Commit graph

1947 commits

Author SHA1 Message Date
SilentMike 8d0e6b8142 Merge pull request #299 from thecelloman/movelightassets
Moving the light related assets and data out of the core.
2013-04-04 11:49:24 -07:00
SilentMike 93c7e1fb73 Merge pull request #302 from thecelloman/movewater
Relocate water related assets.
2013-04-04 11:16:08 -07:00
thecelloman 6d7270c894 Relocate water related assets.
Also remove duplication, favoring DDS over other formats.
2013-04-04 14:13:46 -04:00
SilentMike 0f76a1718f Merge pull request #300 from thecelloman/moveskies
Relocating sky related assets.
2013-04-04 07:49:34 -07:00
thecelloman a371fc5855 Relocating sky related assets.
Also reduced duplication of the "empty" solid color sky cubemaps.
2013-04-04 10:46:28 -04:00
thecelloman fb341fdf97 Moving the light related assets and data out of the core. 2013-04-02 19:44:31 -04:00
SilentMike 0e63ca1079 Merge pull request #293 from thecelloman/nobuggy
Removing the old TGE era "Buggy" vehicle.
2013-04-02 12:56:32 -07:00
thecelloman aee045bd50 Removing the old TGE era "Buggy" vehicle. 2013-04-02 15:51:48 -04:00
thecelloman 65197aa753 Moved teleporter related particle data out of the managed data file and into art/datablock/teleporter.cs. I also corrected a bad filepath that would prevent mission loading. 2013-04-02 14:54:01 -04:00
thecelloman 608869d504 Remove unused OOBSign from PlayGui 2013-03-27 23:35:21 -04:00
thecelloman 1452c407d9 Set the Ryder as the default starting weapon instead of the Lurker. 2013-03-27 22:49:58 -04:00
xoltan add2f8cb47 Terrain Macro Texture
Adds another layer of detail-like texture to the terrain and the
interface updates in the Terrain Painter.
2013-03-27 18:58:37 -06:00
SilentMike 769268784f Merge pull request #268 from eightyeight/terrain-import-flipped
Importing terrain heightmaps flips Y-axis
2013-03-25 14:03:11 -07:00
thecelloman 07c16a2f38 Relocating the particles image directory out of art/shapes/particles to art/particles. This should be a more logical and intuitive location. Relevant managed particle related datablock save location defaults have been adjusted as well. 2013-03-25 16:49:08 -04:00
Daniel Buckmaster b868906ba5 Added a checkbox to the terrain import GUI and fixed a space. 2013-03-23 09:24:02 +11:00
thecelloman d1b18ad887 Some default particles now have additional defaults for their times[n] array. This resolves some console warning spam. 2013-03-22 16:29:15 -04:00
thecelloman 25efdb4a06 Adding a basic rule-based terrain painting implementation.
http://www.garagegames.com/community/resources/view/17145
2013-03-21 17:45:23 -04:00
thecelloman b452597696 Removing the controlsHelpDlg to reduce maintenance overhead. 2013-03-20 16:51:42 -04:00
thecelloman c1831e4bd8 Relocates several game specific GUIs (with relevant art and scripts) out of the "core". 2013-03-20 12:10:08 -04:00
thecelloman d3ba8e8e44 Remove unused and (partially) unworking UnifiedShell. 2013-03-18 10:02:05 -04:00
thecelloman ceff8d72e0 Tools GuiProfile Separation.
This effectively duplicates (where necessary) and moves tools specific GuiProfiles out of the core and into the tools.  This will allow future modifications to either the game guis or tools guis that use these profiles to not conflict with each other.
2013-03-18 06:38:48 -04:00
David Wyand 845931296e Merge pull request #248 from DavidWyand-GG/HardCodedPaths2
Removed hard coded directory paths
2013-03-07 15:58:43 -08:00
DavidWyand-GG 4b1334db9f Removed hard coded directory paths
- Removed references to core directory.
