Empty PhysX Template for ticket #1
1
Templates/Empty PhysX/DeleteCachedDTSs.bat
Normal file
|
|
@ -0,0 +1 @@
|
|||
for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"
|
||||
15
Templates/Empty PhysX/DeleteCachedDTSs.command
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
#!/bin/sh
|
||||
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
for i in $(find . -type f \( -iname "*.dae" \))
|
||||
do
|
||||
len=$((${#i} - 4))
|
||||
file=${i:0:$len}.cached.dts
|
||||
if [ -e $file ]
|
||||
then
|
||||
echo "Removing ${file}"
|
||||
rm $file
|
||||
fi
|
||||
done
|
||||
|
||||
6
Templates/Empty PhysX/DeleteDSOs.bat
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
|
||||
for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
|
||||
for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
|
||||
for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
|
||||
for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
|
||||
for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"
|
||||
19
Templates/Empty PhysX/DeleteDSOs.command
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
#!/bin/sh
|
||||
|
||||
cd "`dirname "$0"`"
|
||||
|
||||
for i in $(find . -type f \( -iname "*.cs" \))
|
||||
do
|
||||
file=${i}.dso
|
||||
if [ -e $file ]
|
||||
then
|
||||
echo "Removing ${file}"
|
||||
rm $file
|
||||
fi
|
||||
file=${i}.edso
|
||||
if [ -e $file ]
|
||||
then
|
||||
echo "Removing ${file}"
|
||||
rm $file
|
||||
fi
|
||||
done
|
||||
6
Templates/Empty PhysX/DeletePrefs.bat
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
del /s prefs.cs
|
||||
del /s config.cs
|
||||
del /s banlist.cs
|
||||
del /s config.cs.dso
|
||||
del /s prefs.cs.dso
|
||||
del /s banlist.cs.dso
|
||||
3
Templates/Empty PhysX/DeletePrefs.command
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
#!/bin/sh
|
||||
|
||||
find "`dirname "$0"`" -type f \( -name "prefs.cs" -or -name "config.cs" -or -name "banlist.cs" -or -name "prefs.cs.dso" -or -name "config.cs.dso" -or -name "banlist.cs.dso" \) -exec rm {} \;
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#define IDI_ICON1 103
|
||||
#define IDI_ICON2 107
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "windows.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON DISCARDABLE "torque.ico"
|
||||
IDI_ICON2 ICON DISCARDABLE "torque.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""windows.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 25 KiB |
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
|
||||
<ReferencePath>$(ReferencePath)</ReferencePath>
|
||||
<LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
|
||||
<SourcePath>$(SourcePath)</SourcePath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x64;$(ExecutablePath)</ExecutablePath>
|
||||
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
|
||||
<ReferencePath>$(ReferencePath)</ReferencePath>
|
||||
<LibraryPath>$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
|
||||
<SourcePath>$(SourcePath)</SourcePath>
|
||||
<ExcludePath>$(ExcludePath)</ExcludePath>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,85 @@
|
|||
//Microsoft Developer Studio generated resource script.
|
||||
//
|
||||
#define IDI_ICON1 103
|
||||
#define IDI_ICON2 107
|
||||
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
#define _APS_NEXT_RESOURCE_VALUE 108
|
||||
#define _APS_NEXT_COMMAND_VALUE 40001
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 101
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "windows.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// English (U.S.) resources
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDI_ICON1 ICON DISCARDABLE "torque.ico"
|
||||
IDI_ICON2 ICON DISCARDABLE "torque.ico"
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""windows.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
#endif // English (U.S.) resources
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
||||
|
After Width: | Height: | Size: 25 KiB |
26
Templates/Empty PhysX/buildFiles/Xcode/Info.plist
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>torqueDemo</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.garagegames.${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>GG3d</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>NSMainNibFile</key>
|
||||
<string>mainMenu</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string>macApplication</string>
|
||||
</dict>
|
||||
</plist>
|
||||
BIN
Templates/Empty PhysX/buildFiles/Xcode/torqueDemo.icns
Normal file
67
Templates/Empty PhysX/buildFiles/compile.bat
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
@echo off
|
||||
SETLOCAL
|
||||
|
||||
REM Handle our optional parameters
|
||||
SET COMPILER=%1
|
||||
SET CONFIG=%2
|
||||
|
||||
IF NOT DEFINED COMPILER SET COMPILER=VS2008
|
||||
IF NOT DEFINED CONFIG SET CONFIG=Release
|
||||
|
||||
REM Setting up some variables
|
||||
|
||||
REM Detecting the correct Program Files
|
||||
IF DEFINED PROGRAMFILES(X86) SET PROGRAMROOT=%ProgramFiles(x86)%
|
||||
IF NOT DEFINED PROGRAMROOT SET PROGRAMROOT=%ProgramFiles%
|
||||
|
||||
REM First the defaults (set up for VS2008 by default)
|
||||
SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
|
||||
SET BUILDCMD=devenv.com
|
||||
SET OPTIONS=/useenv /build "%CONFIG%|Win32"
|
||||
SET BUILDDIR="VisualStudio 2008"
|
||||
|
||||
REM Handle the non-defaults
|
||||
IF %COMPILER% == VS2010 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
|
||||
|
||||
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET BUILDCMD="%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe"
|
||||
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET OPTIONS=/build "%CONFIG%|Win32"
|
||||
|
||||
IF %COMPILER% == VS2010 SET BUILDDIR="VisualStudio 2010"
|
||||
|
||||
|
||||
echo Building all solutions under %COMPILER% with the %CONFIG% configuration
|
||||
|
||||
echo Initializing %COMPILER% environment variables...
|
||||
call %ENVVAR%
|
||||
|
||||
echo Initializing the DirectX SDK environment variables...
|
||||
|
||||
IF "%DXSDK_DIR%" == "" goto error_no_DXSDK_DIR
|
||||
call "%DXSDK_DIR%Utilities\Bin\dx_setenv.cmd" x86
|
||||
|
||||
echo Moving to our build directory
|
||||
cd %BUILDDIR%
|
||||
|
||||
echo - Building
|
||||
for %%a in (*.sln) do %BUILDCMD% "%%a" %OPTIONS% & IF ERRORLEVEL 1 goto error_compile
|
||||
|
||||
REM It is just polite for a batch file to leave you in the same dir you started in
|
||||
cd ..
|
||||
|
||||
REM We were successful in everything so go to the end
|
||||
goto :end
|
||||
|
||||
:error_no_DXSDK_DIR
|
||||
@echo ERROR: DXSDK_DIR variable is not set. Make sure the DirectX SDK is installed properly.
|
||||
@goto end_error
|
||||
|
||||
:error_compile
|
||||
@echo ERROR: There was an error compiling a solution in %CD%
|
||||
@goto end_error
|
||||
|
||||
:end_error
|
||||
ENDLOCAL
|
||||
EXIT /B 1
|
||||
|
||||
:end
|
||||
ENDLOCAL
|
||||
23
Templates/Empty PhysX/buildFiles/config/project.conf
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
<?php
|
||||
|
||||
// Set this true to enable hifi networking instead of standard.
|
||||
// In general ... hifi is designed to better deal with fast
|
||||
// moving players in close proximity to each other, such as
|
||||
// a racing game.
|
||||
$TORQUE_HIFI_NET = false;
|
||||
|
||||
// Configure Torque 3D
|
||||
Torque3D::beginConfig( "win32", "Empty PhysX" );
|
||||
|
||||
// Include Web Deployment module
|
||||
includeModule( 'webDeploy' );
|
||||
|
||||
// Include PhysX physics over Torque's.
|
||||
includeModule( 'physx' );
|
||||
|
||||
// Enable for optional minidump debugging support
|
||||
// addProjectDefine( 'TORQUE_MINIDUMP' );
|
||||
|
||||
Torque3D::endConfig();
|
||||
|
||||
?>
|
||||
16
Templates/Empty PhysX/buildFiles/config/project.mac.conf
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
<?php
|
||||
|
||||
// Set this true to enable hifi networking instead of standard.
|
||||
// In general ... hifi is designed to better deal with fast
|
||||
// moving players in close proximity to each other, such as
|
||||
// a racing game.
