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5371 commits

Author SHA1 Message Date
Brian Roberts
6d8f83bd3a
Merge pull request #1781 from Areloch/ShapeImportFixes_20260627
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Fixes for shape importing/taml writing
2026-06-30 14:31:38 -05:00
Brian Roberts
f93ee21b18
Merge pull request #1778 from marauder2k9-torque/Assmip-AnimationFixes
Assimp Node axis fixes and Extended Animation support
2026-06-30 14:31:22 -05:00
marauder2k7
b3a7049083 Update assimpShapeLoader.cpp
fix front sign handling
Fix check for bounds in an assimp file
2026-06-28 07:52:35 +01:00
JeffR
b3190ddc81 - Flips the order of the taml object compilation and flag for locking the write so we can properly clear and reprocess objects if they're accessed/written again
- Re-adds the filecopy check so if dragging-and-dropping an external shape file for importing(Secure VFS flag allowing) it properly copies the source file to the destination directory on import
2026-06-27 11:47:51 -05:00
marauder2k7
dc8aa598ed more fix attempts 2026-06-27 01:51:07 +01:00
Sir-Skurpsalot
b49481dfbf
Update player.h 2026-06-24 22:32:02 -06:00
Sir-Skurpsalot
6e98dd6d03
Update player.cpp 2026-06-24 22:31:11 -06:00
Sir-Skurpsalot
8f99b9004e
Update player.cpp 2026-06-24 20:32:37 -06:00
Sir-Skurpsalot
a1c49b82c7
Update player.h 2026-06-24 17:49:39 -06:00
Sir-Skurpsalot
fa6e293561
Update player.cpp 2026-06-24 17:46:58 -06:00
Sir-Skurpsalot
405f458e17
Update player.h 2026-06-24 17:31:46 -06:00
Sir-Skurpsalot
019d0b951b
Update player.cpp 2026-06-24 17:30:51 -06:00
marauder2k7
07d0eeed77 Update assimpShapeLoader.cpp 2026-06-24 14:11:13 +01:00
marauder2k7
a8640de8ee Update assimpShapeLoader.cpp
allow named actions with multiple nodes (similar to ambient including everything except each authored action should only have 1 track (channel) for each node already)
2026-06-22 19:07:12 +01:00
marauder2k7
f41f94c55a Assimp Animation fixes 2026-06-22 13:45:06 +01:00
Areloch
e9a517a9f3
Merge pull request #1777 from Azaezel/alpha41/tamlWriteRight
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harden Taml::write and Taml::compileCustomState
2026-06-22 02:54:33 -05:00
AzaezelX
cf61a6b831 harden Taml::write and Taml::compileCustomState
make sure we don't end up clearing the vector we're itterating by recursively chaining writes, and that we actually have a mCompiledNodes to itterate for compileCustomState
2026-06-21 20:43:51 -05:00
marauder2k7
4f7b275266 more fixes
test vigourously
2026-06-21 21:08:48 +01:00
Brian Roberts
f59a640857
Merge pull request #1775 from Azaezel/alpha41/DivNULLnono
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avoid divide by zero when counteracting bouyancy bounce for players
2026-06-20 20:37:32 -05:00
AzaezelX
f912bc172d avoid divide by zero when counteracting bouyancy bounce for players
reported by sir_skurpsalot: https://discord.com/channels/358091480004558848/783127087820439582/1518054290524995644
2026-06-20 20:37:05 -05:00
marauder2k7
97f3485a76 Update assimpShapeLoader.cpp 2026-06-20 18:14:00 +01:00
marauder2k7
887f239a20 Assimp fixes
Should now apply the same corrective fix to modelled bounds
2026-06-20 17:09:43 +01:00
Brian Roberts
0b73e701ac
Merge pull request #1772 from Azaezel/alpha41/silentSFXEmitter_Shtapit
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crashfix for SFXEmitter
2026-06-18 17:17:26 -05:00
AzaezelX
6a448cf118 crashfix for SFXEmitter
the last refactor broke spawning sfxemitters with blank entries. this will fix that, though we'll need to circle back and correct other issues, like looping override
2026-06-18 17:17:07 -05:00
AzaezelX
17d2765592 crashfix: make sure mShapeInstance is always assigned valid or NULL
there were a couple code routes that could lead to mShapeInstance holding on to the old ram loc. used SAFE_DELETE preemptively to ensure that never happens.
2026-06-17 16:49:49 -05:00
Brian Roberts
280866724d
Merge pull request #1769 from Areloch/ImageAssetConvert
Updates ImageAsset usage to be more standardized
2026-06-17 15:28:08 -05:00
JeffR
34e3f78a22 Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
marauder2k7
872c765ca0 clean
Removed intel runner from mac, it never run
Removed arm from windows as it will always fail as git ci runners are not arm
removed gcc12 kept gcc13
Added convenience function for checking if a package is active
2026-06-16 22:01:19 +01:00
marauder2k7
4062a1bbbd remove runners that failed explicitly
also https://learn.microsoft.com/en-us/cpp/build/reference/debug-generate-debug-info?view=msvc-170

