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Update player.cpp
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405f458e17
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1 changed files with 2 additions and 2 deletions
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@ -512,7 +512,7 @@ bool PlayerData::preload(bool server, String &errorStr)
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if (jetMinJumpEnergy < jetJumpEnergyDrain)
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jetMinJumpEnergy = jetJumpEnergyDrain;
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// Validate some of the data -Obsolete??? -Skurps
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// Validate some of the data
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if (fallingSpeedThreshold > 0.0f)
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Con::printf("PlayerData:: Falling speed threshold should be downwards (negative)");
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@ -3057,7 +3057,7 @@ void Player::updateMove(const Move* move)
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|| mActionAnimation.action == PlayerData::LandAnim))
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mActionAnimation.action = PlayerData::NullAnimation;
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}
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else if (mState == ProneRecoverState){ // Use the speedfrom the animation during ProneRecoverState -Skurps
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else if (mState == ProneRecoverState){ // Use the velocity from the animation during ProneRecoverState -Skurps
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moveSpeed = mAnimVelocity.len();
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moveVec = mAnimVelocity;
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moveVec.normalize();
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