Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file

Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
This commit is contained in:
JeffR 2022-01-30 11:50:16 -06:00
parent 656475deaf
commit 630285def6
20 changed files with 791 additions and 318 deletions

View file

@ -58,7 +58,7 @@ StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
IMPLEMENT_CONOBJECT(ImageAsset);
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, "")
//-----------------------------------------------------------------------------
@ -85,7 +85,7 @@ ConsoleSetType(TypeImageAssetPtr)
Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleType(assetIdString, TypeImageAssetId, const char*, "")
ConsoleGetType(TypeImageAssetId)
{

View file

@ -154,8 +154,9 @@ void MaterialAsset::initPersistFields()
Parent::initPersistFields();
//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, MaterialAsset), "");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
&setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset),
// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, MaterialAsset), "");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, MaterialAsset), "Name of the material definition this asset is for.");
}
@ -173,7 +174,16 @@ void MaterialAsset::initializeAsset()
return;
}
if (Torque::FS::IsScriptFile(mScriptPath))
if (mMatDefinitionName == StringTable->insert("DetailBlue"))
{
bool asdfsd = true;
}
if (size() != 0 && mScriptPath == StringTable->EmptyString())
{
mLoadedState = EmbeddedDefinition;
}
else if (Torque::FS::IsScriptFile(mScriptPath))
{
if (!Sim::findObject(mMatDefinitionName))
{
@ -230,7 +240,6 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
// Sanity!
AssertFatal(pScriptFile != NULL, "Cannot use a NULL script file.");
// Fetch image file.
pScriptFile = StringTable->insert(pScriptFile, true);
// Update.
@ -245,9 +254,28 @@ void MaterialAsset::setScriptFile(const char* pScriptFile)
void MaterialAsset::loadMaterial()
{
if (mMaterialDefinition)
SAFE_DELETE(mMaterialDefinition);
{
mMaterialDefinition->safeDeleteObject();
}
if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
if (mLoadedState == EmbeddedDefinition)
{
if (size() != 0)
{
for (U32 i = 0; i < size(); i++)
{
mMaterialDefinition = dynamic_cast<Material*>(getObject(i));
if (mMaterialDefinition)
{
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
mMaterialDefinition->reload();
return;
}
}
}
}
else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
{
Material* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
@ -260,7 +288,7 @@ void MaterialAsset::loadMaterial()
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
mMaterialDefinition->reload();
return;
}
@ -296,11 +324,11 @@ U32 MaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<Mat
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("ShapeAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
@ -388,6 +416,17 @@ U32 MaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset
}
}
SimObjectPtr<Material> MaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
{
SimSet* matSet = MATMGR->getMaterialSet();
if (matSet)
{
SimObjectPtr<Material> matDef = dynamic_cast<Material*>(matSet->findObjectByInternalName(assetId));
return matDef;
}
return nullptr;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
@ -396,6 +435,19 @@ DefineEngineStaticMethod(MaterialAsset, getAssetIdByMaterialName, const char*, (
return MaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
DefineEngineStaticMethod(MaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
"@return The MaterialDefinition Id associated to the assetId, if any")
{
SimObjectPtr<Material> matDef = MaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
if (matDef.isNull())
return SimObjectId(0);
else
return matDef->getId();
}
DefineEngineMethod(MaterialAsset, getScriptPath, const char*, (), ,
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")

View file

@ -48,7 +48,9 @@
#include "sim/netConnection.h"
#endif
#ifndef _GUI_INSPECTOR_TYPES_H_
#include "gui/editor/guiInspectorTypes.h"
#endif
#include "materials/matTextureTarget.h"
#include "materials/materialDefinition.h"
@ -75,6 +77,7 @@ public:
{
ScriptLoaded = AssetErrCode::Extended,
DefinitionAlreadyExists,
EmbeddedDefinition,
Extended
};
@ -108,6 +111,7 @@ public:
/// <returns>AssetId of matching asset.</returns>
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<MaterialAsset>* materialAsset);
static SimObjectPtr<Material> findMaterialDefinitionByAssetId(StringTableEntry assetId);
static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<MaterialAsset>* matAsset);
/// Declare Console Object.

