mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-16 19:00:56 +00:00
Basic refactoring WIP
This commit is contained in:
parent
36581246cd
commit
915fac31b3
4 changed files with 430 additions and 367 deletions
|
|
@ -1,323 +1,300 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
// Copyright (c) 2023 tgemit contributors.
|
||||
// See AUTHORS file and git repository for contributor information.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
// SPDX-License-Identifier: MIT
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _DATACHUNKER_H_
|
||||
#pragma once
|
||||
#define _DATACHUNKER_H_
|
||||
|
||||
#ifndef _PLATFORM_H_
|
||||
# include "platform/platform.h"
|
||||
#endif
|
||||
#ifndef _PLATFORMASSERT_H_
|
||||
# include "platform/platformAssert.h"
|
||||
#endif
|
||||
|
||||
#include <algorithm>
|
||||
#include <stdint.h>
|
||||
#include "core/frameAllocator.h"
|
||||
//#include "math/mMathFn.h" // tgemit - needed here for the moment
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/// Implements a chunked data allocator.
|
||||
///
|
||||
/// Calling new/malloc all the time is a time consuming operation. Therefore,
|
||||
/// we provide the DataChunker, which allocates memory in blocks of
|
||||
/// chunkSize (by default 16k, see ChunkSize, though it can be set in
|
||||
/// the constructor), then doles it out as requested, in chunks of up to
|
||||
/// chunkSize in size.
|
||||
/// This memory allocator allocates data in chunks of bytes,
|
||||
/// the default size being ChunkSize.
|
||||
/// Bytes are sourced from the current head chunk until expended,
|
||||
/// in which case a new chunk of bytes will be allocated from
|
||||
/// the system memory allocator.
|
||||
///
|
||||
/// It will assert if you try to get more than ChunkSize bytes at a time,
|
||||
/// and it deals with the logic of allocating new blocks and giving out
|
||||
/// word-aligned chunks.
|
||||
///
|
||||
/// Note that new/free/realloc WILL NOT WORK on memory gotten from the
|
||||
/// DataChunker. This also only grows (you can call freeBlocks to deallocate
|
||||
/// and reset things).
|
||||
class DataChunker
|
||||
template<class T> class BaseDataChunker
|
||||
{
|
||||
public:
|
||||
/// Block of allocated memory.
|
||||
///
|
||||
/// <b>This has nothing to do with datablocks as used in the rest of Torque.</b>
|
||||
struct DataBlock
|
||||
enum
|
||||
{
|
||||
DataBlock* next; ///< linked list pointer to the next DataBlock for this chunker
|
||||
S32 curIndex; ///< current allocation point within this DataBlock
|
||||
DataBlock();
|
||||
~DataBlock();
|
||||
inline U8 *getData();
|
||||
ChunkSize = 16384
|
||||
};
|
||||
|
||||
enum {
|
||||
PaddDBSize = (sizeof(DataBlock) + 3) & ~3, ///< Padded size of DataBlock
|
||||
ChunkSize = 16384 - PaddDBSize ///< Default size of each DataBlock page in the DataChunker
|
||||
struct alignas(uintptr_t) DataBlock : public AlignedBufferAllocator<T>
|
||||
{
|
||||
DataBlock* mNext;
|
||||
|
||||
inline DataBlock* getEnd()
|
||||
{
|
||||
return this + 1;
|
||||
}
|
||||
};
|
||||
|
||||
/// Return a pointer to a chunk of memory from a pre-allocated block.
|
||||
///
|
||||
/// This memory goes away when you call freeBlocks.
|
||||
///
|
||||
/// This memory is word-aligned.
|
||||
/// @param size Size of chunk to return. This must be less than chunkSize or else
|
||||
/// an assertion will occur.
|
||||
void *alloc(S32 size);
|
||||
protected:
|
||||
dsize_t mChunkSize;
|
||||
DataBlock* mChunkHead;
|
||||
|
||||
/// Free all allocated memory blocks.
|
||||
///
|
||||
/// This invalidates all pointers returned from alloc().
|
||||
void freeBlocks(bool keepOne = false);
|
||||
|
||||
/// Initialize using blocks of a given size.
|
||||
///
|
||||
/// One new block is allocated at constructor-time.
|
||||
///
|
||||
/// @param size Size in bytes of the space to allocate for each block.
|
||||
DataChunker(S32 size=ChunkSize);
|
||||
~DataChunker();
|
||||
|
||||
/// Swaps the memory allocated in one data chunker for another. This can be used to implement
|
||||
/// packing of memory stored in a DataChunker.
