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Merge pull request #1194 from Areloch/onClientMissionLoadedCallback
Adds a callGamemodeFunction invoke for when the client is done loading the mission so the gamemode can do stuff once the player is done loading, but before fully connecting/spawning in
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@ -274,6 +274,8 @@ function sceneLightingComplete()
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onPhaseComplete("STARTING MISSION");
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callGamemodeFunction("onClientMissionLoaded");
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// The is also the end of the mission load cycle.
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commandToServer('MissionStartPhase3Ack', $MSeq);
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}
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