View file

@ -40,6 +40,10 @@
#include "assets/assetPtr.h"
#endif
#include "T3D/assets/assetImporter.h"
StringTableEntry TerrainMaterialAsset::smNoTerrainMaterialAssetFallback = NULL;
//-----------------------------------------------------------------------------
IMPLEMENT_CONOBJECT(TerrainMaterialAsset);
@ -85,6 +89,35 @@ ConsoleSetType(TypeTerrainMaterialAssetPtr)
Con::warnf("(TypeTerrainMaterialAssetPtr) - Cannot set multiple args to a single asset.");
}
ConsoleType(assetIdString, TypeTerrainMaterialAssetId, const char*, ASSET_ID_FIELD_PREFIX)
ConsoleGetType(TypeTerrainMaterialAssetId)
{
// Fetch asset Id.
return *((const char**)(dptr));
}
ConsoleSetType(TypeTerrainMaterialAssetId)
{
// Was a single argument specified?
if (argc == 1)
{
// Yes, so fetch field value.
const char* pFieldValue = argv[0];
// Fetch asset Id.
StringTableEntry* assetId = (StringTableEntry*)(dptr);
// Update asset value.
*assetId = StringTable->insert(pFieldValue);
return;
}
// Warn.
Con::warnf("(TypeTerrainMaterialAssetId) - Cannot set multiple args to a single asset.");
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::TerrainMaterialAsset()
@ -92,24 +125,41 @@ TerrainMaterialAsset::TerrainMaterialAsset()
mScriptFile = StringTable->EmptyString();
mScriptPath = StringTable->EmptyString();
mMatDefinitionName = StringTable->EmptyString();
mMaterialDefinition = nullptr;
mFXMaterialDefinition = nullptr;
}
//-----------------------------------------------------------------------------
TerrainMaterialAsset::~TerrainMaterialAsset()
{
if (mMaterialDefinition)
mMaterialDefinition->safeDeleteObject();
if (mFXMaterialDefinition)
mFXMaterialDefinition->safeDeleteObject();
}
//-----------------------------------------------------------------------------
void TerrainMaterialAsset::consoleInit()
{
Parent::consoleInit();
Con::addVariable("$Core::NoTerrainMaterialAssetFallback", TypeString, &smNoTerrainMaterialAssetFallback,
"The assetId of the material to display when the requested material asset is missing.\n"
"@ingroup GFX\n");
smNoTerrainMaterialAssetFallback = StringTable->insert(Con::getVariable("$Core::NoTerrainMaterialAssetFallback"));
}
void TerrainMaterialAsset::initPersistFields()
{
// Call parent.
Parent::initPersistFields();
//addField("shaderGraph", TypeRealString, Offset(mShaderGraphFile, TerrainMaterialAsset), "");
addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
&setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
//addProtectedField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset),
// &setScriptFile, &getScriptFile, "Path to the file containing the material definition.");
addField("scriptFile", TypeAssetLooseFilePath, Offset(mScriptFile, TerrainMaterialAsset), "");
addField("materialDefinitionName", TypeString, Offset(mMatDefinitionName, TerrainMaterialAsset), "Name of the material definition this asset is for.");
}
@ -121,28 +171,71 @@ void TerrainMaterialAsset::initializeAsset()
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName == StringTable->EmptyString())
{
mLoadedState = Failed;
return;
}
if (mMatDefinitionName == StringTable->insert("DetailBlue"))
{
bool asdfsd = true;
}
if (size() != 0 && mScriptPath == StringTable->EmptyString())
{
mLoadedState = EmbeddedDefinition;
}
else if (Torque::FS::IsScriptFile(mScriptPath))
{
if (!Sim::findObject(mMatDefinitionName))
{
if (Con::executeFile(mScriptPath, false, false))
{
mLoadedState = ScriptLoaded;
}
else
{
mLoadedState = Failed;
}
}
else
{
mLoadedState = DefinitionAlreadyExists;
}
}
loadMaterial();
}
void TerrainMaterialAsset::onAssetRefresh()
{
mScriptPath = getOwned() ? expandAssetFilePath(mScriptFile) : mScriptPath;
if (Torque::FS::IsScriptFile(mScriptPath))
Con::executeFile(mScriptPath, false, false);
if (mMatDefinitionName != StringTable->EmptyString())
if (mMatDefinitionName == StringTable->EmptyString())
{
TerrainMaterial* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = Failed;
return;
}
//matDef->reload();
if (Torque::FS::IsScriptFile(mScriptPath))
{
//Since we're refreshing, we can assume that the file we're executing WILL have an existing definition.
//But that definition, whatever it is, is the 'correct' one, so we enable the Replace Existing behavior
//when the engine encounters a named object conflict.
String redefineBehaviorPrev = Con::getVariable("$Con::redefineBehavior");
Con::setVariable("$Con::redefineBehavior", "replaceExisting");
if (Con::executeFile(mScriptPath, false, false))
mLoadedState = ScriptLoaded;
else
mLoadedState = Failed;
//And now that we've executed, switch back to the prior behavior
Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
}
loadMaterial();
}
void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
@ -152,10 +245,6 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
pScriptFile = StringTable->insert(pScriptFile, true);
// Ignore no change,
if (pScriptFile == mScriptFile)
return;
// Update.
mScriptFile = getOwned() ? expandAssetFilePath(pScriptFile) : pScriptFile;
@ -165,41 +254,185 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
//------------------------------------------------------------------------------
void TerrainMaterialAsset::loadMaterial()
{
if (mMaterialDefinition)
mMaterialDefinition->safeDeleteObject();
if (mFXMaterialDefinition)
mFXMaterialDefinition->safeDeleteObject();
if (mLoadedState == EmbeddedDefinition)
{
if (size() != 0)
{
for (U32 i = 0; i < size(); i++)
{
mMaterialDefinition = dynamic_cast<TerrainMaterial*>(getObject(i));
if (mMaterialDefinition)
{
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
continue;
}
//Otherwise, check if it's our FX material
mFXMaterialDefinition = dynamic_cast<Material*>(getObject(i));
if (mFXMaterialDefinition)
{
//mMaterialDefinition->setInternalName(getAssetId());
mFXMaterialDefinition->reload();
continue;
}
}
}
}
else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
{
TerrainMaterial* matDef;
if (!Sim::findObject(mMatDefinitionName, matDef))
{
Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
mLoadedState = BadFileReference;
return;
}
mMaterialDefinition = matDef;
mLoadedState = Ok;
mMaterialDefinition->setInternalName(getAssetId());
return;
}
mLoadedState = Failed;
