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Update player.h
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@ -572,7 +572,7 @@ protected:
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F32 mRecoverDelay; ///< When bypassing the legacy recover system and only using the land sequence,
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/// this is how long the player will be in the land sequence.
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F32 mProneRecoverDelay; ///< How long player takes to get up from Prone -Skurps
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F32 mProneRecoverDelay; ///< Set by proneInSequenceTime, proneOutSequenceTime, or proneDiveSequenceTime -Skurps
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bool mInWater; ///< Is true if WaterCoverage is greater than zero
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bool mSwimming; ///< Is true if WaterCoverage is above the swimming threshold
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