John3
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a6dcf6ee09
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added path @dottools
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2016-08-07 08:06:38 -05:00 |
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Areloch
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79358ee4be
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Fix to include a needed include for the accumulation volume stuffs
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2016-08-07 01:35:23 -05:00 |
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Anis
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88ac03cce0
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Merge pull request #1690 from John3/fixDatablockPhysicsShape
fix create datablock for physicsshapes.
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2016-08-07 03:08:15 +02:00 |
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Anis
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4c59f39c09
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Merge pull request #1642 from Azaezel/globalAccumulation
level-wide accumulation assignment
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2016-08-07 02:31:45 +02:00 |
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Anis
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585c5d5afe
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Merge pull request #1717 from Duion/patch-3
fixes footsteps missing when no impactSoundId
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2016-08-07 02:27:05 +02:00 |
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Duion
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0336a681ab
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fixes footsteps missing when no impactSoundId
fix for this issue https://github.com/GarageGames/Torque3D/issues/1709
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2016-07-31 20:15:46 +02:00 |
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Marc Chapman
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5d6ab545da
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Tidy up unnecessary #define
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2016-07-18 21:55:22 +01:00 |
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John3
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4936567c0d
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removed to allow create server side "TSShape and PhysicsCollisionRef"
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2016-07-15 19:45:17 -05:00 |
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John3
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17df1362bd
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fix create datablock for physicsshapes.
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2016-07-13 19:54:02 -05:00 |
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Areloch
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e06018aeea
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Properly initiates the max number of drops per batch to avoid possible corruption issues.
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2016-07-11 22:27:27 -05:00 |
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Areloch
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887ccb2ac1
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Merge pull request #1676 from Areloch/whatismynamespace
Removes an extraneous Namespace usage
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2016-07-07 00:16:34 -05:00 |
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Areloch
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511746828e
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Merge pull request #1583 from Azaezel/particleEditorExtension
exposes several datablock entries to the particle editor gui subsystem
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2016-07-06 22:58:49 -05:00 |
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Areloch
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ef3162616b
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Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
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2016-07-06 22:48:17 -05:00 |
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Areloch
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59637bb1c7
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Adds a sanity check in the event we don't actually have any animation frames generated.
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2016-07-06 22:30:19 -05:00 |
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Areloch
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679d94d170
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Merge pull request #1663 from Azaezel/rainleak
corrects corruption in precipitation class
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2016-07-06 20:10:43 -05:00 |
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Areloch
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b012ffff17
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Merge pull request #1673 from Areloch/physicsFindContactCleanup
Removes the body for the physicsBody's findContact
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2016-07-05 00:37:15 -05:00 |
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Areloch
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fd7f8e5c8c
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Merge pull request #1657 from John3/fixAimOffset
Correct AIPlayer aim.
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2016-07-04 18:11:37 -05:00 |
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Areloch
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34ad0c39d5
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Removes the body for the physicsBody's findContact function until it's ready to be finished/used with the entity/component stuff.
This corrects an error for PhysX compilation due to unready code being inadvertently added in with the e/c update.
