Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots

Alpha41/simplify sound slots
This commit is contained in:
Brian Roberts 2024-02-06 21:20:20 -06:00 committed by GitHub
commit 142c6c9a28
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GPG key ID: B5690EEEBB952194
4 changed files with 27 additions and 34 deletions

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@ -173,7 +173,7 @@ SoundAsset::SoundAsset()
mPlaylist.mRandomMode = SFXPlayList::RANDOM_NotRandom;
mPlaylist.mTrace = false;
mPlaylist.mLoopMode = SFXPlayList::LOOP_All;
mPlaylist.mActiveSlots = 12;
mPlaylist.mActiveSlots = 1;
}
@ -190,9 +190,10 @@ void SoundAsset::initPersistFields()
docsURL;
// Call parent.
Parent::initPersistFields();
addGroup("SoundSlots");
addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
&_setSoundFile, &_getSoundFile, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
addField("replay", TYPEID< SFXPlayList::EReplayMode >(), Offset(mPlaylist.mSlots.mReplayMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
"Behavior when an already playing sound is encountered on this slot from a previous cycle.\n"
@ -263,7 +264,9 @@ void SoundAsset::initPersistFields()
"Behavior when assigned state is deactivated while slot is playing.\n\n"
"@ref SFXPlayList_states");
endArray("slots");
endGroup("SoundSlots");
addGroup("General Profile");
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
@ -274,6 +277,7 @@ void SoundAsset::initPersistFields()
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
endGroup("General Profile");
addGroup("Fading");
addField("fadeInTime", TypeF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), "Number of seconds to gradually fade in volume from zero when playback starts.");
@ -321,6 +325,8 @@ void SoundAsset::initializeAsset(void)
break;
mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
if (!Torque::FS::IsFile(mSoundPath[i]))
Con::errorf("SoundAsset::initializeAsset (%s)[%d] could not find %s!", getAssetName(), i, mSoundPath[i]);
}
}
@ -437,32 +443,22 @@ U32 SoundAsset::load()
return mLoadedState;
}
StringTableEntry SoundAsset::getSoundFile(const char* pSoundFile, const U32 slotId)
bool SoundAsset::_setSoundFile(void* object, const char* index, const char* data)
{
for (U32 i = 0; i < 12; i++)
{
if(mSoundFile[i] == pSoundFile)
return mSoundFile[i];
}
}
SoundAsset* pData = static_cast<SoundAsset*>(object);
void SoundAsset::setSoundFile(const char* pSoundFile, const U32 slotId)
{
// Sanity!
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
// Fetch sound file.
pSoundFile = StringTable->insert(pSoundFile, true);
//Ignore no change,
if (pSoundFile == mSoundFile[slotId])
return;
U32 id = 0;
if (index)
id = dAtoui(index);
// Update.
mSoundFile[slotId] = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
pData->mSoundFile[id] = StringTable->insert(data, true);
if (pData->mSoundFile[id] == StringTable->EmptyString())
pData->mSoundPath[id] = StringTable->EmptyString();
// Refresh the asset.
refreshAsset();
pData->refreshAsset();
return true;
}
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)

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@ -87,9 +87,9 @@ class SoundAsset : public AssetBase
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
protected:
StringTableEntry mSoundFile[12];
StringTableEntry mSoundPath[12];
SFXProfile mSFXProfile[12];
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
SFXDescription mProfileDesc;
SFXPlayList mPlaylist;
@ -155,9 +155,8 @@ public:
/// Declare Console Object.
DECLARE_CONOBJECT(SoundAsset);
void setSoundFile(const char* pSoundFile, const U32 slotId = 0);
static bool _setSoundFile(void* object, const char* index, const char* data);
U32 load();
StringTableEntry getSoundFile(const char* pSoundFile, const U32 slotId = 0);
inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
@ -176,9 +175,6 @@ protected:
virtual void initializeAsset(void);
void _onResourceChanged(const Torque::Path & path);
virtual void onAssetRefresh(void);
static bool _setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data, index ? dAtoi(index) : 0); return false; }
static const char* _getSoundFile(void* obj, const char* data) { return static_cast<SoundAsset*>(obj)->getSoundFile(data); }
};
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)

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@ -3345,8 +3345,8 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + imageFileName;
String soundFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
String assetPath = targetPath + "/" + soundFileName;
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String originalPath = assetItem->filePath.getFullPath().c_str();
@ -3362,7 +3362,7 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
#endif
newAsset->setAssetName(assetName);
newAsset->setSoundFile(imageFileName.c_str());
newAsset->_setSoundFile(newAsset, "0", soundFileName.c_str());
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
//file path for reimporting support later

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@ -277,7 +277,8 @@ SFXSource::SFXSource( SFXTrack* track, SFXDescription* description )
if( mTrack != NULL )
deleteNotify( mTrack );
deleteNotify( mDescription );
if (mDescription != NULL)
deleteNotify( mDescription );
}
//-----------------------------------------------------------------------------