AzaezelX
1ea74bf8c6
enhanced argc reporting
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in a method argc out of bounds scenario, report how many it got, and what range it expected
2024-05-01 18:20:14 -05:00
marauder2k7
baa977eed8
missed change
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missed explicit value
2024-04-27 23:40:35 +01:00
marauder2k7
8cf5fac497
Improved error printing torquescript
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Added a vector that can lookback across x number of lines in a file, if not a file just print out the error.
2024-04-27 21:19:56 +01:00
marauder2k7
6966d20104
Error printing
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now torquescript will print out a more modern error message with a pointer to the offending character.
Multi line error outputs to be added to this for context
2024-04-24 06:42:25 +01:00
marauder2k7
4f3a1f395c
Merge remote-tracking branch 'upstream/development' into torquescript-generateCompiler
2024-04-20 06:21:05 +01:00
Areloch
51c1ab6b83
Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release
2024-04-19 00:00:37 -05:00
marauder2k7
587f80da91
Update bison.bat
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make it output the header file, this way the linkage should always work..... "should"
2024-04-15 00:33:04 +01:00
marauder2k7
77eec75bed
Update astNodes.cpp
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typo
2024-04-14 22:52:32 +01:00
marauder2k7
856d3bc901
fix for linux
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linux case sensitivity
2024-04-14 22:47:55 +01:00
marauder2k7
83b3f01928
update bison flex
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-Updated bison flex exe files to the latest windows version i could find
-Regenned the compiler..... alot of changes.....
2024-04-14 22:17:41 +01:00
marauder2k7
0954b081d0
GenerateCompiler
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-ReAdded generateCompiler.bat
-Fixed paths in bat filse
-Fixed paths for includes
2024-04-14 07:08:17 +01:00
Triston
a2cdbebfa1
removes a use after freed in consoleInternal
2024-03-24 18:36:42 -05:00
marauder2k7
f00d53f1d4
Revert "Update engineAPI.h"
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This reverts commit a3742d26fb .
2024-03-19 22:32:25 +00:00
marauder2k7
a3742d26fb
Update engineAPI.h
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remove static inline and replace for static.
static inline is not C compliant.
2024-03-19 22:20:48 +00:00
AzaezelX
2e25059b27
fix inheritance conflict loop by declaring a singular root for class EngineObject : public StrongRefBase
2024-03-18 22:39:18 -05:00
marauder2k7
815832152d
changes on macosx
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mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7
2b295fb7f0
rest of virtuals removed
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virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7
efbe5e90f5
virtuals removed
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virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
AzaezelX
07ed59a872
TORQUE_TOOLS off compile fix
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fix a cornercase for when TORQUE_TOOLS is #undef at the torqueconfig.h level
2024-03-10 14:29:17 -05:00
AzaezelX
24562e6758
aug ArrayObject to have a uniquePair command
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like uniqueket and uniquevalue, removes duplicate entries, but only if *both* match
also, use that for the populateAllFonts() cache generator
2024-03-03 22:04:09 -06:00
Jeff Hutchinson
0d743c8bb9
TScript Bugfix
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If the statement is a terminating statement on slot assignment (such as %var[%i]++;), the stack has to be popped everytime slot arrays are used regardless of the expression type.
2024-01-30 18:24:48 -05:00
AzaezelX
36c1e928ca
don't allow setting a key or value on -1 index
2024-01-15 17:04:25 -06:00
AzaezelX
30e67694e8
arrayobject helper commands
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getValueFromKey and getKeyFromValue.