- Switch some references to tools directory
- Added preferences variables where appropriate
2013-03-07 18:56:53 -05:00
Tim Newell 31036c4031 Bug fixes for alternative zip layout and define to toggle it on 2013-02-28 16:46:46 -05:00
DavidWyand-GG 35374f939e ExtendedMove class and support
The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server.  It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
2013-01-23 01:52:46 -05:00
DavidWyand-GG 63b8c275a5 Fix for Issue #172 for Turret Crash on Dedicated Server
The Cheetah's turret fire sound datablock happened to be named the same
as the player's turret weapon's datablock.  This caused the sound
profile's description to be NULL on the dedicated server.
2012-12-13 16:46:05 -05:00
DavidWyand-GG 5dd5814a9b Fix for Issue #170 Asset loading under Linux 2012-12-12 13:53:32 -05:00
DavidWyand-GG fa1a0124a9 Merge branch 'healthtexthud' of https://github.com/T3DCE/CE-OSLab into T3DCE-healthtexthud 2012-11-15 11:04:09 -05:00
DavidWyand-GG e65d404171 Work for Issue #141 for Remove Toolbox
Removed the old Toolbox and the Qt libraries, as well as all of the
Templates' game binaries.
2012-11-13 18:40:01 -05:00
DavidWyand-GG dc25f17a69 Fix for Issue #122 for Material Sounds 2012-11-08 14:59:22 -05:00
DavidWyand-GG 497f3c96dc Fix for Issue #90 for Camera orbit object bug 2012-10-16 18:43:11 -04:00
thecelloman f73655782c Script changes for the Full PhysX Template to remove the scripted numerical health hud, replacing it with the c++ GuiHealthTextHud GuiControl. 2012-10-05 16:32:14 -04:00
thecelloman 3f9faad881 Rename AiPlayer::produce() to AiPlayer::spawnAtLocation()
... does what it says.
2012-10-04 18:53:46 -04:00
thecelloman 00f72f1325 Removed the scripted numerical health hud in the Full Template and added the new GuiHealthTextHud control to the playGui. 2012-10-04 16:13:34 -04:00
David Wyand 349f6f238f Merge branch 'development' of https://github.com/TwistedJenius/Torque3D into TwistedJenius-development 2012-10-04 12:48:53 -04:00
TwistedJenius e82b7b96b5 Changed function name to fit standards. 2012-10-04 02:27:55 -05:00
David Wyand a59a6ef8b1 Merge pull request #55 from DavidWyand-GG/issue54-PhysXCrash
Fix for Issue #54 for PhysX client crash on exit
2012-10-03 13:03:29 -07:00
David Wyand f6627f98af Fix for Issue #54 for PhysX client crash on exit 2012-10-03 15:59:34 -04:00
bank 109a766748 All *.command files should have 'executable bit' set on. 2012-09-23 15:31:45 +04:00
bank 27d50fae46 Added conf files for ProjectGen (Linux platform support). 2012-09-23 15:31:33 +04:00
bank 546e3a219a Copied generateProjects.command from Full template into Empty, so we can build it on Linux too. 2012-09-23 15:28:39 +04:00
TwistedJenius 50edf31992 Got rid of AIManager related comments. 2012-09-21 07:10:36 -05:00
TwistedJenius f922bc4fd0 AI related bug fixes and improvements.
Removed references to AIObjective and aiAvoidThis which are not used.
Made minor improvements to the spawning system in the aiPlayer.cs file.
2012-09-21 06:51:53 -05:00
DavidWyand-GG c9c833c56c Full PhysX Template for ticket #1 2012-09-19 12:29:35 -04:00
DavidWyand-GG f439dc8dcd Full Template for ticket #1 2012-09-19 11:54:25 -04:00
DavidWyand-GG 74f265b3b3 Empty PhysX Template for ticket #1 2012-09-19 11:48:32 -04:00
DavidWyand-GG 40220512d3 Empty Template for ticket #1 2012-09-19 11:29:55 -04:00