mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-06-30 17:24:34 +00:00
more fixes
test vigourously
This commit is contained in:
parent
f59a640857
commit
4f7b275266
5 changed files with 92 additions and 39 deletions
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@ -123,6 +123,10 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
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bool flipNormals = ColladaUtils::getOptions().invertNormals;
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MatrixF normalMat(objOffset);
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normalMat.inverse();
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normalMat.transpose();
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bool noUVFound = false;
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for (U32 i = 0; i < mMeshData->mNumVertices; i++)
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{
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@ -144,6 +148,10 @@ void AssimpAppMesh::lockMesh(F32 t, const MatrixF& objOffset)
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objOffset.mulP(tmpVert);
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normalMat.mulV(tmpNormal);
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if (mMeshData->HasNormals())
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tmpNormal.normalize();
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points.push_back(tmpVert);
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if (mMeshData->HasTextureCoords(0))
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@ -131,7 +131,9 @@ void AssimpAppNode::getAnimatedTransform(MatrixF& mat, F32 t, aiAnimation* animS
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for (U32 k = 0; k < animSeq->mNumChannels; ++k)
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{
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const aiNodeAnim* nodeAnim = animSeq->mChannels[k];
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if (dStrcmp(mName, nodeAnim->mNodeName.C_Str()) != 0)
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String m_node_name = mName;
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String ai_node_name = nodeAnim->mNodeName.C_Str();
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if (!ai_node_name.equal(m_node_name))
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continue;
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Point3F translation(Point3F::Zero);
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@ -277,6 +279,37 @@ MatrixF AssimpAppNode::getNodeTransform(F32 time)
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}
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}
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MatrixF AssimpAppNode::getBoundsReferenceTransform(F32 time)
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{
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// Deliberately independent of this node's own raw local data (rotation,
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// scale) and of axisCorrectionMat
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MatrixF mat(true);
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mat.scale(ColladaUtils::getOptions().unit * ColladaUtils::getOptions().formatScaleFactor);
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if (mScene && mScene->mRootNode)
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{
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MatrixF sceneRootMat(true);
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assimpToTorqueMat(mScene->mRootNode->mTransformation, sceneRootMat);
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mat.mulL(sceneRootMat);
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}
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return mat;
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}
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MatrixF AssimpAppNode::getOwnRotationOnly(F32 time)
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{
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// This node's own raw mNodeTransform
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MatrixF rotOnly(mNodeTransform);
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Point3F rawScale = rotOnly.getScale();
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Point3F invScale(
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rawScale.x ? 1.0f / rawScale.x : 0.0f,
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rawScale.y ? 1.0f / rawScale.y : 0.0f,
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rawScale.z ? 1.0f / rawScale.z : 0.0f);
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rotOnly.scale(invScale);
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rotOnly.setPosition(Point3F::Zero);
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return rotOnly;
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}
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void AssimpAppNode::assimpToTorqueMat(const aiMatrix4x4& inAssimpMat, MatrixF& outMat)
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{
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outMat.setRow(0, Point4F((F32)inAssimpMat.a1, (F32)inAssimpMat.a2,
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@ -122,6 +122,8 @@ public:
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}
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MatrixF getNodeTransform(F32 time) override;
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MatrixF getBoundsReferenceTransform(F32 time) override;
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MatrixF getOwnRotationOnly(F32 time) override;
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bool animatesTransform(const AppSequence* appSeq) override;
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bool isParentRoot() override { return (appParent == NULL); }
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@ -91,9 +91,9 @@ static struct _privateRegisterAssimp
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{
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const String& ext = tokens[t];
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if (ext.isEmpty() ||
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ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
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ext.equal("zae", String::NoCase) ||
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ext.equal("xml", String::NoCase)
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ext.equal("dae", String::NoCase) || // filter out collada importer formats (for now).
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ext.equal("zae", String::NoCase) ||
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ext.equal("xml", String::NoCase)
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)
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continue;
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@ -135,7 +135,7 @@ static struct _privateRegisterAssimp
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//-----------------------------------------------------------------------------
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AssimpShapeLoader::AssimpShapeLoader()
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AssimpShapeLoader::AssimpShapeLoader()
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{
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mScene = NULL;
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}
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@ -275,8 +275,6 @@ void AssimpShapeLoader::enumerateScene()
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}
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}
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ColladaUtils::getOptions().upAxis = UPAXISTYPE_Z_UP;
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// Compute & apply axis conversion matrix
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getRootAxisTransform();
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for (U32 i = 0; i < mScene->mNumTextures; ++i) {
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@ -311,11 +309,9 @@ void AssimpShapeLoader::enumerateScene()
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}
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}
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// Add a bounds node if none exists
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if (!boundsNode) {
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aiNode* reqNode = new aiNode("bounds");
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reqNode->mTransformation = aiMatrix4x4();// *sceneRoot;
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reqNode->mTransformation = aiMatrix4x4();
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AssimpAppNode* appBoundsNode = new AssimpAppNode(mScene, reqNode);
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if (!processNode(appBoundsNode)) {
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delete appBoundsNode;
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@ -383,34 +379,42 @@ void AssimpShapeLoader::configureImportUnits() {
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void AssimpShapeLoader::getRootAxisTransform()
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{
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aiMetadata* meta = mScene->mMetaData;
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if (!meta)
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{
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// assume y up
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ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP;
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return;
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}
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// Fetch metadata values
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int upAxis = 1, upSign = 1;
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int frontAxis = 2, frontSign = -1;
