mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-09 05:34:34 +00:00
Merge pull request #1760 from marauder2k9-torque/ShaderGen-produce-shaderdata
Shader Gen to produce ShaderData
This commit is contained in:
commit
bac9ed99b3
13 changed files with 477 additions and 128 deletions
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@ -22,23 +22,57 @@
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#include "platform/platform.h"
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#include "core/stream/fileStream.h"
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#include "platform/threads/threadPool.h"
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//-----------------------------------------------------------------------------
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// FileStream methods...
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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FileStream::FileStream()
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struct FileCloseWorkItem : public ThreadPool::WorkItem
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{
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Torque::FS::FileRef mFile;
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public:
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FileCloseWorkItem(Torque::FS::FileRef file)
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: mFile(file)
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{
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}
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protected:
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void execute() override
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{
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if (!mFile)
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return;
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// When platforms free a file they
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// remove the handle which causes the stall
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// as they write metadata.
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mFile->close();
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}
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};
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void FileStream::dispatchAsyncClose()
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{
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if (!mFile)
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return;
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FileCloseWorkItem* job = new FileCloseWorkItem(mFile);
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ThreadPool::GLOBAL().queueWorkItem(job);
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}
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//-----------------------------------------------------------------------------
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FileStream::FileStream(AsyncMode flushMode)
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{
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mAsyncMode = flushMode;
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dMemset(mBuffer, 0, sizeof(mBuffer));
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// initialize the file stream
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init();
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}
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FileStream *FileStream::createAndOpen(const String &inFileName, Torque::FS::File::AccessMode inMode)
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FileStream *FileStream::createAndOpen(const String &inFileName, Torque::FS::File::AccessMode inMode, AsyncMode flushMode)
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{
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FileStream *newStream = new FileStream;
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FileStream *newStream = new FileStream(flushMode);
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bool success = newStream->open( inFileName, inMode );
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@ -193,7 +227,13 @@ void FileStream::close()
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// and close the file
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mFile->close();
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AssertFatal(mFile->getStatus() == Torque::FS::FileNode::Closed, "FileStream::close: close failed");
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if (mAsyncMode == Background)
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dispatchAsyncClose();
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else
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{
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mFile->close();
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AssertFatal(mFile->getStatus() == Torque::FS::FileNode::Closed, "FileStream::close: close failed");
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}
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mFile = NULL;
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}
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@ -39,15 +39,23 @@ public:
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BUFFER_INVALID = 0xffffffff // file offsets must all be less than this
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};
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enum AsyncMode
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{
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Blocking, // current behavior
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Background // write-behind
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};
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typedef char Ch; //!< Character type. Only support char.
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public:
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FileStream(); // default constructor
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AsyncMode mAsyncMode;
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void dispatchAsyncClose();
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FileStream(AsyncMode flushMode = Blocking);// default constructor
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virtual ~FileStream(); // destructor
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// This function will allocate a new FileStream and open it.
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// If it fails to allocate or fails to open, it will return NULL.
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// The caller is responsible for deleting the instance.
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static FileStream *createAndOpen(const String &inFileName, Torque::FS::File::AccessMode inMode);
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static FileStream *createAndOpen(const String &inFileName, Torque::FS::File::AccessMode inMode, AsyncMode flushMode = Blocking);
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// mandatory methods from Stream base class...
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bool hasCapability(const Capability i_cap) const override;
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@ -64,6 +72,7 @@ public:
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//rjson compatibility
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bool Flush() { return flush(); }
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FileStream* clone() const override;
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static void calcBlockHead(const U32 i_position, U32 *o_blockHead);
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protected:
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// more mandatory methods from Stream base class...
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@ -73,7 +82,6 @@ protected:
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void init();
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bool fillBuffer(const U32 i_startPosition);
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void clearBuffer();
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static void calcBlockHead(const U32 i_position, U32 *o_blockHead);
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static void calcBlockBounds(const U32 i_position, U32 *o_blockHead, U32 *o_blockTail);
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void setStatus();
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@ -30,6 +30,7 @@
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#include "platform/platform.h"
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#include "core/util/hashFunction.h"
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#include "core/util/endian.h"
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namespace Torque
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{
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@ -268,4 +269,21 @@ U64 hash64( const U8 *k, U32 length, U64 initval )
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return c;
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}
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// Generate a single 64bit hash from the input string.
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//
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// Don't get paranoid! This has 1 in 18446744073709551616
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// chance for collision... it won't happen in this lifetime.
