Removes some old entity/component code from the level load process that isn't used anymore

This commit is contained in:
Areloch 2024-02-03 17:16:41 -06:00
parent c92a88a852
commit aa3d51c3cc

View file

@ -177,24 +177,6 @@ function serverCmdMissionStartPhase3Ack(%client, %seq)
%client.currentPhase = 3;
// Server is ready to drop into the game
%entityIds = parseMissionGroupForIds("Entity", "");
%entityCount = getWordCount(%entityIds);
for(%i=0; %i < %entityCount; %i++)
{
%entity = getWord(%entityIds, %i);
for(%e=0; %e < %entity.getCount(); %e++)
{
%child = %entity.getObject(%e);
if(%child.getCLassName() $= "Entity")
%entityIds = %entityIds SPC %child.getID();
}
%entity.notify("onClientConnect", %client);
}
%hasGameMode = callGamemodeFunction("onClientEnterGame", %client);
//if that also failed, just spawn a camera