Empty PhysX Template for ticket #1

This commit is contained in:
DavidWyand-GG 2012-09-19 11:48:32 -04:00
parent 40220512d3
commit 74f265b3b3
1578 changed files with 141031 additions and 0 deletions

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for /R %%a IN (*.dae) do IF EXIST "%%~pna.cached.dts" del "%%~pna.cached.dts"

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#!/bin/sh
cd "`dirname "$0"`"
for i in $(find . -type f \( -iname "*.dae" \))
do
len=$((${#i} - 4))
file=${i:0:$len}.cached.dts
if [ -e $file ]
then
echo "Removing ${file}"
rm $file
fi
done

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for /R %%a IN (*.cs) do IF EXIST "%%a.dso" del "%%a.dso"
for /R %%a IN (*.cs) do IF EXIST "%%a.edso" del "%%a.edso"
for /R %%a IN (*.gui) do IF EXIST "%%a.dso" del "%%a.dso"
for /R %%a IN (*.gui) do IF EXIST "%%a.edso" del "%%a.edso"
for /R %%a IN (*.ts) do IF EXIST "%%a.dso" del "%%a.dso"
for /R %%a IN (*.ts) do IF EXIST "%%a.edso" del "%%a.edso"

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#!/bin/sh
cd "`dirname "$0"`"
for i in $(find . -type f \( -iname "*.cs" \))
do
file=${i}.dso
if [ -e $file ]
then
echo "Removing ${file}"
rm $file
fi
file=${i}.edso
if [ -e $file ]
then
echo "Removing ${file}"
rm $file
fi
done

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del /s prefs.cs
del /s config.cs
del /s banlist.cs
del /s config.cs.dso
del /s prefs.cs.dso
del /s banlist.cs.dso

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#!/bin/sh
find "`dirname "$0"`" -type f \( -name "prefs.cs" -or -name "config.cs" -or -name "banlist.cs" -or -name "prefs.cs.dso" -or -name "config.cs.dso" -or -name "banlist.cs.dso" \) -exec rm {} \;

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//Microsoft Developer Studio generated resource script.
//
#define IDI_ICON1 103
#define IDI_ICON2 107
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 108
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "torque.ico"
IDI_ICON2 ICON DISCARDABLE "torque.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x86;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<ReferencePath>$(ReferencePath)</ReferencePath>
<LibraryPath>$(DXSDK_DIR)\Lib\x86;$(LibraryPath)</LibraryPath>
<SourcePath>$(SourcePath)</SourcePath>
<ExcludePath>$(ExcludePath)</ExcludePath>
</PropertyGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ExecutablePath>$(DXSDK_DIR)\Utilities\bin\x64;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(DXSDK_DIR)\Include;$(IncludePath)</IncludePath>
<ReferencePath>$(ReferencePath)</ReferencePath>
<LibraryPath>$(DXSDK_DIR)\Lib\x64;$(LibraryPath)</LibraryPath>
<SourcePath>$(SourcePath)</SourcePath>
<ExcludePath>$(ExcludePath)</ExcludePath>
</PropertyGroup>
</Project>

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//Microsoft Developer Studio generated resource script.
//
#define IDI_ICON1 103
#define IDI_ICON2 107
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 108
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "windows.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "torque.ico"
IDI_ICON2 ICON DISCARDABLE "torque.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""windows.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>torqueDemo</string>
<key>CFBundleIdentifier</key>
<string>com.garagegames.${EXECUTABLE_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>GG3d</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>mainMenu</string>
<key>NSPrincipalClass</key>
<string>macApplication</string>
</dict>
</plist>

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@echo off
SETLOCAL
REM Handle our optional parameters
SET COMPILER=%1
SET CONFIG=%2
IF NOT DEFINED COMPILER SET COMPILER=VS2008
IF NOT DEFINED CONFIG SET CONFIG=Release
REM Setting up some variables
REM Detecting the correct Program Files
IF DEFINED PROGRAMFILES(X86) SET PROGRAMROOT=%ProgramFiles(x86)%
IF NOT DEFINED PROGRAMROOT SET PROGRAMROOT=%ProgramFiles%
REM First the defaults (set up for VS2008 by default)
SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 9.0\VC\vcvarsall.bat"
SET BUILDCMD=devenv.com
SET OPTIONS=/useenv /build "%CONFIG%|Win32"
SET BUILDDIR="VisualStudio 2008"
REM Handle the non-defaults
IF %COMPILER% == VS2010 SET ENVVAR="%PROGRAMROOT%\Microsoft Visual Studio 10.0\VC\vcvarsall.bat"
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET BUILDCMD="%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe"
IF EXIST "%PROGRAMROOT%\Xoreax\IncrediBuild\BuildConsole.exe" SET OPTIONS=/build "%CONFIG%|Win32"
IF %COMPILER% == VS2010 SET BUILDDIR="VisualStudio 2010"
echo Building all solutions under %COMPILER% with the %CONFIG% configuration
echo Initializing %COMPILER% environment variables...
call %ENVVAR%
echo Initializing the DirectX SDK environment variables...
IF "%DXSDK_DIR%" == "" goto error_no_DXSDK_DIR
call "%DXSDK_DIR%Utilities\Bin\dx_setenv.cmd" x86
echo Moving to our build directory
cd %BUILDDIR%
echo - Building
for %%a in (*.sln) do %BUILDCMD% "%%a" %OPTIONS% & IF ERRORLEVEL 1 goto error_compile
REM It is just polite for a batch file to leave you in the same dir you started in
cd ..
REM We were successful in everything so go to the end
goto :end
:error_no_DXSDK_DIR
@echo ERROR: DXSDK_DIR variable is not set. Make sure the DirectX SDK is installed properly.
@goto end_error
:error_compile
@echo ERROR: There was an error compiling a solution in %CD%
@goto end_error
:end_error
ENDLOCAL
EXIT /B 1
:end
ENDLOCAL

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<?php
// Set this true to enable hifi networking instead of standard.
// In general ... hifi is designed to better deal with fast
// moving players in close proximity to each other, such as
// a racing game.
$TORQUE_HIFI_NET = false;
// Configure Torque 3D
Torque3D::beginConfig( "win32", "Empty PhysX" );
// Include Web Deployment module
includeModule( 'webDeploy' );
// Include PhysX physics over Torque's.
includeModule( 'physx' );
// Enable for optional minidump debugging support
// addProjectDefine( 'TORQUE_MINIDUMP' );
Torque3D::endConfig();
?>