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//
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String getStringHash64(const String& in)
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{
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String cacheKey = in;
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cacheKey.replace("\n", " ");
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U64 hash = hash64((const U8*)cacheKey.c_str(), cacheKey.length(), 0);
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hash = convertHostToLEndian(hash);
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U32 high = (U32)(hash >> 32);
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U32 low = (U32)(hash & 0x00000000FFFFFFFF);
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cacheKey = String::ToString("%x%x", high, low);
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return cacheKey;
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}
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} // namespace
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@ -34,6 +34,8 @@ extern U32 hash(const U8 *k, U32 length, U32 initval);
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extern U64 hash64(const U8 *k, U32 length, U64 initval);
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extern String getStringHash64(const String& in);
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}
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#endif // _HASHFUNCTION_H_
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@ -681,6 +681,24 @@ bool GFXD3D11Shader::_init()
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return true;
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}
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static String buildMacroHash(const D3D_SHADER_MACRO* defines)
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{
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String combined;
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if (!defines)
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return "";
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for (const D3D_SHADER_MACRO* m = defines; m->Name != nullptr; ++m)
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{
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combined += m->Name;
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combined += "=";
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combined += m->Definition ? m->Definition : "";
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combined += ";";
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}
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return Torque::getStringHash64(combined);
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}
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bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
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GFXShaderStage shaderStage,
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const D3D_SHADER_MACRO *defines)
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@ -706,8 +724,40 @@ bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
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Con::printf( "Compiling Shader: '%s'", filePath.getFullPath().c_str() );
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#endif
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String macroHash = buildMacroHash(defines);
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Torque::Path cachePath = filePath;
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cachePath.setExtension("tso");
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cachePath.setFileName(cachePath.getFileName() + "_" + macroHash);
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if (Torque::FS::IsFile(cachePath))
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{
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Torque::FS::FileNodeRef rawFile = Torque::FS::GetFileNode(filePath);
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Torque::FS::FileNodeRef cachedFile = Torque::FS::GetFileNode(cachePath);
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if (rawFile != NULL && cachedFile != NULL)
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{
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if (cachedFile->getModifiedTime() >= rawFile->getModifiedTime())
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{
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FileStream fs;
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if (fs.open(cachePath, Torque::FS::File::Read))
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{
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U32 size = fs.getStreamSize();
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D3DCreateBlob(size, &code);
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fs.read(size, code->GetBufferPointer());
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res = 1;
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}
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}
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}
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}
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bool loadedFromCache = (code != NULL);
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// Is it an HLSL shader?
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if(filePath.getExtension().equal("hlsl", String::NoCase))
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if(filePath.getExtension().equal("hlsl", String::NoCase) && !loadedFromCache)
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{
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// Set this so that the D3DInclude::Open will have this
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// information for relative paths.
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@ -788,6 +838,20 @@ bool GFXD3D11Shader::_compileShader( const Torque::Path &filePath,
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AssertISV(SUCCEEDED(res), "Unable to compile shader!");
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// succeeded write out a cache
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if (!loadedFromCache)
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{
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if (SUCCEEDED(res) && code)
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{
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// Save cache
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FileStream out(FileStream::AsyncMode::Background);
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if (out.open(cachePath, Torque::FS::File::Write))
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{
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out.write(code->GetBufferSize(), code->GetBufferPointer());
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}
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}
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}
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if(code != NULL)
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{
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switch (shaderStage)
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@ -542,6 +542,77 @@ bool GFXGLShader::_init()
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macros.last().name = "TORQUE_VERTEX_SHADER";
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macros.last().value = "";
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Torque::Path cachePath = mVertexFile;
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cachePath.setExtension("tso");
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String macroHash;
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GFXShaderMacro::stringize(macros, ¯oHash);
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macroHash = Torque::getStringHash64(macroHash);
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String fileName = cachePath.getFileName();
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if (!mVertexFile.isEmpty())
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fileName += "_" + mVertexFile.getFileName();
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if (!mPixelFile.isEmpty())
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fileName += "_" + mPixelFile.getFileName();
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if (!mGeometryFile.isEmpty())
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fileName += "_" + mGeometryFile.getFileName();
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fileName += "_" + macroHash;
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cachePath.setFileName(fileName);
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if (Torque::FS::IsFile(cachePath))
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{
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Torque::FS::FileNodeRef rawFile = Torque::FS::GetFileNode(mVertexFile);
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Torque::FS::FileNodeRef cachedFile = Torque::FS::GetFileNode(cachePath);
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if (rawFile != NULL && cachedFile != NULL)
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{
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if (cachedFile->getModifiedTime() >= rawFile->getModifiedTime())
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{
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FileStream fs;
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if (fs.open(cachePath, Torque::FS::File::Read))
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{
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U32 size;
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FrameAllocatorMarker bin;
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GLenum gl_format;
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fs.read(&gl_format);
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fs.read(&size);
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char* bin_data = (char*)bin.alloc(size);
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fs.read(size, bin_data);
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glProgramBinary(
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mProgram,
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gl_format,
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bin_data,
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size);
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GLint linked;
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glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
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if (linked == GL_TRUE)
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{
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initConstantDescs();
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initHandles();
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// Notify Buffers we might have changed in size.