|
||||
$TORQUE_HIFI_NET = false;
|
||||
|
||||
Torque3D::beginConfig( "mac", "Empty PhysX" );
|
||||
|
||||
// Include Web Deployment module
|
||||
includeModule( 'webDeploy' );
|
||||
|
||||
Torque3D::endConfig();
|
||||
|
||||
?>
|
||||
12
Templates/Empty PhysX/buildFiles/config/projectCode.conf
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
<?php
|
||||
|
||||
// This file is used to add your project specific code to the Torque 3D Game Engine
|
||||
|
||||
// by default we add the project's source folders recursively
|
||||
addSrcDir('../source', true);
|
||||
|
||||
// Here is an example of how to include your project specific code
|
||||
// In this case all the code in the "custom" folder in your project's source directory would be added
|
||||
// addSrcDir('../source/custom');
|
||||
|
||||
?>
|
||||
41
Templates/Empty PhysX/buildFiles/config/webDeploy.conf
Normal file
|
|
@ -0,0 +1,41 @@
|
|||
<?php
|
||||
|
||||
class WebDeploymentWindows
|
||||
{
|
||||
|
||||
public static $plugin = "WebEmptyPhysXTemplate";
|
||||
|
||||
//------ NP plugin settings
|
||||
|
||||
// The plugin MUST begin with NP for Firefox to recognize it
|
||||
// setup in project.conf
|
||||
public static $npPluginName = "";
|
||||
|
||||
public static $company = "My Game Company";
|
||||
public static $companyKey = "mygamecompany";
|
||||
public static $productName = "My Web Game";
|
||||
public static $version = "1.0";
|
||||
public static $description = "My Web Game Plugin";
|
||||
|
||||
// Before you should specify a unique MIME type for your game
|
||||
public static $mimeType = "x-emptyphysxtemplateplugin";
|
||||
|
||||
//------ ActiveX plugin settings
|
||||
|
||||
// setup in project.conf
|
||||
public static $axPluginName = "";
|
||||
|
||||
// Before shipping the UUID should be changed to unique numbers for your game
|
||||
|
||||
// This UUID is used by CLSID in object tag in your site's html
|
||||
public static $axWebGameLibUUID = "D62D1B36-253D-4218-B033-5ACE0B42B8BF";
|
||||
|
||||
// Other UUID used by registry
|
||||
public static $axAppUUID = "AB7615A3-A918-488B-B128-96DD62D0AE36";
|
||||
public static $axWebGameUUID = "5240D24D-FBCE-4AF2-99FC-4C7AD4318E91";
|
||||
public static $axWebGameCtrlUUID = "FC143328-E29C-4BC4-8C83-618FEB562532";
|
||||
|
||||
|
||||
};
|
||||
|
||||
?>
|
||||
20
Templates/Empty PhysX/buildFiles/config/webDeploy.mac.conf
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
<?php
|
||||
|
||||
class WebDeploymentOSX
|
||||
{
|
||||
|
||||
// setup in project.conf
|
||||
public static $safariPluginName = "";
|
||||
|
||||
public static $identifier = "com.mygamecompany.emptyphysxtemplateplugin";
|
||||
|
||||
public static $description = "Empty PhysX Template Plugin";
|
||||
|
||||
public static $version = "1.0";
|
||||
|
||||
// Before you should specify a unique MIME type for your game
|
||||
public static $mimeType = "x-emptyphysxtemplateplugin";
|
||||
|
||||
};
|
||||
|
||||
?>
|
||||
7
Templates/Empty PhysX/cleanShaders.bat
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
REM Delete procedural shaders
|
||||
|
||||
del /q /a:-R game\shaders\procedural\*.*
|
||||
|
||||
REM Delete dumped shader disassembly files
|
||||
|
||||
del /q /s /a:-R *_dis.txt
|
||||
4
Templates/Empty PhysX/cleanShaders.command
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
#!/bin/sh
|
||||
|
||||
cd "`dirname "$0"`"
|
||||
rm -rf game/shaders/procedural/*.*
|
||||
BIN
Templates/Empty PhysX/game/Empty PhysX.dll
Normal file
BIN
Templates/Empty PhysX/game/Empty PhysX.exe
Normal file
39
Templates/Empty PhysX/game/Empty PhysX.torsion
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
<TorsionProject>
|
||||
<Name>Empty PhysX</Name>
|
||||
<WorkingDir/>
|
||||
<EntryScript>main.cs</EntryScript>
|
||||
<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
|
||||
<Mods>
|
||||
<Folder>core</Folder>
|
||||
<Folder>scripts</Folder>
|
||||
<Folder>art</Folder>
|
||||
<Folder>levels</Folder>
|
||||
<Folder>shaders</Folder>
|
||||
<Folder>tools</Folder>
|
||||
</Mods>
|
||||
<ScannerExts>cs; gui</ScannerExts>
|
||||
<Configs>
|
||||
<Config>
|
||||
<Name>Release</Name>
|
||||
<Executable>Empty PhysX.exe</Executable>
|
||||
<Arguments/>
|
||||
<HasExports>true</HasExports>
|
||||
<Precompile>true</Precompile>
|
||||
<InjectDebugger>true</InjectDebugger>
|
||||
<UseSetModPaths>false</UseSetModPaths>
|
||||
</Config>
|
||||
<Config>
|
||||
<Name>Debug</Name>
|
||||
<Executable>Empty PhysX_DEBUG.exe</Executable>
|
||||
<Arguments/>
|
||||
<HasExports>false</HasExports>
|
||||
<Precompile>false</Precompile>
|
||||
<InjectDebugger>true</InjectDebugger>
|
||||
<UseSetModPaths>false</UseSetModPaths>
|
||||
</Config>
|
||||
</Configs>
|
||||
<SearchURL/>
|
||||
<SearchProduct>Empty PhysX</SearchProduct>
|
||||
<SearchVersion>HEAD</SearchVersion>
|
||||
<ExecModifiedScripts>true</ExecModifiedScripts>
|
||||
</TorsionProject>
|
||||
BIN
Templates/Empty PhysX/game/IE Empty PhysX Plugin.dll
Normal file
BIN
Templates/Empty PhysX/game/NP Empty PhysX Plugin.dll
Normal file
BIN
Templates/Empty PhysX/game/PhysXCooking.dll
Normal file
BIN
Templates/Empty PhysX/game/PhysXCore.dll
Normal file
BIN
Templates/Empty PhysX/game/PhysXDevice.dll
Normal file
BIN
Templates/Empty PhysX/game/PhysXLoader.dll
Normal file
24
Templates/Empty PhysX/game/art/datablocks/datablockExec.cs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Load up all datablocks. This function is called when
|
||||
// a server is constructed.