both look to the left or right hand entry for the other one
example:
%array.add("startPos","0 0 0 ");
echo(">".%array.getValueFromKey("startPos"));
> 0 0 0
2024-01-10 16:20:08 -06:00
AzaezelX
2a2348b62c
don't delete loaded dso code
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unlike in the straight compile it now case it does in fact need to stick around. read injects the CodeBlock into a management system, so no worries about cleanup
2024-01-03 17:29:51 -06:00
AzaezelX
e8210c8447
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/scriptStability
2024-01-02 18:57:27 -06:00
AzaezelX
b366ff9b1c
script stabilization tweaks
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Con::EvalResult CodeBlock::exec -
objectCreationStackIndex needs to be signed as we test if it goes sub-zero
ConsoleValue Namespace::Entry::execute -
compiler yells about returning a temp via std::move
bool TorqueScriptRuntime::executeFile -
report the name of the dso output file, not the source scxript input file
2024-01-02 18:15:21 -06:00
AzaezelX
5791ee68a7
adds a getFieldCountNS and getFieldNS method to allow field lookup by namespace
2023-12-24 03:15:56 -06:00
AzaezelX
b03cb4c49b
add a getMethodSigsNS
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takes a namespace as an explici value fed to it as oposed to inferring from an passed object
2023-12-24 02:46:26 -06:00
AzaezelX
428f22d728
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-12-23 21:29:17 -06:00
AzaezelX
78147821a0
filter inspector buttons out of the following:
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PersistenceManager::updateObject
SimObject::writeFields
SimObject::assignFieldsFrom
DefineEngineMethod( SimObject, getFieldCount, S32, (),,
DefineEngineMethod( SimObject, getField, const char*, ( S32 index ),,
SimObject::writeObject
do not do so for
SimObject::setDataField
DefineEngineMethod( SimObject, dump, void, ( bool detailed ), ( false ),
2023-12-19 23:29:46 -06:00
AzaezelX
045c15fd26
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into classPrototypingPresenter
2023-11-29 14:16:37 -06:00
AzaezelX
c1e81e0327
stop spamming the console every spawnObject call
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assuming there was a spawnscript, the eval was also dumping that to the log
2023-11-27 21:10:39 -06:00
AzaezelX
c10808873d
hook PrototypeClass(%objectName) on up to inspector
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fix dialog close, fix dynamic variable gui element alignment
2023-11-24 15:44:54 -06:00
AzaezelX
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
...
SceneObject now defaults to a category of "misc"
getCategoryOfClass now checks parent classes for what categories they hold so that variants can inherit
categories are in one of a few rough groups and subgroups depending on actual mapper needs/usages
2023-11-08 20:42:47 -06:00
JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
marauder2k7
e6ead9f268
Update console.cpp
2023-10-15 15:14:58 -05:00
Lukas Aldershaab
8748a2cac8
Expose some information in EngineFunction exports for better interop capabilities
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
ee93dc3b57
Ensure that getGlobalScope always returns the same object
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
2c9f6a5350
Remove EngineXMLExport filtering
2023-10-08 17:36:51 -05:00
Lukas Aldershaab
27b6973da0
Reintroduce getFileLine for Console Modules
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
01cfa4a604
Add sensible defaults for Console Module interface
2023-09-27 14:58:44 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
c6047b24eb
Fix foreach over non-existant objects
2023-09-24 14:36:56 -05:00
Lukas Aldershaab
6de2b455c4
Fix evaluatef argument handling and add regression test
2023-09-17 00:22:44 +02:00
Lukas Aldershaab
e7d17e5453
Fix error in DB substitution logic and add regressiontest
2023-09-16 23:29:13 +02:00
AzaezelX
a746957cd9
Merge branch 'development' into weirdtsbug
2023-09-13 08:46:47 -05:00
Lukas Aldershaab
83ea6cd0df
Improvements based on experience from implementing Python runtime
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
e28e24a802
ConsoleValue improvements
2023-09-13 10:33:28 +02:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
Jeff Hutchinson
5d842fc79f
TScript - Fix Type Bug
...
The compiler was found to have a bug where the variable type cannot ever change, causing issues.
2023-09-12 22:07:28 -04:00
Areloch
c6f0f9cfd3
Based on Tron's suggestion, making the startTime var static to avoid possible collisions
2023-09-07 20:54:22 -05:00
Areloch
2a7965dd71
Removed the extra timestamp formatting change
2023-09-05 00:09:44 -05:00
Areloch
53869495fd
From Nils' UI Update work. Tweaks some of the handling for timestamp stuff, and adds some utility console functions for getting/resetting said timestamp stuffs.
2023-09-04 22:28:49 -05:00
marauder2k7
c09f79d199
separate testing environment
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-Separate main for running unit tests
-Move unit tests into testing folder
2023-07-24 12:38:36 +01:00
AzaezelX
962202cd91
resolve scripttest name conflicts
2023-07-11 23:23:41 -05:00
AzaezelX
52093cbde5
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into alpha41/cmake_adjustments
2023-06-08 13:31:34 -05:00
Brian Roberts
06e4ce01a9
Merge pull request #1024 from Azaezel/alpha41/TypeHints
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add TypeHints for scenetree viewing
2023-06-02 10:46:33 -05:00
AzaezelX
a5f3e70653
further conflict resolutions
2023-05-27 19:57:51 -05:00
AzaezelX
c61439c2f9
Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
...