}
//------------------------------------------------------------------------------
void TerrainMaterialAsset::copyTo(SimObject* object)
{
// Call to parent.
Parent::copyTo(object);
}
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
//------------------------------------------------------------------------------
U32 TerrainMaterialAsset::getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset)
{
StringTableEntry materialAssetId = StringTable->EmptyString();
AssetQuery* query = new AssetQuery();
U32 foundCount = AssetDatabase.findAssetType(query, "TerrainMaterialAsset");
if (foundCount == 0)
AssetQuery query;
U32 foundAssetcount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
if (foundAssetcount == 0)
{
//Didn't work, so have us fall back to a placeholder asset
materialAssetId = StringTable->insert("Core_Rendering:noMaterial");
matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
if (matAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of asset associated with material name %s failed with no fallback asset", matName);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*matAsset)->mLoadedState == BadFileReference)
{
Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, and fallback asset reported error of Bad File Reference.", matName);
return AssetErrCode::BadFileReference;
}
Con::warnf("TerrainMaterialAsset::getAssetByMaterialName - Finding of associated with aterial name %s failed, utilizing fallback asset", matName);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
else
{
for (U32 i = 0; i < foundAssetcount; i++)
{
TerrainMaterialAsset* tMatAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
if (tMatAsset && tMatAsset->getMaterialDefinitionName() == matName)
{
matAsset->setAssetId(query.mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
return (*matAsset)->mLoadedState;
}
AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
}
}
//Somehow we failed to bind an asset, so just use the fallback and mark the failure
matAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
(*matAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
StringTableEntry TerrainMaterialAsset::getAssetIdByMaterialName(StringTableEntry matName)
{
if (matName == StringTable->EmptyString())
return StringTable->EmptyString();
StringTableEntry materialAssetId = TerrainMaterialAsset::smNoTerrainMaterialAssetFallback;
AssetQuery query;
U32 foundCount = AssetDatabase.findAssetType(&query, "TerrainMaterialAsset");
if (foundCount != 0)
{
for (U32 i = 0; i < foundCount; i++)
{
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query->mAssetList[i]);
TerrainMaterialAsset* matAsset = AssetDatabase.acquireAsset<TerrainMaterialAsset>(query.mAssetList[i]);
if (matAsset && matAsset->getMaterialDefinitionName() == matName)
{
materialAssetId = matAsset->getAssetId();
AssetDatabase.releaseAsset(query->mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
break;
}
AssetDatabase.releaseAsset(query->mAssetList[i]);
AssetDatabase.releaseAsset(query.mAssetList[i]);
}
}
return materialAssetId;
}
U32 TerrainMaterialAsset::getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset)
{
(*materialAsset) = assetId;
if (materialAsset->notNull())
{
return (*materialAsset)->mLoadedState;
}
else
{
//Didn't work, so have us fall back to a placeholder asset
materialAsset->setAssetId(TerrainMaterialAsset::smNoTerrainMaterialAssetFallback);
if (materialAsset->isNull())
{
//Well that's bad, loading the fallback failed.
Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
return AssetErrCode::Failed;
}
//handle noshape not being loaded itself
if ((*materialAsset)->mLoadedState == BadFileReference)
{
Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
return AssetErrCode::BadFileReference;
}
Con::warnf("TerrainMaterialAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
(*materialAsset)->mLoadedState = AssetErrCode::UsingFallback;
return AssetErrCode::UsingFallback;
}
}
SimObjectPtr<TerrainMaterial> TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTableEntry assetId)
{
SimSet* terrainMatSet;
if (!Sim::findObject("TerrainMaterialSet", terrainMatSet))
{
return nullptr;
}
SimObjectPtr<TerrainMaterial> matDef = dynamic_cast<TerrainMaterial*>(terrainMatSet->findObjectByInternalName(assetId));
return matDef;
}
#ifdef TORQUE_TOOLS
DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const char*, (const char* materialName), (""),
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
@ -207,6 +440,26 @@ DefineEngineStaticMethod(TerrainMaterialAsset, getAssetIdByMaterialName, const c
{
return TerrainMaterialAsset::getAssetIdByMaterialName(StringTable->insert(materialName));
}
//MaterialAsset::findMaterialDefinitionByAssetId("Prototyping:Detail")
DefineEngineStaticMethod(TerrainMaterialAsset, findMaterialDefinitionByAssetId, S32, (const char* assetId), (""),
"Queries the MaterialSet to see if any MaterialDefinition exists that is associated to the provided assetId.\n"
"@return The MaterialDefinition Id associated to the assetId, if any")
{
SimObjectPtr<TerrainMaterial> matDef = TerrainMaterialAsset::findMaterialDefinitionByAssetId(StringTable->insert(assetId));
if (matDef.isNull())
return SimObjectId(0);
else
return matDef->getId();
}
DefineEngineMethod(TerrainMaterialAsset, getScriptPath, const char*, (), ,
"Queries the Asset Database to see if any asset exists that is associated with the provided material name.\n"
"@return The AssetId of the associated asset, if any.")
{
return object->getScriptPath();
}
#endif
//-----------------------------------------------------------------------------
// GuiInspectorTypeAssetId
@ -343,3 +596,18 @@ DefineEngineMethod(GuiInspectorTypeTerrainMaterialAssetPtr, setMaterialAsset, vo
return object->setMaterialAsset(assetId);
}
IMPLEMENT_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
ConsoleDocClass(GuiInspectorTypeTerrainMaterialAssetId,
"@brief Inspector field type for Terrain Material Assets\n\n"
"Editor use only.\n\n"
"@internal"
);
void GuiInspectorTypeTerrainMaterialAssetId::consoleInit()
{
Parent::consoleInit();
ConsoleBaseType::getType(TypeTerrainMaterialAssetId)->setInspectorFieldType("GuiInspectorTypeTerrainMaterialAssetId");
}