|
||||
void swap(DataChunker &d)
|
||||
{
|
||||
DataBlock *temp = d.mCurBlock;
|
||||
d.mCurBlock = mCurBlock;
|
||||
mCurBlock = temp;
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
BaseDataChunker(U32 chunkSize = BaseDataChunker<T>::ChunkSize) : mChunkSize(chunkSize), mChunkHead(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
virtual ~BaseDataChunker()
|
||||
{
|
||||
freeBlocks(false);
|
||||
}
|
||||
|
||||
DataBlock* allocChunk(dsize_t chunkSize)
|
||||
{
|
||||
DataBlock* newChunk = (DataBlock*)dMalloc(sizeof(DataBlock) + chunkSize);
|
||||
constructInPlace(newChunk);
|
||||
newChunk->initWithBytes((T*)newChunk->getEnd(), chunkSize);
|
||||
newChunk->mNext = mChunkHead;
|
||||
mChunkHead = newChunk;
|
||||
return newChunk;
|
||||
}
|
||||
|
||||
void* alloc(dsize_t numBytes)
|
||||
{
|
||||
void* theAlloc = mChunkHead ? mChunkHead->allocBytes(numBytes) : NULL;
|
||||
if (theAlloc == NULL)
|
||||
{
|
||||
dsize_t actualSize = std::max<dsize_t>(mChunkSize, numBytes);
|
||||
allocChunk(actualSize);
|
||||
theAlloc = mChunkHead->allocBytes(numBytes);
|
||||
AssertFatal(theAlloc != NULL, "Something really odd going on here");
|
||||
}
|
||||
return theAlloc;
|
||||
}
|
||||
|
||||
void freeBlocks(bool keepOne = false)
|
||||
{
|
||||
DataBlock* itr = mChunkHead;
|
||||
while (itr)
|
||||
{
|
||||
DataBlock* nextItr = itr->mNext;
|
||||
if (nextItr == NULL && keepOne)
|
||||
{
|
||||
itr->setPosition(0);
|
||||
break;
|
||||
}
|
||||
dFree(itr);
|
||||
itr = nextItr;
|
||||
}
|
||||
mChunkHead = itr;
|
||||
}
|
||||
|
||||
U32 countUsedBlocks()
|
||||
{
|
||||
U32 count = 0;
|
||||
if (!mCurBlock)
|
||||
return 0;
|
||||
for (DataBlock *ptr = mCurBlock; ptr != NULL; ptr = ptr->next)
|
||||
for (DataBlock* itr = mChunkHead; itr; itr = itr->mNext)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void setChunkSize(U32 size)
|
||||
|
||||
dsize_t countUsedBytes()
|
||||
{
|
||||
AssertFatal(mCurBlock == NULL, "Cant resize now");
|
||||
dsize_t count = 0;
|
||||
for (DataBlock* itr = mChunkHead; itr; itr = itr->mNext)
|
||||
{
|
||||
count += itr->getPositionBytes();
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
void setChunkSize(dsize_t size)
|
||||
{
|
||||
AssertFatal(mChunkHead == NULL, "Tried setting AFTER init");
|
||||
mChunkSize = size;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class DataChunker : public BaseDataChunker<uintptr_t>
|
||||
{
|
||||
public:
|
||||
|
||||
DataBlock* mCurBlock; ///< current page we're allocating data from. If the
|
||||
///< data size request is greater than the memory space currently
|
||||
///< available in the current page, a new page will be allocated.
|
||||
S32 mChunkSize; ///< The size allocated for each page in the DataChunker
|
||||
DataChunker() : BaseDataChunker<uintptr_t>(BaseDataChunker<uintptr_t>::ChunkSize) { ; }
|
||||
explicit DataChunker(dsize_t size) : BaseDataChunker<uintptr_t>(size) { ; }
|
||||
};
|
||||
|
||||
|
||||
inline U8 *DataChunker::DataBlock::getData()
|
||||
{
|
||||
return (U8*)this + DataChunker::PaddDBSize;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
template<class T>
|
||||
class Chunker: private DataChunker
|
||||
/// Implements a derivative of BaseDataChunker designed for
|
||||
/// allocating structs of type T without initialization.
|
||||
template<class T> class Chunker : private BaseDataChunker<T>
|
||||
{
|
||||
public:
|
||||
Chunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
|
||||
T* alloc() { return reinterpret_cast<T*>(DataChunker::alloc(S32(sizeof(T)))); }
|
||||
void clear() { freeBlocks(); }
|
||||
Chunker(dsize_t size = BaseDataChunker<T>::ChunkSize) : BaseDataChunker<T>(std::max(sizeof(T), size))
|
||||
{
|
||||
}
|
||||
|
||||
T* alloc()
|
||||
{
|
||||
return (T*)BaseDataChunker<T>::alloc(sizeof(T));
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
BaseDataChunker<T>::freeBlocks();
|
||||
}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
/// This class is similar to the Chunker<> class above. But it allows for multiple
|
||||
/// types of structs to be stored.
|
||||
/// CodeReview: This could potentially go into DataChunker directly, but I wasn't sure if
|
||||
/// CodeReview: That would be polluting it. BTR
|
||||
class MultiTypedChunker : private DataChunker
|
||||
/// Implements a derivative of BaseDataChunker designed for
|
||||
/// allocating structs of various types Y without initialization.
|
||||
/// @note: this is horribly suboptimal for types not multiples of uintptr_t in size.