# Conflicts:
# Engine/lib/assimp/INSTALL
# Engine/source/console/fileSystemFunctions.cpp
# Tools/CMake/basics.cmake
# Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
AzaezelX
f79c6280b3
fix strrepeat <0
2023-05-25 18:38:45 -05:00
AzaezelX
b1f118898e
add TypeHints for inspector viewing
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typehints operate as an additional label for a given class in the inspector, allowing one to specify what class-entry to use as a tag
examples: Prefab displays prefab filename
TSStatic displays the used shape asset name
SFXEmitter displays the played sound asset
GameBase derivatives display the datablock used
2023-05-23 12:35:07 -05:00
Brian Roberts
0d981b62cf
Merge pull request #1015 from Azaezel/alpha41/consoleCleanups
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fix warn reports for buffer over-runs
2023-05-09 14:44:01 -05:00
AzaezelX
b86716c670
further console cleanups. mostly of the form of correcting uninitialized values. some arithmatic sizes
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(cherry picked from commit 833149e962d165aa4c10e6c760bb1a1116d1baf8)
2023-05-01 10:41:33 -05:00
AzaezelX
fed381c945
more console cleanups
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(cherry picked from commit a66ff6407cdcdf233996f49c74d7a42537314562)
2023-04-28 17:16:48 -05:00
AzaezelX
0ce2da3a23
clean up math varsize complaints
2023-04-27 16:10:04 -05:00
AzaezelX
339393aa85
adress https://github.com/TorqueGameEngines/Torque3D/pull/1015#discussion_r1179352178
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docs for CodeBlock::calcBreakList() sizing
2023-04-27 11:12:24 -05:00
AzaezelX
9e036f142b
fix warn reports for buffer oveeruns
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also misc uninitialized vars
2023-04-26 22:29:32 -05:00
Brian Roberts
43b38bb8fb
Merge pull request #1007 from Azaezel/alpha41/miscFixes08-04-2023
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misc warn fixes
2023-04-08 14:19:35 -05:00
AzaezelX
a956264bbc
misc warn fixes
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parser had a few spots where it was throwing int compares to ints instead of bools for logical and/ors. not bitwise ones.
_dumpDirectories had a stray itterator dupe
2023-04-08 12:39:09 -05:00
Lukas Aldershaab
0550eb3109
Cleanup
2023-04-08 01:02:23 +02:00
Lukas Aldershaab
1d28ddf734
Cleanup and improve
2023-04-06 15:28:09 +02:00
AzaezelX
25e96b613b
better callback filtering for getMethodSigs
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add a bool filter to getMethodSigs so it can also return script commands
example code reminder note:
//MainMenuGui.getPrototypeList();
//MainMenuGui.getPrototypeDef("onAdd");
function simObject::getPrototypeList(%this)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = getRecord(%methodArray.getValue(%i),0);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
warn(%methodName);
}
}
function simObject::getPrototypeDef(%this, %funcName)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = %methodArray.getValue(%i);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
if (%funcName $= %methodName)
warn(%methodDef);
}
}
2023-03-15 00:14:20 -05:00
Brian Roberts
6cb34ab3e9
Merge pull request #988 from Azaezel/alpha41/getDirectoryList
...
fix getDirectoryList
2023-03-11 13:24:28 -06:00
AzaezelX
4572a0c774
fix getDirectoryList
...
used dStrcat (note: not dStrncat, so there the buffer destination size *is* the third var)
2023-03-11 12:48:57 -06:00
AzaezelX
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
...
plus minor format fix
2023-03-07 16:10:46 -06:00
Brian Roberts
b257ac3d1e
Merge pull request #979 from mjunix/small-fixes
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Small fixes
2023-03-06 19:31:07 -06:00
Brian Roberts
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
...
Adds logic and handling for Inspected SimObjects to be able to injectnew InspectorGroups and InspectorFields when being inspected for editing.
2023-03-04 20:07:25 -06:00
Areloch
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
...