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Datablocks created in the
|
||||
// Datablock Editor (this script is executed from onServerCreated())
|
||||
25
Templates/Empty PhysX/game/art/decals/managedDecalData.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Decal datablocks created in the
|
||||
// Decal Editor (this script is executed from onServerCreated())
|
||||
|
||||
79
Templates/Empty PhysX/game/art/gui/StartupGui.gui
Normal file
|
|
@ -0,0 +1,79 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiFadeinBitmapCtrl(StartupGui) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiInputCtrlProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "0 0";
|
||||
Extent = "800 600";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "";
|
||||
wrap = "0";
|
||||
fadeinTime = "1000";
|
||||
waitTime = "4000";
|
||||
fadeoutTime = "1000";
|
||||
done = "1";
|
||||
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "1";
|
||||
internalName = "StartupLogo";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "399 302";
|
||||
Extent = "253 253";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "";
|
||||
wrap = "0";
|
||||
command = "StartupGui.click();";
|
||||
};
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "1";
|
||||
internalName = "StartupLogoSecondary";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "top";
|
||||
position = "275 440";
|
||||
Extent = "530 171";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "";
|
||||
wrap = "0";
|
||||
command = "StartupGui.click();";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
//--- OBJECT WRITE BEGIN ---
|
||||
new GuiFadeinBitmapCtrl(BlankGui) {
|
||||
profile = "GuiInputCtrlProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "800 600";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
bitmap = "";
|
||||
wrap = "0";
|
||||
fadeinTime = "100";
|
||||
waitTime = "2000";
|
||||
fadeoutTime = "100";
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo-w.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo.png
Normal file
|
After Width: | Height: | Size: 8.9 KiB |
BIN
Templates/Empty PhysX/game/art/gui/Torque-3D-logo_alt.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
Templates/Empty PhysX/game/art/gui/background.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
25
Templates/Empty PhysX/game/art/gui/gameProfiles.cs
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Game specific profiles are located here
|
||||
//-----------------------------------------------------------------------------
|
||||
BIN
Templates/Empty PhysX/game/art/gui/hudfill.png
Normal file
|
After Width: | Height: | Size: 510 B |
130
Templates/Empty PhysX/game/art/gui/mainMenuGui.gui
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiContentProfile";
|
||||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
Position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "art/gui/background";
|
||||
useVariable = "0";
|
||||
tile = "0";
|
||||
|
||||
new GuiBitmapCtrl(MainMenuAppLogo) {
|
||||
canSaveDynamicFields = "1";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "left";
|
||||
VertSizing = "bottom";
|
||||
Position = "540 30";
|
||||
Extent = "443 139";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "art/gui/Torque-3D-logo.png";
|
||||
wrap = "0";
|
||||
};
|
||||
new GuiControl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
Position = "359 171";
|
||||
Extent = "306 425";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMenuButtonProfile";
|
||||
HorizSizing = "relative";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 114";
|
||||
Extent = "289 75";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
Command = "Canvas.pushDialog(ChooseLevelDlg);";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
text = "Play";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "1";
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMenuButtonProfile";
|
||||
HorizSizing = "relative";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 190";
|
||||
Extent = "289 75";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
Command = "Canvas.pushDialog(optionsDlg);";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
text = "Options";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
|
||||
};
|
||||
new GuiButtonCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
internalName = "ExitButton";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMenuButtonProfile";
|
||||
HorizSizing = "relative";
|
||||
VertSizing = "bottom";
|
||||
Position = "9 267";
|
||||
Extent = "289 75";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
Command = "quit();";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
text = "Exit";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
function MainMenuGui::onWake(%this)
|
||||
{
|
||||
if (isFunction("getWebDeployment") &&
|
||||
getWebDeployment() &&
|
||||
isObject(%this-->ExitButton))
|
||||
%this-->ExitButton.setVisible(false);
|
||||
}
|
||||
98
Templates/Empty PhysX/game/art/gui/playGui.gui
Normal file
|
|
@ -0,0 +1,98 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GameTSCtrl(PlayGui) {
|
||||
canSaveDynamicFields = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiContentProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
cameraZRot = "0";
|
||||
forceFOV = "0";
|
||||
Enabled = "1";
|
||||
helpTag = "0";
|
||||
noCursor = "1";
|
||||
|
||||
new GuiBitmapCtrl(CenterPrintDlg) {
|
||||
canSaveDynamicFields = "0";
|
||||
isContainer = "0";
|
||||
Profile = "CenterPrintProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "237 375";
|
||||
Extent = "550 20";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "0";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "art/gui/hudfill.png";
|
||||
wrap = "0";
|
||||
|
||||
new GuiMLTextCtrl(CenterPrintText) {
|
||||
canSaveDynamicFields = "0";
|
||||
isContainer = "0";
|
||||
Profile = "CenterPrintTextProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "0 0";
|
||||
Extent = "546 12";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
lineSpacing = "2";
|
||||
allowColorChars = "0";
|
||||
maxChars = "-1";
|
||||
useURLMouseCursor = "0";
|
||||
};
|
||||
};
|
||||
new GuiBitmapCtrl(BottomPrintDlg) {
|
||||
canSaveDynamicFields = "0";
|
||||
isContainer = "0";
|
||||
Profile = "CenterPrintProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "top";
|
||||
position = "237 719";
|
||||
Extent = "550 20";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "0";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "art/gui/hudfill.png";
|
||||
wrap = "0";
|
||||
|
||||
new GuiMLTextCtrl(BottomPrintText) {
|
||||
canSaveDynamicFields = "0";
|
||||
isContainer = "0";
|
||||
Profile = "CenterPrintTextProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
position = "0 0";
|
||||
Extent = "546 12";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
lineSpacing = "2";
|
||||
allowColorChars = "0";
|
||||
maxChars = "-1";
|
||||
useURLMouseCursor = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
BIN
Templates/Empty PhysX/game/art/gui/splash.bmp
Normal file
|
After Width: | Height: | Size: 331 KiB |
21
Templates/Empty PhysX/game/art/main.cs
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Particle datablocks created in the
|
||||
// Particle Editor (this script is executed from onServerCreated())
|
||||
|
|
@ -0,0 +1,24 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// This is the default save location for any Particle Emitter datablocks created in the
|
||||
// Particle Editor (this script is executed from onServerCreated())
|
||||
1
Templates/Empty PhysX/game/art/skies/.gitignore
vendored
Normal file
|
|
@ -0,0 +1 @@
|
|||
# Keep directory in git repo
|
||||
22
Templates/Empty PhysX/game/art/terrains/materials.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
30
Templates/Empty PhysX/game/core/art/datablocks/camera.cs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Define a datablock class to use for our observer camera
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock CameraData(Observer)
|
||||
{
|
||||
mode = "Observer";
|
||||
};
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Load up all datablocks. This function is called when