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int coordAxis = 0, coordSign = 1;
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meta->Get("UpAxis", upAxis);
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meta->Get("UpAxisSign", upSign);
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meta->Get("FrontAxis", frontAxis);
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meta->Get("FrontAxisSign", frontSign);
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meta->Get("CoordAxis", coordAxis);
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meta->Get("CoordAxisSign", coordSign);
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switch (upAxis)
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aiMetadata* meta = mScene->mMetaData;
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if (meta)
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{
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case 0: ColladaUtils::getOptions().upAxis = UPAXISTYPE_X_UP; break;
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case 1: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP; break;
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case 2: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Z_UP; break;
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default: ColladaUtils::getOptions().upAxis = UPAXISTYPE_Y_UP; break;
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meta->Get("UpAxis", upAxis);
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meta->Get("UpAxisSign", upSign);
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meta->Get("FrontAxis", frontAxis);
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meta->Get("FrontAxisSign", frontSign);
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meta->Get("CoordAxis", coordAxis);
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meta->Get("CoordAxisSign", coordSign);
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}
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if (ColladaUtils::getOptions().upAxis != UPAXISTYPE_COUNT)
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{
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switch (ColladaUtils::getOptions().upAxis)
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{
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case UPAXISTYPE_X_UP: upAxis = 0; break;
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case UPAXISTYPE_Y_UP: upAxis = 1; break;
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case UPAXISTYPE_Z_UP: upAxis = 2; break;
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default: break;
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}
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}
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domUpAxisType canonicalAxis;
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switch (upAxis)
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{
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case 0: canonicalAxis = UPAXISTYPE_X_UP; break;
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case 1: canonicalAxis = UPAXISTYPE_Y_UP; break;
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case 2: canonicalAxis = UPAXISTYPE_Z_UP; break;
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default: canonicalAxis = UPAXISTYPE_Y_UP; break;
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}
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ColladaUtils::getOptions().upAxis = canonicalAxis;
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MatrixF rot(true);
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// Build source basis
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@ -531,7 +535,7 @@ void AssimpShapeLoader::computeBounds(Box3F& bounds)
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{
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for (S32 iFrame = 0; iFrame < seq.numKeyframes; iFrame++)
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{
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S32 index = seq.baseTranslation + seq.translationMatters.count(iNode)*seq.numKeyframes + iFrame;
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S32 index = seq.baseTranslation + seq.translationMatters.count(iNode) * seq.numKeyframes + iFrame;
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shape->nodeTranslations[index] += shapeOffset;
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}
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}
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@ -682,7 +686,7 @@ bool AssimpShapeLoader::canLoadCachedDTS(const Torque::Path& path)
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FileTime daeModifyTime;
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if (!Platform::getFileTimes(path.getFullPath(), NULL, &daeModifyTime) ||
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(!forceLoad && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0) ))
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(!forceLoad && (Platform::compareFileTimes(cachedModifyTime, daeModifyTime) >= 0)))
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{
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// Original file not found, or cached DTS is newer
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return true;
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@ -770,7 +774,7 @@ void AssimpShapeLoader::extractTexture(U32 index, aiTexture* pTex)
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if (pTex->mHeight == 0)
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{ // Compressed format, write the data directly to disc
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texPath.setExtension(pTex->achFormatHint);
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FileStream *outputStream;
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FileStream* outputStream;
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if ((outputStream = FileStream::createAndOpen(texPath.getFullPath(), Torque::FS::File::Write, FileStream::AsyncMode::Background)) != NULL)
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{
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outputStream->setPosition(0);
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@ -784,7 +788,7 @@ void AssimpShapeLoader::extractTexture(U32 index, aiTexture* pTex)
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GFXTexHandle shapeTex;
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shapeTex.set(pTex->mWidth, pTex->mHeight, GFXFormatR8G8B8A8_SRGB, &GFXDynamicTextureSRGBProfile,
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String::ToString("AssimpShapeLoader (%s:%i)", __FILE__, __LINE__), 1, 0);
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GFXLockedRect *rect = shapeTex.lock();
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GFXLockedRect* rect = shapeTex.lock();
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for (U32 y = 0; y < pTex->mHeight; ++y)
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{
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@ -970,7 +974,7 @@ bool AssimpShapeLoader::getMetaString(const char* key, String& stringVal)
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}
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//-----------------------------------------------------------------------------
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/// This function is invoked by the resource manager based on file extension.
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static bool sReadAssimp(const Torque::Path &path, TSShape*& res_shape)
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static bool sReadAssimp(const Torque::Path& path, TSShape*& res_shape)
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{
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if (!Torque::FS::IsFile(path))
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{
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@ -991,11 +995,9 @@ static bool sReadAssimp(const Torque::Path &path, TSShape*& res_shape)
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AssimpShapeLoader loader;
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TSShape* tss = loader.generateShape(path);
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// override default options with the ones provided by the assimp import.
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if (tscon && autoDetectUpAxis)
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{
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tscon->mOptions = ColladaUtils::getOptions();
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}
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if (tss)
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{
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TSShapeLoader::updateProgress(TSShapeLoader::Load_Complete, "Import complete");
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@ -65,6 +65,14 @@ public:
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virtual MatrixF getNodeTransform(F32 time) = 0;
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/// The transform TSShapeLoader::getLocalNodeMatrix() uses as the bounds
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/// reference frame when this node is the shape's bounds node.
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virtual MatrixF getBoundsReferenceTransform(F32 time) { return getNodeTransform(time); }
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/// This node's own raw local rotation only (no parent chain, no axis
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/// correction, scale zapped out).
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virtual MatrixF getOwnRotationOnly(F32 time) { return MatrixF(true); }
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virtual bool isEqual(AppNode* node) = 0;
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virtual bool animatesTransform(const AppSequence* appSeq) = 0;
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