VIDEO_DRIVER_UIKIT
#include "uikit/SDL_uikitmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
#include "wayland/SDL_waylandmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_X11
#include "x11/SDL_x11messagebox.h"
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
#include "wayland/SDL_waylandmessagebox.h"
#endif
#if SDL_VIDEO_DRIVER_HAIKU
#include "haiku/SDL_bmessagebox.h"
#endif
@ -4375,13 +4385,6 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) &&
Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_X11
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
@ -4389,6 +4392,13 @@ SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_WAYLAND
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WAYLAND) &&
Wayland_ShowMessageBox(messageboxdata, buttonid) == 0) {
retval = 0;
}
#endif
#if SDL_VIDEO_DRIVER_HAIKU
if (retval == -1 &&
SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_HAIKU) &&

View file

@ -122,6 +122,7 @@ Android_CreateDevice(int devindex)
device->SetWindowTitle = Android_SetWindowTitle;
device->SetWindowFullscreen = Android_SetWindowFullscreen;
device->MinimizeWindow = Android_MinimizeWindow;
device->SetWindowResizable = Android_SetWindowResizable;
device->DestroyWindow = Android_DestroyWindow;
device->GetWindowWMInfo = Android_GetWindowWMInfo;

View file

@ -167,6 +167,12 @@ Android_MinimizeWindow(_THIS, SDL_Window *window)
Android_JNI_MinizeWindow();
}
void Android_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable)
{
/* Set orientation */
Android_JNI_SetOrientation(window->w, window->h, window->flags & SDL_WINDOW_RESIZABLE, SDL_GetHint(SDL_HINT_ORIENTATIONS));
}
void
Android_DestroyWindow(_THIS, SDL_Window *window)
{

View file

@ -30,6 +30,7 @@ extern int Android_CreateWindow(_THIS, SDL_Window *window);
extern void Android_SetWindowTitle(_THIS, SDL_Window *window);
extern void Android_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen);
extern void Android_MinimizeWindow(_THIS, SDL_Window *window);
extern void Android_SetWindowResizable(_THIS, SDL_Window *window, SDL_bool resizable);
extern void Android_DestroyWindow(_THIS, SDL_Window *window);
extern SDL_bool Android_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info);

View file

@ -46,6 +46,7 @@
#include "SDL_nullvideo.h"
#include "SDL_nullevents_c.h"
#include "SDL_nullframebuffer_c.h"
#include "SDL_hints.h"
#define DUMMYVID_DRIVER_NAME "dummy"
@ -59,7 +60,7 @@ static void DUMMY_VideoQuit(_THIS);
static int
DUMMY_Available(void)
{
const char *envr = SDL_getenv("SDL_VIDEODRIVER");
const char *envr = SDL_GetHint(SDL_HINT_VIDEODRIVER);
if ((envr) && (SDL_strcmp(envr, DUMMYVID_DRIVER_NAME) == 0)) {
return (1);
}

View file

@ -26,6 +26,8 @@
#include "SDL_emscriptenframebuffer.h"
#include "SDL_hints.h"
#include <emscripten/threading.h>
int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
{
@ -57,18 +59,9 @@ int Emscripten_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * form
return 0;
}
int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
static void
Emscripten_UpdateWindowFramebufferWorker(SDL_Surface* surface)
{
SDL_Surface *surface;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
surface = data->surface;
if (!surface) {
return SDL_SetError("Couldn't find framebuffer surface for window");
}
/* Send the data to the display */
EM_ASM_INT({
var w = $0;
var h = $1;
@ -156,6 +149,29 @@ int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rec
SDL2.ctx.putImageData(SDL2.image, 0, 0);
return 0;
}, surface->w, surface->h, surface->pixels);
}
int Emscripten_UpdateWindowFramebuffer(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
{
SDL_Surface *surface;
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
surface = data->surface;
if (!surface) {
return SDL_SetError("Couldn't find framebuffer surface for window");
}
/* Send the data to the display */
if (emscripten_is_main_runtime_thread()) {
Emscripten_UpdateWindowFramebufferWorker(surface);
} else {
emscripten_sync_run_in_main_runtime_thread(
EM_FUNC_SIG_VI,
Emscripten_UpdateWindowFramebufferWorker,
(uint32_t)surface
);
}
if (emscripten_has_asyncify() && SDL_GetHintBoolean(SDL_HINT_EMSCRIPTEN_ASYNCIFY, SDL_TRUE)) {
/* give back control to browser for screen refresh */

