Merge pull request #1775 from Azaezel/alpha41/DivNULLnono
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avoid divide by zero when counteracting bouyancy bounce for players
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Brian Roberts 2026-06-20 20:37:32 -05:00 committed by GitHub
commit f59a640857
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@ -2864,7 +2864,10 @@ void Player::updateMove(const Move* move)
speed_bias = speed_bias + (speed_bias_goal - speed_bias)*0.1f;
moveSpeed *= speed_bias;
// Acceleration due to gravity
VectorF acc(0.0f, 0.0f, mNetGravity/(1.0 - mBuoyancy) * TickSec);
F32 invBuoyancy = (1.0 - mBuoyancy);
if (mFabs(invBuoyancy) < POINT_EPSILON)
invBuoyancy = POINT_EPSILON;
VectorF acc(0.0f, 0.0f, mNetGravity / invBuoyancy * TickSec);
if (getParent() !=NULL)
acc = VectorF::Zero;