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// If this was our first init then we won't have any activeBuffers
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// to worry about unnecessarily calling.
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Vector<GFXShaderConstBuffer*>::iterator biter = mActiveBuffers.begin();
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for (; biter != mActiveBuffers.end(); biter++)
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((GFXGLShaderConstBuffer*)(*biter))->onShaderReload(this);
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return true;
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}
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}
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}
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}
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}
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// Default to true so we're "successful" if a vertex/pixel shader wasn't specified.
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bool compiledVertexShader = true;
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bool compiledPixelShader = true;
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@ -659,6 +730,27 @@ bool GFXGLShader::_init()
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if (linkStatus == GL_FALSE)
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return false;
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GLint binaryLength;
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glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
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if (binaryLength)
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{
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FrameAllocatorMarker bin;
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char* bin_data = (char*)bin.alloc(binaryLength);
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GLenum binaryFormat;
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GLint length;
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glGetProgramBinary(mProgram, binaryLength, &length, &binaryFormat, bin_data);
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AssertWarn(length == binaryLength, "GFXGLShader: Binary length does not match");
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FileStream out(FileStream::AsyncMode::Background);
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if (out.open(cachePath, Torque::FS::File::Write))
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{
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out.write(binaryFormat);
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out.write(length);
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out.write(length, bin_data);
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}
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}
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initConstantDescs();
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initHandles();
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@ -71,6 +71,8 @@ ShaderData::ShaderData()
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for( int i = 0; i < NumTextures; ++i)
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mRTParams[i] = false;
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mInstancingFormat = NULL;
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mDXVertexShaderName = StringTable->EmptyString();
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mDXPixelShaderName = StringTable->EmptyString();
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mDXGeometryShaderName = StringTable->EmptyString();
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@ -217,6 +219,8 @@ GFXShader* ShaderData::getShader( const Vector<GFXShaderMacro> ¯os )
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String cacheKey;
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GFXShaderMacro::stringize( macros, &cacheKey );
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cacheKey = Torque::getStringHash64(cacheKey);
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// Lookup the shader for this instance.
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ShaderCache::Iterator iter = mShaders.find( cacheKey );
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if ( iter != mShaders.end() )
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@ -257,30 +261,32 @@ GFXShader* ShaderData::_createShader( const Vector<GFXShaderMacro> ¯os )
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{
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case Direct3D11:
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{
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if (mDXVertexShaderName != String::EmptyString)
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if (mDXVertexShaderName != StringTable->EmptyString())
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shader->setShaderStageFile(GFXShaderStage::VERTEX_SHADER, mDXVertexShaderName);
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if (mDXPixelShaderName != String::EmptyString)
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if (mDXPixelShaderName != StringTable->EmptyString())
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shader->setShaderStageFile(GFXShaderStage::PIXEL_SHADER, mDXPixelShaderName);
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if (mDXGeometryShaderName != String::EmptyString)
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if (mDXGeometryShaderName != StringTable->EmptyString())
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shader->setShaderStageFile(GFXShaderStage::GEOMETRY_SHADER, mDXGeometryShaderName);
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success = shader->init( pixver,
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macros,
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samplers);
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samplers,
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mInstancingFormat);
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break;
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}
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case OpenGL:
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{
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if(mOGLVertexShaderName != String::EmptyString)
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if(mOGLVertexShaderName != StringTable->EmptyString())
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shader->setShaderStageFile(GFXShaderStage::VERTEX_SHADER, mOGLVertexShaderName);
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if (mOGLPixelShaderName != String::EmptyString)
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if (mOGLPixelShaderName != StringTable->EmptyString())
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shader->setShaderStageFile(GFXShaderStage::PIXEL_SHADER, mOGLPixelShaderName);
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if (mOGLGeometryShaderName != String::EmptyString)
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if (mOGLGeometryShaderName != StringTable->EmptyString())
|
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shader->setShaderStageFile(GFXShaderStage::GEOMETRY_SHADER, mOGLGeometryShaderName);
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success = shader->init( pixver,
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macros,
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samplers);
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samplers,
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mInstancingFormat);
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break;
|
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}
|
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|
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|
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@ -321,6 +327,33 @@ GFXShader* ShaderData::_createShader( const Vector<GFXShaderMacro> ¯os )
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return shader;
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}
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void ShaderData::setShaderStageFile(GFXShaderStage stage, String fileName)
|
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{
|
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const bool isGL = GFX->getAdapterType() == GFXAdapterType::OpenGL;
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switch (stage)
|
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{
|
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case VERTEX_SHADER:
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isGL ? mOGLVertexShaderName = StringTable->insert(fileName) : mDXVertexShaderName = StringTable->insert(fileName);
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break;
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case PIXEL_SHADER:
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isGL ? mOGLPixelShaderName = StringTable->insert(fileName) : mDXPixelShaderName = StringTable->insert(fileName);
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break;
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case GEOMETRY_SHADER:
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isGL ? mOGLGeometryShaderName = StringTable->insert(fileName) : mDXGeometryShaderName = StringTable->insert(fileName);
|
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break;
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case DOMAIN_SHADER:
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break;
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case HULL_SHADER:
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break;
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case COMPUTE_SHADER:
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break;
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case ALL_STAGES:
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break;
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default:
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break;
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}
|
||||
}
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void ShaderData::reloadShaders()
|
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{
|
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ShaderCache::Iterator iter = mShaders.begin();
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|
|
|
|||
|
|
@ -80,11 +80,6 @@ protected:
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/// them if the content has changed.