|
||||
class MultiTypedChunker : private BaseDataChunker<uintptr_t>
|
||||
{
|
||||
public:
|
||||
MultiTypedChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size) {};
|
||||
MultiTypedChunker(dsize_t size = BaseDataChunker<uintptr_t>::ChunkSize) : BaseDataChunker<uintptr_t>(std::max<uintptr_t>(sizeof(uintptr_t), size))
|
||||
{
|
||||
}
|
||||
|
||||
/// Use like so: MyType* t = chunker.alloc<MyType>();
|
||||
template<typename T>
|
||||
T* alloc() { return reinterpret_cast<T*>(DataChunker::alloc(S32(sizeof(T)))); }
|
||||
void clear() { freeBlocks(true); }
|
||||
template<typename Y> Y* alloc()
|
||||
{
|
||||
return (Y*)BaseDataChunker<uintptr_t>::alloc(sizeof(Y));
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
BaseDataChunker<uintptr_t>::freeBlocks(true);
|
||||
}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
/// Templatized data chunker class with proper construction and destruction of its elements.
|
||||
///
|
||||
/// DataChunker just allocates space. This subclass actually constructs/destructs the
|
||||
/// elements. This class is appropriate for more complex classes.
|
||||
template<class T>
|
||||
class ClassChunker: private DataChunker
|
||||
/// Implements a simple linked list for ClassChunker and FreeListChunker.
|
||||
template<class T> struct ChunkerFreeClassList
|
||||
{
|
||||
public:
|
||||
ClassChunker(S32 size = DataChunker::ChunkSize) : DataChunker(size)
|
||||
ChunkerFreeClassList<T>* mNextList;
|
||||
|
||||
ChunkerFreeClassList() : mNextList(NULL)
|
||||
{
|
||||
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
|
||||
mFreeListHead = NULL;
|
||||
}
|
||||
|
||||
/// Allocates and properly constructs in place a new element.
|
||||
T *alloc()
|
||||
void reset()
|
||||
{
|
||||
if(mFreeListHead == NULL)
|
||||
return constructInPlace(reinterpret_cast<T*>(DataChunker::alloc(mElementSize)));
|
||||
T* ret = mFreeListHead;
|
||||
mFreeListHead = *(reinterpret_cast<T**>(mFreeListHead));
|
||||
return constructInPlace(ret);
|
||||
mNextList = NULL;
|
||||
}
|
||||
|
||||
/// Properly destructs and frees an element allocated with the alloc method.
|
||||
void free(T* elem)
|
||||
bool isEmpty()
|
||||
{
|
||||
destructInPlace(elem);
|
||||
*(reinterpret_cast<T**>(elem)) = mFreeListHead;
|
||||
mFreeListHead = elem;
|
||||
return mNextList == NULL;
|
||||
}
|
||||
|
||||
void freeBlocks( bool keepOne = false )
|
||||
{
|
||||
DataChunker::freeBlocks( keepOne );
|
||||
mFreeListHead = NULL;
|
||||
T* pop()
|
||||
{
|
||||
ChunkerFreeClassList<T>* oldNext = mNextList;
|
||||
mNextList = mNextList ? mNextList->mNextList : NULL;
|
||||
return (T*)oldNext;
|
||||
}
|
||||
|
||||
private:
|
||||
S32 mElementSize; ///< the size of each element, or the size of a pointer, whichever is greater
|
||||
T *mFreeListHead; ///< a pointer to a linked list of freed elements for reuse
|
||||
void push(ChunkerFreeClassList<T>* other)
|
||||
{
|
||||
other->mNextList = mNextList;
|
||||
mNextList = other;
|
||||
}
|
||||
};
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
template<class T>
|
||||
class FreeListChunker
|
||||
/// Implements a derivative of BaseDataChunker designed for
|
||||
/// allocating structs or classes of type T with initialization.
|
||||
template<class T> class ClassChunker : private BaseDataChunker<T>
|
||||
{
|
||||
protected:
|
||||
ChunkerFreeClassList<T> mFreeListHead;
|
||||
|
||||
public:
|
||||
FreeListChunker(DataChunker *inChunker)
|
||||
: mChunker( inChunker ),
|
||||
mOwnChunker( false ),
|
||||
mFreeListHead( NULL )
|
||||
ClassChunker(dsize_t size = BaseDataChunker<T>::ChunkSize)
|
||||
{
|
||||
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
|
||||
|
||||
}
|
||||
|
||||
FreeListChunker(S32 size = DataChunker::ChunkSize)
|
||||
: mFreeListHead( NULL )
|
||||
T* alloc()
|
||||
{
|
||||
mChunker = new DataChunker( size );
|
||||
mOwnChunker = true;
|
||||
|
||||
mElementSize = getMax(U32(sizeof(T)), U32(sizeof(T *)));
|
||||
if (mFreeListHead.isEmpty())
|
||||
{
|
||||
return constructInPlace((T*)BaseDataChunker<T>::alloc(sizeof(T)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return constructInPlace(mFreeListHead.pop());
|
||||
}
|
||||
}
|
||||
|
||||
~FreeListChunker()
|
||||
void free(T* item)
|
||||
{
|
||||
if ( mOwnChunker )
|
||||
delete mChunker;
|
||||
destructInPlace(item);
|
||||
mFreeListHead.push(reinterpret_cast<ChunkerFreeClassList<T>*>(item));
|
||||
}
|
||||
|
||||
T *alloc()
|
||||
void freeBlocks(bool keepOne=false)
|
||||
{
|
||||
if(mFreeListHead == NULL)
|
||||
return reinterpret_cast<T*>(mChunker->alloc(mElementSize));
|
||||
T* ret = mFreeListHead;
|
||||
mFreeListHead = *(reinterpret_cast<T**>(mFreeListHead));
|
||||
return ret;
|
||||
BaseDataChunker<T>::freeBlocks(keepOne);
|
||||
}
|
||||
|
||||
void free(T* elem)
|
||||
{
|
||||
*(reinterpret_cast<T**>(elem)) = mFreeListHead;
|
||||
mFreeListHead = elem;
|
||||
}
|
||||
|
||||
/// Allow people to free all their memory if they want.