use /DEBUG:FULL instead of FASTLINK as it is deprecated
2026-06-16 21:48:51 +01:00
marauder2k7
ae283af384 Update CMakeLists.txt 2026-06-16 20:32:56 +01:00
marauder2k7
d5d1885254 Update CMakeLists.txt 2026-06-16 20:28:16 +01:00
marauder2k7
a63ec0d018 Update convexShape.cpp
default to true
2026-06-08 21:43:58 +01:00
marauder2k7
28f0d523a6 Update CMakeLists.txt 2026-06-08 10:29:25 +01:00
marauder2k7
11a5354e67 convex shape error
reading an int in scanf into a bool causes issues, could be the compile options being more strict about inlining and the precompiled headers

Also precompiled header for sceneObject since build insights saw it as the most expensive header.
2026-06-08 10:09:40 +01:00
marauder2k7
874b314fee Update CMakeLists.txt 2026-06-08 01:38:45 +01:00
marauder2k7
1d516f3dd9 Update CMakeLists.txt
this is just the cmakelists changes from the compile pr, this includes a precompiled header with some defaults in there, could test adding more as required.
2026-06-08 00:52:32 +01:00
Brian Roberts
bac9ed99b3
Merge pull request #1760 from marauder2k9-torque/ShaderGen-produce-shaderdata
Shader Gen to produce ShaderData
2026-06-07 18:23:21 -05:00
marauder2k7
d4e9275240 replace specific names for a universal getRegistrations 2026-06-07 22:37:20 +01:00
marauder2k7
3aac9af35e same change but for gbitmap
make sure to use the namespace TSShape
2026-06-07 22:30:56 +01:00
marauder2k7
e83bab90d7 fix for shape registration
The automatic global static was hitting a destructor on xcode, this seemed like it was being pedantic about name at first but then between runs the same issue would come back. With this change it is wrapped in a function to get the vector instead.
2026-06-07 22:10:52 +01:00
marauder2k7
663fc9b83e Update gfxGLShader.cpp
opengl cached programs
2026-06-05 15:55:50 +01:00
marauder2k7
dacc4db708 dx caching result 2026-06-05 14:52:30 +01:00
marauder2k7
4cf780e7b8 Shader Gen to produce ShaderData
Shader gen now produces a shaderdata class - this should reduce full recompilation of shaders when a macro switch happens.

FileStream can now also be setup to be async write, so it will write out the file on a separate thread hopefully freeing up the main thread to continue working.
2026-06-05 11:29:18 +01:00
JeffR
eade131ad2 Adjusts the logic for collision and physics setup functions in TSStatic because we utilize/allow for the fallback shape and so need to contend for if we have a shapeInstance but our shapeAsset ptr is invalid. 2026-06-05 01:56:09 -05:00
marauder2k7
13fa178cf6 update bullet so it actually works
Moved the addSourceDirectory for physics/Bullet into the Engine/Source/CMakeLists.txt file that way it can actually appear where we expect it to in the solution explorer.
2026-06-03 15:08:51 +01:00
AzaezelX
6485d48e38 fix optional skin param for ShapeBase::setImage
using the %obj.mountImage(image,slot,loaded,skin)  skin option was not always properly applying.

reported by steve_yorksire, fixed by sir_skurpsalot: https://discord.com/channels/358091480004558848/580242040730943509/1510795740199260252
2026-06-02 13:46:25 -05:00
Brian Roberts
c58f6825dc
Merge pull request #1754 from Areloch/ShapeAssetCleanupRefactor
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ShapeAsset Cleanup and Standardization refactor
2026-05-31 16:29:21 -05:00
JeffR
d53892fb80 Corrected handling for invalid shapes using fallback shape on TSStatics 2026-05-31 16:22:12 -05:00
JeffR
b338510921 Minor fixes and corrections 2026-05-31 11:53:41 -05:00
JeffR
de26f519f9 Adds logic to correctly write out a shape's materials as fields to the asset taml file so they can register as dependencies with the assetdatabase 2026-05-31 11:14:54 -05:00