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<?php
// Set this true to enable hifi networking instead of standard.
// In general ... hifi is designed to better deal with fast
// moving players in close proximity to each other, such as
// a racing game.
$TORQUE_HIFI_NET = false;
Torque3D::beginConfig( "mac", "Empty PhysX" );
// Include Web Deployment module
includeModule( 'webDeploy' );
Torque3D::endConfig();
?>

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<?php
// This file is used to add your project specific code to the Torque 3D Game Engine
// by default we add the project's source folders recursively
addSrcDir('../source', true);
// Here is an example of how to include your project specific code
// In this case all the code in the "custom" folder in your project's source directory would be added
// addSrcDir('../source/custom');
?>

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<?php
class WebDeploymentWindows
{
public static $plugin = "WebEmptyPhysXTemplate";
//------ NP plugin settings
// The plugin MUST begin with NP for Firefox to recognize it
// setup in project.conf
public static $npPluginName = "";
public static $company = "My Game Company";
public static $companyKey = "mygamecompany";
public static $productName = "My Web Game";
public static $version = "1.0";
public static $description = "My Web Game Plugin";
// Before you should specify a unique MIME type for your game
public static $mimeType = "x-emptyphysxtemplateplugin";
//------ ActiveX plugin settings
// setup in project.conf
public static $axPluginName = "";
// Before shipping the UUID should be changed to unique numbers for your game
// This UUID is used by CLSID in object tag in your site's html
public static $axWebGameLibUUID = "D62D1B36-253D-4218-B033-5ACE0B42B8BF";
// Other UUID used by registry
public static $axAppUUID = "AB7615A3-A918-488B-B128-96DD62D0AE36";
public static $axWebGameUUID = "5240D24D-FBCE-4AF2-99FC-4C7AD4318E91";
public static $axWebGameCtrlUUID = "FC143328-E29C-4BC4-8C83-618FEB562532";
};
?>

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<?php
class WebDeploymentOSX
{
// setup in project.conf
public static $safariPluginName = "";
public static $identifier = "com.mygamecompany.emptyphysxtemplateplugin";
public static $description = "Empty PhysX Template Plugin";
public static $version = "1.0";
// Before you should specify a unique MIME type for your game
public static $mimeType = "x-emptyphysxtemplateplugin";
};
?>

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REM Delete procedural shaders
del /q /a:-R game\shaders\procedural\*.*
REM Delete dumped shader disassembly files
del /q /s /a:-R *_dis.txt

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#!/bin/sh
cd "`dirname "$0"`"
rm -rf game/shaders/procedural/*.*

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<TorsionProject>
<Name>Empty PhysX</Name>
<WorkingDir/>
<EntryScript>main.cs</EntryScript>
<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
<Mods>
<Folder>core</Folder>
<Folder>scripts</Folder>
<Folder>art</Folder>
<Folder>levels</Folder>
<Folder>shaders</Folder>
<Folder>tools</Folder>
</Mods>
<ScannerExts>cs; gui</ScannerExts>
<Configs>
<Config>
<Name>Release</Name>
<Executable>Empty PhysX.exe</Executable>
<Arguments/>
<HasExports>true</HasExports>
<Precompile>true</Precompile>
<InjectDebugger>true</InjectDebugger>
<UseSetModPaths>false</UseSetModPaths>
</Config>
<Config>
<Name>Debug</Name>
<Executable>Empty PhysX_DEBUG.exe</Executable>
<Arguments/>
<HasExports>false</HasExports>
<Precompile>false</Precompile>
<InjectDebugger>true</InjectDebugger>
<UseSetModPaths>false</UseSetModPaths>
</Config>
</Configs>
<SearchURL/>
<SearchProduct>Empty PhysX</SearchProduct>
<SearchVersion>HEAD</SearchVersion>
<ExecModifiedScripts>true</ExecModifiedScripts>
</TorsionProject>

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Load up all datablocks. This function is called when
// a server is constructed.

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Datablocks created in the
// Datablock Editor (this script is executed from onServerCreated())

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Decal datablocks created in the
// Decal Editor (this script is executed from onServerCreated())

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiFadeinBitmapCtrl(StartupGui) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiInputCtrlProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "800 600";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
fadeinTime = "1000";
waitTime = "4000";
fadeoutTime = "1000";
done = "1";
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "StartupLogo";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "center";
VertSizing = "center";
position = "399 302";
Extent = "253 253";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
command = "StartupGui.click();";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "StartupLogoSecondary";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "left";
VertSizing = "top";
position = "275 440";
Extent = "530 171";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "";
wrap = "0";
command = "StartupGui.click();";
};
};
//--- OBJECT WRITE END ---
//--- OBJECT WRITE BEGIN ---
new GuiFadeinBitmapCtrl(BlankGui) {
profile = "GuiInputCtrlProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "800 600";
minExtent = "8 8";
visible = "1";
helpTag = "0";
bitmap = "";
wrap = "0";
fadeinTime = "100";
waitTime = "2000";
fadeoutTime = "100";
};
//--- OBJECT WRITE END ---

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Game specific profiles are located here
//-----------------------------------------------------------------------------

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiChunkedBitmapCtrl(MainMenuGui) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiContentProfile";
HorizSizing = "width";
VertSizing = "height";
Position = "0 0";
Extent = "1024 768";
MinExtent = "8 8";
canSave = "1";
isDecoy = "0";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "art/gui/background";
useVariable = "0";
tile = "0";
new GuiBitmapCtrl(MainMenuAppLogo) {
canSaveDynamicFields = "1";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "left";
VertSizing = "bottom";
Position = "540 30";
Extent = "443 139";
MinExtent = "8 2";
canSave = "1";
isDecoy = "0";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "art/gui/Torque-3D-logo.png";
wrap = "0";
};
new GuiControl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiDefaultProfile";
HorizSizing = "center";
VertSizing = "center";
Position = "359 171";
Extent = "306 425";
MinExtent = "8 2";
canSave = "1";
isDecoy = "0";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
new GuiButtonCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "GuiMenuButtonProfile";
HorizSizing = "relative";
VertSizing = "bottom";
Position = "9 114";
Extent = "289 75";
MinExtent = "8 8";
canSave = "1";
isDecoy = "0";
Visible = "1";
Command = "Canvas.pushDialog(ChooseLevelDlg);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
text = "Play";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "1";
};
new GuiButtonCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "GuiMenuButtonProfile";
HorizSizing = "relative";
VertSizing = "bottom";
Position = "9 190";
Extent = "289 75";
MinExtent = "8 8";
canSave = "1";
isDecoy = "0";
Visible = "1";
Command = "Canvas.pushDialog(optionsDlg);";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
text = "Options";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
};
new GuiButtonCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
internalName = "ExitButton";
isContainer = "0";
Profile = "GuiMenuButtonProfile";
HorizSizing = "relative";
VertSizing = "bottom";
Position = "9 267";
Extent = "289 75";
MinExtent = "8 8";
canSave = "1";
isDecoy = "0";
Visible = "1";
Command = "quit();";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
text = "Exit";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "0";
};
};
};
//--- OBJECT WRITE END ---
function MainMenuGui::onWake(%this)
{
if (isFunction("getWebDeployment") &&
getWebDeployment() &&
isObject(%this-->ExitButton))
%this-->ExitButton.setVisible(false);
}

