mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-20 04:34:48 +00:00
Merge pull request #1209 from Azaezel/alpha41/simplifySoundSlots
Alpha41/simplify sound slots
This commit is contained in:
commit
142c6c9a28
|
|
@ -173,7 +173,7 @@ SoundAsset::SoundAsset()
|
|||
mPlaylist.mRandomMode = SFXPlayList::RANDOM_NotRandom;
|
||||
mPlaylist.mTrace = false;
|
||||
mPlaylist.mLoopMode = SFXPlayList::LOOP_All;
|
||||
mPlaylist.mActiveSlots = 12;
|
||||
mPlaylist.mActiveSlots = 1;
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -190,9 +190,10 @@ void SoundAsset::initPersistFields()
|
|||
docsURL;
|
||||
// Call parent.
|
||||
Parent::initPersistFields();
|
||||
addGroup("SoundSlots");
|
||||
addArray("slots", SFXPlayList::SFXPlaylistSettings::NUM_SLOTS);
|
||||
addProtectedField("soundFile", TypeAssetLooseFilePath, Offset(mSoundFile, SoundAsset),
|
||||
&_setSoundFile, &_getSoundFile, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
|
||||
&_setSoundFile, &defaultProtectedGetFn, SFXPlayList::SFXPlaylistSettings::NUM_SLOTS, "Path to the sound file.");
|
||||
|
||||
addField("replay", TYPEID< SFXPlayList::EReplayMode >(), Offset(mPlaylist.mSlots.mReplayMode, SoundAsset), SFXPlayList::SFXPlaylistSettings::NUM_SLOTS,
|
||||
"Behavior when an already playing sound is encountered on this slot from a previous cycle.\n"
|
||||
|
|
@ -263,7 +264,9 @@ void SoundAsset::initPersistFields()
|
|||
"Behavior when assigned state is deactivated while slot is playing.\n\n"
|
||||
"@ref SFXPlayList_states");
|
||||
endArray("slots");
|
||||
endGroup("SoundSlots");
|
||||
|
||||
addGroup("General Profile");
|
||||
addField("pitchAdjust", TypeF32, Offset(mProfileDesc.mPitch, SoundAsset), "Adjustment of the pitch value 1 is default.");
|
||||
addField("volumeAdjust", TypeF32, Offset(mProfileDesc.mVolume, SoundAsset), "Adjustment to the volume.");
|
||||
addField("is3D", TypeBool, Offset(mProfileDesc.mIs3D, SoundAsset), "Set this sound to 3D.");
|
||||
|
|
@ -274,6 +277,7 @@ void SoundAsset::initPersistFields()
|
|||
addField("useHardware", TypeBool, Offset(mProfileDesc.mUseHardware, SoundAsset), "Use hardware mixing for this sound.");
|
||||
addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
|
||||
addField("preload", TypeBool, Offset(mPreload, SoundAsset), "Whether to preload sound data when the profile is added to system.");
|
||||
endGroup("General Profile");
|
||||
|
||||
addGroup("Fading");
|
||||
addField("fadeInTime", TypeF32, Offset(mProfileDesc.mFadeInTime, SoundAsset), "Number of seconds to gradually fade in volume from zero when playback starts.");
|
||||
|
|
@ -321,6 +325,8 @@ void SoundAsset::initializeAsset(void)
|
|||
break;
|
||||
|
||||
mSoundPath[i] = getOwned() ? expandAssetFilePath(mSoundFile[i]) : mSoundPath[i];
|
||||
if (!Torque::FS::IsFile(mSoundPath[i]))
|
||||
Con::errorf("SoundAsset::initializeAsset (%s)[%d] could not find %s!", getAssetName(), i, mSoundPath[i]);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -437,32 +443,22 @@ U32 SoundAsset::load()
|
|||
return mLoadedState;
|
||||
}
|
||||
|
||||
StringTableEntry SoundAsset::getSoundFile(const char* pSoundFile, const U32 slotId)
|
||||
bool SoundAsset::_setSoundFile(void* object, const char* index, const char* data)
|
||||
{
|
||||
for (U32 i = 0; i < 12; i++)
|
||||
{
|
||||
if(mSoundFile[i] == pSoundFile)
|
||||
return mSoundFile[i];
|
||||
}
|
||||
}
|
||||
SoundAsset* pData = static_cast<SoundAsset*>(object);
|
||||
|
||||
void SoundAsset::setSoundFile(const char* pSoundFile, const U32 slotId)
|
||||
{
|
||||
// Sanity!
|
||||
AssertFatal(pSoundFile != NULL, "Cannot use a NULL sound file.");
|
||||
|
||||
// Fetch sound file.