|
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const Vector<GFXShaderMacro>& _getMacros();
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|
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/// Helper for converting an array of macros
|
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/// into a formatted string.
|
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void _stringizeMacros(const Vector<GFXShaderMacro>& macros,
|
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String* outString);
|
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|
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/// Creates a new shader returning NULL on error.
|
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GFXShader* _createShader(const Vector<GFXShaderMacro>& macros);
|
||||
|
||||
|
|
@ -98,6 +93,8 @@ protected:
|
|||
|
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String mSamplerNames[NumTextures];
|
||||
bool mRTParams[NumTextures];
|
||||
// the instancing format.
|
||||
GFXVertexFormat* mInstancingFormat;
|
||||
|
||||
bool _checkDefinition(GFXShader* shader);
|
||||
|
||||
|
|
@ -105,9 +102,11 @@ public:
|
|||
|
||||
void setSamplerName(const String& name, int idx) { mSamplerNames[idx] = name; }
|
||||
String getSamplerName(int idx) const { return mSamplerNames[idx]; }
|
||||
void setShaderStageFile(GFXShaderStage stage, String fileName);
|
||||
|
||||
bool hasSamplerDef(const String& samplerName, int& pos) const;
|
||||
bool hasRTParamsDef(const int pos) const { return mRTParams[pos]; }
|
||||
void setInstancingFormat(GFXVertexFormat* instancingFormat) { mInstancingFormat = instancingFormat; }
|
||||
|
||||
ShaderData();
|
||||
|
||||
|
|
@ -122,6 +121,7 @@ public:
|
|||
/// all loaded ShaderData objects in the system.
|
||||
static void reloadAllShaders();
|
||||
|
||||
void setPixVersion(F32 pixVersion) { mPixVersion = pixVersion; }
|
||||
/// Returns the required pixel shader version for this shader.
|
||||
F32 getPixVersion() const { return mPixVersion; }
|
||||
|
||||
|
|
|
|||
|
|
@ -237,6 +237,8 @@ public:
|
|||
/// Allows the feature to add macros to vertex shader compiles.
|
||||
virtual void processVertMacros( Vector<GFXShaderMacro> ¯os, const MaterialFeatureData &fd ) {};
|
||||
|
||||
virtual U32 getShaderStages() { return (GFXShaderStage::VERTEX_SHADER | GFXShaderStage::PIXEL_SHADER); }
|
||||
|
||||
/// Identifies what type of blending a feature uses. This is used to
|
||||
/// group features with the same blend operation together in a multipass
|
||||
/// situation.