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GameTSCtrl(PlayGui) {
canSaveDynamicFields = "1";
isContainer = "1";
Profile = "GuiContentProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "1024 768";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
cameraZRot = "0";
forceFOV = "0";
Enabled = "1";
helpTag = "0";
noCursor = "1";
new GuiBitmapCtrl(CenterPrintDlg) {
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "CenterPrintProfile";
HorizSizing = "center";
VertSizing = "center";
position = "237 375";
Extent = "550 20";
MinExtent = "8 8";
canSave = "1";
Visible = "0";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "art/gui/hudfill.png";
wrap = "0";
new GuiMLTextCtrl(CenterPrintText) {
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "CenterPrintTextProfile";
HorizSizing = "center";
VertSizing = "center";
position = "0 0";
Extent = "546 12";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
useURLMouseCursor = "0";
};
};
new GuiBitmapCtrl(BottomPrintDlg) {
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "CenterPrintProfile";
HorizSizing = "center";
VertSizing = "top";
position = "237 719";
Extent = "550 20";
MinExtent = "8 8";
canSave = "1";
Visible = "0";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "art/gui/hudfill.png";
wrap = "0";
new GuiMLTextCtrl(BottomPrintText) {
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "CenterPrintTextProfile";
HorizSizing = "center";
VertSizing = "center";
position = "0 0";
Extent = "546 12";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
lineSpacing = "2";
allowColorChars = "0";
maxChars = "-1";
useURLMouseCursor = "0";
};
};
};
//--- OBJECT WRITE END ---

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Particle datablocks created in the
// Particle Editor (this script is executed from onServerCreated())

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// This is the default save location for any Particle Emitter datablocks created in the
// Particle Editor (this script is executed from onServerCreated())

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# Keep directory in git repo

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Define a datablock class to use for our observer camera
//-----------------------------------------------------------------------------
datablock CameraData(Observer)
{
mode = "Observer";
};

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
// Load up all datablocks. This function is called when
// a server is constructed.
// Set up the Camera's
exec("./camera.cs");
// Common Marker's
exec("./markers.cs");
exec("./defaultparticle.cs");
// LightFlareData and LightAnimData(s)
exec("./lights.cs");

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
datablock ParticleData(DefaultParticle)
{
textureName = "core/art/defaultParticle";
dragCoefficient = 0.498534;
gravityCoefficient = 0;
inheritedVelFactor = 0.499022;
constantAcceleration = 0.0;
lifetimeMS = 1313;
lifetimeVarianceMS = 500;
useInvAlpha = true;
spinRandomMin = -360;
spinRandomMax = 360;
spinSpeed = 1;
colors[0] = "0.992126 0.00787402 0.0314961 1";
colors[1] = "1 0.834646 0 0.645669";
colors[2] = "1 0.299213 0 0.330709";
colors[3] = "0.732283 1 0 0";
sizes[0] = 0;
sizes[1] = 0.497467;
sizes[2] = 0.73857;
sizes[3] = 0.997986;
times[0] = 0.0;
times[1] = 0.247059;
times[2] = 0.494118;
times[3] = 1;
animTexName = "core/art/defaultParticle";
};
datablock ParticleEmitterData(DefaultEmitter)
{
ejectionPeriodMS = "50";
ejectionVelocity = "1";
velocityVariance = "0";
ejectionOffset = "0.2";
thetaMax = "40";
particles = "DefaultParticle";
blendStyle = "ADDITIVE";
softParticles = "0";
softnessDistance = "1000";
};

