Update player.cpp

This commit is contained in:
Sir-Skurpsalot 2026-06-24 22:31:11 -06:00 committed by GitHub
parent 8f99b9004e
commit 6e98dd6d03
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -525,6 +525,7 @@ bool PlayerData::preload(bool server, String &errorStr)
Con::printf("PlayerData:: Jump delay exceeds range (0-%d)",jumpDelay);
}
Resource<TSShape> shape;
if (shapeAssetRef.notNull())
shape = shapeAssetRef.assetPtr->getShapeResource();
@ -2425,8 +2426,8 @@ void Player::setState(ActionState state, U32 recoverTicks)
}
}
}
// Set delay; if nothing valid, mProneRecoverDelay = 0 (instant pass)
mProneRecoverDelay = seqTime;
// Set delay; if nothing valid, mRecoverDelay = 0 (instant pass)
mRecoverDelay = seqTime;
}
default:
@ -2487,8 +2488,8 @@ void Player::updateState()
}
break;
case ProneRecoverState: //Skurps
mProneRecoverDelay -= TickSec;
if(mProneRecoverDelay <= 0.0f)
mRecoverDelay -= TickSec;
if(mRecoverDelay <= 0.0f)
setState(MoveState);
default:
break;
@ -3228,7 +3229,10 @@ void Player::updateMove(const Move* move)
// This more accurate swim vector calc comes from Matt Fairfax
// Added a check to keep the player from pose-jittering at the surface -Skurps
F32 offset = getPosition().z + (0.66f * mDataBlock->swimBoxSize.z);
if(offset < mLiquidHeight || mHead.x > 0.0f){ //Skurps
bool rising = (move->y > 0.0f && mHead.x < 0.0f) || (move->y < 0.0f && mHead.x > 0.0f);
bool skipPitch = (offset > mLiquidHeight) && rising; //Skip pitch contribution to velocity -Skurps
if(!skipPitch){ //Skurps
MatrixF xRot;
xRot.set(EulerF(mHead.x, 0, 0));
zRot.set(EulerF(0, 0, mRot.z));
@ -6550,7 +6554,7 @@ void Player::readPacketData(GameConnection *connection, BitStream *stream)
if (stream->readFlag())
mJumpDelay = stream->readInt(PlayerData::JumpDelayBits);
else
mJumpDelay = 0;
mJumpDelay = 0.0f;
Point3F pos,rot;
if (stream->readFlag()) {