|
||||
|
|
|
|||
|
|
@ -30,6 +30,7 @@
|
|||
#include "gfx/gfxDevice.h"
|
||||
#include "core/memVolume.h"
|
||||
#include "core/module.h"
|
||||
#include "console/persistenceManager.h"
|
||||
|
||||
#ifdef TORQUE_D3D11
|
||||
#include "shaderGen/HLSL/customFeatureHLSL.h"
|
||||
|
|
@ -55,6 +56,32 @@ MODULE_BEGIN( ShaderGen )
|
|||
|
||||
MODULE_END;
|
||||
|
||||
|
||||
static const U32 gStageOrder[] =
|
||||
{
|
||||
GFXShaderStage::VERTEX_SHADER,
|
||||
GFXShaderStage::HULL_SHADER,
|
||||
GFXShaderStage::DOMAIN_SHADER,
|
||||
GFXShaderStage::GEOMETRY_SHADER,
|
||||
GFXShaderStage::PIXEL_SHADER,
|
||||
GFXShaderStage::COMPUTE_SHADER
|
||||
};
|
||||
|
||||
static const char* _getStagePostfix(GFXShaderStage stage)
|
||||
{
|
||||
switch (stage)
|
||||
{
|
||||
case GFXShaderStage::VERTEX_SHADER: return "_V";
|
||||
case GFXShaderStage::HULL_SHADER: return "_H";
|
||||
case GFXShaderStage::DOMAIN_SHADER: return "_D";
|
||||
case GFXShaderStage::GEOMETRY_SHADER: return "_G";
|
||||
case GFXShaderStage::PIXEL_SHADER: return "_P";
|
||||
case GFXShaderStage::COMPUTE_SHADER: return "_C";
|
||||
}
|
||||
|
||||
return "_U"; // Unknown
|
||||
}
|
||||
|
||||
String ShaderGen::smCommonShaderPath("shaders/common");
|
||||
|
||||
ShaderGen::ShaderGen()
|
||||
|
|
@ -68,6 +95,14 @@ ShaderGen::~ShaderGen()
|
|||
{
|
||||
GFXDevice::getDeviceEventSignal().remove(this, &ShaderGen::_handleGFXEvent);
|
||||
_uninit();
|
||||
|
||||
for (ShaderDataMap::Pair data : mProcShaderData)
|
||||
{
|
||||
if (data.value->isProperlyAdded() && !data.value->isDeleted())
|
||||
data.value->unregisterObject();
|
||||
}
|
||||
|
||||
mProcShaderData.clear();
|
||||
}
|
||||
|
||||
void ShaderGen::registerInitDelegate(GFXAdapterType adapterType, ShaderGenInitDelegate& initDelegate)
|
||||
|
|
@ -99,6 +134,7 @@ void ShaderGen::initShaderGen()
|
|||
return;
|
||||
|
||||
const GFXAdapterType adapterType = GFX->getAdapterType();
|
||||
const bool isGl = adapterType == GFXAdapterType::OpenGL;
|
||||
if (!mInitDelegates[adapterType])
|
||||
return;
|
||||
|
||||
|
|
@ -133,17 +169,25 @@ void ShaderGen::initShaderGen()
|
|||
|
||||
// Delete the auto-generated conditioner include file.
|
||||
Torque::FS::Remove( "shadergen:/" + ConditionerFeature::ConditionerIncludeFileName );
|
||||
|
||||
Vector<String> fileList;
|
||||
String pattern = "*.";
|
||||
pattern += isGl ? "glsl" : "hlsl";
|
||||
S32 numShaderFiles = Torque::FS::FindByPattern("shadergen:/", pattern, false, fileList);
|
||||
for (U32 i = 0; i < numShaderFiles; i++)
|
||||
{
|
||||
Torque::Path filePath = fileList[i];
|
||||
mFileCache[filePath.getFileName()] = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderGen::generateShader( const MaterialFeatureData &featureData,
|
||||
char *vertFile,
|
||||
char *pixFile,
|
||||
F32 *pixVersion,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
const char* cacheName,
|
||||
Vector<GFXShaderMacro> ¯os)
|
||||
void ShaderGen::generateShader(const MaterialFeatureData& featureData,
|
||||
ShaderData* shaderData,
|
||||
const GFXVertexFormat* vertexFormat,
|
||||
const char* cacheName,
|
||||
Vector<GFXShaderMacro>& macros)
|
||||
{
|
||||
PROFILE_SCOPE( ShaderGen_GenerateShader );
|
||||
PROFILE_SCOPE(ShaderGen_GenerateShader);
|
||||
|
||||
mFeatureData = featureData;
|
||||
mVertexFormat = vertexFormat;
|
||||
|
|
@ -151,65 +195,115 @@ void ShaderGen::generateShader( const MaterialFeatureData &featureData,
|
|||
_uninit();
|
||||
_init();
|
||||
|
||||
char vertShaderName[256];
|
||||
char pixShaderName[256];
|
||||
const FeatureSet& features = mFeatureData.features;
|
||||
U32 stages = 0;
|
||||
|
||||
// Note: We use a postfix of _V/_P here so that it sorts the matching
|
||||
// vert and pixel shaders together when listed alphabetically.
|
||||
dSprintf( vertShaderName, sizeof(vertShaderName), "shadergen:/%s_V.%s", cacheName, mFileEnding.c_str() );
|
||||
dSprintf( pixShaderName, sizeof(pixShaderName), "shadergen:/%s_P.%s", cacheName, mFileEnding.c_str() );
|
||||
|
||||
dStrcpy( vertFile, vertShaderName, 256 );
|
||||
dStrcpy( pixFile, pixShaderName, 256 );
|
||||
|
||||
// this needs to change - need to optimize down to ps v.1.1
|
||||
*pixVersion = GFX->getPixelShaderVersion();
|
||||
|
||||
if ( !Con::getBoolVariable( "ShaderGen::GenNewShaders", true ) )
|
||||
// loop through and see which stages this featureset is expecting to make.