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
//------------------------------------------------------------------------------
// LightAnimData
//------------------------------------------------------------------------------
datablock LightAnimData( NullLightAnim )
{
animEnabled = false;
};
datablock LightAnimData( PulseLightAnim )
{
brightnessA = 0;
brightnessZ = 1;
brightnessPeriod = 1;
brightnessKeys = "aza";
brightnessSmooth = true;
};
datablock LightAnimData( SubtlePulseLightAnim )
{
brightnessA = 0.5;
brightnessZ = 1;
brightnessPeriod = 1;
brightnessKeys = "aza";
brightnessSmooth = true;
};
datablock LightAnimData( FlickerLightAnim )
{
brightnessA = 1;
brightnessZ = 0;
brightnessPeriod = 5;
brightnessKeys = "aaazaaaaaazaaazaaazaaaaazaaaazzaaaazaaaaaazaaaazaaaza";
brightnessSmooth = false;
};
datablock LightAnimData( BlinkLightAnim )
{
brightnessA = 0;
brightnessZ = 1;
brightnessPeriod = 5;
brightnessKeys = "azaaaazazaaaaaazaaaazaaaazzaaaaaazaazaaazaaaaaaa";
brightnessSmooth = false;
};
datablock LightAnimData( FireLightAnim )
{
brightnessA = 0.75;
brightnessZ = 1;
brightnessPeriod = 0.7;
brightnessKeys = "annzzznnnzzzaznzzzz";
brightnessSmooth = 0;
offsetA[0] = "-0.05";
offsetA[1] = "-0.05";
offsetA[2] = "-0.05";
offsetZ[0] = "0.05";
offsetZ[1] = "0.05";
offsetZ[2] = "0.05";
offsetPeriod[0] = "1.25";
offsetPeriod[1] = "1.25";
offsetPeriod[2] = "1.25";
offsetKeys[0] = "ahahaazahakayajza";
offsetKeys[1] = "ahahaazahakayajza";
offsetKeys[2] = "ahahaazahakayajza";
rotKeys[0] = "";
rotKeys[1] = "";
rotKeys[2] = "";
colorKeys[0] = "";
colorKeys[1] = "";
colorKeys[2] = "";
};
datablock LightAnimData( SpinLightAnim )
{
rotA[2] = "0";
rotZ[2] = "360";
rotPeriod[2] = "1";
rotKeys[2] = "az";
rotSmooth[2] = true;
};
//------------------------------------------------------------------------------
// LightFlareData
//------------------------------------------------------------------------------
datablock LightFlareData( NullLightFlare )
{
flareEnabled = false;
};
datablock LightFlareData( SunFlareExample )
{
overallScale = 4.0;
flareEnabled = true;
renderReflectPass = false;
flareTexture = "./../special/lensFlareSheet0";
elementRect[0] = "512 0 512 512";
elementDist[0] = 0.0;
elementScale[0] = 2.0;
elementTint[0] = "0.6 0.6 0.6";
elementRotate[0] = true;
elementUseLightColor[0] = true;
elementRect[1] = "1152 0 128 128";
elementDist[1] = 0.3;
elementScale[1] = 0.7;
elementTint[1] = "1.0 1.0 1.0";
elementRotate[1] = true;
elementUseLightColor[1] = true;
elementRect[2] = "1024 0 128 128";
elementDist[2] = 0.5;
elementScale[2] = 0.25;
elementTint[2] = "1.0 1.0 1.0";
elementRotate[2] = true;
elementUseLightColor[2] = true;
elementRect[3] = "1024 128 128 128";
elementDist[3] = 0.8;
elementScale[3] = 0.7;
elementTint[3] = "1.0 1.0 1.0";
elementRotate[3] = true;
elementUseLightColor[3] = true;
elementRect[4] = "1024 0 128 128";
elementDist[4] = 1.18;
elementScale[4] = 0.5;
elementTint[4] = "1.0 1.0 1.0";
elementRotate[4] = true;
elementUseLightColor[4] = true;
elementRect[5] = "1152 128 128 128";
elementDist[5] = 1.25;
elementScale[5] = 0.25;
elementTint[5] = "1.0 1.0 1.0";
elementRotate[5] = true;
elementUseLightColor[5] = true;
elementRect[6] = "1024 0 128 128";
elementDist[6] = 2.0;
elementScale[6] = 0.25;
elementTint[6] = "1.0 1.0 1.0";
elementRotate[6] = true;
elementUseLightColor[6] = true;
occlusionRadius = "0.25";
};
datablock LightFlareData( SunFlareExample2 )
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = false;
flareTexture = "./../special/lensFlareSheet0";
elementRect[0] = "1024 0 128 128";
elementDist[0] = 0.5;
elementScale[0] = 0.25;
elementTint[0] = "1.0 1.0 1.0";
elementRotate[0] = true;
elementUseLightColor[0] = true;
elementRect[1] = "1024 128 128 128";
elementDist[1] = 0.8;
elementScale[1] = 0.7;
elementTint[1] = "1.0 1.0 1.0";
elementRotate[1] = true;
elementUseLightColor[1] = true;
elementRect[2] = "1024 0 128 128";
elementDist[2] = 1.18;
elementScale[2] = 0.5;
elementTint[2] = "1.0 1.0 1.0";
elementRotate[2] = true;
elementUseLightColor[2] = true;
elementRect[3] = "1152 128 128 128";
elementDist[3] = 1.25;
elementScale[3] = 0.25;
elementTint[3] = "1.0 1.0 1.0";
elementRotate[3] = true;
elementUseLightColor[3] = true;
elementRect[4] = "1024 0 128 128";
elementDist[4] = 2.0;
elementScale[4] = 0.25;
elementTint[4] = "0.7 0.7 0.7";
elementRotate[4] = true;
elementUseLightColor[4] = true;
occlusionRadius = "0.25";
};
datablock LightFlareData(SunFlareExample3)
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = false;
flareTexture = "core/art/special/lensflareSheet3.png";
elementRect[0] = "0 256 256 256";
elementDist[0] = "-0.6";
elementScale[0] = "3.5";
elementTint[0] = "0.537255 0.537255 0.537255 1";
elementRotate[0] = true;
elementUseLightColor[0] = true;
elementRect[1] = "128 128 128 128";
elementDist[1] = "0.1";
elementScale[1] = "1.5";
elementTint[1] = "0.996078 0.976471 0.721569 1";
elementRotate[1] = true;
elementUseLightColor[1] = true;
elementRect[2] = "0 0 64 64";
elementDist[2] = "0.4";
elementScale[2] = "0.25";
elementTint[2] = "0 0 1 1";
elementRotate[2] = true;
elementUseLightColor[2] = true;
elementRect[3] = "0 0 64 64";
elementDist[3] = "0.45";
elementScale[3] = 0.25;
elementTint[3] = "0 1 0 1";
elementRotate[3] = true;
elementUseLightColor[3] = true;
elementRect[4] = "0 0 64 64";
elementDist[4] = "0.5";
elementScale[4] = 0.25;
elementTint[4] = "1 0 0 1";
elementRotate[4] = true;
elementUseLightColor[4] = true;
elementRect[9] = "256 0 256 256";
elementDist[3] = "0.45";
elementScale[3] = "0.25";
elementScale[9] = "2";
elementRect[4] = "0 0 64 64";
elementRect[5] = "128 0 128 128";
elementDist[4] = "0.5";
elementDist[5] = "1.2";
elementScale[1] = "1.5";
elementScale[4] = "0.25";
elementScale[5] = "0.5";
elementTint[1] = "0.996078 0.976471 0.721569 1";
elementTint[2] = "0 0 1 1";
elementTint[5] = "0.721569 0 1 1";
elementRotate[5] = "0";
elementUseLightColor[5] = "1";
elementRect[0] = "0 256 256 256";
elementRect[1] = "128 128 128 128";
elementRect[2] = "0 0 64 64";
elementRect[3] = "0 0 64 64";
elementDist[0] = "-0.6";
elementDist[1] = "0.1";
elementDist[2] = "0.4";
elementScale[0] = "3.5";
elementScale[2] = "0.25";
elementTint[0] = "0.537255 0.537255 0.537255 1";
elementTint[3] = "0 1 0 1";
elementTint[4] = "1 0 0 1";
elementRect[6] = "64 64 64 64";
elementDist[6] = "0.9";
elementScale[6] = "4";
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
elementRotate[6] = "0";
elementUseLightColor[6] = "1";
elementRect[7] = "64 64 64 64";
elementRect[8] = "64 64 64 64";
elementDist[7] = "0.25";
elementDist[8] = "0.18";
elementDist[9] = "0";
elementScale[7] = "2";
elementScale[8] = "0.5";
elementTint[7] = "0.6 0.0117647 0.741176 1";
elementTint[8] = "0.027451 0.690196 0.0117647 1";
elementTint[9] = "0.647059 0.647059 0.647059 1";
elementRotate[9] = "0";
elementUseLightColor[7] = "1";
elementUseLightColor[8] = "1";
elementRect[10] = "256 256 256 256";
elementRect[11] = "0 64 64 64";
elementRect[12] = "0 64 64 64";
elementRect[13] = "64 0 64 64";
elementDist[10] = "0";
elementDist[11] = "-0.3";
elementDist[12] = "-0.32";
elementDist[13] = "1";
elementScale[10] = "10";
elementScale[11] = "2.5";
elementScale[12] = "0.3";
elementScale[13] = "0.4";
elementTint[10] = "0.321569 0.321569 0.321569 1";
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
elementTint[13] = "0.996078 0.94902 0.00784314 1";
elementUseLightColor[10] = "1";
elementUseLightColor[11] = "1";
elementUseLightColor[13] = "1";
elementRect[14] = "0 0 64 64";
elementDist[14] = "0.15";
elementScale[14] = "0.8";