Allows for expanded editing capabilities of existing classes without needing to add static fields to classes
2023-03-04 19:04:44 -06:00
Johan Mattsson
2efd5f0acd
Fix potential index out of bounds
2023-03-04 22:03:17 +01:00
Johan Mattsson
acc2e73f48
Release memory
2023-03-04 21:53:02 +01:00
Johan Mattsson
518f2c6a27
Release memory
2023-03-04 21:51:56 +01:00
AzaezelX
f77fa1f286
fix isFile detection, and aug for script extension searching
2023-02-23 16:59:10 -06:00
AzaezelX
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
2023-02-15 17:38:45 -06:00
AzaezelX
0d35016795
fix needing to doubleclick to bring up a docs link
2023-01-28 16:15:59 -06:00
AzaezelX
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
Robert MacGregor
2b8f9e3999
Merge https://github.com/TorqueGameEngines/Torque3D into feature-vfs-security
2022-06-15 18:12:39 -04:00
AzaezelX
a808990bc6
you want the higher number, not the lower
2022-06-15 16:46:54 -05:00
AzaezelX
c91002d5ec
fix out of bounds reference in arrayobject
2022-06-13 21:10:28 -05:00
Robert MacGregor
bd3a990140
* BugFix: Correct the 'gotoWebPage' function not using the VFS.
2022-06-13 12:21:06 -04:00
Robert MacGregor
1cd2b3ead9
* BugFix: Correct a small typo in the script function 'compareFileTimes'.
2022-06-13 11:45:05 -04:00
Robert MacGregor
a390e0d8d5
* BugFix: Correct script function 'compareFileTimes' not going through the VFS when making the comparisons.
2022-06-13 11:43:43 -04:00
Robert MacGregor
161ffc62fe
Merge branch 'Preview4_0' into feature-vfs-security
2022-06-13 08:05:26 -04:00
Jeff Hutchinson
8f2beb3219
Fix edgecase where empty string was not being explicitly set to 0 in torquescript when used as integers/floats/bools.
...
We found this in the setInventory standard module. in setInventory, %max was being set to empty string, but being compared to 0 during TorqueScript comparison ops. I knew to look in ConsoleValue's type conversion functions, as the interpreter internally uses ConsoleValues when working with torquescript variables under the hood. ConsoleValue is responsible for handling all type conversions on the fly as needed inside of the core interpreter logic.
2022-05-23 20:25:32 -04:00
Jeff Hutchinson
3988e7baee
Better allocator for TorqueScript temp conversions used during interpretation
...
instead of using a Vector<> that never frees and grows for torquescript temporaries created when doing type conversions)
2022-05-21 21:55:44 -04:00
Robert MacGregor
9901fa76b4
* Feature: Initial testing with module (file) searches.
2022-05-17 18:04:19 -04:00
Jeff Hutchinson
59125c85eb
Fix weird ternary operator in torquescript regression
...
With a test!
2022-04-27 21:02:55 -04:00
JeffR
5c8d8fab00
Changes behavior with suffix appending of asset importer so it doesn't contaminate the original "clean" name, which is used for setting the mapTo value of material definitions
...
Also adds a sanity check when applying the type suffix to see if it's already there to avoid needless doubleups
Fixes offsetting/positioning behavior on icon buttons to actually respect the icon position variable
Adds sanity checks to ensure we're not trying to utilize a in-process-of-deleting decoy dummy
Fixes handling of sliders in option menus to properly store and test unapplied values
Fixes handling of display device setting to properly store and test unapplied values
Adds additional logic to creation of shape and material asset previews to attempt to force-load dependencies to improve likelihood that they'll actually be loaded when we go to generate the preview.
Temp disables creating cubemap 'assets' via the RMB context menu in the AB
2022-04-10 01:40:15 -05:00
JeffR
bfe3d4d02b
Shifts handling of forest brush and item elements into standard simsets for consistency
...
Updates the forest editor tooling to utilize the new sets, and adjusts the creation of new Brushes in the forest editor to have user select a target module first.
This ensures all a module's brushes are grouped into the new ForestBrushGroup class which auto-registers into the ForestBrushSet, thus allowing modules to have their own sets of brushes that automatically hook into the editor workflow.
2022-04-07 18:19:13 -05:00
AzaezelX
d883575d0f
fix compilation flaws
2022-03-17 17:38:41 -05:00
Brian Roberts
3411dab754
Merge pull request #742 from Areloch/invisibleFileFix
...