|
||||
for (U32 i = 0; i < features.getCount(); i++)
|
||||
{
|
||||
// If we are not regenerating the shader we will return here.
|
||||
// But we must fill in the shader macros first!
|
||||
|
||||
_processVertFeatures( macros, true );
|
||||
_processPixFeatures( macros, true );
|
||||
const FeatureType& type = features.getAt(i);
|
||||
ShaderFeature* feat = FEATUREMGR->getByType(type);
|
||||
stages |= feat->getShaderStages();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// create vertex shader
|
||||
//------------------------
|
||||
FileStream* s = new FileStream();
|
||||
if(!s->open(vertShaderName, Torque::FS::File::Write ))
|
||||
for (U32 s = 0; s < (sizeof(gStageOrder) / sizeof(U32)); s++)
|
||||
{
|
||||
AssertFatal(false, "Failed to open Shader Stream" );
|
||||
return;
|
||||
U32 stage = gStageOrder[s];
|
||||
|
||||
// skip unused stages
|
||||
if (!(stages & stage))
|
||||
continue;
|
||||
|
||||
bool macrosOnly = !Con::getBoolVariable("ShaderGen::GenNewShaders", true);
|
||||
bool skipPrint = false;
|
||||
GFXShaderStage curStage = (GFXShaderStage)stage;
|
||||
|
||||
char fileName[256];
|
||||
const char* postfix = _getStagePostfix(curStage);
|
||||
String stageName;
|
||||
|
||||
if (curStage & GFXShaderStage::VERTEX_SHADER)
|
||||
stageName += vertexFormat->getDescription();
|
||||
|
||||
// build our filename.
|
||||
for (U32 i = 0; i < features.getCount(); i++)
|
||||
{
|
||||
const FeatureType& type = features.getAt(i);
|
||||
if (stage & FEATUREMGR->getByType(type)->getShaderStages())
|
||||
{
|
||||
stageName += type.getName();
|
||||
}
|
||||
}
|
||||
|
||||
stageName = Torque::getStringHash64(stageName);
|
||||
stageName += postfix;
|
||||
|
||||
FileCacheSet::iterator file = mFileCache.find(stageName);
|
||||
if (file != mFileCache.end())
|
||||
{
|
||||
// set the shaderdata file for this stage, shaderdata ptr needs to be passed in here.
|
||||
dSprintf(fileName, sizeof(fileName), "shadergen:/%s.%s", stageName.c_str(), mFileEnding.c_str());
|
||||
shaderData->setShaderStageFile(curStage, fileName);
|
||||
if (!(curStage & GFXShaderStage::VERTEX_SHADER))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
skipPrint = true;
|
||||
}
|
||||
|
||||
mFileCache[stageName] = true;
|
||||
|
||||
dSprintf(fileName, sizeof(fileName), "shadergen:/%s.%s", stageName.c_str(), mFileEnding.c_str());
|
||||
|
||||
shaderData->setShaderStageFile(curStage, fileName);
|
||||
|
||||
|
||||
FileStream* stream = new FileStream(FileStream::AsyncMode::Background);
|
||||
if (!skipPrint)
|
||||
{
|
||||
if (!stream->open(fileName, Torque::FS::File::Write))
|
||||
{
|
||||
AssertFatal(false, "Failed to open Shader Stream");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (curStage)
|
||||
{
|
||||
case VERTEX_SHADER:
|
||||
mOutput = new MultiLine;
|
||||
mInstancingFormat.clear();
|
||||
_processVertFeatures(macros, macrosOnly);
|
||||
if (!skipPrint || macrosOnly) _printVertShader(*stream);
|
||||
delete stream;
|
||||
((ShaderConnector*)mComponents[C_CONNECTOR])->reset();
|
||||
LangElement::deleteElements();
|
||||
break;
|
||||
case PIXEL_SHADER:
|
||||
mOutput = new MultiLine;
|
||||
_processPixFeatures(macros, macrosOnly);
|
||||
if (!skipPrint || macrosOnly)_printPixShader(*stream);
|
||||
delete stream;
|
||||
LangElement::deleteElements();
|
||||
break;
|
||||
case GEOMETRY_SHADER:
|
||||
break;
|
||||
case DOMAIN_SHADER:
|
||||
break;
|
||||
case HULL_SHADER:
|
||||
break;
|
||||
case COMPUTE_SHADER:
|
||||
break;
|
||||
case ALL_STAGES:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
mOutput = new MultiLine;
|
||||
mInstancingFormat.clear();
|
||||
_processVertFeatures(macros);
|
||||
_printVertShader( *s );
|
||||
delete s;
|
||||
|
||||
((ShaderConnector*)mComponents[C_CONNECTOR])->reset();
|
||||
LangElement::deleteElements();
|
||||
|
||||
// create pixel shader
|
||||
//------------------------
|
||||
s = new FileStream();