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
elementRotate[14] = "1";
elementUseLightColor[9] = "1";
elementUseLightColor[14] = "1";
elementRect[15] = "64 64 64 64";
elementRect[16] = "0 64 64 64";
elementRect[17] = "0 0 64 64";
elementRect[18] = "0 64 64 64";
elementRect[19] = "256 0 256 256";
elementDist[15] = "0.8";
elementDist[16] = "0.7";
elementDist[17] = "1.4";
elementDist[18] = "-0.5";
elementDist[19] = "-1.5";
elementScale[15] = "3";
elementScale[16] = "0.3";
elementScale[17] = "0.2";
elementScale[18] = "1";
elementScale[19] = "35";
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
elementTint[16] = "0.992157 0.992157 0.992157 1";
elementTint[17] = "0.996078 0.603922 0.00784314 1";
elementTint[18] = "0.2 0.00392157 0.47451 1";
elementTint[19] = "0.607843 0.607843 0.607843 1";
elementUseLightColor[15] = "1";
elementUseLightColor[18] = "1";
elementUseLightColor[19] = "1";
occlusionRadius = "0.25";
};
datablock LightFlareData(SunFlarePacificIsland)
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = false;
flareTexture = "art/special/lensflareSheet3.png";
elementRect[0] = "0 256 256 256";
elementDist[0] = "-0.6";
elementScale[0] = "3.5";
elementTint[0] = "0.537255 0.537255 0.537255 1";
elementRotate[0] = true;
elementUseLightColor[0] = true;
elementRect[1] = "128 128 128 128";
elementDist[1] = "0.1";
elementScale[1] = "1.5";
elementTint[1] = "0.996078 0.976471 0.721569 1";
elementRotate[1] = true;
elementUseLightColor[1] = true;
elementRect[2] = "0 0 64 64";
elementDist[2] = "0.4";
elementScale[2] = "0.25";
elementTint[2] = "0 0 1 1";
elementRotate[2] = true;
elementUseLightColor[2] = true;
elementRect[3] = "0 0 64 64";
elementDist[3] = "0.45";
elementScale[3] = 0.25;
elementTint[3] = "0 1 0 1";
elementRotate[3] = true;
elementUseLightColor[3] = true;
elementRect[4] = "0 0 64 64";
elementDist[4] = "0.5";
elementScale[4] = 0.25;
elementTint[4] = "1 0 0 1";
elementRotate[4] = true;
elementUseLightColor[4] = true;
elementRect[9] = "256 0 256 256";
elementDist[3] = "0.45";
elementScale[3] = "0.25";
elementScale[9] = "2";
elementRect[4] = "0 0 64 64";
elementRect[5] = "128 0 128 128";
elementDist[4] = "0.5";
elementDist[5] = "1.2";
elementScale[1] = "1.5";
elementScale[4] = "0.25";
elementScale[5] = "0.5";
elementTint[1] = "0.996078 0.976471 0.721569 1";
elementTint[2] = "0 0 1 1";
elementTint[5] = "0.721569 0 1 1";
elementRotate[5] = "0";
elementUseLightColor[5] = "1";
elementRect[0] = "0 256 256 256";
elementRect[1] = "128 128 128 128";
elementRect[2] = "0 0 64 64";
elementRect[3] = "0 0 64 64";
elementDist[0] = "-0.6";
elementDist[1] = "0.1";
elementDist[2] = "0.4";
elementScale[0] = "3.5";
elementScale[2] = "0.25";
elementTint[0] = "0.537255 0.537255 0.537255 1";
elementTint[3] = "0 1 0 1";
elementTint[4] = "1 0 0 1";
elementRect[6] = "64 64 64 64";
elementDist[6] = "0.9";
elementScale[6] = "4";
elementTint[6] = "0.00392157 0.721569 0.00392157 1";
elementRotate[6] = "0";
elementUseLightColor[6] = "1";
elementRect[7] = "64 64 64 64";
elementRect[8] = "64 64 64 64";
elementDist[7] = "0.25";
elementDist[8] = "0.18";
elementDist[9] = "0";
elementScale[7] = "2";
elementScale[8] = "0.5";
elementTint[7] = "0.6 0.0117647 0.741176 1";
elementTint[8] = "0.027451 0.690196 0.0117647 1";
elementTint[9] = "0.647059 0.647059 0.647059 1";
elementRotate[9] = "0";
elementUseLightColor[7] = "1";
elementUseLightColor[8] = "1";
elementRect[10] = "256 256 256 256";
elementRect[11] = "0 64 64 64";
elementRect[12] = "0 64 64 64";
elementRect[13] = "64 0 64 64";
elementDist[10] = "0";
elementDist[11] = "-0.3";
elementDist[12] = "-0.32";
elementDist[13] = "1";
elementScale[10] = "10";
elementScale[11] = "2.5";
elementScale[12] = "0.3";
elementScale[13] = "0.4";
elementTint[10] = "0.321569 0.321569 0.321569 1";
elementTint[11] = "0.443137 0.0431373 0.00784314 1";
elementTint[12] = "0.00784314 0.996078 0.0313726 1";
elementTint[13] = "0.996078 0.94902 0.00784314 1";
elementUseLightColor[10] = "1";
elementUseLightColor[11] = "1";
elementUseLightColor[13] = "1";
elementRect[14] = "0 0 64 64";
elementDist[14] = "0.15";
elementScale[14] = "0.8";
elementTint[14] = "0.505882 0.0470588 0.00784314 1";
elementRotate[14] = "1";
elementUseLightColor[9] = "1";
elementUseLightColor[14] = "1";
elementRect[15] = "64 64 64 64";
elementRect[16] = "0 64 64 64";
elementRect[17] = "0 0 64 64";
elementRect[18] = "0 64 64 64";
elementRect[19] = "256 0 256 256";
elementDist[15] = "0.8";
elementDist[16] = "0.7";
elementDist[17] = "1.4";
elementDist[18] = "-0.5";
elementDist[19] = "-1.5";
elementScale[15] = "3";
elementScale[16] = "0.3";
elementScale[17] = "0.2";
elementScale[18] = "1";
elementScale[19] = "35";
elementTint[15] = "0.00784314 0.00784314 0.996078 1";
elementTint[16] = "0.992157 0.992157 0.992157 1";
elementTint[17] = "0.996078 0.603922 0.00784314 1";
elementTint[18] = "0.2 0.00392157 0.47451 1";
elementTint[19] = "0.607843 0.607843 0.607843 1";
elementUseLightColor[15] = "1";
elementUseLightColor[18] = "1";
elementUseLightColor[19] = "1";
};
datablock LightFlareData( LightFlareExample0 )
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = true;
flareTexture = "./../special/lensFlareSheet1";
elementRect[0] = "0 512 512 512";
elementDist[0] = 0.0;
elementScale[0] = 0.5;
elementTint[0] = "1.0 1.0 1.0";
elementRotate[0] = false;
elementUseLightColor[0] = false;
elementRect[1] = "512 0 512 512";
elementDist[1] = 0.0;
elementScale[1] = 2.0;
elementTint[1] = "0.5 0.5 0.5";
elementRotate[1] = false;
elementUseLightColor[1] = false;
occlusionRadius = "0.25";
};
datablock LightFlareData( LightFlareExample1 )
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = true;
flareTexture = "./../special/lensFlareSheet1";
elementRect[0] = "512 512 512 512";
elementDist[0] = 0.0;
elementScale[0] = 0.5;
elementTint[0] = "1.0 1.0 1.0";
elementRotate[0] = false;
elementUseLightColor[0] = false;
elementRect[1] = "512 0 512 512";
elementDist[1] = 0.0;
elementScale[1] = 2.0;
elementTint[1] = "0.5 0.5 0.5";
elementRotate[1] = false;
elementUseLightColor[1] = false;
occlusionRadius = "0.25";
};
datablock LightFlareData( LightFlareExample2 )
{
overallScale = 2.0;
flareEnabled = true;
renderReflectPass = true;
flareTexture = "./../special/lensFlareSheet0";
elementRect[0] = "512 512 512 512";
elementDist[0] = 0.0;
elementScale[0] = 0.5;
elementTint[0] = "1.0 1.0 1.0";
elementRotate[0] = true;
elementUseLightColor[0] = true;
elementRect[1] = "512 0 512 512";
elementDist[1] = 0.0;
elementScale[1] = 2.0;
elementTint[1] = "0.7 0.7 0.7";
elementRotate[1] = true;
elementUseLightColor[1] = true;
elementRect[2] = "1152 0 128 128";
elementDist[2] = 0.3;
elementScale[2] = 0.5;
elementTint[2] = "1.0 1.0 1.0";
elementRotate[2] = true;
elementUseLightColor[2] = true;
elementRect[3] = "1024 0 128 128";
elementDist[3] = 0.5;
elementScale[3] = 0.25;
elementTint[3] = "1.0 1.0 1.0";
elementRotate[3] = true;
elementUseLightColor[3] = true;
elementRect[4] = "1024 128 128 128";
elementDist[4] = 0.8;
elementScale[4] = 0.6;
elementTint[4] = "1.0 1.0 1.0";
elementRotate[4] = true;
elementUseLightColor[4] = true;
elementRect[5] = "1024 0 128 128";
elementDist[5] = 1.18;
elementScale[5] = 0.5;
elementTint[5] = "0.7 0.7 0.7";
elementRotate[5] = true;
elementUseLightColor[5] = true;
elementRect[6] = "1152 128 128 128";
elementDist[6] = 1.25;
elementScale[6] = 0.35;
elementTint[6] = "0.8 0.8 0.8";
elementRotate[6] = true;
elementUseLightColor[6] = true;
elementRect[7] = "1024 0 128 128";
elementDist[7] = 2.0;
elementScale[7] = 0.25;
elementTint[7] = "1.0 1.0 1.0";
elementRotate[7] = true;
elementUseLightColor[7] = true;
};