View file

@ -24,6 +24,7 @@
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include <emscripten/threading.h>
#include "SDL_emscriptenmouse.h"
#include "SDL_emscriptenvideo.h"
@ -62,19 +63,10 @@ Emscripten_CreateDefaultCursor()
return Emscripten_CreateCursorFromString("default", SDL_FALSE);
}
static SDL_Cursor*
Emscripten_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
static const char*
Emscripten_GetCursorUrl(int w, int h, int hot_x, int hot_y, void* pixels)
{
const char *cursor_url = NULL;
SDL_Surface *conv_surf;
conv_surf = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ABGR8888, 0);
if (!conv_surf) {
return NULL;
}
cursor_url = (const char *)EM_ASM_INT({
return (const char *)EM_ASM_INT({
var w = $0;
var h = $1;
var hot_x = $2;
@ -122,7 +114,40 @@ Emscripten_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
stringToUTF8(url, urlBuf, url.length + 1);
return urlBuf;
}, surface->w, surface->h, hot_x, hot_y, conv_surf->pixels);
}, w, h, hot_x, hot_y, pixels);
}
static SDL_Cursor*
Emscripten_CreateCursor(SDL_Surface* surface, int hot_x, int hot_y)
{
const char *cursor_url = NULL;
SDL_Surface *conv_surf;
conv_surf = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ABGR8888, 0);
if (!conv_surf) {
return NULL;
}
if (emscripten_is_main_runtime_thread()) {
cursor_url = Emscripten_GetCursorUrl(
surface->w,
surface->h,
hot_x,
hot_y,
conv_surf->pixels
);
} else {
cursor_url = (const char *)emscripten_sync_run_in_main_runtime_thread(
EM_FUNC_SIG_IIIIIII,
Emscripten_GetCursorUrl,
surface->w,
surface->h,
hot_x,
hot_y,
conv_surf->pixels
);
}
SDL_FreeSurface(conv_surf);
@ -206,16 +231,15 @@ Emscripten_ShowCursor(SDL_Cursor* cursor)
curdata = (Emscripten_CursorData *) cursor->driverdata;
if(curdata->system_cursor) {
EM_ASM_INT({
MAIN_THREAD_EM_ASM({
if (Module['canvas']) {
Module['canvas'].style['cursor'] = UTF8ToString($0);
}
return 0;
}, curdata->system_cursor);
}
}
else {
EM_ASM(
MAIN_THREAD_EM_ASM(
if (Module['canvas']) {
Module['canvas'].style['cursor'] = 'none';
}

View file

@ -174,10 +174,10 @@ Emscripten_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect *
if (rect) {
rect->x = 0;
rect->y = 0;
rect->w = EM_ASM_INT_V({
rect->w = MAIN_THREAD_EM_ASM_INT({
return window.innerWidth;
});
rect->h = EM_ASM_INT_V({
rect->h = MAIN_THREAD_EM_ASM_INT({
return window.innerHeight;
});
}

View file

@ -186,8 +186,8 @@ UIKit_ShowMessageBoxAlertView(const SDL_MessageBoxData *messageboxdata, int *but
#endif /* __IPHONE_OS_VERSION_MIN_REQUIRED < 80000 */
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
static void
UIKit_ShowMessageBoxImpl(const SDL_MessageBoxData *messageboxdata, int *buttonid, int *returnValue)
{
BOOL success = NO;
@ -199,12 +199,26 @@ UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
}
if (!success) {
return SDL_SetError("Could not show message box.");
*returnValue = SDL_SetError("Could not show message box.");
} else {
*returnValue = 0;
}
return 0;
}
int
UIKit_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
{ @autoreleasepool
{
__block int returnValue = 0;
if ([NSThread isMainThread]) {
UIKit_ShowMessageBoxImpl(messageboxdata, buttonid, &returnValue);
} else {
dispatch_sync(dispatch_get_main_queue(), ^{ UIKit_ShowMessageBoxImpl(messageboxdata, buttonid, &returnValue); });
}
return returnValue;
}}
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -31,7 +31,7 @@
#define ALIGN(x, a) (((x) + ((a) - 1)) & ~((a) - 1))
#define DISPLAY_PIXEL_FORMAT SCE_DISPLAY_PIXELFORMAT_A8B8G8R8
void *vita_gpu_alloc(SceKernelMemBlockType type, unsigned int size, SceUID *uid)
void *vita_gpu_alloc(unsigned int type, unsigned int size, SceUID *uid)
{
void *mem;

