Merge pull request #1195 from Areloch/oldECCodeCleanup

Removes some old entity/component code from the level load process that isn't used anymore
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Brian Roberts 2024-02-03 17:31:11 -06:00 committed by GitHub
commit a673501330
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@ -177,24 +177,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
%client.currentPhase = 3;
// Server is ready to drop into the game
%entityIds = parseMissionGroupForIds("Entity", "");
%entityCount = getWordCount(%entityIds);
for(%i=0; %i < %entityCount; %i++)
{
%entity = getWord(%entityIds, %i);
for(%e=0; %e < %entity.getCount(); %e++)
{
%child = %entity.getObject(%e);
if(%child.getCLassName() $= "Entity")
%entityIds = %entityIds SPC %child.getID();
}
%entity.notify("onClientConnect", %client);
}
%hasGameMode = callGamemodeFunction("onClientEnterGame", %client);
//if that also failed, just spawn a camera