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2016-07-04 16:19:08 -05:00 |
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Areloch
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95c0bcd411
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Merge pull request #1671 from John3/fixFatalOutRange
Fix bug #1664 by @Areloch
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2016-07-03 11:42:13 -05:00 |
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John3
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f71e13a686
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Fix bug #1664 by @Areloch
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2016-07-03 07:23:45 -05:00 |
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Areloch
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df18fda338
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Merge pull request #1631 from John3/RapidFiring_setImageTrigger
Fix for rapid firing setImageTrigger(0,1); issue #1630
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2016-07-02 15:57:19 -05:00 |
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Areloch
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387e28a1e0
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Merge pull request #1660 from Azaezel/knockOffKnotNetleak
suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
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2016-06-27 01:17:28 -05:00 |
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Azaezel
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2723bfbc91
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corrects corruption in precipitation class
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2016-06-23 11:44:17 -05:00 |
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Azaezel
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a0dc2adff8
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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2016-06-21 20:53:08 -05:00 |
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Areloch
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b7882e7280
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Merge pull request #1653 from Areloch/twiLightZone
Corrects culling of point/spot lights
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2016-06-21 05:10:53 -05:00 |
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Azaezel
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e0e1cbb3be
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force a volume refresh on levelinfo AccuTexture change
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2016-06-20 17:02:34 -05:00 |
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Azaezel
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9a4acc8a46
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initial assignment cleanup (also shapebase for staticShape et al)
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2016-06-20 16:47:01 -05:00 |
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Areloch
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963ef1ecdb
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Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
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2016-06-20 13:15:35 -05:00 |
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Areloch
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69244a8577
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Readded some missed brackets
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2016-06-20 13:14:19 -05:00 |
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Azaezel
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2237a13679
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memleak fix
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2016-06-19 16:59:16 -05:00 |
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John3
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9dadd28ab8
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Correct Bot aim.
http://forums.torque3d.org/viewtopic.php?f=11&t=673&p=5718#p5718
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2016-06-19 10:03:15 -05:00 |
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OTHGMars
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8c2d5ee82c
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RigidShape Mounting
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2016-06-17 10:41:04 -05:00 |
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OTHGMars
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a9f77c4ffd
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TSStatic Mounting
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2016-06-17 10:40:22 -05:00 |
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OTHGMars
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937b8830e1
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Vehicle Mounting
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2016-06-17 10:36:37 -05:00 |
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OTHGMars
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a27fddc29a
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Turret Mounting
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2016-06-17 10:36:36 -05:00 |
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OTHGMars
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037ee82982
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Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
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2016-06-17 10:36:35 -05:00 |
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OTHGMars
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a285b7b07b
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SpawnSphere Mounting
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2016-06-17 10:36:34 -05:00 |
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OTHGMars
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3afd5461c6
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Camera Mounting
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2016-06-17 10:36:33 -05:00 |
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OTHGMars
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cd3b080526
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Item Mounting
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2016-06-17 10:36:32 -05:00 |
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OTHGMars
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c39ca2c25e
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StaticShape Mounting
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2016-06-17 10:36:31 -05:00 |
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OTHGMars
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b5a957dfdc
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ShapeBase Mounting
Added mount transforms to ShapeBase
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2016-06-17 10:36:30 -05:00 |
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OTHGMars
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8250e4728d
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Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
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2016-06-17 10:36:28 -05:00 |
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Areloch
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dfb8f4f5e5
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Makes point and spot lights be correctly culled with zoning like other objects.
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2016-06-17 00:47:46 -05:00 |
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John3
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66194245ff
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clean up energyPerDamagePoint
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2016-06-15 23:00:13 -05:00 |
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John3
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060649dbad
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typo "tomove" to "to move"
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2016-06-12 14:34:26 -05:00 |
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Azaezel
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2b57bed899
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level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
** do note changing the value does require nudging a mesh and/or a level reload to kick in at time of writing for visual feedback.
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2016-06-09 12:51:43 -05:00 |
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Areloch
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efecbca8fc
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Merge pull request #1637 from pacomont/Initializing_Move_trigger
Fix for Issue #1415Move::Move() is not properly initializing bool tri…
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2016-06-08 09:24:22 -05:00 |
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John3
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6c73968bdc
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fix redundant movePtr->trigger[ i ]
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2016-06-07 19:05:10 -05:00 |
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John3
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0990716b1c
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Merge branch 'development' of https://github.com/GarageGames/Torque3D into RapidFiring_setImageTrigger
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2016-06-07 18:32:24 -05:00 |
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Areloch
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0ec9438429
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The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
So autounload is disabled to prevent excessive unloading of assets before the level is concluded.
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2016-06-06 21:20:00 -05:00 |
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