Adds a callGamemodeFunction invoke for when the client is done loading the mission so the gamemode can do stuff once the player is done loading, but before fully connecting/spawning in

This commit is contained in:
Areloch 2024-02-03 17:09:11 -06:00
parent c92a88a852
commit b0b0cbfaef

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@ -274,6 +274,8 @@ function sceneLightingComplete()
onPhaseComplete("STARTING MISSION");
callGamemodeFunction("onClientMissionLoaded");
// The is also the end of the mission load cycle.
commandToServer('MissionStartPhase3Ack', $MSeq);
}