Added conf files for ProjectGen (Linux platform support).

This commit is contained in:
bank 2012-09-23 13:56:47 +04:00 committed by bank
parent 546e3a219a
commit 27d50fae46
6 changed files with 456 additions and 0 deletions

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<?php
// Set the game project name, this is what your game's exe/dll will be called
setGameProjectName("Empty");
setPlatform( 'linux' );
// Libs
includeLib( 'mng' );
includeLib( 'png' );
includeLib( 'ungif' );
includeLib( 'jpeg' );
includeLib( 'tinyxml' );
includeLib( 'opcode' );
includeLib( 'squish' );
includeLib( 'libvorbis' );
includeLib( 'libtheora' );
includeLib( 'libogg' );
includeLib( 'zlib' );
includeLib( 'pcre' );
includeLib( 'collada_dom' );
includeLib( 'convexDecomp' );
// We need to pick the right physics engine to include.
global $USE_BULLET_PHYSICS;
/////// Application Config
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
// Include only the dedicated crunchy Torque3D goodness
echo( "\n - Loading project code configuration from \"torque3D.conf\"\n");
include "torque3D.conf";
// Include the project specific source files
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
include "projectCode.conf";
addEngineSrcDir( 'main' );
endAppConfig();
///////////////// And our solution
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
addSolutionProjectRef( getGameProjectName() );
addSolutionProjectRef( 'collada_dom' );
addSolutionProjectRef( 'libvorbis' );
addSolutionProjectRef( 'libtheora' );
addSolutionProjectRef( 'libogg' );
addSolutionProjectRef( 'ljpeg' );
addSolutionProjectRef( 'lmng' );
addSolutionProjectRef( 'lpng' );
addSolutionProjectRef( 'lungif' );
addSolutionProjectRef( 'opcode' );
addSolutionProjectRef( 'pcre' );
addSolutionProjectRef( 'squish' );
addSolutionProjectRef( 'tinyxml' );
addSolutionProjectRef( 'zlib' );
addSolutionProjectRef( 'convexDecomp' );
endSolutionConfig();
?>

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<?php
// Set the game project name, this is what your game's exe/dll will be called
setGameProjectName("Empty");
setPlatform( 'linux_dedicated' );
// Libs
includeLib( 'mng' );
includeLib( 'png' );
includeLib( 'ungif' );
includeLib( 'jpeg' );
includeLib( 'tinyxml' );
includeLib( 'opcode' );
includeLib( 'squish' );
includeLib( 'libvorbis' );
includeLib( 'libtheora' );
includeLib( 'libogg' );
includeLib( 'zlib' );
includeLib( 'pcre' );
includeLib( 'collada_dom' );
includeLib( 'convexDecomp' );
// We need to pick the right physics engine to include.
global $USE_BULLET_PHYSICS;
/////// Application Config
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
// Include only the dedicated crunchy Torque3D goodness
echo( "\n - Loading project code configuration from \"torque3D_dedicated.conf\"\n");
include "torque3D_dedicated.conf";
// Include the project specific source files
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
include "projectCode.conf";
addEngineSrcDir( 'main' );
endAppConfig();
///////////////// And our solution
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
addSolutionProjectRef( getGameProjectName() );
addSolutionProjectRef( 'collada_dom' );
addSolutionProjectRef( 'libvorbis' );
addSolutionProjectRef( 'libtheora' );
addSolutionProjectRef( 'libogg' );
addSolutionProjectRef( 'ljpeg' );
addSolutionProjectRef( 'lmng' );
addSolutionProjectRef( 'lpng' );
addSolutionProjectRef( 'lungif' );
addSolutionProjectRef( 'opcode' );
addSolutionProjectRef( 'pcre' );
addSolutionProjectRef( 'squish' );
addSolutionProjectRef( 'tinyxml' );
addSolutionProjectRef( 'zlib' );
addSolutionProjectRef( 'convexDecomp' );
endSolutionConfig();
?>