|
||||
void freeBlocks( bool keepOne = false )
|
||||
{
|
||||
mChunker->freeBlocks( keepOne );
|
||||
mFreeListHead = NULL;
|
||||
}
|
||||
|
||||
private:
|
||||
DataChunker *mChunker;
|
||||
bool mOwnChunker;
|
||||
|
||||
S32 mElementSize;
|
||||
T *mFreeListHead;
|
||||
};
|
||||
|
||||
|
||||
class FreeListChunkerUntyped
|
||||
/// Implements a chunker which uses the data of another BaseDataChunker
|
||||
/// as underlying storage.
|
||||
template<class T> class FreeListChunker
|
||||
{
|
||||
protected:
|
||||
BaseDataChunker<T>* mChunker;
|
||||
bool mOwnsChunker;
|
||||
ChunkerFreeClassList<T> mFreeListHead;
|
||||
|
||||
public:
|
||||
FreeListChunkerUntyped(U32 inElementSize, DataChunker *inChunker)
|
||||
: mChunker( inChunker ),
|
||||
mOwnChunker( false ),
|
||||
mElementSize( inElementSize ),
|
||||
mFreeListHead( NULL )
|
||||
FreeListChunker(BaseDataChunker<T>* otherChunker) :
|
||||
mChunker(otherChunker),
|
||||
mOwnsChunker(false)
|
||||
{
|
||||
}
|
||||
|
||||
FreeListChunkerUntyped(U32 inElementSize, S32 size = DataChunker::ChunkSize)
|
||||
: mElementSize( inElementSize ),
|
||||
mFreeListHead( NULL )
|
||||
FreeListChunker(dsize_t size = BaseDataChunker<T>::ChunkSize)
|
||||
{
|
||||
mChunker = new DataChunker( size );
|
||||
mOwnChunker = true;
|
||||
mChunker = new BaseDataChunker<T>(size);
|
||||
mOwnsChunker = true;
|
||||
}
|
||||
|
||||
~FreeListChunkerUntyped()
|
||||
BaseDataChunker<T>* getChunker()
|
||||
{
|
||||
if ( mOwnChunker )
|
||||
delete mChunker;
|
||||
return mChunker;
|
||||
}
|
||||
|
||||
void *alloc()
|
||||
T* alloc()
|
||||
{
|
||||
if(mFreeListHead == NULL)
|
||||
return mChunker->alloc(mElementSize);
|
||||
|
||||
void *ret = mFreeListHead;
|
||||
mFreeListHead = *(reinterpret_cast<void**>(mFreeListHead));
|
||||
return ret;
|
||||
if (mFreeListHead.isEmpty())
|
||||
{
|
||||
return constructInPlace((T*)mChunker->alloc(sizeof(T)));
|
||||
}
|
||||
else
|
||||
{
|
||||
return constructInPlace(mFreeListHead.pop());
|
||||
}
|
||||
}
|
||||
|
||||
void free(void* elem)
|
||||
void free(T* item)
|
||||
{
|
||||
*(reinterpret_cast<void**>(elem)) = mFreeListHead;
|
||||
mFreeListHead = elem;
|
||||
destructInPlace(item);
|
||||
mFreeListHead.push(reinterpret_cast<ChunkerFreeClassList<T>*>(item));
|
||||
}
|
||||
|
||||
// Allow people to free all their memory if they want.
|
||||
void freeBlocks()
|
||||
void freeBlocks(bool keepOne)
|
||||
{
|
||||
mChunker->freeBlocks();
|
||||
|
||||
// We have to terminate the freelist as well or else we'll run
|
||||
// into crazy unused memory.
