Adds a callback invoke for objects in the scene to inform them if the level is being saved. Allows for certain special actions, like having objects reset to an original position before the save occurs.

This commit is contained in:
Areloch 2024-02-03 16:24:12 -06:00
parent efffabae06
commit 9c643a69cf

View file

@ -328,7 +328,13 @@ function EditorSaveMission()
// now write the terrain and mission files out:
if(EWorldEditor.isDirty || ETerrainEditor.isMissionDirty)
{
//Inform objects a save is happening, in case there is any special pre-save behavior a class needs to do
getScene(0).callOnChildren("onSaving", $Server::MissionFile);
getScene(0).save($Server::MissionFile);
}
if(ETerrainEditor.isDirty)
{
// Find all of the terrain files