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<?php
/// Prefs
addProjectDefine( 'TORQUE_SHADERGEN' );
addProjectDefine( 'TORQUE_UNICODE' );
addProjectDefine( 'TORQUE_DEDICATED' );
/// For OPCODE
addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
addProjectDefine( 'ICE_NO_DLL' );
addProjectDefine( 'TORQUE_OPCODE' );
// Additional includes
addIncludePath( "../../game/shaders" );
addLibIncludePath( "lmng" );
addLibIncludePath( "lpng" );
addLibIncludePath( "ljpeg" );
addLibIncludePath( "lungif" );
addLibIncludePath( "zlib" );
addLibIncludePath( "tinyxml" );
addLibIncludePath( "opcode" );
addLibIncludePath( "squish" );
addLibIncludePath( "libvorbis/include" );
addLibIncludePath( "libogg/include" );
addLibIncludePath( "libtheora/include" );
addLibIncludePath( "convexDecomp" );
// Modules
includeModule( 'Torque3D' );
includeModule( 'core' );
includeModule( 'T3D' );
includeModule( 'advancedLighting' );
includeModule( 'basicLighting' );
includeModule( 'vorbis' );
includeModule( 'theora' );
includeModule( 'collada' );
// Dependencies
addProjectDependency( 'lmng' );
addProjectDependency( 'lpng' );
addProjectDependency( 'lungif' );
addProjectDependency( 'ljpeg' );
addProjectDependency( 'zlib' );
addProjectDependency( 'tinyxml' );
addProjectDependency( 'opcode' );
addProjectDependency( 'pcre' );
addProjectDependency( 'squish' );
addProjectDependency( 'collada_dom' );
addProjectDependency( 'libvorbis' );
addProjectDependency( 'libogg' );
addProjectDependency( 'libtheora' );
addProjectDependency( 'convexDecomp' );
if ( $USE_BULLET_PHYSICS == true )
{
includeModule( 'bullet' );
addProjectDependency( 'libbullet' );
}
if ( Generator::$platform == "mac" )
{
addProjectDefine( '__MACOSX__' );
addProjectDefine( 'LTM_DESC' );
}
if (Generator::$platform == "win32")
{
setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
addProjectDefine( 'UNICODE' );
addProjectDefine( 'INITGUID' );
addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
addProjectLibInput('COMCTL32.LIB');
addProjectLibInput('COMDLG32.LIB');
addProjectLibInput('USER32.LIB');
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');
addProjectLibInput('d3dx9.lib');
addProjectLibInput('DxErr.lib');
addProjectLibInput('ole32.lib');
addProjectLibInput('shell32.lib');
addProjectLibInput('oleaut32.lib');
addProjectLibInput('version.lib');
}
?>

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<?php
// Set the game project name, this is what your game's exe/dll will be called
setGameProjectName("Full");
setPlatform( 'linux' );
// Libs
includeLib( 'mng' );
includeLib( 'png' );
includeLib( 'ungif' );
includeLib( 'jpeg' );
includeLib( 'tinyxml' );
includeLib( 'opcode' );
includeLib( 'squish' );
includeLib( 'libvorbis' );
includeLib( 'libtheora' );
includeLib( 'libogg' );
includeLib( 'zlib' );
includeLib( 'pcre' );
includeLib( 'collada_dom' );
includeLib( 'convexDecomp' );
// We need to pick the right physics engine to include.
global $USE_BULLET_PHYSICS;
/////// Application Config
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
// Include only the dedicated crunchy Torque3D goodness
echo( "\n - Loading project code configuration from \"torque3D.conf\"\n");
include "torque3D.conf";
// Include the project specific source files
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
include "projectCode.conf";
addEngineSrcDir( 'main' );
endAppConfig();
///////////////// And our solution
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
addSolutionProjectRef( getGameProjectName() );
addSolutionProjectRef( 'collada_dom' );
addSolutionProjectRef( 'libvorbis' );
addSolutionProjectRef( 'libtheora' );
addSolutionProjectRef( 'libogg' );
addSolutionProjectRef( 'ljpeg' );
addSolutionProjectRef( 'lmng' );
addSolutionProjectRef( 'lpng' );
addSolutionProjectRef( 'lungif' );
addSolutionProjectRef( 'opcode' );
addSolutionProjectRef( 'pcre' );
addSolutionProjectRef( 'squish' );
addSolutionProjectRef( 'tinyxml' );
addSolutionProjectRef( 'zlib' );
addSolutionProjectRef( 'convexDecomp' );
endSolutionConfig();
?>

