marauder2k7
144e1bcc60
Update assimpShapeLoader.cpp
2024-02-10 04:25:48 +00:00
marauder2k7
26e1350234
Merge remote-tracking branch 'upstream/development' into AssimpLoaader-Fix
2024-02-10 02:56:56 +00:00
Brian Roberts
25a3c3325f
Merge pull request #1208 from jamesu/datachunker_refactor
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Datachunker & FrameAllocator refactor
2024-02-09 20:32:39 -06:00
marauder2k7
7115d9bcc6
Update assimpShapeLoader.cpp
2024-02-09 22:12:52 +00:00
marauder2k7
37dd58dca4
Update assimpShapeLoader.cpp
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non destructive fixes for assimp loader
-this creates an ambient sequence if 1 does not exist.
-adds a bounds node if 1 does not exist.
2024-02-09 22:06:11 +00:00
Brian Roberts
600a6b8ebc
Merge pull request #1192 from Areloch/EditorPopupEXFieldExpansion
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Usability improvements for editor fields utilizing popup menus
2024-02-07 19:29:07 -06:00
Brian Roberts
142c6c9a28
Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots
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Alpha41/simplify sound slots
2024-02-06 21:20:20 -06:00
James Urquhart
28ba2f2473
Fix gcc & clang Compile for FrameAllocator changes
2024-02-07 00:05:14 +00:00
AzaezelX
c9ac4ffbfe
correct grouping
2024-02-05 21:02:41 -06:00
James Urquhart
45898694e4
Reimplement FrameAllocator and FrameTemp; Tidy up DataChunker header.
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- Also additional work on tests to reflect watermark behavior change
2024-02-06 02:35:16 +00:00
AzaezelX
cea641b154
don't early out, *do* use case sensitive filename finding for the stringtable, and finally, don't even bother setting the mSoundpath here unless it's to clear it
2024-02-05 18:41:07 -06:00
James Urquhart
7332dd6643
Add tests for FrameAllocator and DataChunker
2024-02-05 22:53:09 +00:00
AzaezelX
ef858d726b
remindernote: false for unchanged, true for changed
2024-02-05 14:40:24 -06:00
AzaezelX
da9b9ed787
prelim refactor
2024-02-05 14:23:11 -06:00
James Urquhart
3781c7fae5
Add an alternate allocator for DecalManager; Also fix SFX weirdness.
2024-02-04 23:27:31 +00:00
James Urquhart
915fac31b3
Basic refactoring WIP
2024-02-04 23:27:31 +00:00
Brian Roberts
36581246cd
Merge pull request #1206 from Areloch/MatAnimFlagsFix
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Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 15:49:30 -06:00
Brian Roberts
3fd4cbdb89
Merge pull request #1207 from Areloch/ImageAssetArrayInspectorFix
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Fixes the handling of imageAssets for array'd field types, as well asfixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 15:49:20 -06:00
Areloch
7ef4552196
Fixed category filtering logic for datablockField populateMenu
2024-02-04 15:25:35 -06:00
Areloch
138e426ed1
Ensures that material animation flags are cleared when values are changed so they don't "stick"
2024-02-04 14:58:26 -06:00
Areloch
1e21cc678f
Fixes the handling of imageAssets for array'd field types, as well as fixing the editor behavior of guiBitmapCtrl so the imageAssets correctly update the fields upon editing
2024-02-04 14:45:19 -06:00
Brian Roberts
ceec0dfb5b
Merge pull request #1205 from Areloch/ForcedArrayIndexInspector
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Adds ability to force the inspector to only show a set index of array'd fields.
2024-02-04 11:27:50 -06:00
Areloch
4646d5eac3
Adds ability to force the inspector to only show a set index of array'd fields. Mostly for specific editor tool use(like editing material's individual layers/stages)
2024-02-04 00:21:54 -06:00
Brian Roberts
79e06af6dd
Merge pull request #1204 from Areloch/MLTextTypeOut
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Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:14:58 -06:00
Areloch
6de92264f6
Adds ability for MLTextCtrl to type the characters out over time
2024-02-04 00:13:33 -06:00
Brian Roberts
1ee85334b0
Merge pull request #1197 from Areloch/UpdateBaseUILoadingScreen
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Updates the loadingGUI to utilize the same panels for the background coloration that the other new menus use, rather than a bitmap.