|
||||
// a server is constructed.
|
||||
|
||||
// Set up the Camera's
|
||||
exec("./camera.cs");
|
||||
|
||||
// Common Marker's
|
||||
exec("./markers.cs");
|
||||
|
||||
exec("./defaultparticle.cs");
|
||||
|
||||
// LightFlareData and LightAnimData(s)
|
||||
exec("./lights.cs");
|
||||
|
|
@ -0,0 +1,66 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock ParticleData(DefaultParticle)
|
||||
{
|
||||
textureName = "core/art/defaultParticle";
|
||||
dragCoefficient = 0.498534;
|
||||
gravityCoefficient = 0;
|
||||
inheritedVelFactor = 0.499022;
|
||||
constantAcceleration = 0.0;
|
||||
lifetimeMS = 1313;
|
||||
lifetimeVarianceMS = 500;
|
||||
useInvAlpha = true;
|
||||
spinRandomMin = -360;
|
||||
spinRandomMax = 360;
|
||||
spinSpeed = 1;
|
||||
|
||||
colors[0] = "0.992126 0.00787402 0.0314961 1";
|
||||
colors[1] = "1 0.834646 0 0.645669";
|
||||
colors[2] = "1 0.299213 0 0.330709";
|
||||
colors[3] = "0.732283 1 0 0";
|
||||
|
||||
sizes[0] = 0;
|
||||
sizes[1] = 0.497467;
|
||||
sizes[2] = 0.73857;
|
||||
sizes[3] = 0.997986;
|
||||
|
||||
times[0] = 0.0;
|
||||
times[1] = 0.247059;
|
||||
times[2] = 0.494118;
|
||||
times[3] = 1;
|
||||
|
||||
animTexName = "core/art/defaultParticle";
|
||||
};
|
||||
|
||||
datablock ParticleEmitterData(DefaultEmitter)
|
||||
{
|
||||
ejectionPeriodMS = "50";
|
||||
ejectionVelocity = "1";
|
||||
velocityVariance = "0";
|
||||
ejectionOffset = "0.2";
|
||||
thetaMax = "40";
|
||||
particles = "DefaultParticle";
|
||||
blendStyle = "ADDITIVE";
|
||||
softParticles = "0";
|
||||
softnessDistance = "1000";
|
||||
};
|
||||
608
Templates/Empty PhysX/game/core/art/datablocks/lights.cs
Normal file
|
|
@ -0,0 +1,608 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// LightAnimData
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
datablock LightAnimData( NullLightAnim )
|
||||
{
|
||||
animEnabled = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( PulseLightAnim )
|
||||
{
|
||||
brightnessA = 0;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 1;
|
||||
brightnessKeys = "aza";
|
||||
brightnessSmooth = true;
|
||||
};
|
||||
|
||||
datablock LightAnimData( SubtlePulseLightAnim )
|
||||
{
|
||||
brightnessA = 0.5;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 1;
|
||||
brightnessKeys = "aza";
|
||||
brightnessSmooth = true;
|
||||
};
|
||||
|
||||
datablock LightAnimData( FlickerLightAnim )
|
||||
{
|
||||
brightnessA = 1;
|
||||
brightnessZ = 0;
|
||||
brightnessPeriod = 5;
|
||||
brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
|
||||
brightnessSmooth = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( BlinkLightAnim )
|
||||
{
|
||||
brightnessA = 0;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 5;
|
||||
brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
|
||||
brightnessSmooth = false;
|
||||
};
|
||||
|
||||
datablock LightAnimData( FireLightAnim )
|
||||
{
|
||||
brightnessA = 0.75;
|
||||
brightnessZ = 1;
|
||||
brightnessPeriod = 0.7;
|
||||
brightnessKeys = "annzzznnnzzzaznzzzz";
|
||||
brightnessSmooth = 0;
|
||||
offsetA[0] = "-0.05";
|
||||
offsetA[1] = "-0.05";
|
||||
offsetA[2] = "-0.05";
|
||||
offsetZ[0] = "0.05";
|
||||
offsetZ[1] = "0.05";
|
||||
offsetZ[2] = "0.05";
|
||||
offsetPeriod[0] = "1.25";
|
||||
offsetPeriod[1] = "1.25";
|
||||
offsetPeriod[2] = "1.25";
|
||||
offsetKeys[0] = "ahahaazahakayajza";
|
||||
offsetKeys[1] = "ahahaazahakayajza";
|
||||
offsetKeys[2] = "ahahaazahakayajza";
|
||||
rotKeys[0] = "";
|
||||
rotKeys[1] = "";
|
||||
rotKeys[2] = "";
|
||||
colorKeys[0] = "";
|
||||
colorKeys[1] = "";
|
||||
colorKeys[2] = "";
|
||||
};
|
||||
|
||||
datablock LightAnimData( SpinLightAnim )
|
||||
{
|
||||
rotA[2] = "0";
|
||||
rotZ[2] = "360";
|
||||
rotPeriod[2] = "1";
|
||||
rotKeys[2] = "az";
|
||||
rotSmooth[2] = true;
|
||||
};
|
||||
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// LightFlareData
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
datablock LightFlareData( NullLightFlare )
|
||||
{
|
||||
flareEnabled = false;
|
||||
};
|
||||
|
||||
datablock LightFlareData( SunFlareExample )
|
||||
{
|
||||
overallScale = 4.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "./../special/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "512 0 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 2.0;
|
||||
elementTint[0] = "0.6 0.6 0.6";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "1152 0 128 128";
|
||||
elementDist[1] = 0.3;
|
||||
elementScale[1] = 0.7;
|
||||
elementTint[1] = "1.0 1.0 1.0";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1024 0 128 128";
|
||||
elementDist[2] = 0.5;
|
||||
elementScale[2] = 0.25;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1024 128 128 128";
|
||||
elementDist[3] = 0.8;
|
||||
elementScale[3] = 0.7;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 0 128 128";
|
||||
elementDist[4] = 1.18;
|
||||
elementScale[4] = 0.5;
|
||||
elementTint[4] = "1.0 1.0 1.0";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
|
||||
elementRect[5] = "1152 128 128 128";
|
||||
elementDist[5] = 1.25;
|
||||
elementScale[5] = 0.25;
|
||||
elementTint[5] = "1.0 1.0 1.0";
|
||||
elementRotate[5] = true;
|
||||
elementUseLightColor[5] = true;
|
||||
|
||||
elementRect[6] = "1024 0 128 128";
|
||||
elementDist[6] = 2.0;
|
||||
elementScale[6] = 0.25;
|
||||
elementTint[6] = "1.0 1.0 1.0";
|
||||
elementRotate[6] = true;
|
||||
elementUseLightColor[6] = true;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( SunFlareExample2 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "./../special/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "1024 0 128 128";
|
||||
elementDist[0] = 0.5;
|
||||
elementScale[0] = 0.25;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "1024 128 128 128";
|
||||
elementDist[1] = 0.8;
|
||||
elementScale[1] = 0.7;
|
||||
elementTint[1] = "1.0 1.0 1.0";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1024 0 128 128";
|
||||
elementDist[2] = 1.18;
|
||||
elementScale[2] = 0.5;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1152 128 128 128";
|
||||
elementDist[3] = 1.25;
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 0 128 128";
|
||||
elementDist[4] = 2.0;
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "0.7 0.7 0.7";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData(SunFlareExample3)
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "core/art/special/lensflareSheet3.png";
|
||||
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementDist[0] = "-0.6";
|
||||
elementScale[0] = "3.5";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementDist[1] = "0.1";
|
||||
elementScale[1] = "1.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementDist[4] = "0.5";
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
elementRect[9] = "256 0 256 256";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = "0.25";
|
||||
elementScale[9] = "2";
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementRect[5] = "128 0 128 128";
|
||||
elementDist[4] = "0.5";
|
||||
elementDist[5] = "1.2";
|
||||
elementScale[1] = "1.5";
|
||||
elementScale[4] = "0.25";
|
||||
elementScale[5] = "0.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementTint[5] = "0.721569 0 1 1";
|
||||
elementRotate[5] = "0";
|
||||
elementUseLightColor[5] = "1";
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[0] = "-0.6";
|
||||
elementDist[1] = "0.1";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[0] = "3.5";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRect[6] = "64 64 64 64";
|
||||
elementDist[6] = "0.9";
|
||||
elementScale[6] = "4";
|
||||
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
|
||||
elementRotate[6] = "0";
|
||||
elementUseLightColor[6] = "1";
|
||||
elementRect[7] = "64 64 64 64";
|
||||
elementRect[8] = "64 64 64 64";
|
||||
elementDist[7] = "0.25";
|
||||
elementDist[8] = "0.18";
|
||||
elementDist[9] = "0";
|
||||
elementScale[7] = "2";
|
||||
elementScale[8] = "0.5";
|
||||
elementTint[7] = "0.6 0.0117647 0.741176 1";
|
||||
elementTint[8] = "0.027451 0.690196 0.0117647 1";
|
||||
elementTint[9] = "0.647059 0.647059 0.647059 1";
|
||||
elementRotate[9] = "0";
