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Update CMakeLists.txt
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@ -83,6 +83,10 @@ torqueAddSourceDirectories( "T3D" "T3D/AI" "T3D/assets" "T3D/decal" "T3D/example
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# "T3D/components" "T3D/sceneComponent" "T3D/systems" "T3D/gameOBjects"
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"T3D/sfx" "T3D/turret" "T3D/vehicles")
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if(TORQUE_PHYSICS_BULLET)
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torqueAddSourceDirectories("T3D/physics/bullet")
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endif()
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# Handle TS
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torqueAddSourceDirectories("ts" "ts/collada" "ts/assimp" "ts/loader" "ts/arch")
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