Tweaks handling of "invisible" files
2022-03-16 03:30:45 -05:00
JeffR
b36776d567
Tweaks handling of "invisible" files, files which start with a ., effectively making them have no filename and only an extension.
...
This allows the engine to actually process and work with such files.
2022-03-15 21:17:37 -05:00
JeffR
1496ffac6e
Adds a systemCommand console utility function, which invokes the standard system() function call, and also has an optional callback return parameter.
2022-03-15 21:10:55 -05:00
JeffR
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
...
Allows creation of polyhedrons via constructor with a origin and vector format, allowing to have default polyhedron values on triggers and physical zones
2022-02-14 01:07:39 -06:00
JeffR
696c2e2eec
Add sanity check for default value results checking when filtering out default values
...
Add additional utility functions for updating parsed object data in the project importer
Adds logic to find and associate FX materials to their terrainMaterials and adding them to the terrian material asset if found on project importer
2022-02-02 01:11:33 -06:00
JeffR
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
2022-01-31 20:57:57 -06:00
JeffR
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
...
Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
JeffR
ed13bdfdd2
Changes the -> syntax check from exclusively checking simgroups to checking simsets, allowing both to be used
2022-01-21 16:01:44 -06:00
Robert MacGregor
9cf6c42fa1
* Adjustment: Tweak more manual memory management to use dStrcpy and use the VFS for directory queries always now.
2021-12-21 14:52:31 -05:00
Robert MacGregor
0e93373824
* BugFix: When querying against root with Torque::FS::DumpDirectories, correctly return directories with their path.
...
* Adjustment: Add commenting to some of the new programming.
* Adjustment: Tweak fileCreatedTime and fileModifiedTime functions to use the VFS.
2021-12-20 19:26:32 -05:00
Robert MacGregor
66f9336995
* Adjustment: Tweak the asset importer to use the Torque VFS functions.
2021-12-19 00:28:15 -05:00
Robert MacGregor
cbe7ee13d6
* Adjustment: Change several filesystem functions to use the VFS.
...
* Feature: Initial implementation of a VFS dump directories function.
2021-12-18 23:37:49 -05:00
Robert MacGregor
948bc43d85
* Feature: Augment VFS file information with creation times & update some console functions to use VFS.
2021-12-18 03:56:11 -05:00
Jeff Hutchinson
73b023a4b7
Fix console warning when calling void functions in console
...
Forgot to add this check when rewriting the interpreter.
2021-12-08 21:00:50 -05:00
Robert MacGregor
5fa7c62ba9
* BugFix: Don't use the register keyword in the console grammar files.
2021-12-03 20:33:02 -05:00
Jeff Hutchinson
7ac62f42a3
Fixed a leak with console stack in the interpreter.
...
Issue was pushing a new frame in the global scope. Everytime a global scope was called, 1 ConsoleValue got allocated that was never freed. After 4096 'global scope' function calls, the engine would blow. Also cleans up an extra rogue usage of push/pop with the saver helper.
2021-11-20 19:08:02 -05:00
Jeff Hutchinson
2e03108856
Optionally allow to treat script assert as warning
...
This commit allows us to treat variable use before assign errors and local variables inside of the global scope as warnings instead of asserts. This will allow for easier porting of legacy scripts. It is highly recommended use this as an aid to port scripts, but can be used in production if needbe.
2021-11-17 18:01:35 -05:00
Jeff Hutchinson
949813956d
Add Object Inheritence Acceptance Test
2021-11-11 22:57:09 -05:00
Brian Roberts
e4428cf75a
Merge pull request #657 from Areloch/SeparateImporterLogFile
...
Updates asset importer and project importer to output to separate log files into tools/logs
2021-11-03 21:15:51 -05:00
JeffR
fda722e355
Updates asset importer and project importer to output to separate log files into tools/logs
...
Add utility console function for getting current datetime
2021-11-03 00:13:00 -05:00
Robert MacGregor
2b53c065ce
* BugFix: Correct an invalid memory access error caused by the tab autocomplete in the console when attempting to tab complete at the start of the input while there is text to the right.