|
||||
elementUseLightColor[7] = "1";
|
||||
elementUseLightColor[8] = "1";
|
||||
elementRect[10] = "256 256 256 256";
|
||||
elementRect[11] = "0 64 64 64";
|
||||
elementRect[12] = "0 64 64 64";
|
||||
elementRect[13] = "64 0 64 64";
|
||||
elementDist[10] = "0";
|
||||
elementDist[11] = "-0.3";
|
||||
elementDist[12] = "-0.32";
|
||||
elementDist[13] = "1";
|
||||
elementScale[10] = "10";
|
||||
elementScale[11] = "2.5";
|
||||
elementScale[12] = "0.3";
|
||||
elementScale[13] = "0.4";
|
||||
elementTint[10] = "0.321569 0.321569 0.321569 1";
|
||||
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
|
||||
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
|
||||
elementTint[13] = "0.996078 0.94902 0.00784314 1";
|
||||
elementUseLightColor[10] = "1";
|
||||
elementUseLightColor[11] = "1";
|
||||
elementUseLightColor[13] = "1";
|
||||
elementRect[14] = "0 0 64 64";
|
||||
elementDist[14] = "0.15";
|
||||
elementScale[14] = "0.8";
|
||||
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
|
||||
elementRotate[14] = "1";
|
||||
elementUseLightColor[9] = "1";
|
||||
elementUseLightColor[14] = "1";
|
||||
elementRect[15] = "64 64 64 64";
|
||||
elementRect[16] = "0 64 64 64";
|
||||
elementRect[17] = "0 0 64 64";
|
||||
elementRect[18] = "0 64 64 64";
|
||||
elementRect[19] = "256 0 256 256";
|
||||
elementDist[15] = "0.8";
|
||||
elementDist[16] = "0.7";
|
||||
elementDist[17] = "1.4";
|
||||
elementDist[18] = "-0.5";
|
||||
elementDist[19] = "-1.5";
|
||||
elementScale[15] = "3";
|
||||
elementScale[16] = "0.3";
|
||||
elementScale[17] = "0.2";
|
||||
elementScale[18] = "1";
|
||||
elementScale[19] = "35";
|
||||
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
|
||||
elementTint[16] = "0.992157 0.992157 0.992157 1";
|
||||
elementTint[17] = "0.996078 0.603922 0.00784314 1";
|
||||
elementTint[18] = "0.2 0.00392157 0.47451 1";
|
||||
elementTint[19] = "0.607843 0.607843 0.607843 1";
|
||||
elementUseLightColor[15] = "1";
|
||||
elementUseLightColor[18] = "1";
|
||||
elementUseLightColor[19] = "1";
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
|
||||
|
||||
datablock LightFlareData(SunFlarePacificIsland)
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = false;
|
||||
flareTexture = "art/special/lensflareSheet3.png";
|
||||
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementDist[0] = "-0.6";
|
||||
elementScale[0] = "3.5";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementDist[1] = "0.1";
|
||||
elementScale[1] = "1.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementDist[4] = "0.5";
|
||||
elementScale[4] = 0.25;
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
elementRect[9] = "256 0 256 256";
|
||||
elementDist[3] = "0.45";
|
||||
elementScale[3] = "0.25";
|
||||
elementScale[9] = "2";
|
||||
elementRect[4] = "0 0 64 64";
|
||||
elementRect[5] = "128 0 128 128";
|
||||
elementDist[4] = "0.5";
|
||||
elementDist[5] = "1.2";
|
||||
elementScale[1] = "1.5";
|
||||
elementScale[4] = "0.25";
|
||||
elementScale[5] = "0.5";
|
||||
elementTint[1] = "0.996078 0.976471 0.721569 1";
|
||||
elementTint[2] = "0 0 1 1";
|
||||
elementTint[5] = "0.721569 0 1 1";
|
||||
elementRotate[5] = "0";
|
||||
elementUseLightColor[5] = "1";
|
||||
elementRect[0] = "0 256 256 256";
|
||||
elementRect[1] = "128 128 128 128";
|
||||
elementRect[2] = "0 0 64 64";
|
||||
elementRect[3] = "0 0 64 64";
|
||||
elementDist[0] = "-0.6";
|
||||
elementDist[1] = "0.1";
|
||||
elementDist[2] = "0.4";
|
||||
elementScale[0] = "3.5";
|
||||
elementScale[2] = "0.25";
|
||||
elementTint[0] = "0.537255 0.537255 0.537255 1";
|
||||
elementTint[3] = "0 1 0 1";
|
||||
elementTint[4] = "1 0 0 1";
|
||||
elementRect[6] = "64 64 64 64";
|
||||
elementDist[6] = "0.9";
|
||||
elementScale[6] = "4";
|
||||
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
|
||||
elementRotate[6] = "0";
|
||||
elementUseLightColor[6] = "1";
|
||||
elementRect[7] = "64 64 64 64";
|
||||
elementRect[8] = "64 64 64 64";
|
||||
elementDist[7] = "0.25";
|
||||
elementDist[8] = "0.18";
|
||||
elementDist[9] = "0";
|
||||
elementScale[7] = "2";
|
||||
elementScale[8] = "0.5";
|
||||
elementTint[7] = "0.6 0.0117647 0.741176 1";
|
||||
elementTint[8] = "0.027451 0.690196 0.0117647 1";
|
||||
elementTint[9] = "0.647059 0.647059 0.647059 1";
|
||||
elementRotate[9] = "0";
|
||||
elementUseLightColor[7] = "1";
|
||||
elementUseLightColor[8] = "1";
|
||||
elementRect[10] = "256 256 256 256";
|
||||
elementRect[11] = "0 64 64 64";
|
||||
elementRect[12] = "0 64 64 64";
|
||||
elementRect[13] = "64 0 64 64";
|
||||
elementDist[10] = "0";
|
||||
elementDist[11] = "-0.3";
|
||||
elementDist[12] = "-0.32";
|
||||
elementDist[13] = "1";
|
||||
elementScale[10] = "10";
|
||||
elementScale[11] = "2.5";
|
||||
elementScale[12] = "0.3";
|
||||
elementScale[13] = "0.4";
|
||||
elementTint[10] = "0.321569 0.321569 0.321569 1";
|
||||
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
|
||||
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
|
||||
elementTint[13] = "0.996078 0.94902 0.00784314 1";
|
||||
elementUseLightColor[10] = "1";
|
||||
elementUseLightColor[11] = "1";
|
||||
elementUseLightColor[13] = "1";
|
||||
elementRect[14] = "0 0 64 64";
|
||||
elementDist[14] = "0.15";
|
||||
elementScale[14] = "0.8";
|
||||
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
|
||||
elementRotate[14] = "1";
|
||||
elementUseLightColor[9] = "1";
|
||||
elementUseLightColor[14] = "1";
|
||||
elementRect[15] = "64 64 64 64";
|
||||
elementRect[16] = "0 64 64 64";
|
||||
elementRect[17] = "0 0 64 64";
|
||||
elementRect[18] = "0 64 64 64";
|
||||
elementRect[19] = "256 0 256 256";
|
||||
elementDist[15] = "0.8";
|
||||
elementDist[16] = "0.7";
|
||||
elementDist[17] = "1.4";
|
||||
elementDist[18] = "-0.5";
|
||||
elementDist[19] = "-1.5";
|
||||
elementScale[15] = "3";
|
||||
elementScale[16] = "0.3";
|
||||
elementScale[17] = "0.2";
|
||||
elementScale[18] = "1";
|
||||
elementScale[19] = "35";
|
||||
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
|
||||
elementTint[16] = "0.992157 0.992157 0.992157 1";
|
||||
elementTint[17] = "0.996078 0.603922 0.00784314 1";
|
||||
elementTint[18] = "0.2 0.00392157 0.47451 1";
|
||||
elementTint[19] = "0.607843 0.607843 0.607843 1";
|
||||
elementUseLightColor[15] = "1";
|
||||
elementUseLightColor[18] = "1";
|
||||
elementUseLightColor[19] = "1";
|
||||
};
|
||||
|
||||
|
||||
|
||||
datablock LightFlareData( LightFlareExample0 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "./../special/lensFlareSheet1";
|
||||
|
||||
elementRect[0] = "0 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = false;
|
||||
elementUseLightColor[0] = false;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.5 0.5 0.5";
|
||||
elementRotate[1] = false;
|
||||
elementUseLightColor[1] = false;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( LightFlareExample1 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "./../special/lensFlareSheet1";
|
||||
|
||||
elementRect[0] = "512 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = false;
|
||||
elementUseLightColor[0] = false;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.5 0.5 0.5";
|
||||
elementRotate[1] = false;
|
||||
elementUseLightColor[1] = false;
|
||||
occlusionRadius = "0.25";
|
||||
};
|
||||
|
||||
datablock LightFlareData( LightFlareExample2 )
|
||||
{
|
||||
overallScale = 2.0;
|
||||
flareEnabled = true;
|
||||
renderReflectPass = true;
|
||||
flareTexture = "./../special/lensFlareSheet0";
|
||||
|
||||
elementRect[0] = "512 512 512 512";
|
||||
elementDist[0] = 0.0;
|
||||
elementScale[0] = 0.5;
|
||||
elementTint[0] = "1.0 1.0 1.0";
|
||||
elementRotate[0] = true;
|
||||
elementUseLightColor[0] = true;
|
||||
|
||||
elementRect[1] = "512 0 512 512";
|
||||
elementDist[1] = 0.0;
|
||||
elementScale[1] = 2.0;
|
||||
elementTint[1] = "0.7 0.7 0.7";
|
||||
elementRotate[1] = true;
|
||||
elementUseLightColor[1] = true;
|
||||
|
||||
elementRect[2] = "1152 0 128 128";
|
||||
elementDist[2] = 0.3;
|
||||
elementScale[2] = 0.5;
|
||||
elementTint[2] = "1.0 1.0 1.0";
|
||||
elementRotate[2] = true;
|
||||
elementUseLightColor[2] = true;
|
||||
|
||||
