Brian Roberts
f2a5b06803
Merge pull request #1643 from Azaezel/dmUI
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Windows Build / ${{matrix.config.name}} (map[build_type:Release cc:cl cxx:cl environment_script:C:/Program Files (x86)/Microsoft Visual Studio/2022/Enterprise/VC/Auxiliary/Build/vcvars64.bat generator:Visual Studio 17 2022 name:Windows Latest MSVC]) (push) Has been cancelled
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offload weapon/ammo counter update commands to the generic damagemodel
2026-01-11 11:18:29 -06:00
JeffR
56db8cadd0
Adjusts the setup of the AB preview buttons so we initialize the fields in the new block rather than risking the button being asleep while trying to set bitmaps.
2026-01-03 02:45:14 -06:00
AzaezelX
235be5eccd
remove damagemodel from the game subgroup
2025-12-29 17:36:08 -06:00
AzaezelX
53ad8ccc6d
offload weapon/ammo counter update commands to the generic damagemodel
2025-12-28 14:19:17 -06:00
Brian Roberts
0fb68936f9
Merge pull request #1638 from Azaezel/alpha41/minorUICleanups
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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options menu: rem keybind debug spam
2025-12-25 19:31:57 -06:00
Brian Roberts
e39e5ef7a3
Merge pull request #1636 from Azaezel/alpha41/PrototypeRezFix
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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fix class prototype rescale
2025-12-25 17:44:38 -06:00
AzaezelX
7bca1dba53
options menu: rem keybind debug spam
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damagemodel module: ensure it's got a dependency of the UI module so it's called after
switch all profiles for damageoverlay over to GuiModelessDialogProfile from default
2025-12-25 16:04:53 -06:00
AzaezelX
dcc68e1d85
fix class prototype rescale
2025-12-24 11:35:30 -06:00
AzaezelX
d8f65920f5
rem debug spew
2025-12-23 12:03:36 -06:00
JeffR
12ebebff46
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
Brian Roberts
1f5a4267ac
Merge pull request #1630 from Azaezel/alpha41/particleGlowAlpha
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particle alpha influence on glow
2025-12-20 20:45:08 -06:00
AzaezelX
e83849f6a0
particle alpha inflkuence on glow
2025-12-20 20:43:03 -06:00
Sir-Skurpsalot
6007423836
Update UI.tscript
2025-12-20 18:13:01 -07:00
Brian Roberts
16d7a5f0f4
Merge pull request #1625 from Azaezel/alpha41/navmeshDefaults
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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navmesh creation default fixes
2025-12-18 19:15:18 -06:00
AzaezelX
7f6be769c0
fix ignorelighting getting stomped into 0
2025-12-18 18:55:47 -06:00
AzaezelX
c9bc7aa6cb
navmesh creation default fixes
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fx navmesh scale detection
fill in mission file based .nav file name
account for walkableclimb having more filter weight than walkableslope when it comes to slanted quads generating navmesh data
2025-12-18 13:56:28 -06:00
Sir-Skurpsalot
d8db0859d4
Merge branch 'TorqueGameEngines:development' into Skurpz/UI-Module-Fixes
2025-12-18 00:05:17 -07:00
Sir-Skurpsalot
19a5a0718d
Update ChooseLevelMenu.gui
2025-12-17 23:58:06 -07:00
Sir-Skurpsalot
c86ceafe46
Update ChooseLevelMenu.tscript
2025-12-17 23:55:53 -07:00
AzaezelX
d8618be499
hdr format caching sidesteps reinitialization
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we never actually turn hdr off. so drop a few assumptions about it starting in the disabled state
fix HDRPostFX::minLuminace
2025-12-17 18:22:26 -06:00
Brian Roberts
9d4bfec4d1
Merge pull request #1619 from Azaezel/alpha41/translucentOpacity2
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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simplified translucent opacity nudging
2025-12-16 16:14:25 -06:00
AzaezelX
8d0fde4d1c
simplified translucent opacity nudging
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the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Sir-Skurpsalot
2c10b61847
Update remapDlg.tscript
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moved addKeyRemap() back to utility.tscript
2025-12-15 22:40:46 -07:00
Sir-Skurpsalot
0853de7c51
Update utility.tscript
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moved addKeyRemap() back to this file so defaultkeybinds can find it in time
2025-12-15 22:39:46 -07:00
Brian Roberts
3e846af473