View file

@ -20,11 +20,12 @@
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_VITA && SDL_VIDEO_VITA_PVR
#if SDL_VIDEO_DRIVER_VITA && SDL_VIDEO_VITA_PVR && SDL_VIDEO_VITA_PVR_OGL
#include <stdlib.h>
#include <string.h>
#include <psp2/kernel/modulemgr.h>
#include <gpu_es4/psp2_pvr_hint.h>
#include <gl4esinit.h>
#include "SDL_error.h"
#include "SDL_log.h"
@ -34,6 +35,16 @@
#define MAX_PATH 256 // vita limits are somehow wrong
/* Defaults */
int FB_WIDTH = 960;
int FB_HEIGHT = 544;
void getFBSize(int *width, int *height)
{
*width = FB_WIDTH;
*height = FB_HEIGHT;
}
int
VITA_GL_LoadLibrary(_THIS, const char *path)
{
@ -53,6 +64,9 @@ VITA_GL_LoadLibrary(_THIS, const char *path)
sceKernelLoadStartModule("vs0:sys/external/libfios2.suprx", 0, NULL, 0, NULL, NULL);
sceKernelLoadStartModule("vs0:sys/external/libc.suprx", 0, NULL, 0, NULL, NULL);
SDL_snprintf(target_path, MAX_PATH, "%s/%s", default_path, "libGL.suprx");
sceKernelLoadStartModule(target_path, 0, NULL, 0, NULL, NULL);
SDL_snprintf(target_path, MAX_PATH, "%s/%s", default_path, "libgpu_es4_ext.suprx");
sceKernelLoadStartModule(target_path, 0, NULL, 0, NULL, NULL);
@ -74,30 +88,45 @@ VITA_GL_LoadLibrary(_THIS, const char *path)
SDL_GLContext
VITA_GL_CreateContext(_THIS, SDL_Window * window)
{
return SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
}
char gl_version[3];
SDL_GLContext context = NULL;
int temp_major = _this->gl_config.major_version;
int temp_minor = _this->gl_config.minor_version;
int temp_profile = _this->gl_config.profile_mask;
int
VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
if (window && context) {
return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context);
} else {
return SDL_EGL_MakeCurrent(_this, NULL, NULL);
/* Set version to 2.0 and PROFILE to ES */
_this->gl_config.major_version = 2;
_this->gl_config.minor_version = 0;
_this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
context = SDL_EGL_CreateContext(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
if (context != NULL)
{
FB_WIDTH = window->w;
FB_HEIGHT = window->h;
set_getprocaddress((void *(*)(const char *))eglGetProcAddress);
set_getmainfbsize(getFBSize);
SDL_snprintf(gl_version, 3, "%d%d", temp_major, temp_minor);
gl4es_setenv("LIBGL_NOTEXRECT", "1", 1); /* Currently broken in driver */
gl4es_setenv("LIBGL_GL", gl_version, 1);
initialize_gl4es();
}
/* Restore gl_config */
_this->gl_config.major_version = temp_major;
_this->gl_config.minor_version = temp_minor;
_this->gl_config.profile_mask = temp_profile;
return context;
}
int
VITA_GL_SwapWindow(_THIS, SDL_Window * window)
void *
VITA_GL_GetProcAddress(_THIS, const char *proc)
{
SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
if (videodata->ime_active) {
sceImeUpdate();
}
return SDL_EGL_SwapBuffers(_this, ((SDL_WindowData *) window->driverdata)->egl_surface);
return gl4es_GetProcAddress(proc);
}
#endif /* SDL_VIDEO_DRIVER_VITA && SDL_VIDEO_VITA_PVR */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -19,17 +19,16 @@
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef SDL_vitagl_c_h_
#define SDL_vitagl_c_h_
#ifndef SDL_vitagl_pvr_c_h_
#define SDL_vitagl_pvr_c_h_
#include "SDL_vitavideo.h"
extern int VITA_GL_MakeCurrent(_THIS,SDL_Window * window, SDL_GLContext context);
extern int VITA_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext VITA_GL_CreateContext(_THIS, SDL_Window * window);
extern int VITA_GL_LoadLibrary(_THIS, const char *path);
extern void *VITA_GL_GetProcAddress(_THIS, const char *proc);
#endif /* SDL_vitagl_c_h_ */
#endif /* SDL_vitagl_pvr_c_h_ */
/* vi: set ts=4 sw=4 expandtab: */