elementRect[3] = "1024 0 128 128";
|
||||
elementDist[3] = 0.5;
|
||||
elementScale[3] = 0.25;
|
||||
elementTint[3] = "1.0 1.0 1.0";
|
||||
elementRotate[3] = true;
|
||||
elementUseLightColor[3] = true;
|
||||
|
||||
elementRect[4] = "1024 128 128 128";
|
||||
elementDist[4] = 0.8;
|
||||
elementScale[4] = 0.6;
|
||||
elementTint[4] = "1.0 1.0 1.0";
|
||||
elementRotate[4] = true;
|
||||
elementUseLightColor[4] = true;
|
||||
|
||||
elementRect[5] = "1024 0 128 128";
|
||||
elementDist[5] = 1.18;
|
||||
elementScale[5] = 0.5;
|
||||
elementTint[5] = "0.7 0.7 0.7";
|
||||
elementRotate[5] = true;
|
||||
elementUseLightColor[5] = true;
|
||||
|
||||
elementRect[6] = "1152 128 128 128";
|
||||
elementDist[6] = 1.25;
|
||||
elementScale[6] = 0.35;
|
||||
elementTint[6] = "0.8 0.8 0.8";
|
||||
elementRotate[6] = true;
|
||||
elementUseLightColor[6] = true;
|
||||
|
||||
elementRect[7] = "1024 0 128 128";
|
||||
elementDist[7] = 2.0;
|
||||
elementScale[7] = 0.25;
|
||||
elementTint[7] = "1.0 1.0 1.0";
|
||||
elementRotate[7] = true;
|
||||
elementUseLightColor[7] = true;
|
||||
};
|
||||
39
Templates/Empty PhysX/game/core/art/datablocks/markers.cs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
datablock MissionMarkerData(WayPointMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "core/art/shapes/octahedron.dts";
|
||||
};
|
||||
|
||||
datablock MissionMarkerData(SpawnSphereMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "core/art/shapes/octahedron.dts";
|
||||
};
|
||||
|
||||
datablock MissionMarkerData(CameraBookmarkMarker)
|
||||
{
|
||||
category = "Misc";
|
||||
shapeFile = "core/art/shapes/camera.dts";
|
||||
};
|
||||
BIN
Templates/Empty PhysX/game/core/art/defaultParticle.png
Normal file
|
After Width: | Height: | Size: 19 KiB |
BIN
Templates/Empty PhysX/game/core/art/defaultRoadTextureOther.png
Normal file
|
After Width: | Height: | Size: 223 KiB |
BIN
Templates/Empty PhysX/game/core/art/defaultRoadTextureTop.png
Normal file
|
After Width: | Height: | Size: 303 KiB |
BIN
Templates/Empty PhysX/game/core/art/defaultpath.png
Normal file
|
After Width: | Height: | Size: 617 KiB |
BIN
Templates/Empty PhysX/game/core/art/defaultpath_normal.png
Normal file
|
After Width: | Height: | Size: 404 KiB |
BIN
Templates/Empty PhysX/game/core/art/fizz_noise.dds
Normal file
BIN
Templates/Empty PhysX/game/core/art/grids/512_black.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_blue.png
Normal file
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_forestgreen.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_green.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_grey.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_grey_base.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_orange.png
Normal file
|
After Width: | Height: | Size: 6.1 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_orange_lines.png
Normal file
|
After Width: | Height: | Size: 86 KiB |
BIN
Templates/Empty PhysX/game/core/art/grids/512_red.png
Normal file
|
After Width: | Height: | Size: 6.5 KiB |
91
Templates/Empty PhysX/game/core/art/grids/materials.cs
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
singleton Material( Grid512_Black_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Black_Mat";
|
||||
diffuseMap[0] = "512_black";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_Blue_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Blue_Mat";
|
||||
diffuseMap[0] = "512_blue";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_ForestGreen_Mat )
|
||||
{
|
||||
mapTo = "Grid512_ForestGreen_Mat";
|
||||
diffuseMap[0] = "512_forestgreen";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_ForestGreenLines_Mat )
|
||||
{
|
||||
mapTo = "Grid512_ForestGreenLines_Mat";
|
||||
diffuseMap[0] = "512_forestgreen_lines";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_Green_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Green_Mat";
|
||||
diffuseMap[0] = "512_green";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_Grey_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Grey_Mat";
|
||||
diffuseMap[0] = "512_grey";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_GreyBase_Mat )
|
||||
{
|
||||
mapTo = "Grid512_GreyBase_Mat";
|
||||
diffuseMap[0] = "512_grey_base";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_Orange_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Orange_Mat";
|
||||
diffuseMap[0] = "512_orange";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_OrangeLines_Mat )
|
||||
{
|
||||
mapTo = "Grid512_OrangeLines_Mat";
|
||||
diffuseMap[0] = "512_orange_lines";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
|
||||
singleton Material( Grid512_Red_Mat )
|
||||
{
|
||||
mapTo = "Grid512_Red_Mat";
|
||||
diffuseMap[0] = "512_red";
|
||||
materialTag0 = "TestMaterial";
|
||||
};
|
||||
28
Templates/Empty PhysX/game/core/art/gui/FrameOverlayGui.gui
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(FrameOverlayGui) {
|
||||
profile = "GuiModelessDialogProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "640 480";
|
||||
minExtent = "8 8";
|
||||
visible = "True";
|
||||
setFirstResponder = "True";
|
||||
modal = "false";
|
||||
helpTag = "0";
|
||||
noCursor = true;
|
||||
new GuiConsoleTextCtrl(TextOverlayControl) {
|
||||
profile = "GuiConsoleTextProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "5 5";
|
||||
extent = "130 18";
|
||||
minExtent = "4 4";
|
||||
visible = "True";
|
||||
setFirstResponder = "True";
|
||||
modal = "True";
|
||||
helpTag = "0";
|
||||
expression = "10";
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
99
Templates/Empty PhysX/game/core/art/gui/RecordingsDlg.gui
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(recordingsDlg) {
|
||||
profile = "GuiDefaultProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "640 480";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
|
||||
new GuiWindowCtrl() {
|
||||
profile = "GuiWindowProfile";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
position = "55 65";
|
||||
extent = "530 338";
|
||||
minExtent = "48 92";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
text = "Demo Recordings";
|
||||
maxLength = "255";
|
||||
resizeWidth = "0";
|
||||
resizeHeight = "0";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
closeCommand = "Canvas.popDialog(recordingsDlg);";
|
||||
|
||||
new GuiScrollCtrl() {
|
||||
profile = "GuiScrollProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "23 37";
|
||||
extent = "484 260";
|
||||
minExtent = "32 32";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "dynamic";
|
||||
vScrollBar = "alwaysOn";
|
||||
lockHorizScroll = "false";
|
||||
lockVertScroll = "false";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
defaultLineHeight = "15";
|
||||
|
||||
new GuiTextListCtrl(RecordingsDlgList) {
|
||||
profile = "GuiTextArrayProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "2 2";
|
||||
extent = "462 20";
|
||||
minExtent = "8 20";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
enumerate = "0";
|
||||
columns = "0";
|
||||
resizeCell = "1";
|
||||
fitParentWidth = "1";
|
||||
clipColumnText = "0";
|
||||
noDuplicates = "false";
|
||||
};
|
||||
};
|
||||
new GuiButtonCtrl(DR_CancelBtn) {
|
||||
profile = "GuiButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "396 306";
|
||||
extent = "110 20";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
command = "Canvas.popDialog(recordingsDlg);";
|
||||
accelerator = "escape";
|
||||
helpTag = "0";
|
||||
text = "Cancel";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
};
|
||||
new GuiButtonCtrl(DR_StartDemoBtn) {
|
||||
profile = "GuiButtonProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "top";
|
||||
position = "25 305";
|
||||
extent = "110 20";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
command = "StartSelectedDemo();";
|
||||
helpTag = "0";
|
||||
text = "Play";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
273
Templates/Empty PhysX/game/core/art/gui/chooseLevelDlg.gui
Normal file
|
|
@ -0,0 +1,273 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(ChooseLevelDlg) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiOverlayProfile";
|
||||