|
||||
if(!s->open(pixShaderName, Torque::FS::File::Write ))
|
||||
{
|
||||
AssertFatal(false, "Failed to open Shader Stream" );
|
||||
delete s;
|
||||
return;
|
||||
}
|
||||
|
||||
mOutput = new MultiLine;
|
||||
_processPixFeatures(macros);
|
||||
_printPixShader( *s );
|
||||
|
||||
delete s;
|
||||
LangElement::deleteElements();
|
||||
}
|
||||
|
||||
void ShaderGen::_init()
|
||||
|
|
@ -264,7 +358,7 @@ void ShaderGen::_processVertFeatures( Vector<GFXShaderMacro> ¯os, bool macro
|
|||
else
|
||||
feature = FEATUREMGR->getByType( type );
|
||||
|
||||
if ( feature )
|
||||
if ( feature && (feature->getShaderStages() & GFXShaderStage::VERTEX_SHADER) )
|
||||
{
|
||||
feature->setProcessIndex( index );
|
||||
|
||||
|
|
@ -312,7 +406,7 @@ void ShaderGen::_processPixFeatures( Vector<GFXShaderMacro> ¯os, bool macros
|
|||
feature = FEATUREMGR->createFeature(type, args);
|
||||
else
|
||||
feature = FEATUREMGR->getByType(type);
|
||||
if ( feature )
|
||||
if ( feature && (feature->getShaderStages() & GFXShaderStage::PIXEL_SHADER) )
|
||||
{
|
||||
feature->setProcessIndex( index );
|
||||
|
||||
|
|
@ -466,60 +560,50 @@ void ShaderGen::_printPixShader( Stream &stream )
|
|||
mPrinter->printPixelShaderCloser(stream);
|
||||
}
|
||||
|
||||
GFXShader* ShaderGen::getShader( const MaterialFeatureData &featureData, const GFXVertexFormat *vertexFormat, const Vector<GFXShaderMacro> *macros, const Vector<String> &samplers )
|
||||
GFXShader* ShaderGen::getShader(const MaterialFeatureData& featureData, const GFXVertexFormat* vertexFormat, const Vector<GFXShaderMacro>* macros, const Vector<String>& samplers)
|
||||
{
|
||||
PROFILE_SCOPE( ShaderGen_GetShader );
|
||||
PROFILE_SCOPE(ShaderGen_GetShader);
|
||||
|
||||
const FeatureSet &features = featureData.codify();
|
||||
const FeatureSet& features = featureData.codify();
|
||||
|
||||
// Build a description string from the features
|
||||
// and vertex format combination ( and macros ).
|
||||
String shaderDescription = vertexFormat->getDescription() + features.getDescription();
|
||||
// Generate a single 64bit hash from the description string.
|
||||
//
|
||||
// Don't get paranoid! This has 1 in 18446744073709551616
|
||||
// chance for collision... it won't happen in this lifetime.
|
||||
//
|
||||
shaderDescription.replace("\n", " ");
|
||||
U64 hash = Torque::hash64( (const U8*)shaderDescription.c_str(), shaderDescription.length(), 0 );
|
||||
hash = convertHostToLEndian(hash);
|
||||
U32 high = (U32)( hash >> 32 );
|
||||
U32 low = (U32)( hash & 0x00000000FFFFFFFF );
|
||||
String cacheKey = String::ToString( "%x%x", high, low );
|
||||
// return shader if exists
|
||||
GFXShader *match = mProcShaders[cacheKey];
|
||||
if ( match )
|
||||
return match;
|
||||
|
||||
// if not, then create it
|
||||
char vertFile[256];
|
||||
char pixFile[256];
|
||||
F32 pixVersion;
|
||||
String cacheKey = Torque::getStringHash64(shaderDescription);
|
||||
|
||||
Vector<GFXShaderMacro> shaderMacros;
|
||||
shaderMacros.push_back( GFXShaderMacro( "TORQUE_SHADERGEN" ) );
|
||||
if ( macros )
|
||||
shaderMacros.merge( *macros );
|
||||
generateShader( featureData, vertFile, pixFile, &pixVersion, vertexFormat, cacheKey, shaderMacros );
|
||||
shaderMacros.push_back(GFXShaderMacro("TORQUE_SHADERGEN"));
|
||||
if (macros)
|
||||
shaderMacros.merge(*macros);
|
||||
|
||||
GFXShader *shader = GFX->createShader();
|
||||
shader->setShaderStageFile(GFXShaderStage::VERTEX_SHADER, vertFile);
|
||||
shader->setShaderStageFile(GFXShaderStage::PIXEL_SHADER, pixFile);
|
||||
|
||||
if (!shader->init(pixVersion, shaderMacros, samplers, &mInstancingFormat))
|
||||
ShaderDataMap::iterator dat = mProcShaderData.find(cacheKey);
|
||||
if (dat != mProcShaderData.end())
|
||||
{
|
||||
delete shader;
|
||||
return NULL;
|
||||
// should we loop vertex shader features to build mInstancingFormat before sending it down to see old hob?