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
datablock MissionMarkerData(WayPointMarker)
{
category = "Misc";
shapeFile = "core/art/shapes/octahedron.dts";
};
datablock MissionMarkerData(SpawnSphereMarker)
{
category = "Misc";
shapeFile = "core/art/shapes/octahedron.dts";
};
datablock MissionMarkerData(CameraBookmarkMarker)
{
category = "Misc";
shapeFile = "core/art/shapes/camera.dts";
};

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//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------
singleton Material( Grid512_Black_Mat )
{
mapTo = "Grid512_Black_Mat";
diffuseMap[0] = "512_black";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_Blue_Mat )
{
mapTo = "Grid512_Blue_Mat";
diffuseMap[0] = "512_blue";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_ForestGreen_Mat )
{
mapTo = "Grid512_ForestGreen_Mat";
diffuseMap[0] = "512_forestgreen";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_ForestGreenLines_Mat )
{
mapTo = "Grid512_ForestGreenLines_Mat";
diffuseMap[0] = "512_forestgreen_lines";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_Green_Mat )
{
mapTo = "Grid512_Green_Mat";
diffuseMap[0] = "512_green";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_Grey_Mat )
{
mapTo = "Grid512_Grey_Mat";
diffuseMap[0] = "512_grey";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_GreyBase_Mat )
{
mapTo = "Grid512_GreyBase_Mat";
diffuseMap[0] = "512_grey_base";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_Orange_Mat )
{
mapTo = "Grid512_Orange_Mat";
diffuseMap[0] = "512_orange";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_OrangeLines_Mat )
{
mapTo = "Grid512_OrangeLines_Mat";
diffuseMap[0] = "512_orange_lines";
materialTag0 = "TestMaterial";
};
singleton Material( Grid512_Red_Mat )
{
mapTo = "Grid512_Red_Mat";
diffuseMap[0] = "512_red";
materialTag0 = "TestMaterial";
};

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(FrameOverlayGui) {
profile = "GuiModelessDialogProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "True";
setFirstResponder = "True";
modal = "false";
helpTag = "0";
noCursor = true;
new GuiConsoleTextCtrl(TextOverlayControl) {
profile = "GuiConsoleTextProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "5 5";
extent = "130 18";
minExtent = "4 4";
visible = "True";
setFirstResponder = "True";
modal = "True";
helpTag = "0";
expression = "10";
};
};
//--- OBJECT WRITE END ---