HorizSizing = "width";
|
||||
VertSizing = "height";
|
||||
position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
|
||||
new GuiWindowCtrl(ChooseLevelWindow) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiWindowProfile";
|
||||
HorizSizing = "center";
|
||||
VertSizing = "center";
|
||||
Position = "252 224";
|
||||
Extent = "600 433";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
resizeWidth = "0";
|
||||
resizeHeight = "0";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "0";
|
||||
canMaximize = "0";
|
||||
minSize = "50 50";
|
||||
EdgeSnap = "1";
|
||||
text = "Choose Level";
|
||||
closeCommand = "Canvas.popDialog(ChooseLevelDlg);";
|
||||
|
||||
new GuiBitmapCtrl() {
|
||||
canSaveDynamicFields = "1";
|
||||
internalName = "CurrentPreview";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "10 31";
|
||||
Extent = "400 300";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "./images/no-preview";
|
||||
wrap = "0";
|
||||
};
|
||||
|
||||
new GuiTextCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
internalName = "LevelName";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMediumTextProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "420 31";
|
||||
Extent = "165 18";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Level";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiTextCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiTextProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "420 50";
|
||||
Extent = "72 18";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "Description:";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiMLTextCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
internalName = "LevelDescription";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMLTextProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "420 76";
|
||||
Extent = "165 189";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
text = "";
|
||||
maxLength = "255";
|
||||
};
|
||||
new GuiCheckBoxCtrl() {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiCheckBoxProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "420 303";
|
||||
Extent = "45 23";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
Variable = "pref::HostMultiPlayer";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
text = " Host";
|
||||
groupNum = "-1";
|
||||
buttonType = "ToggleButton";
|
||||
useMouseEvents = "0";
|
||||
useInactiveState = "0";
|
||||
};
|
||||
new GuiButtonCtrl(ChooseLevelDlgGoBtn) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiMenuButtonProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "458 287";
|
||||
Extent = "143 56";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
text = "Go!";
|
||||
groupNum = "-1";
|
||||
buttonType = "PushButton";
|
||||
useMouseEvents = "1";
|
||||
};
|
||||
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "1";
|
||||
internalName = "PreviousSmallPreviews";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "10 343";
|
||||
Extent = "11 81";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "core/art/gui/images/previous-button";
|
||||
wrap = "0";
|
||||
command = "ChooseLevelWindow.previousPreviews();";
|
||||
};
|
||||
|
||||
new GuiDynamicCtrlArrayControl() {
|
||||
internalName = "SmallPreviews";
|
||||
position = "24 343";
|
||||
extent = "600 81";
|
||||
autoCellSize = true;
|
||||
colSpacing = 3;
|
||||
colCount = 5;
|
||||
rowCount = 1;
|
||||
};
|
||||
|
||||
new GuiBitmapButtonCtrl() {
|
||||
canSaveDynamicFields = "1";
|
||||
internalName = "NextSmallPreviews";
|
||||
Enabled = "1";
|
||||
isContainer = "0";
|
||||
Profile = "GuiDefaultProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "579 343";
|
||||
Extent = "11 81";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
bitmap = "core/art/gui/images/next-button";
|
||||
wrap = "0";
|
||||
command = "ChooseLevelWindow.nextPreviews();";
|
||||
};
|
||||
|
||||
new GuiTextListCtrl(CL_levelList) {
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiTextArrayProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "1 1";
|
||||
Extent = "421 144";
|
||||
MinExtent = "8 8";
|
||||
canSave = "1";
|
||||
Visible = "0";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
enumerate = "0";
|
||||
resizeCell = "1";
|
||||
columns = "0";
|
||||
fitParentWidth = "1";
|
||||
clipColumnText = "0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
// Do this onMouseUp not via Command which occurs onMouseDown so we do
|
||||
// not have a lingering mouseUp event lingering in the ether.
|
||||
function ChooseLevelDlgGoBtn::onMouseUp( %this )
|
||||
{
|
||||
// So we can't fire the button when loading is in progress.
|
||||
if ( isObject( ServerGroup ) )
|
||||
return;
|
||||
|
||||
// Launch the chosen level with the editor open?
|
||||
if ( ChooseLevelDlg.launchInEditor )
|
||||
{
|
||||
activatePackage( "BootEditor" );
|
||||
ChooseLevelDlg.launchInEditor = false;
|
||||
StartLevel("", "SinglePlayer");
|
||||
}
|
||||
else
|
||||
{
|
||||
StartLevel();
|
||||
}
|
||||
}
|
||||
175
Templates/Empty PhysX/game/core/art/gui/console.gui
Normal file
|
|
@ -0,0 +1,175 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(ConsoleDlg) {
|
||||
profile = "GuiDefaultProfile";
|
||||
horizSizing = "right";
|
||||
vertSizing = "bottom";
|
||||
position = "0 0";
|
||||
extent = "640 480";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
|
||||
new GuiConsoleEditCtrl(ConsoleEntry) {
|
||||
profile = "ConsoleTextEditProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "top";
|
||||
position = "0 462";
|
||||
extent = "640 18";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
altCommand = "ConsoleEntry::eval();";
|
||||
helpTag = "0";
|
||||
maxLength = "255";
|
||||
historySize = "40";
|
||||
password = "0";
|
||||
tabComplete = "0";
|
||||
sinkAllKeyEvents = "1";
|
||||
useSiblingScroller = "1";
|
||||
};
|
||||
new GuiScrollCtrl() {
|
||||
internalName = "Scroll";
|
||||
profile = "ConsoleScrollProfile";
|
||||
horizSizing = "width";
|
||||
vertSizing = "height";
|
||||
position = "0 0";
|
||||
extent = "640 462";
|
||||
minExtent = "8 8";
|
||||
visible = "1";
|
||||
helpTag = "0";
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "alwaysOn";
|
||||
vScrollBar = "alwaysOn";
|
||||
lockHorizScroll = "false";
|
||||
lockVertScroll = "false";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
|
||||
new GuiConsole( ConsoleMessageLogView ) {
|
||||
profile = "GuiConsoleProfile";
|
||||
position = "0 0";
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
|
||||
function ConsoleEntry::eval()
|
||||
{
|
||||
%text = trim( ConsoleEntry.getValue() );
|
||||
if( %text $= "" )
|
||||
return;
|
||||
|
||||
// If it's missing a trailing () and it's not a variable,
|
||||
// append the parentheses.
|
||||
|
||||
if( strpos(%text, "(") == -1 && !isDefined( %text ) )
|
||||
{
|
||||
if(strpos(%text, "=") == -1 && strpos(%text, " ") == -1)
|
||||
{
|
||||
if(strpos(%text, "{") == -1 && strpos(%text, "}") == -1)
|
||||
{
|
||||
%text = %text @ "()";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Append a semicolon if need be.
|
||||
|
||||
%pos = strlen(%text) - 1;
|
||||
if(strpos(%text, ";", %pos) == -1 && strpos(%text, "}") == -1)
|
||||
{
|
||||
%text = %text @ ";";
|
||||
}
|
||||
|
||||
// Turn off warnings for assigning from void
|
||||
// and evaluate the snippet.
|
||||
|
||||
if( !isDefined( "$Con::warnVoidAssignment" ) )
|
||||
%oldWarnVoidAssignment = true;
|
||||
else
|
||||
%oldWarnVoidAssignment = $Con::warnVoidAssignment;
|
||||
$Con::warnVoidAssignment = false;
|
||||
|
||||
echo("==>" @ %text);
|
||||
if( !startsWith( %text, "function " )
|
||||
&& !startsWith( %text, "datablock " )
|
||||
&& !startsWith( %text, "foreach(" )
|
||||
&& !startsWith( %text, "foreach$(" )
|
||||
&& !startsWith( %text, "if(" )
|
||||
&& !startsWith( %text, "while(" )
|
||||
&& !startsWith( %text, "for(" )
|
||||
&& !startsWith( %text, "switch(" )
|
||||
&& !startsWith( %text, "switch$(" ) )
|
||||
eval( "%result = " @ %text );
|
||||
else
|
||||
eval( %text );
|
||||
$Con::warnVoidAssignment = %oldWarnVoidAssignment;
|
||||
|
||||
ConsoleEntry.setValue("");
|
||||
|
||||
// Echo result.
