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Torque3D - Game Engine
Adds staged loading/generation of preview images for image, shape, material and terrain material types to improve navigation responsiveness Disabled lookup of bitmap info of image assets for tooltip metadata as it was causing major hangs when the images were high resolution Added function so Import new File button on AB interface will correctly prompt to find and then import in a new file Fixed theming of AssetBrowser preview card profiles to improve readability Fixed theming of ToolsGuiTextListProfile to improve readability Fixed issue where trying to import in a splat map for importing terrain data could fail due to not having full path when trying to load the bitmap's channel data Corrected Import Terrain Heightmap item in menubar to prompt creation of a new terrain asset in addition to opening the import terraindata window to avoid missed steps foc creation |
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| .github | ||
| Engine | ||
| My Projects | ||
| Templates | ||
| Tools | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .travis.yml | ||
| CMakeLists.txt | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||
Torque3D
MIT Licensed Open Source version of Torque3D from GarageGames
More Information
Extras: Torque3D Resources | Awesome Torque3D
Pre-compiled Version
In addition to GitHub we also have a couple of pre-packaged files for you to download if you would prefer to not compile the code yourself. They are available from the Torque3D Binaries repo.
Legacy Links
- Legacy Repository
- GarageGames forum
- GarageGames professional services
- Project Manager repository
- Offline documentation repository