Merge pull request #1618 from Azaezel/alpha41/hdrAdaptOvercome
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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clean up mangled hdr vals
2025-12-15 22:45:20 -06:00
AzaezelX
1b27b1372f
clean up manggled hdr vals
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reset standard samples to standard hdr key and adaptation rate values
2025-12-15 22:39:52 -06:00
AzaezelX
ec34e1a984
fresnel corrections for prior exploratory pr
2025-12-15 14:33:47 -06:00
Brian Roberts
854bea3246
Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:53:31 -06:00
Brian Roberts
e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
AzaezelX
1a2ca353f1
clean up editor ui seperations
2025-12-14 17:37:40 -06:00
AzaezelX
681caf9392
brdf calc fixes from mar, rake roughness into account for translucent reflections
2025-12-14 15:33:30 -06:00
AzaezelX
5893355d0a
simplify calcs, account for roughness for better defered vs translucent pairing outcomes when fed textures
2025-12-14 14:01:48 -06:00
AzaezelX
f00b1d955f
revisions to ensure high saturation reflections overtake albedo
2025-12-14 12:40:19 -06:00
AzaezelX
2199fb6881
use a nonlinear reflectionopacity curve, and the greater of metalness or reflectionopacity for ibl overtaking albedo
2025-12-14 02:29:31 -06:00
AzaezelX
fad8e12667
take ibl amount into account for translucent opacity
2025-12-13 20:52:36 -06:00
Sir-Skurpsalot
2e2b33fcea
Update utility.tscript
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correction to last commit
2025-12-12 21:39:58 -07:00
Sir-Skurpsalot
b65f06aa25
Update optionsMenu.tscript
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removed -skurps from last commit
2025-12-12 21:12:29 -07:00
Sir-Skurpsalot
b245368fa0
Update client.tscript
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moved prefs stuff below moduleExec()
2025-12-12 21:05:51 -07:00
Sir-Skurpsalot
5307a09075
Update input.tscript
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moved addKeyRemap() to remapDlg.tscript in the UI Module, since the function is useless without the UI module anyway
2025-12-12 20:55:03 -07:00
Sir-Skurpsalot
750190b70a
Update UI.tscript
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isFile check to prevent console whinging about no languageMap
2025-12-12 20:41:53 -07:00
Sir-Skurpsalot
6470b91d0a
Update utility.tscript
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fix for languageMap paths and extension
2025-12-12 20:34:08 -07:00
Sir-Skurpsalot
d80e0aeef4
Update ExampleModule.tscript
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removed execution of keybinds, only done in core/clientServer/scripts/client/client.tscript now.
2025-12-12 20:11:18 -07:00
Sir-Skurpsalot
7b81f5de44
Update client.tscript
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Added execution of keybinds script, if generated by UI module
2025-12-12 20:08:58 -07:00
Sir-Skurpsalot
b3b98cd58e
Update remapDlg.tscript
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Fixes with handling of mouse to keyboard and vice versa remapping. Removed some unused function arguments, some organization / cleanup.
2025-12-12 20:03:39 -07:00
Sir-Skurpsalot
04af5aafcc
Update optionsMenu.tscript
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Fixed problems mapping mouse to keyboard and vice versa, added saving of custom keybinds, added mouse sensitivity slider, changed organization of file, added some commenting
2025-12-12 19:57:27 -07:00
Sir-Skurpsalot
a032b9e2a9
Delete Templates/BaseGame/game/data/UI/guis/remapConfirmDlg.gui
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Not used
2025-12-12 19:45:37 -07:00
Sir-Skurpsalot
fc1a3712a9
Delete Templates/BaseGame/game/data/UI/scripts/controlsMenu.tscript
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Deleted due to unused functions, functions in-use moved to relevant scripts
2025-12-12 19:42:18 -07:00
Brian Roberts
d2e4ae383d
Merge pull request #1607 from Azaezel/alpha41/fixKeyvalue
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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set default hdr postfx keyvalue to baseline
2025-12-10 16:34:21 -06:00
AzaezelX
f57bc015a9
set default hdr postfx keyvalue to baseline
2025-12-10 16:29:09 -06:00
Sir-Skurpsalot
083fe1e70f
Update utility.tscript
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ctrl key bitmap shows in keybinds menu now
2025-12-09 18:58:58 -07:00