|
||||
mFreeListHead = NULL;
|
||||
BaseDataChunker<T>::freeBlocks(keepOne);
|
||||
}
|
||||
|
||||
U32 getElementSize() const { return mElementSize; }
|
||||
|
||||
private:
|
||||
DataChunker *mChunker;
|
||||
bool mOwnChunker;
|
||||
|
||||
const U32 mElementSize;
|
||||
void *mFreeListHead;
|
||||
};
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -23,15 +23,21 @@
|
|||
#include "core/frameAllocator.h"
|
||||
#include "console/engineAPI.h"
|
||||
|
||||
U8* FrameAllocator::smBuffer = NULL;
|
||||
U32 FrameAllocator::smWaterMark = 0;
|
||||
U32 FrameAllocator::smHighWaterMark = 0;
|
||||
thread_local FrameAllocator::FrameAllocatorType FrameAllocator::smMainInstance;
|
||||
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
thread_local dsize_t FrameAllocator::smAllocatedBytes;
|
||||
#endif
|
||||
|
||||
#if defined(TORQUE_DEBUG)
|
||||
|
||||
dsize_t FrameAllocator::smMaxFrameAllocation;
|
||||
|
||||
|
||||
DefineEngineFunction(getMaxFrameAllocation, S32, (), , "")
|
||||
{
|
||||
return (S32)FrameAllocator::smMaxFrameAllocation;
|
||||
}
|
||||
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
U32 FrameAllocator::smMaxFrameAllocation = 0;
|
||||
|
||||
DefineEngineFunction(getMaxFrameAllocation, S32, (),,"")
|
||||
{
|
||||
return FrameAllocator::getMaxFrameAllocation();
|
||||
}
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
// Copyright (c) 2013 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
|
|
@ -27,14 +27,112 @@
|
|||
#include "platform/platform.h"
|
||||
#endif
|
||||
|
||||
/// This #define is used by the FrameAllocator to align starting addresses to
|
||||
/// be byte aligned to this value. This is important on the 360 and possibly
|
||||
/// on other platforms as well. Use this #define anywhere alignment is needed.
|
||||
///
|
||||
/// NOTE: Do not change this value per-platform unless you have a very good
|
||||
/// reason for doing so. It has the potential to cause inconsistencies in
|
||||
/// memory which is allocated and expected to be contiguous.
|
||||
#define FRAMEALLOCATOR_BYTE_ALIGNMENT 4
|
||||
template<typename T> class AlignedBufferAllocator
|
||||
{
|
||||
protected:
|
||||
T* mBuffer;
|
||||
U32 mHighWaterMark;
|
||||
U32 mWaterMark;
|
||||
|
||||
public:
|
||||
|
||||
typedef T ValueType;
|
||||
|
||||
AlignedBufferAllocator() : mBuffer(NULL), mHighWaterMark(0), mWaterMark(0)
|
||||
{
|
||||
}
|
||||
|
||||
inline void initWithElements(T* ptr, U32 numElements)
|
||||
{
|
||||
mBuffer = ptr;
|
||||
mHighWaterMark = numElements;
|
||||
mWaterMark = 0;
|
||||
}
|
||||
|
||||
inline void initWithBytes(T* ptr, dsize_t bytes)
|
||||
{
|
||||
mBuffer = ptr;
|
||||
mHighWaterMark = (U32)(calcMaxElementSize(bytes));
|
||||
mWaterMark = 0;
|
||||
}
|
||||
|
||||
inline T* allocBytes(const size_t numBytes)
|
||||
{
|
||||
T* ptr = &mBuffer[mWaterMark];
|
||||
size_t numElements = calcRequiredElementSize(numBytes);
|
||||
if (((size_t)mWaterMark + (size_t)numElements) > (size_t)mHighWaterMark) // safety check
|
||||
{
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
AssertFatal(false, "Overflow");
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
mWaterMark += (U32)numElements;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline T* allocElements(const U32 numElements)
|
||||
{
|
||||
T* ptr = &mBuffer[mWaterMark];
|
||||
if (((size_t)mWaterMark + (size_t)numElements) > (size_t)mHighWaterMark) // safety check
|
||||
{
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
AssertFatal(false, "Overflow");
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
mWaterMark += numElements;
|
||||
return ptr;
|
||||
}
|
||||
|
||||
inline void setPosition(const U32 waterMark)
|
||||
{
|
||||
AssertFatal(waterMark <= mHighWaterMark, "Error, invalid waterMark");
|
||||
mWaterMark = waterMark;
|
||||
}
|
||||
|
||||
/// Calculates maximum elements required to store numBytes bytes (may overshoot)
|
||||
static inline U32 calcRequiredElementSize(const dsize_t numBytes)
|
||||
{
|
||||
return (U32)((numBytes + (sizeof(T) - 1)) / sizeof(T));
|
||||
}
|
||||
|
||||
/// Calculates maximum elements required to store numBytes bytes
|
||||
static inline U32 calcMaxElementSize(const dsize_t numBytes)
|
||||
{
|
||||
return (U32)(numBytes / sizeof(T));
|
||||
}
|
||||
|
||||
inline T* getAlignedBuffer() const
|
||||
{
|
||||
return mBuffer;
|
||||
}
|
||||
|
||||
inline U32 getPosition() const
|
||||
{
|
||||
return mWaterMark;
|
||||
}
|
||||
|
||||
inline U32 getSize() const
|
||||
{
|
||||
return mHighWaterMark;
|
||||
}
|
||||
|
||||
inline U32 getElementsLeft() const
|
||||
{
|
||||
return mHighWaterMark - mWaterMark;
|
||||
}
|
||||
|
||||
inline dsize_t getPositionBytes() const
|
||||
{
|
||||
return mWaterMark * sizeof(T);
|
||||
}
|
||||
|
||||
inline dsize_t getSizeBytes() const
|
||||
{
|
||||
return mHighWaterMark * sizeof(T);
|
||||
}
|
||||
};
|
||||
|
||||
/// Temporary memory pool for per-frame allocations.
