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Removes some old entity/component code from the level load process that isn't used anymore
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@ -177,24 +177,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
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%client.currentPhase = 3;
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// Server is ready to drop into the game
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%entityIds = parseMissionGroupForIds("Entity", "");
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%entityCount = getWordCount(%entityIds);
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for(%i=0; %i < %entityCount; %i++)
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{
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%entity = getWord(%entityIds, %i);
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for(%e=0; %e < %entity.getCount(); %e++)
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{
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%child = %entity.getObject(%e);
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if(%child.getCLassName() $= "Entity")
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%entityIds = %entityIds SPC %child.getID();
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}
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%entity.notify("onClientConnect", %client);
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}
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%hasGameMode = callGamemodeFunction("onClientEnterGame", %client);
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//if that also failed, just spawn a camera
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