2024-02-04 00:12:01 -06:00
Brian Roberts
ddd2522fa6
Merge pull request #1201 from Areloch/Particle_Material_InitPersistField_Reorg
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Updates the initPersistFields for ParticleData and Material
2024-02-04 00:10:51 -06:00
Brian Roberts
e68643c6ce
Merge pull request #1194 from Areloch/onClientMissionLoadedCallback
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Adds a callGamemodeFunction invoke for when the client is done loading the mission so the gamemode can do stuff once the player is done loading, but before fully connecting/spawning in
2024-02-04 00:10:29 -06:00
Brian Roberts
4078a41f17
Merge pull request #1198 from Areloch/MiscBaseGameFixes_20240203
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Misc BaseGame fixes
2024-02-04 00:10:09 -06:00
Brian Roberts
f940360b96
Merge pull request #1199 from Azaezel/alpha41/sfxSafties
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sfx safeties
2024-02-04 00:09:56 -06:00
Brian Roberts
a253c8b48b
Merge pull request #1202 from Areloch/PlayerAnimationCallbackTweaks
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Tweaks to Player's animation callbacks
2024-02-04 00:09:45 -06:00
Brian Roberts
1d906503b6
Merge pull request #1203 from Azaezel/alpha41/stringSpecification
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resolve ambiguity
2024-02-04 00:09:11 -06:00
AzaezelX
67af2e0e0c
resolve ambiguity
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clang + ninja via clion disliked a string assignment from a case that could feed a string either another string or a char *, soi used the latter acroiss the board
2024-02-04 00:08:54 -06:00
Areloch
af7b5cdb34
* Improved logic to better handle the callback kickoff for actionAnimations happening
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* Also adds animation name to callback so you can work off which animation triggered it
2024-02-04 00:03:35 -06:00
Areloch
b161e72e7f
Updates the initPersistFields for ParticleData and Material to be properly organized with order and group to reflect how they're expected in the editors
2024-02-03 23:50:32 -06:00
Brian Roberts
b31a5eafe2
Merge pull request #1200 from Areloch/MiscEngineFixes_20240203
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Misc Engine fixes and additions
2024-02-03 23:45:09 -06:00
Areloch
da06fc1d96
* Fixes description for a few Scene methods
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* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
Areloch
1bdaef9f82
* Ensures the HDRBloom pref is properly set as part of the default settings
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* Adds a few input names to the bitmap button lookup for the BaseUI logic
* Properly defaults the current menu index for the GameMenu gui
* Ensures that all editing actions for forest editor flag the editor/map as dirty for saving
* Ensures editor messageBoxes are properly focused on popping up
* Returns the newly created camera bookmark objects from their create functions
2024-02-03 23:15:35 -06:00
AzaezelX
c4b30b74fd
clarify variable types. you want to pass assetIDs, not actual profiles
2024-02-03 22:39:21 -06:00
AzaezelX
846cec8dff
hybridize suggested approaches with older code style, passing along either a matrix or a null.
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for network transmission purposes, send which along as a bool
2024-02-03 22:35:41 -06:00
AzaezelX
b12cd00b74
SFX and soundasset safeties and fixe
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adress several insatnaces of things like ServerPlay2D et al either not emitting sound at all, or doing so only at scene origin
2024-02-03 20:16:45 -06:00
Areloch
303a107c29
Updates the loadingGUI to utilize the same panels for the background coloration that the other new menus use, rather than a bitmap.
2024-02-03 18:03:55 -06:00
Brian Roberts
e630ab859a
Merge pull request #1196 from Azaezel/alpha41/makeitmakesense
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reformat the assertfatals for ghostids
2024-02-03 17:41:09 -06:00
AzaezelX
66766006d3
reformat the assertfatals for ghostids
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both for legibility when source reading and popup utility
2024-02-03 17:38:49 -06:00
Brian Roberts
a673501330
Merge pull request #1195 from Areloch/oldECCodeCleanup
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Removes some old entity/component code from the level load process that isn't used anymore
2024-02-03 17:31:11 -06:00
Areloch
aa3d51c3cc
Removes some old entity/component code from the level load process that isn't used anymore
2024-02-03 17:16:41 -06:00
Areloch
b0b0cbfaef
Adds a callGamemodeFunction invoke for when the client is done loading the mission so the gamemode can do stuff once the player is done loading, but before fully connecting/spawning in
2024-02-03 17:09:11 -06:00
Brian Roberts
c92a88a852
Merge pull request #1193 from Areloch/EditorObjectSavingCallback
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Adds a callback invoke for objects in the scene to inform them if the level is being saved
2024-02-03 16:27:35 -06:00
Areloch
9c643a69cf
Adds a callback invoke for objects in the scene to inform them if the level is being saved. Allows for certain special actions, like having objects reset to an original position before the save occurs.
2024-02-03 16:24:12 -06:00
Areloch
d952722811
Updates the field types used in the editor to utilize the GuiPopUpMenuCtrlEx to make them support categories and be able to search filter them
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Updates the dataBlock field type to properly present categorized listings
Expands the datablock Field to have an edit and add buttons on the field to make the workflow simpler
Adds utility functions to GuiPopUpMenuCtrlEx to control indentation, categories and searchability
Expands datablock editor functionality to be able to create a datablock of a type to pre-set the inheritFrom param of the process early(used for the add new button on DB fields to carry-through the current DB to the creation process of a derivative)
2024-02-03 16:10:28 -06:00