|
||||
///
|
||||
|
|
@ -54,91 +152,77 @@
|
|||
/// @endcode
|
||||
class FrameAllocator
|
||||
{
|
||||
static U8* smBuffer;
|
||||
static U32 smHighWaterMark;
|
||||
static U32 smWaterMark;
|
||||
public:
|
||||
static dsize_t smMaxFrameAllocation;
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
static thread_local dsize_t smAllocatedBytes;
|
||||
#endif
|
||||
typedef AlignedBufferAllocator<U32> FrameAllocatorType;
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
static U32 smMaxFrameAllocation;
|
||||
inline static void init(const U32 frameSize)
|
||||
{
|
||||
FrameAllocatorType::ValueType* curPtr = smMainInstance.getAlignedBuffer();
|
||||
AssertFatal(curPtr == NULL, "Error, already initialized");
|
||||
if (curPtr)
|
||||
return;
|
||||
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
smAllocatedBytes = 0;
|
||||
#endif
|
||||
|
||||
public:
|
||||
inline static void init(const U32 frameSize);
|
||||
inline static void destroy();
|
||||
U32 elementSize = FrameAllocatorType::calcRequiredElementSize(frameSize);
|
||||
FrameAllocatorType::ValueType* newAlignedBuffer = new FrameAllocatorType::ValueType[elementSize];
|
||||
smMainInstance.initWithElements(newAlignedBuffer, elementSize);
|
||||
}
|
||||
|
||||
inline static void* alloc(const U32 allocSize);
|
||||
inline static void destroy()
|
||||
{
|
||||
FrameAllocatorType::ValueType* curPtr = smMainInstance.getAlignedBuffer();
|
||||
AssertFatal(smMainInstance.getAlignedBuffer() != NULL, "Error, not initialized");
|
||||
if (curPtr == NULL)
|
||||
return;
|
||||
|
||||
inline static void setWaterMark(const U32);
|
||||
inline static U32 getWaterMark();
|
||||
inline static U32 getHighWaterMark();
|
||||
delete[] curPtr;
|
||||
smMainInstance.initWithElements(NULL, 0);
|
||||
}
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
static U32 getMaxFrameAllocation() { return smMaxFrameAllocation; }
|
||||
inline static void* alloc(const U32 allocSize)
|
||||
{
|
||||
void* outPtr = smMainInstance.allocBytes(allocSize);
|
||||
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
smAllocatedBytes += allocSize;
|
||||
if (smAllocatedBytes > smMaxFrameAllocation)
|
||||
{
|
||||
smMaxFrameAllocation = smAllocatedBytes;
|
||||
}
|
||||
#endif
|
||||
|
||||
return outPtr;
|
||||
}
|
||||
|
||||
inline static void setWaterMark(const U32 waterMark)
|
||||
{
|
||||
#ifdef TORQUE_MEM_DEBUG
|
||||
AssertFatal(waterMark % sizeof(FrameAllocatorType::ValueType) == 0, "Misaligned watermark");
|
||||
smAllocatedBytes = waterMark;
|
||||
#endif
|
||||
smMainInstance.setPosition(waterMark / sizeof(FrameAllocatorType::ValueType));
|
||||
}
|
||||
|
||||
inline static U32 getWaterMark()
|
||||
{
|
||||
return smMainInstance.getPositionBytes();
|
||||
}
|
||||
|
||||
inline static U32 getHighWaterMark()
|
||||
{
|
||||
return smMainInstance.getSizeBytes();
|
||||
}
|
||||
|
||||
static thread_local FrameAllocatorType smMainInstance;
|
||||
};
|
||||
|
||||
void FrameAllocator::init(const U32 frameSize)
|
||||
{
|
||||
#ifdef FRAMEALLOCATOR_DEBUG_GUARD
|
||||
AssertISV( false, "FRAMEALLOCATOR_DEBUG_GUARD has been removed because it allows non-contiguous memory allocation by the FrameAllocator, and this is *not* ok." );
|
||||
#endif
|
||||
|
||||
AssertFatal(smBuffer == NULL, "Error, already initialized");
|
||||
smBuffer = new U8[frameSize];
|
||||
smWaterMark = 0;
|
||||
smHighWaterMark = frameSize;
|
||||
}
|
||||
|
||||
void FrameAllocator::destroy()
|
||||
{
|
||||
AssertFatal(smBuffer != NULL, "Error, not initialized");
|
||||
|
||||
delete [] smBuffer;
|
||||
smBuffer = NULL;
|
||||
smWaterMark = 0;
|
||||
smHighWaterMark = 0;
|
||||
}
|
||||
|
||||
|
||||
void* FrameAllocator::alloc(const U32 allocSize)
|
||||
{
|
||||
U32 _allocSize = allocSize;
|
||||
|
||||
AssertFatal(smBuffer != NULL, "Error, no buffer!");
|
||||
AssertFatal(smWaterMark + _allocSize <= smHighWaterMark, "Error alloc too large, increase frame size!");
|
||||
smWaterMark = ( smWaterMark + ( FRAMEALLOCATOR_BYTE_ALIGNMENT - 1 ) ) & (~( FRAMEALLOCATOR_BYTE_ALIGNMENT - 1 ));
|
||||
|
||||
// Sanity check.