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<?php
// Set the game project name, this is what your game's exe/dll will be called
setGameProjectName("Full");
setPlatform( 'linux_dedicated' );
// Libs
includeLib( 'mng' );
includeLib( 'png' );
includeLib( 'ungif' );
includeLib( 'jpeg' );
includeLib( 'tinyxml' );
includeLib( 'opcode' );
includeLib( 'squish' );
includeLib( 'libvorbis' );
includeLib( 'libtheora' );
includeLib( 'libogg' );
includeLib( 'zlib' );
includeLib( 'pcre' );
includeLib( 'collada_dom' );
includeLib( 'convexDecomp' );
// We need to pick the right physics engine to include.
global $USE_BULLET_PHYSICS;
/////// Application Config
beginAppConfig( getGameProjectName(), '{CDECDFF9-E125-523F-87BC-2D89DB971CAB}' );
// Include only the dedicated crunchy Torque3D goodness
echo( "\n - Loading project code configuration from \"torque3D_dedicated.conf\"\n");
include "torque3D_dedicated.conf";
// Include the project specific source files
echo( "\n - Loading project code configuration from \"projectCode.conf\"\n");
include "projectCode.conf";
addEngineSrcDir( 'main' );
endAppConfig();
///////////////// And our solution
beginSolutionConfig( 'Makefile', '{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}' );
addSolutionProjectRef( getGameProjectName() );
addSolutionProjectRef( 'collada_dom' );
addSolutionProjectRef( 'libvorbis' );
addSolutionProjectRef( 'libtheora' );
addSolutionProjectRef( 'libogg' );
addSolutionProjectRef( 'ljpeg' );
addSolutionProjectRef( 'lmng' );
addSolutionProjectRef( 'lpng' );
addSolutionProjectRef( 'lungif' );
addSolutionProjectRef( 'opcode' );
addSolutionProjectRef( 'pcre' );
addSolutionProjectRef( 'squish' );
addSolutionProjectRef( 'tinyxml' );
addSolutionProjectRef( 'zlib' );
addSolutionProjectRef( 'convexDecomp' );
endSolutionConfig();
?>

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<?php
/// Prefs
addProjectDefine( 'TORQUE_SHADERGEN' );
addProjectDefine( 'TORQUE_UNICODE' );
addProjectDefine( 'TORQUE_DEDICATED' );
/// For OPCODE
addProjectDefine( 'BAN_OPCODE_AUTOLINK' );
addProjectDefine( 'ICE_NO_DLL' );
addProjectDefine( 'TORQUE_OPCODE' );
// Additional includes
addIncludePath( "../../game/shaders" );
addLibIncludePath( "lmng" );
addLibIncludePath( "lpng" );
addLibIncludePath( "ljpeg" );
addLibIncludePath( "lungif" );
addLibIncludePath( "zlib" );
addLibIncludePath( "tinyxml" );
addLibIncludePath( "opcode" );
addLibIncludePath( "squish" );
addLibIncludePath( "libvorbis/include" );
addLibIncludePath( "libogg/include" );
addLibIncludePath( "libtheora/include" );
addLibIncludePath( "convexDecomp" );
// Modules
includeModule( 'Torque3D' );
includeModule( 'core' );
includeModule( 'T3D' );
includeModule( 'advancedLighting' );
includeModule( 'basicLighting' );
includeModule( 'vorbis' );
includeModule( 'theora' );
includeModule( 'collada' );
// Dependencies
addProjectDependency( 'lmng' );
addProjectDependency( 'lpng' );
addProjectDependency( 'lungif' );
addProjectDependency( 'ljpeg' );
addProjectDependency( 'zlib' );
addProjectDependency( 'tinyxml' );
addProjectDependency( 'opcode' );
addProjectDependency( 'pcre' );
addProjectDependency( 'squish' );
addProjectDependency( 'collada_dom' );
addProjectDependency( 'libvorbis' );
addProjectDependency( 'libogg' );
addProjectDependency( 'libtheora' );
addProjectDependency( 'convexDecomp' );
if ( $USE_BULLET_PHYSICS == true )
{
includeModule( 'bullet' );
addProjectDependency( 'libbullet' );
}
if ( Generator::$platform == "mac" )
{
addProjectDefine( '__MACOSX__' );
addProjectDefine( 'LTM_DESC' );
}
if (Generator::$platform == "win32")
{
setProjectModuleDefinitionFile('../../' . getLibSrcDir() . 'Torque3D/msvc/torque3d.def');
addProjectDefine( 'UNICODE' );
addProjectDefine( 'INITGUID' );
addProjectDefine( '_CRT_SECURE_NO_DEPRECATE' );
addProjectLibInput('COMCTL32.LIB');
addProjectLibInput('COMDLG32.LIB');
addProjectLibInput('USER32.LIB');
addProjectLibInput('ADVAPI32.LIB');
addProjectLibInput('GDI32.LIB');
addProjectLibInput('WINMM.LIB');
addProjectLibInput('WSOCK32.LIB');
addProjectLibInput('vfw32.lib');
addProjectLibInput('Imm32.lib');
addProjectLibInput('d3d9.lib');
addProjectLibInput('d3dx9.lib');
addProjectLibInput('DxErr.lib');
addProjectLibInput('ole32.lib');
addProjectLibInput('shell32.lib');
addProjectLibInput('oleaut32.lib');
addProjectLibInput('version.lib');
}
?>