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(recordingsDlg) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiWindowCtrl() {
profile = "GuiWindowProfile";
horizSizing = "center";
vertSizing = "center";
position = "55 65";
extent = "530 338";
minExtent = "48 92";
visible = "1";
helpTag = "0";
text = "Demo Recordings";
maxLength = "255";
resizeWidth = "0";
resizeHeight = "0";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
closeCommand = "Canvas.popDialog(recordingsDlg);";
new GuiScrollCtrl() {
profile = "GuiScrollProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "23 37";
extent = "484 260";
minExtent = "32 32";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "dynamic";
vScrollBar = "alwaysOn";
lockHorizScroll = "false";
lockVertScroll = "false";
constantThumbHeight = "0";
childMargin = "0 0";
defaultLineHeight = "15";
new GuiTextListCtrl(RecordingsDlgList) {
profile = "GuiTextArrayProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "2 2";
extent = "462 20";
minExtent = "8 20";
visible = "1";
helpTag = "0";
enumerate = "0";
columns = "0";
resizeCell = "1";
fitParentWidth = "1";
clipColumnText = "0";
noDuplicates = "false";
};
};
new GuiButtonCtrl(DR_CancelBtn) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = "396 306";
extent = "110 20";
minExtent = "8 8";
visible = "1";
command = "Canvas.popDialog(recordingsDlg);";
accelerator = "escape";
helpTag = "0";
text = "Cancel";
groupNum = "-1";
buttonType = "PushButton";
};
new GuiButtonCtrl(DR_StartDemoBtn) {
profile = "GuiButtonProfile";
horizSizing = "right";
vertSizing = "top";
position = "25 305";
extent = "110 20";
minExtent = "8 8";
visible = "1";
command = "StartSelectedDemo();";
helpTag = "0";
text = "Play";
groupNum = "-1";
buttonType = "PushButton";
};
};
};
//--- OBJECT WRITE END ---

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(ChooseLevelDlg) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiOverlayProfile";
HorizSizing = "width";
VertSizing = "height";
position = "0 0";
Extent = "1024 768";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
new GuiWindowCtrl(ChooseLevelWindow) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiWindowProfile";
HorizSizing = "center";
VertSizing = "center";
Position = "252 224";
Extent = "600 433";
MinExtent = "8 8";
canSave = "1";
isDecoy = "0";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
resizeWidth = "0";
resizeHeight = "0";
canMove = "1";
canClose = "1";
canMinimize = "0";
canMaximize = "0";
minSize = "50 50";
EdgeSnap = "1";
text = "Choose Level";
closeCommand = "Canvas.popDialog(ChooseLevelDlg);";
new GuiBitmapCtrl() {
canSaveDynamicFields = "1";
internalName = "CurrentPreview";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "10 31";
Extent = "400 300";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "./images/no-preview";
wrap = "0";
};
new GuiTextCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
internalName = "LevelName";
isContainer = "0";
Profile = "GuiMediumTextProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "420 31";
Extent = "165 18";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "Level";
maxLength = "255";
};
new GuiTextCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "GuiTextProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "420 50";
Extent = "72 18";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "Description:";
maxLength = "255";
};
new GuiMLTextCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
internalName = "LevelDescription";
isContainer = "0";
Profile = "GuiMLTextProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "420 76";
Extent = "165 189";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
text = "";
maxLength = "255";
};
new GuiCheckBoxCtrl() {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "GuiCheckBoxProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "420 303";
Extent = "45 23";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
Variable = "pref::HostMultiPlayer";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
text = " Host";
groupNum = "-1";
buttonType = "ToggleButton";
useMouseEvents = "0";
useInactiveState = "0";
};
new GuiButtonCtrl(ChooseLevelDlgGoBtn) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "0";
Profile = "GuiMenuButtonProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "458 287";
Extent = "143 56";
MinExtent = "8 8";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
text = "Go!";
groupNum = "-1";
buttonType = "PushButton";
useMouseEvents = "1";
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "PreviousSmallPreviews";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "10 343";
Extent = "11 81";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "core/art/gui/images/previous-button";
wrap = "0";
command = "ChooseLevelWindow.previousPreviews();";
};
new GuiDynamicCtrlArrayControl() {
internalName = "SmallPreviews";
position = "24 343";
extent = "600 81";
autoCellSize = true;
colSpacing = 3;
colCount = 5;
rowCount = 1;
};
new GuiBitmapButtonCtrl() {
canSaveDynamicFields = "1";
internalName = "NextSmallPreviews";
Enabled = "1";
isContainer = "0";
Profile = "GuiDefaultProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "579 343";
Extent = "11 81";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
bitmap = "core/art/gui/images/next-button";
wrap = "0";
command = "ChooseLevelWindow.nextPreviews();";
};
new GuiTextListCtrl(CL_levelList) {
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiTextArrayProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "1 1";
Extent = "421 144";
MinExtent = "8 8";
canSave = "1";
Visible = "0";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
enumerate = "0";
resizeCell = "1";
columns = "0";
fitParentWidth = "1";
clipColumnText = "0";
};
};
};
//--- OBJECT WRITE END ---
// Do this onMouseUp not via Command which occurs onMouseDown so we do
// not have a lingering mouseUp event lingering in the ether.
function ChooseLevelDlgGoBtn::onMouseUp( %this )
{
// So we can't fire the button when loading is in progress.
if ( isObject( ServerGroup ) )
return;
// Launch the chosen level with the editor open?
if ( ChooseLevelDlg.launchInEditor )
{
activatePackage( "BootEditor" );
ChooseLevelDlg.launchInEditor = false;
StartLevel("", "SinglePlayer");
}
else
{
StartLevel();
}
}