|
||||
return dat->value->getShader(shaderMacros);
|
||||
}
|
||||
|
||||
mProcShaders[cacheKey] = shader;
|
||||
ShaderData* shaderData = new ShaderData;
|
||||
|
||||
return shader;
|
||||
shaderData->setPixVersion(GFX->getPixelShaderVersion());
|
||||
|
||||
for (U32 samp = 0; samp < samplers.size(); samp++)
|
||||
{
|
||||
shaderData->setSamplerName(samplers[samp], samp);
|
||||
}
|
||||
|
||||
generateShader(featureData, shaderData, vertexFormat, cacheKey, shaderMacros);
|
||||
|
||||
shaderData->setInstancingFormat(&mInstancingFormat);
|
||||
|
||||
mProcShaderData.insert(cacheKey, shaderData);
|
||||
return shaderData->getShader(shaderMacros);
|
||||
}
|
||||
|
||||
void ShaderGen::flushProceduralShaders()
|
||||
{
|
||||
// The shaders are reference counted, so we
|
||||
// just need to clear the map.
|
||||
mProcShaders.clear();
|
||||
mProcShaderData.clear();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,6 +46,9 @@
|
|||
#ifndef _MATERIALFEATUREDATA_H_
|
||||
#include "materials/materialFeatureData.h"
|
||||
#endif
|
||||
#ifndef _SHADERDATA_H_
|
||||
#include "materials/shaderData.h"
|
||||
#endif // !_SHADERDATA_H_
|
||||
|
||||
/// Base class used by shaderGen to be API agnostic. Subclasses implement the various methods
|
||||
/// in an API specific way.
|
||||
|
|
@ -146,9 +149,7 @@ public:
|
|||
/// this function.
|
||||
/// @param assignNum used to assign a specific number as the filename
|
||||
void generateShader( const MaterialFeatureData &featureData,
|
||||
char *vertFile,
|
||||
char *pixFile,
|
||||
F32 *pixVersion,
|
||||
ShaderData* shaderData,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
const char* cacheName,
|
||||
Vector<GFXShaderMacro> ¯os);
|
||||
|
|
@ -192,9 +193,14 @@ protected:
|
|||
bool mRegisteredWithGFX;
|
||||
Torque::FS::FileSystemRef mMemFS;
|
||||
|
||||
/// Map of cache string -> shaders
|
||||
typedef Map<String, GFXShaderRef> ShaderMap;
|
||||
ShaderMap mProcShaders;
|
||||
/// <summary>
|
||||
/// Map of shaderdata, string should be built up of stage files
|
||||
/// </summary>
|
||||
typedef HashMap<String, SimObjectPtr<ShaderData>> ShaderDataMap;
|
||||
ShaderDataMap mProcShaderData;
|
||||
|
||||
typedef HashMap<String, bool> FileCacheSet; // we use a hashmap because it is quicker for finding.
|
||||
FileCacheSet mFileCache;
|
||||
|
||||
ShaderGen();
|
||||
|
||||
|
|
|
|||
|
|
@ -771,7 +771,7 @@ void AssimpShapeLoader::extractTexture(U32 index, aiTexture* pTex)
|
|||
{ // Compressed format, write the data directly to disc
|
||||
texPath.setExtension(pTex->achFormatHint);
|
||||
FileStream *outputStream;
|
||||
if ((outputStream = FileStream::createAndOpen(texPath.getFullPath(), Torque::FS::File::Write)) != NULL)
|
||||
if ((outputStream = FileStream::createAndOpen(texPath.getFullPath(), Torque::FS::File::Write, FileStream::AsyncMode::Background)) != NULL)
|
||||
{
|
||||
outputStream->setPosition(0);
|
||||
outputStream->write(pTex->mWidth, pTex->pcData);
|
||||
|
|
|
|||
|
|
@ -720,7 +720,7 @@ static bool sReadCollada(const Torque::Path& path, TSShape*& res_shape)
|
|||
// Cache the model to a DTS file for faster loading next time.
|
||||
cachedPath.setExtension("cached.dts");
|
||||
// Cache the model to a DTS file for faster loading next time.
|
||||
FileStream dtsStream;
|
||||
FileStream dtsStream(FileStream::AsyncMode::Background);
|
||||
if (dtsStream.open(cachedPath.getFullPath(), Torque::FS::File::Write))
|
||||
{
|
||||
Con::printf("Writing cached shape to %s", cachedPath.getFullPath().c_str());
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue