Torque3D/Engine/source
AzaezelX 17d2765592 crashfix: make sure mShapeInstance is always assigned valid or NULL
there were a couple code routes that could lead to mShapeInstance holding on to the old ram loc. used SAFE_DELETE preemptively to ensure that never happens.
2026-06-17 16:49:49 -05:00
..
afx Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
app redundant file cleanup 2025-08-26 18:35:00 -05:00
assets Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
cinterface Expose SimObjectPtr C-API functions using EngineAPI 2023-10-08 17:36:51 -05:00
collision ConvexFeature: Fix collision list object references 2025-12-28 17:46:46 +01:00
console clean 2026-06-16 22:01:19 +01:00
core dx caching result 2026-06-05 14:52:30 +01:00
environment Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
forest Cleans up ShapeAsset of some unnecessary/redundant elements like extra material and animations tracking 2026-05-31 01:19:26 -05:00
gfx Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
gui Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
i18n Console Refactor 2023-09-13 10:33:20 +02:00
lighting Update GFXTextureManager and GBitmap 2025-12-22 10:29:01 +00:00
main mem report cleanups 2025-05-19 05:59:36 -05:00
materials Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
math pick up missed strays 2026-03-19 12:06:30 -05:00
module dial back nullPtr usage 2025-12-29 17:45:09 -06:00
navigation don't use MarkerObjectTypes for navmesh generation 2026-01-13 20:02:37 -06:00
persistence Update taml_ScriptBinding.h 2025-10-12 19:43:48 +01:00
platform ISA backends float3 and float4 - cleanup history squash 2026-03-05 18:55:34 +00:00
platformMac cleanup console spam 2026-03-05 18:55:45 +00:00
platformPOSIX cleanup console spam 2026-03-05 18:55:45 +00:00
platformSDL opengl debug 2026-03-01 13:15:42 +00:00
platformWin32 cleanup console spam 2026-03-05 18:55:45 +00:00
platformX11 * BugFix: Correct many include paths and build platformX11 on non-Apple Unix. 2021-11-14 14:45:42 -05:00
platformX86UNIX * Adjustment: Tweak the include paths for platformPOSIX.h. 2021-11-14 14:05:16 -05:00
postFx Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
renderInstance dial back nullPtr usage 2025-12-29 17:45:09 -06:00
scene fix scencontainter itterator filter 2026-03-11 17:09:29 -05:00
sfx very small sound asset changes 2026-05-11 22:22:48 +01:00
shaderGen Shader Gen to produce ShaderData 2026-06-05 11:29:18 +01:00
sim minor cleanups for https://github.com/TorqueGameEngines/Torque3D/pull/1672 2026-02-24 15:04:38 -06:00
sqlite Fix for build 2022-12-02 11:58:45 +06:00
T3D crashfix: make sure mShapeInstance is always assigned valid or NULL 2026-06-17 16:49:49 -05:00
terrain Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
testing Update ScriptTest.cpp 2025-05-20 16:14:53 +01:00
ts Updates ImageAsset usage to utilize AssetRef, and standardizes the setter/getter functions and naming conventions, as well as the ability to use and bind named targets. 2026-06-16 17:39:30 -05:00
util Merge remote-tracking branch 'upstream/development' into development 2026-03-13 18:31:19 +00:00
Verve Console Refactor 2023-09-13 10:33:20 +02:00
windowManager rest of virtuals removed 2024-03-18 18:40:22 +00:00
.gitattributes Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 2017-01-13 10:42:52 -05:00
CMakeLists.txt remove runners that failed explicitly 2026-06-16 21:48:51 +01:00
ggEndOfLineFix.txt