|
||||
AssertFatal( !( smWaterMark & ( FRAMEALLOCATOR_BYTE_ALIGNMENT - 1 ) ), "Frame allocation is not on a specified byte boundry." );
|
||||
|
||||
U8* p = &smBuffer[smWaterMark];
|
||||
smWaterMark += _allocSize;
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
if (smWaterMark > smMaxFrameAllocation)
|
||||
smMaxFrameAllocation = smWaterMark;
|
||||
#endif
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
void FrameAllocator::setWaterMark(const U32 waterMark)
|
||||
{
|
||||
AssertFatal(waterMark < smHighWaterMark, "Error, invalid waterMark");
|
||||
smWaterMark = waterMark;
|
||||
}
|
||||
|
||||
U32 FrameAllocator::getWaterMark()
|
||||
{
|
||||
return smWaterMark;
|
||||
}
|
||||
|
||||
U32 FrameAllocator::getHighWaterMark()
|
||||
{
|
||||
return smHighWaterMark;
|
||||
}
|
||||
|
||||
/// Helper class to deal with FrameAllocator usage.
|
||||
///
|
||||
/// The purpose of this class is to make it simpler and more reliable to use the
|
||||
|
|
@ -173,19 +257,13 @@ public:
|
|||
{
|
||||
return FrameAllocator::alloc(allocSize);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
T* alloc(const U32 numElements) const
|
||||
{
|
||||
return reinterpret_cast<T *>(FrameAllocator::alloc(numElements * sizeof(T)));
|
||||
}
|
||||
};
|
||||
|
||||
/// Class for temporary variables that you want to allocate easily using
|
||||
/// the FrameAllocator. For example:
|
||||
/// @code
|
||||
/// FrameTemp<char> tempStr(32); // NOTE! This parameter is NOT THE SIZE IN BYTES. See constructor docs.
|
||||
/// dStrcat( tempStr, SomeOtherString, 32 * sizeof(char) );
|
||||
/// dStrcat( tempStr, SomeOtherString );
|
||||
/// tempStr[2] = 'l';
|
||||
/// Con::printf( tempStr );
|
||||
/// Con::printf( "Foo: %s", ~tempStr );
|
||||
|
|
@ -193,7 +271,7 @@ public:
|
|||
///
|
||||
/// This will automatically handle getting and restoring the watermark of the
|
||||
/// FrameAllocator when it goes out of scope. You should notice the strange
|
||||
/// operator in front of tempStr on the printf call. This is normally a unary
|
||||
/// operator infront of tempStr on the printf call. This is normally a unary
|
||||
/// operator for ones-complement, but in this class it will simply return the
|
||||
/// memory of the allocation. It's the same as doing (const char *)tempStr
|
||||
/// in the above case. The reason why it is necessary for the second printf
|
||||
|
|
@ -203,13 +281,16 @@ public:
|
|||
///
|
||||
/// @note It is important to note that this object is designed to just be a
|
||||
/// temporary array of a dynamic size. Some wierdness may occur if you try
|
||||
/// to perform crazy pointer stuff with it using regular operators on it.
|
||||
/// do perform crazy pointer stuff with it using regular operators on it.
|
||||
/// I implemented what I thought were the most common operators that it
|
||||
/// would be used for. If strange things happen, you will need to debug
|
||||
/// them yourself.