2021-11-02 13:55:57 -04:00
Areloch
0fab2ebf54
Added fallback handling to MaterialAssets if the asset was found but the matDef was not
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Added import config handling for prepending Directory to asset name
Added handling for import config of appending a sound suffix
Integrated handling of directory prepend and asset type suffix to rename issue resolution of asset importing
Corrected miswording of warn message for duplicate object names
Correct GUI issues with verve tools
Convert verve tools to utilize assets for their GUI elements
Fix window binding/naming issue depending on window mode for verve
Fix popup menus formatting for verve
WIP fix for material swap in Material editor. Corrects crash, but swap action is unreliable depending on object type
Fix display issue with mission area editor toolbar button image
Fix tooltip display of SFXEmitters in editor tree to correctly show the bound asset
Changed network graph accelerator keybind from just N to Ctrl N to avoid keybind issues when typing
Fixed Create New Emitter button in particle emitter that was showing as no texture
2021-10-28 23:52:58 -05:00
Jeff Hutchinson
4af4d90f4a
Get rid of setLocalVariable entirely.
2021-10-19 20:38:13 -04:00
Jeff Hutchinson
4293aef858
This one slipped through - nextToken can't use local variable for its token variable. This was stated as one of the breaking changes in the origional PR.
2021-10-19 20:34:57 -04:00
Robert MacGregor
aba091a97a
Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings
2021-10-11 19:36:52 -04:00
Jeff Hutchinson
0429b5afa5
Added more tests for torquescript
2021-10-09 18:47:12 -04:00
Robert MacGregor
5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
2021-10-07 00:27:39 -04:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
Jeff Hutchinson
755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
2021-09-24 19:32:57 -04:00
Jeff Hutchinson
2d50f52cf1
Allow local variables to be used in eval.
2021-09-20 21:00:33 -04:00
Robert MacGregor
f9b78597f7
* BugFix: Correct an error that causes the engine to crash when calling non-namespaced engine functions incorrectly.
2021-09-16 21:21:04 -04:00
Jeff Hutchinson
a7db690b59
Reimplement object copy failures.
2021-09-13 19:46:21 -04:00
Jeff Hutchinson
7f59bc6350
Forgot to null out the datablock after being deleted when it fails to preload.
2021-09-11 15:16:36 -04:00
Jeff Hutchinson
35b33f1864
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
Jeff Hutchinson
27a4868b6e
Fix buffer corruption.
2021-09-07 21:52:36 -04:00
Jeff Hutchinson
6d93e96dc3
NULL out an object variable if it fails to register.
2021-09-07 21:03:57 -04:00
Jeff Hutchinson
55c0a748b4
Don't generate op_inc whenever its used as an expression.
2021-09-07 19:43:39 -04:00
Jeff Hutchinson
9b2f4976c9
small regression fix.
2021-09-04 22:00:32 -04:00
Jeff Hutchinson
c16b88d709
Fix temporary buffer for scripting conversions.
2021-09-04 21:25:11 -04:00
Jeff Hutchinson
478a04bea8
Fix DSOs and bump version!
2021-09-04 16:37:59 -04:00
Jeff Hutchinson
278bef8d1a
Fix if to else if regression.
2021-09-04 16:23:20 -04:00
Jeff Hutchinson
313c069ecb
Fix xyz again by reverting previous commit and fixing the local variables from not resetting the object states.
2021-09-03 23:27:39 -04:00
Robert MacGregor
5cce344bb1
* BugFix: Fix a missing <vector> include for GCC.
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* BugFix: Correct some globally used local variables in the editor code.
2021-09-03 00:26:48 -04:00
Jeff Hutchinson
7efe72aced
More fixes with xyz lookup, and some cleanup and test cases.
2021-09-02 22:21:00 -04:00
Jeff Hutchinson
8d75d60f91
Write out variable mapping table to DSO stream, and fix .dump()
2021-09-01 22:15:37 -04:00
Jeff Hutchinson
9448256422
Fix console garbage error when evaluating strings.
2021-09-01 20:16:08 -04:00
Jeff Hutchinson
f04aca9def
Fix string stack issue returning from a foreach statement.
2021-08-31 22:18:08 -04:00
Jeff Hutchinson
6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
2021-08-29 22:28:42 -04:00
Brian Roberts
c04f3ae166
Merge pull request #533 from Ragora/bugfix-linux-release-builds
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Bugfix linux release builds for Clang
2021-08-20 21:55:16 -05:00