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//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(ConsoleDlg) {
profile = "GuiDefaultProfile";
horizSizing = "right";
vertSizing = "bottom";
position = "0 0";
extent = "640 480";
minExtent = "8 8";
visible = "1";
helpTag = "0";
new GuiConsoleEditCtrl(ConsoleEntry) {
profile = "ConsoleTextEditProfile";
horizSizing = "width";
vertSizing = "top";
position = "0 462";
extent = "640 18";
minExtent = "8 8";
visible = "1";
altCommand = "ConsoleEntry::eval();";
helpTag = "0";
maxLength = "255";
historySize = "40";
password = "0";
tabComplete = "0";
sinkAllKeyEvents = "1";
useSiblingScroller = "1";
};
new GuiScrollCtrl() {
internalName = "Scroll";
profile = "ConsoleScrollProfile";
horizSizing = "width";
vertSizing = "height";
position = "0 0";
extent = "640 462";
minExtent = "8 8";
visible = "1";
helpTag = "0";
willFirstRespond = "1";
hScrollBar = "alwaysOn";
vScrollBar = "alwaysOn";
lockHorizScroll = "false";
lockVertScroll = "false";
constantThumbHeight = "0";
childMargin = "0 0";
new GuiConsole( ConsoleMessageLogView ) {
profile = "GuiConsoleProfile";
position = "0 0";
};
};
};
//--- OBJECT WRITE END ---
function ConsoleEntry::eval()
{
%text = trim( ConsoleEntry.getValue() );
if( %text $= "" )
return;
// If it's missing a trailing () and it's not a variable,
// append the parentheses.
if( strpos(%text, "(") == -1 && !isDefined( %text ) )
{
if(strpos(%text, "=") == -1 && strpos(%text, " ") == -1)
{
if(strpos(%text, "{") == -1 && strpos(%text, "}") == -1)
{
%text = %text @ "()";
}
}
}
// Append a semicolon if need be.
%pos = strlen(%text) - 1;
if(strpos(%text, ";", %pos) == -1 && strpos(%text, "}") == -1)
{
%text = %text @ ";";
}
// Turn off warnings for assigning from void
// and evaluate the snippet.
if( !isDefined( "$Con::warnVoidAssignment" ) )
%oldWarnVoidAssignment = true;
else
%oldWarnVoidAssignment = $Con::warnVoidAssignment;
$Con::warnVoidAssignment = false;
echo("==>" @ %text);
if( !startsWith( %text, "function " )
&& !startsWith( %text, "datablock " )
&& !startsWith( %text, "foreach(" )
&& !startsWith( %text, "foreach$(" )
&& !startsWith( %text, "if(" )
&& !startsWith( %text, "while(" )
&& !startsWith( %text, "for(" )
&& !startsWith( %text, "switch(" )
&& !startsWith( %text, "switch$(" ) )
eval( "%result = " @ %text );
else
eval( %text );
$Con::warnVoidAssignment = %oldWarnVoidAssignment;
ConsoleEntry.setValue("");
// Echo result.
if( %result !$= "" )
echo( %result );
}
function ToggleConsole(%make)
{
if (%make)
{
if (ConsoleDlg.isAwake())
{
// Deactivate the console.
Canvas.popDialog(ConsoleDlg);
}
else
{
Canvas.pushDialog(ConsoleDlg, 99);
}
}
}
function ConsoleDlg::hideWindow( %this )
{
%this-->Scroll.setVisible( false );
}
function ConsoleDlg::showWindow( %this )
{
%this-->Scroll.setVisible( true );
}
function ConsoleDlg::setAlpha( %this, %alpha )
{
if ( %alpha $= "" )
ConsoleScrollProfile.fillColor = $ConsoleDefaultFillColor;
else
ConsoleScrollProfile.fillColor = getWords( $ConsoleDefaultFillColor, 0, 2 ) SPC %alpha * 255.0;
}
// If a message is selected that has a source location preceding it, allow jumping to the
// source location in Torsion by clicking on the message in the log view.
function ConsoleMessageLogView::onMessageSelected( %this, %level, %message )
{
if( !isFunction( "EditorOpenFileInTorsion" ) )
return;
%fileText = getWord( %message, 0 );
%lineText = getWord( %message, 1 );
if( %fileText $= "" || %lineText $= "" )
return;
%fileName = makeFullPath( %fileText );
if( !isFile( %fileName ) )
return;
%lineTextLen = strlen( %lineText );
if( !startsWith( %lineText, "(" ) ||
!endsWith( %lineText, "):" ) )
return;
%lineNumber = getSubStr( %lineText, 1, %lineTextLen - 2 );
EditorOpenFileInTorsion( %fileName, %lineNumber );
}

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@ -0,0 +1,118 @@
//--- OBJECT WRITE BEGIN ---
%guiContent = new GuiControl(ConsoleVarDlg) {
isContainer = "1";
Profile = "GuiModelessDialogProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "0 0";
Extent = "1024 768";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
canSaveDynamicFields = "1";
noCursor = true;
new GuiWindowCtrl() {
resizeWidth = "1";
resizeHeight = "1";
canMove = "1";
canClose = "1";
canMinimize = "1";
canMaximize = "1";
minSize = "50 50";
EdgeSnap = "1";
text = "Console Variables";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "1";
Profile = "GuiWindowProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "131 153";
Extent = "194 324";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
internalName = "window";
canSaveDynamicFields = "0";
closeCommand = "Canvas.popDialog( ConsoleVarDlg );";
new GuiScrollCtrl() {
willFirstRespond = "1";
hScrollBar = "alwaysOff";
vScrollBar = "dynamic";
lockHorizScroll = "0";
lockVertScroll = "0";
constantThumbHeight = "0";
childMargin = "0 0";
mouseWheelScrollSpeed = "-1";
Docking = "Client";
Margin = "0 0 0 0";
Padding = "0 0 0 0";
AnchorTop = "1";
AnchorBottom = "0";
AnchorLeft = "1";
AnchorRight = "0";
isContainer = "1";
Profile = "GuiScrollProfile";
HorizSizing = "right";
VertSizing = "bottom";
position = "1 21";
Extent = "192 300";
MinExtent = "8 2";
canSave = "1";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
internalName = "Scroll";
canSaveDynamicFields = "0";
new GuiVariableInspector(ConsoleVarInspector) {
StackingType = "Vertical";
HorizStacking = "Left to Right";
VertStacking = "Top to Bottom";
Padding = "1";
canSaveDynamicFields = "0";
Enabled = "1";
isContainer = "1";
Profile = "GuiTransparentProfile";
HorizSizing = "width";
VertSizing = "bottom";
Position = "1 1";
Extent = "190 298";
MinExtent = "16 16";
canSave = "1";
isDecoy = "0";
Visible = "1";
tooltipprofile = "GuiToolTipProfile";
hovertime = "1000";
dividerMargin = "5";
};
};
};
};
//--- OBJECT WRITE END ---
function InspectVars( %filter )
{
if ( %filter $= "" )
%filter = "*";
//if ( !ConsoleVarDlg.isAwake() )
Canvas.pushDialog( ConsoleVarDlg, 100 );
ConsoleVarInspector.loadVars( %filter );
}
function InspectVarsToggleCursor()
{
ConsoleVarDlg.noCursor = !(ConsoleVarDlg.noCursor);
}

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