View file

@ -27,7 +27,7 @@
#include "SDL_error.h"
#include "SDL_log.h"
#include "SDL_vitavideo.h"
#include "SDL_vitagl_c.h"
#include "SDL_vitagles_c.h"
/*****************************************************************************/
/* SDL OpenGL/OpenGL ES functions */
@ -45,7 +45,7 @@
} while (0)
void
VITA_GL_KeyboardCallback(ScePigletPreSwapData *data)
VITA_GLES_KeyboardCallback(ScePigletPreSwapData *data)
{
SceCommonDialogUpdateParam commonDialogParam;
SDL_zero(commonDialogParam);
@ -62,20 +62,20 @@ VITA_GL_KeyboardCallback(ScePigletPreSwapData *data)
}
int
VITA_GL_LoadLibrary(_THIS, const char *path)
VITA_GLES_LoadLibrary(_THIS, const char *path)
{
pibInit(PIB_SHACCCG | PIB_GET_PROC_ADDR_CORE);
return 0;
}
void *
VITA_GL_GetProcAddress(_THIS, const char *proc)
VITA_GLES_GetProcAddress(_THIS, const char *proc)
{
return eglGetProcAddress(proc);
}
void
VITA_GL_UnloadLibrary(_THIS)
VITA_GLES_UnloadLibrary(_THIS)
{
eglTerminate(_this->gl_data->display);
}
@ -84,7 +84,7 @@ static EGLint width = 960;
static EGLint height = 544;
SDL_GLContext
VITA_GL_CreateContext(_THIS, SDL_Window * window)
VITA_GLES_CreateContext(_THIS, SDL_Window * window)
{
SDL_WindowData *wdata = (SDL_WindowData *) window->driverdata;
@ -159,13 +159,13 @@ VITA_GL_CreateContext(_THIS, SDL_Window * window)
_this->gl_data->surface = surface;
preSwapCallback = (PFNEGLPIGLETVITASETPRESWAPCALLBACKSCEPROC) eglGetProcAddress("eglPigletVitaSetPreSwapCallbackSCE");
preSwapCallback(VITA_GL_KeyboardCallback);
preSwapCallback(VITA_GLES_KeyboardCallback);
return context;
}
int
VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
VITA_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{
if (!eglMakeCurrent(_this->gl_data->display, _this->gl_data->surface,
_this->gl_data->surface, _this->gl_data->context))
@ -176,7 +176,7 @@ VITA_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
}
int
VITA_GL_SetSwapInterval(_THIS, int interval)
VITA_GLES_SetSwapInterval(_THIS, int interval)
{
EGLBoolean status;
status = eglSwapInterval(_this->gl_data->display, interval);
@ -190,13 +190,13 @@ VITA_GL_SetSwapInterval(_THIS, int interval)
}
int
VITA_GL_GetSwapInterval(_THIS)
VITA_GLES_GetSwapInterval(_THIS)
{
return _this->gl_data->swapinterval;
}
int
VITA_GL_SwapWindow(_THIS, SDL_Window * window)
VITA_GLES_SwapWindow(_THIS, SDL_Window * window)
{
if (!eglSwapBuffers(_this->gl_data->display, _this->gl_data->surface)) {
return SDL_SetError("eglSwapBuffers() failed");
@ -205,7 +205,7 @@ VITA_GL_SwapWindow(_THIS, SDL_Window * window)
}
void
VITA_GL_DeleteContext(_THIS, SDL_GLContext context)
VITA_GLES_DeleteContext(_THIS, SDL_GLContext context)
{
SDL_VideoData *phdata = (SDL_VideoData *) _this->driverdata;
EGLBoolean status;

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