|
||||
template<class T>
|
||||
class FrameTemp
|
||||
{
|
||||
protected:
|
||||
U32 mWaterMark;
|
||||
T *mMemory;
|
||||
T* mMemory;
|
||||
U32 mNumObjectsInMemory;
|
||||
|
||||
public:
|
||||
|
|
@ -228,26 +309,28 @@ public:
|
|||
/// @endcode
|
||||
///
|
||||
/// @param count The number of objects to allocate
|
||||
FrameTemp( const U32 count = 1 ) : mNumObjectsInMemory( count )
|
||||
FrameTemp(const U32 count = 1) : mNumObjectsInMemory(count)
|
||||
{
|
||||
AssertFatal( count > 0, "Allocating a FrameTemp with less than one instance" );
|
||||
AssertFatal(count > 0, "Allocating a FrameTemp with less than one instance");
|
||||
mWaterMark = FrameAllocator::getWaterMark();
|
||||
mMemory = reinterpret_cast<T *>( FrameAllocator::alloc( sizeof( T ) * count ) );
|
||||
mMemory = reinterpret_cast<T*>(FrameAllocator::alloc(sizeof(T) * count));
|
||||
|
||||
for( S32 i = 0; i < mNumObjectsInMemory; i++ )
|
||||
constructInPlace<T>( &mMemory[i] );
|
||||
for (U32 i = 0; i < mNumObjectsInMemory; i++)
|
||||
constructInPlace<T>(&mMemory[i]);
|
||||
}
|
||||
|
||||
/// Destructor restores the watermark
|
||||
~FrameTemp()
|
||||
{
|
||||
// Call destructor
|
||||
for( S32 i = 0; i < mNumObjectsInMemory; i++ )
|
||||
destructInPlace<T>( &mMemory[i] );
|
||||
for (U32 i = 0; i < mNumObjectsInMemory; i++)
|
||||
destructInPlace<T>(&mMemory[i]);
|
||||
|
||||
FrameAllocator::setWaterMark( mWaterMark );
|
||||
FrameAllocator::setWaterMark(mWaterMark);
|
||||
}
|
||||
|
||||
U32 getObjectCount(void) const { return mNumObjectsInMemory; }
|
||||
|
||||
/// NOTE: This will return the memory, NOT perform a ones-complement
|
||||
T* operator ~() { return mMemory; };
|
||||
/// NOTE: This will return the memory, NOT perform a ones-complement
|
||||
|
|
@ -264,44 +347,40 @@ public:
|
|||
T** operator &() { return &mMemory; };
|
||||
const T** operator &() const { return &mMemory; };
|
||||
|
||||
operator T*() { return mMemory; }
|
||||
operator const T*() const { return mMemory; }
|
||||
operator T* () { return mMemory; }
|
||||
operator const T* () const { return mMemory; }
|
||||
|
||||
operator T&() { return *mMemory; }
|
||||
operator const T&() const { return *mMemory; }
|
||||
operator T& () { return *mMemory; }
|
||||
operator const T& () const { return *mMemory; }
|
||||
|
||||
operator T() { return *mMemory; }
|
||||
operator const T() const { return *mMemory; }
|
||||
|
||||
T& operator []( U32 i ) { return mMemory[ i ]; }
|
||||
const T& operator []( U32 i ) const { return mMemory[ i ]; }
|
||||
operator const T() const { return *mMemory;
|
||||
|
||||
T& operator []( S32 i ) { return mMemory[ i ]; }
|
||||
const T& operator []( S32 i ) const { return mMemory[ i ]; }
|
||||
inline T* address() const { return mMemory; }
|
||||
|
||||
/// @name Vector-like Interface
|
||||
/// @{
|
||||
T *address() const { return mMemory; }
|
||||
dsize_t size() const { return mNumObjectsInMemory; }
|
||||
/// @}
|
||||
// This ifdef is to satisfy the ever so pedantic GCC compiler
|
||||
// Which seems to upset visual studio.
|
||||
T& operator[](const U32 idx) { return mMemory[idx]; }
|
||||
const T& operator[](const U32 idx) const { return mMemory[idx]; }
|
||||
T& operator[](const S32 idx) { return mMemory[idx]; }
|
||||
const T& operator[](const S32 idx) const { return mMemory[idx]; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// FrameTemp specializations for types with no constructor/destructor
|
||||
#define FRAME_TEMP_NC_SPEC(type) \
|
||||
template<> \
|
||||
inline FrameTemp<type>::FrameTemp( const U32 count ) \
|
||||
{ \
|
||||
AssertFatal( count > 0, "Allocating a FrameTemp with less than one instance" ); \
|
||||
mWaterMark = FrameAllocator::getWaterMark(); \
|
||||
mMemory = reinterpret_cast<type *>( FrameAllocator::alloc( sizeof( type ) * count ) ); \
|
||||
mNumObjectsInMemory = 0; \
|
||||
} \
|
||||
template<>\
|
||||
inline FrameTemp<type>::~FrameTemp() \
|
||||
{ \
|
||||
FrameAllocator::setWaterMark( mWaterMark ); \
|
||||
} \
|
||||
template<> \
|
||||
inline FrameTemp<type>::FrameTemp( const U32 count ) \
|
||||
{ \
|
||||
AssertFatal( count > 0, "Allocating a FrameTemp with less than one instance" ); \
|
||||
mWaterMark = FrameAllocator::getWaterMark(); \
|
||||
mMemory = reinterpret_cast<type *>( FrameAllocator::alloc( sizeof( type ) * count ) ); \
|
||||
} \
|
||||
template<>\
|
||||
inline FrameTemp<type>::~FrameTemp() \
|
||||
{ \
|
||||
FrameAllocator::setWaterMark( mWaterMark ); \
|
||||
} \
|
||||
|
||||
FRAME_TEMP_NC_SPEC(char);
|
||||
FRAME_TEMP_NC_SPEC(float);
|
||||
|
|
|
|||
|
|
@ -62,6 +62,7 @@ class ResourceHolderBase
|
|||
public:
|
||||
static FreeListChunker<ResourceHolderBase> smHolderFactory;
|
||||
|
||||
ResourceHolderBase() : mRes(NULL) { ; } // @note this is needed for the chunked allocator
|
||||
virtual ~ResourceHolderBase() {}
|
||||
|
||||
// Return void pointer to resource data.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue