more fixes

test vigourously
This commit is contained in:
marauder2k7 2026-06-21 21:08:48 +01:00
parent f59a640857
commit 4f7b275266
5 changed files with 92 additions and 39 deletions

View file

@ -123,6 +123,10 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
bool flipNormals = ColladaUtils::getOptions().invertNormals;
MatrixF normalMat(objOffset);
normalMat.inverse();
normalMat.transpose();
bool noUVFound = false;
for (U32 i = 0; i < mMeshData->mNumVertices; i++)
{
@ -144,6 +148,10 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
objOffset.mulP(tmpVert);
normalMat.mulV(tmpNormal);
if (mMeshData->HasNormals())
tmpNormal.normalize();
points.push_back(tmpVert);
if (mMeshData->HasTextureCoords(0))

View file

@ -131,7 +131,9 @@ void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animS
for (U32 k = 0; k < animSeq->mNumChannels; ++k)
{
const aiNodeAnim* nodeAnim = animSeq->mChannels[k];
if (dStrcmp(mName, nodeAnim->mNodeName.C_Str()) != 0)
String m_node_name = mName;
String ai_node_name = nodeAnim->mNodeName.C_Str();
if (!ai_node_name.equal(m_node_name))
continue;
Point3F translation(Point3F::Zero);
@ -277,6 +279,37 @@ MatrixF AssimpAppNode::getNodeTransform(F32 time)
}
}
MatrixF AssimpAppNode::getBoundsReferenceTransform(F32 time)
{
// Deliberately independent of this node's own raw local data (rotation,
// scale) and of axisCorrectionMat
MatrixF mat(true);
mat.scale(ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor);
if (mScene && mScene->mRootNode)
{
MatrixF sceneRootMat(true);
assimpToTorqueMat(mScene->mRootNode->mTransformation, sceneRootMat);
mat.mulL(sceneRootMat);
}
return mat;
}
MatrixF AssimpAppNode::getOwnRotationOnly(F32 time)
{
// This node's own raw mNodeTransform
MatrixF rotOnly(mNodeTransform);
Point3F rawScale = rotOnly.getScale();
Point3F invScale(
rawScale.x ? 1.0f / rawScale.x : 0.0f,
rawScale.y ? 1.0f / rawScale.y : 0.0f,
rawScale.z ? 1.0f / rawScale.z : 0.0f);
rotOnly.scale(invScale);
rotOnly.setPosition(Point3F::Zero);
return rotOnly;
}
void AssimpAppNode::assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat)
{
outMat.setRow(0, Point4F((F32)inAssimpMat.a1, (F32)inAssimpMat.a2,

View file

@ -122,6 +122,8 @@ public:
}
MatrixF getNodeTransform(F32 time) override;
MatrixF getBoundsReferenceTransform(F32 time) override;
MatrixF getOwnRotationOnly(F32 time) override;
bool animatesTransform(const AppSequence* appSeq) override;
bool isParentRoot() override { return (appParent == NULL); }

View file

@ -91,9 +91,9 @@ static struct _privateRegisterAssimp
{
const String& ext = tokens[t];
if (ext.isEmpty() ||
ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
ext.equal("zae", String::NoCase) ||
ext.equal("xml", String::NoCase)
ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
ext.equal("zae", String::NoCase) ||
ext.equal("xml", String::NoCase)
)
continue;
@ -135,7 +135,7 @@ static struct _privateRegisterAssimp
//-----------------------------------------------------------------------------
AssimpShapeLoader::AssimpShapeLoader()
AssimpShapeLoader::AssimpShapeLoader()
{
mScene = NULL;
}
@ -275,8 +275,6 @@ void AssimpShapeLoader::enumerateScene()
}
}
ColladaUtils::getOptions().upAxis = UPAXISTYPE_Z_UP;
// Compute & apply axis conversion matrix
getRootAxisTransform();
for (U32 i = 0; i < mScene->mNumTextures; ++i) {
@ -311,11 +309,9 @@ void AssimpShapeLoader::enumerateScene()
}
}
// Add a bounds node if none exists
if (!boundsNode) {
aiNode* reqNode = new aiNode("bounds");
reqNode->mTransformation = aiMatrix4x4();// *sceneRoot;
reqNode->mTransformation = aiMatrix4x4();
AssimpAppNode* appBoundsNode = new AssimpAppNode(mScene, reqNode);
if (!processNode(appBoundsNode)) {
delete appBoundsNode;
@ -383,34 +379,42 @@ void AssimpShapeLoader::configureImportUnits() {
void AssimpShapeLoader::getRootAxisTransform()
{
aiMetadata* meta = mScene->mMetaData;
if (!meta)
{
// assume y up
ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP;
return;
}
// Fetch metadata values
int upAxis = 1, upSign = 1;
int frontAxis = 2, frontSign = -1;
int coordAxis = 0, coordSign = 1;
meta->Get("UpAxis", upAxis);
meta->Get("UpAxisSign", upSign);
meta->Get("FrontAxis", frontAxis);
meta->Get("FrontAxisSign", frontSign);
meta->Get("CoordAxis", coordAxis);
meta->Get("CoordAxisSign", coordSign);
switch (upAxis)
aiMetadata* meta = mScene->mMetaData;
if (meta)
{
case 0: ColladaUtils::getOptions().upAxis = UPAXISTYPE_X_UP; break;
case 1: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP; break;
case 2: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Z_UP; break;
default: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP; break;
meta->Get("UpAxis", upAxis);
meta->Get("UpAxisSign", upSign);
meta->Get("FrontAxis", frontAxis);
meta->Get("FrontAxisSign", frontSign);
meta->Get("CoordAxis", coordAxis);
meta->Get("CoordAxisSign", coordSign);
}
if (ColladaUtils::getOptions().upAxis != UPAXISTYPE_COUNT)
{
switch (ColladaUtils::getOptions().upAxis)
{
case UPAXISTYPE_X_UP: upAxis = 0; break;
case UPAXISTYPE_Y_UP: upAxis = 1; break;
case UPAXISTYPE_Z_UP: upAxis = 2; break;
default: break;
}
}
domUpAxisType canonicalAxis;
switch (upAxis)
{
case 0: canonicalAxis = UPAXISTYPE_X_UP; break;
case 1: canonicalAxis = UPAXISTYPE_Y_UP; break;
case 2: canonicalAxis = UPAXISTYPE_Z_UP; break;
default: canonicalAxis = UPAXISTYPE_Y_UP; break;
}
ColladaUtils::getOptions().upAxis = canonicalAxis;
MatrixF rot(true);
// Build source basis
@ -531,7 +535,7 @@ void AssimpShapeLoader::computeBounds(Box3F& bounds)
{
for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
{
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
S32 index = seq.baseTranslation + seq.translationMatters.count(iNode) * seq.numKeyframes + iFrame;
shape->nodeTranslations[index] += shapeOffset;
}
}
@ -682,7 +686,7 @@ bool AssimpShapeLoader::canLoadCachedDTS(const Torque::Path& path)
FileTime daeModifyTime;
if (!Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime) ||
(!forceLoad && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0) ))
(!forceLoad && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0)))
{
// Original file not found, or cached DTS is newer
return true;
@ -770,7 +774,7 @@ void AssimpShapeLoader::extractTexture(U32 index, aiTexture* pTex)
if (pTex->mHeight == 0)
{ // Compressed format, write the data directly to disc
texPath.setExtension(pTex->achFormatHint);
FileStream *outputStream;
FileStream* outputStream;
if ((outputStream = FileStream::createAndOpen(texPath.getFullPath(), Torque::FS::File::Write, FileStream::AsyncMode::Background)) != NULL)
{
outputStream->setPosition(0);
@ -784,7 +788,7 @@ void AssimpShapeLoader::extractTexture(U32 index, aiTexture* pTex)
GFXTexHandle shapeTex;
shapeTex.set(pTex->mWidth, pTex->mHeight, GFXFormatR8G8B8A8_SRGB, &GFXDynamicTextureSRGBProfile,
String::ToString("AssimpShapeLoader (%s:%i)", __FILE__, __LINE__), 1, 0);
GFXLockedRect *rect = shapeTex.lock();
GFXLockedRect* rect = shapeTex.lock();
for (U32 y = 0; y < pTex->mHeight; ++y)
{
@ -970,7 +974,7 @@ bool AssimpShapeLoader::getMetaString(const char* key, String& stringVal)
}
//-----------------------------------------------------------------------------
/// This function is invoked by the resource manager based on file extension.
static bool sReadAssimp(const Torque::Path &path, TSShape*& res_shape)
static bool sReadAssimp(const Torque::Path& path, TSShape*& res_shape)
{
if (!Torque::FS::IsFile(path))
{
@ -991,11 +995,9 @@ static bool sReadAssimp(const Torque::Path &path, TSShape*& res_shape)
AssimpShapeLoader loader;
TSShape* tss = loader.generateShape(path);
// override default options with the ones provided by the assimp import.
if (tscon && autoDetectUpAxis)
{
tscon->mOptions = ColladaUtils::getOptions();
}
if (tss)
{
TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import complete");

View file

@ -65,6 +65,14 @@ public:
virtual MatrixF getNodeTransform(F32 time) = 0;
/// The transform TSShapeLoader::getLocalNodeMatrix() uses as the bounds
/// reference frame when this node is the shape's bounds node.
virtual MatrixF getBoundsReferenceTransform(F32 time) { return getNodeTransform(time); }
/// This node's own raw local rotation only (no parent chain, no axis
/// correction, scale zapped out).
virtual MatrixF getOwnRotationOnly(F32 time) { return MatrixF(true); }
virtual bool isEqual(AppNode* node) = 0;
virtual bool animatesTransform(const AppSequence* appSeq) = 0;