Update player.cpp

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Sir-Skurpsalot 2026-06-24 17:46:58 -06:00 committed by GitHub
parent 405f458e17
commit fa6e293561
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@ -512,7 +512,7 @@ bool PlayerData::preload(bool server, String &errorStr)
if (jetMinJumpEnergy < jetJumpEnergyDrain)
jetMinJumpEnergy = jetJumpEnergyDrain;
// Validate some of the data -Obsolete??? -Skurps
// Validate some of the data
if (fallingSpeedThreshold > 0.0f)
Con::printf("PlayerData:: Falling speed threshold should be downwards (negative)");
@ -3057,7 +3057,7 @@ void Player::updateMove(const Move* move)
|| mActionAnimation.action == PlayerData::LandAnim))
mActionAnimation.action = PlayerData::NullAnimation;
}
else if (mState == ProneRecoverState){ // Use the speedfrom the animation during ProneRecoverState -Skurps
else if (mState == ProneRecoverState){ // Use the velocity from the animation during ProneRecoverState -Skurps
moveSpeed = mAnimVelocity.len();
moveVec = mAnimVelocity;
moveVec.normalize();