|
||||
pSoundFile = StringTable->insert(pSoundFile, true);
|
||||
|
||||
//Ignore no change,
|
||||
if (pSoundFile == mSoundFile[slotId])
|
||||
return;
|
||||
U32 id = 0;
|
||||
if (index)
|
||||
id = dAtoui(index);
|
||||
|
||||
// Update.
|
||||
mSoundFile[slotId] = getOwned() ? expandAssetFilePath(pSoundFile) : pSoundFile;
|
||||
pData->mSoundFile[id] = StringTable->insert(data, true);
|
||||
if (pData->mSoundFile[id] == StringTable->EmptyString())
|
||||
pData->mSoundPath[id] = StringTable->EmptyString();
|
||||
|
||||
// Refresh the asset.
|
||||
refreshAsset();
|
||||
pData->refreshAsset();
|
||||
return true;
|
||||
}
|
||||
|
||||
StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
|
||||
|
|
|
|||
|
|
@ -87,9 +87,9 @@ class SoundAsset : public AssetBase
|
|||
typedef AssetPtr<SoundAsset> ConcreteAssetPtr;
|
||||
|
||||
protected:
|
||||
StringTableEntry mSoundFile[12];
|
||||
StringTableEntry mSoundPath[12];
|
||||
SFXProfile mSFXProfile[12];
|
||||
StringTableEntry mSoundFile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
|
||||
StringTableEntry mSoundPath[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
|
||||
SFXProfile mSFXProfile[SFXPlayList::SFXPlaylistSettings::NUM_SLOTS];
|
||||
|
||||
SFXDescription mProfileDesc;
|
||||
SFXPlayList mPlaylist;
|
||||
|
|
@ -155,9 +155,8 @@ public:
|
|||
/// Declare Console Object.
|
||||
DECLARE_CONOBJECT(SoundAsset);
|
||||
|
||||
void setSoundFile(const char* pSoundFile, const U32 slotId = 0);
|
||||
static bool _setSoundFile(void* object, const char* index, const char* data);
|
||||
U32 load();
|
||||
StringTableEntry getSoundFile(const char* pSoundFile, const U32 slotId = 0);
|
||||
inline StringTableEntry getSoundPath(const U32 slotId = 0) const { return mSoundPath[slotId]; };
|
||||
SFXProfile* getSfxProfile(const U32 slotId = 0) { return &mSFXProfile[slotId]; }
|
||||
SFXPlayList* getSfxPlaylist() { return &mPlaylist; }
|
||||
|
|
@ -176,9 +175,6 @@ protected:
|
|||
virtual void initializeAsset(void);
|
||||
void _onResourceChanged(const Torque::Path & path);
|
||||
virtual void onAssetRefresh(void);
|
||||
|
||||
static bool _setSoundFile(void *obj, const char *index, const char *data) { static_cast<SoundAsset*>(obj)->setSoundFile(data, index ? dAtoi(index) : 0); return false; }
|
||||
static const char* _getSoundFile(void* obj, const char* data) { return static_cast<SoundAsset*>(obj)->getSoundFile(data); }
|
||||
};
|
||||
|
||||
DefineConsoleType(TypeSoundAssetPtr, SoundAsset)
|
||||
|
|
|
|||
|
|
@ -3345,8 +3345,8 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
|
|||
|
||||
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
|
||||
|
||||
String imageFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||||
String assetPath = targetPath + "/" + imageFileName;
|
||||
String soundFileName = assetItem->filePath.getFileName() + "." + assetItem->filePath.getExtension();
|
||||
String assetPath = targetPath + "/" + soundFileName;
|
||||
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
|
||||
String originalPath = assetItem->filePath.getFullPath().c_str();
|
||||
|
||||
|
|
@ -3362,7 +3362,7 @@ Torque::Path AssetImporter::importSoundAsset(AssetImportObject* assetItem)
|
|||
#endif
|
||||
|
||||
newAsset->setAssetName(assetName);
|
||||
newAsset->setSoundFile(imageFileName.c_str());
|
||||
newAsset->_setSoundFile(newAsset, "0", soundFileName.c_str());
|
||||
|
||||
//If it's not a re-import, check that the file isn't being in-place imported. If it isn't, store off the original
|
||||
//file path for reimporting support later
|
||||
|
|
|
|||
|
|
@ -277,7 +277,8 @@ SFXSource::SFXSource( SFXTrack* track, SFXDescription* description )
|
|||
|
||||
if( mTrack != NULL )
|
||||
deleteNotify( mTrack );
|
||||
deleteNotify( mDescription );
|
||||
if (mDescription != NULL)
|
||||
deleteNotify( mDescription );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
|||
Loading…
Reference in a new issue