|
||||
|
||||
if( %result !$= "" )
|
||||
echo( %result );
|
||||
}
|
||||
|
||||
function ToggleConsole(%make)
|
||||
{
|
||||
if (%make)
|
||||
{
|
||||
if (ConsoleDlg.isAwake())
|
||||
{
|
||||
// Deactivate the console.
|
||||
Canvas.popDialog(ConsoleDlg);
|
||||
}
|
||||
else
|
||||
{
|
||||
Canvas.pushDialog(ConsoleDlg, 99);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function ConsoleDlg::hideWindow( %this )
|
||||
{
|
||||
%this-->Scroll.setVisible( false );
|
||||
}
|
||||
|
||||
function ConsoleDlg::showWindow( %this )
|
||||
{
|
||||
%this-->Scroll.setVisible( true );
|
||||
}
|
||||
|
||||
function ConsoleDlg::setAlpha( %this, %alpha )
|
||||
{
|
||||
if ( %alpha $= "" )
|
||||
ConsoleScrollProfile.fillColor = $ConsoleDefaultFillColor;
|
||||
else
|
||||
ConsoleScrollProfile.fillColor = getWords( $ConsoleDefaultFillColor, 0, 2 ) SPC %alpha * 255.0;
|
||||
}
|
||||
|
||||
// If a message is selected that has a source location preceding it, allow jumping to the
|
||||
// source location in Torsion by clicking on the message in the log view.
|
||||
function ConsoleMessageLogView::onMessageSelected( %this, %level, %message )
|
||||
{
|
||||
if( !isFunction( "EditorOpenFileInTorsion" ) )
|
||||
return;
|
||||
|
||||
%fileText = getWord( %message, 0 );
|
||||
%lineText = getWord( %message, 1 );
|
||||
|
||||
if( %fileText $= "" || %lineText $= "" )
|
||||
return;
|
||||
|
||||
%fileName = makeFullPath( %fileText );
|
||||
if( !isFile( %fileName ) )
|
||||
return;
|
||||
|
||||
%lineTextLen = strlen( %lineText );
|
||||
if( !startsWith( %lineText, "(" ) ||
|
||||
!endsWith( %lineText, "):" ) )
|
||||
return;
|
||||
|
||||
%lineNumber = getSubStr( %lineText, 1, %lineTextLen - 2 );
|
||||
|
||||
EditorOpenFileInTorsion( %fileName, %lineNumber );
|
||||
}
|
||||
118
Templates/Empty PhysX/game/core/art/gui/consoleVarDlg.gui
Normal file
|
|
@ -0,0 +1,118 @@
|
|||
//--- OBJECT WRITE BEGIN ---
|
||||
%guiContent = new GuiControl(ConsoleVarDlg) {
|
||||
isContainer = "1";
|
||||
Profile = "GuiModelessDialogProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "0 0";
|
||||
Extent = "1024 768";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
canSaveDynamicFields = "1";
|
||||
noCursor = true;
|
||||
|
||||
new GuiWindowCtrl() {
|
||||
resizeWidth = "1";
|
||||
resizeHeight = "1";
|
||||
canMove = "1";
|
||||
canClose = "1";
|
||||
canMinimize = "1";
|
||||
canMaximize = "1";
|
||||
minSize = "50 50";
|
||||
EdgeSnap = "1";
|
||||
text = "Console Variables";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
isContainer = "1";
|
||||
Profile = "GuiWindowProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "131 153";
|
||||
Extent = "194 324";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
internalName = "window";
|
||||
canSaveDynamicFields = "0";
|
||||
closeCommand = "Canvas.popDialog( ConsoleVarDlg );";
|
||||
|
||||
new GuiScrollCtrl() {
|
||||
willFirstRespond = "1";
|
||||
hScrollBar = "alwaysOff";
|
||||
vScrollBar = "dynamic";
|
||||
lockHorizScroll = "0";
|
||||
lockVertScroll = "0";
|
||||
constantThumbHeight = "0";
|
||||
childMargin = "0 0";
|
||||
mouseWheelScrollSpeed = "-1";
|
||||
Docking = "Client";
|
||||
Margin = "0 0 0 0";
|
||||
Padding = "0 0 0 0";
|
||||
AnchorTop = "1";
|
||||
AnchorBottom = "0";
|
||||
AnchorLeft = "1";
|
||||
AnchorRight = "0";
|
||||
isContainer = "1";
|
||||
Profile = "GuiScrollProfile";
|
||||
HorizSizing = "right";
|
||||
VertSizing = "bottom";
|
||||
position = "1 21";
|
||||
Extent = "192 300";
|
||||
MinExtent = "8 2";
|
||||
canSave = "1";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
internalName = "Scroll";
|
||||
canSaveDynamicFields = "0";
|
||||
|
||||
new GuiVariableInspector(ConsoleVarInspector) {
|
||||
StackingType = "Vertical";
|
||||
HorizStacking = "Left to Right";
|
||||
VertStacking = "Top to Bottom";
|
||||
Padding = "1";
|
||||
canSaveDynamicFields = "0";
|
||||
Enabled = "1";
|
||||
isContainer = "1";
|
||||
Profile = "GuiTransparentProfile";
|
||||
HorizSizing = "width";
|
||||
VertSizing = "bottom";
|
||||
Position = "1 1";
|
||||
Extent = "190 298";
|
||||
MinExtent = "16 16";
|
||||
canSave = "1";
|
||||
isDecoy = "0";
|
||||
Visible = "1";
|
||||
tooltipprofile = "GuiToolTipProfile";
|
||||
hovertime = "1000";
|
||||
dividerMargin = "5";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
//--- OBJECT WRITE END ---
|
||||
|
||||
function InspectVars( %filter )
|
||||
{
|
||||
if ( %filter $= "" )
|
||||
%filter = "*";
|
||||
|
||||
//if ( !ConsoleVarDlg.isAwake() )
|
||||
Canvas.pushDialog( ConsoleVarDlg, 100 );
|
||||
|
||||
ConsoleVarInspector.loadVars( %filter );
|
||||
}
|
||||
|
||||
function InspectVarsToggleCursor()
|
||||
{
|
||||
ConsoleVarDlg.noCursor = !(ConsoleVarDlg.noCursor);
|
||||
}
|
||||
BIN
Templates/Empty PhysX/game/core/art/gui/images/GG_Icon.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_d.png
Normal file
|
After Width: | Height: | Size: 204 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/arrowbtn_n.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/breadcrumbs.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/button.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/buttontab.png
Normal file
|
After Width: | Height: | Size: 659 B |
|
After Width: | Height: | Size: 1.1 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/checkbox-list.png
Normal file
|
After Width: | Height: | Size: 857 B |
|
After Width: | Height: | Size: 960 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/checkbox.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_d.png
Normal file
|
After Width: | Height: | Size: 593 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_h.png
Normal file
|
After Width: | Height: | Size: 595 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/clear-btn_n.png
Normal file
|
After Width: | Height: | Size: 377 B |
|
After Width: | Height: | Size: 280 B |
|
After Width: | Height: | Size: 468 B |
|
After Width: | Height: | Size: 439 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/crosshair.png
Normal file
|
After Width: | Height: | Size: 144 B |
|
After Width: | Height: | Size: 134 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/default.png
Normal file
|
After Width: | Height: | Size: 322 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/defaultCursor.png
Normal file
|
After Width: | Height: | Size: 615 B |
BIN
Templates/Empty PhysX/game/core/art/gui/images/dropDown-tab.png
Normal file
|
After Width: | Height: | Size: 1 KiB |
BIN
Templates/Empty PhysX/game/core/art/gui/images/dropDown.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
|
After Width: | Height: | Size: 132 B |
|
After Width: | Height: | Size: 390 B |