View file

@ -47,7 +47,13 @@
#include "gui/editor/guiInspectorTypes.h"
#endif
#ifndef _TERRMATERIAL_H_
#include "terrain/terrMaterial.h"
#endif
#ifndef _MATERIALDEFINITION_H_
#include "materials/materialDefinition.h"
#endif
//-----------------------------------------------------------------------------
class TerrainMaterialAsset : public AssetBase
@ -58,23 +64,53 @@ class TerrainMaterialAsset : public AssetBase
StringTableEntry mScriptPath;
StringTableEntry mMatDefinitionName;
SimObjectPtr<TerrainMaterial> mMaterialDefinition;
SimObjectPtr<Material> mFXMaterialDefinition;
public:
static StringTableEntry smNoTerrainMaterialAssetFallback;
enum TerrainMaterialAssetErrCode
{
ScriptLoaded = AssetErrCode::Extended,
DefinitionAlreadyExists,
EmbeddedDefinition,
Extended
};
public:
TerrainMaterialAsset();
virtual ~TerrainMaterialAsset();
/// Set up some global script interface stuff.
static void consoleInit();
/// Engine.
static void initPersistFields();
virtual void copyTo(SimObject* object);
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
void loadMaterial();
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
SimObjectPtr<TerrainMaterial> getMaterialDefinition() { return mMaterialDefinition; }
void setScriptFile(const char* pScriptFile);
inline StringTableEntry getScriptFile(void) const { return mScriptFile; };
inline StringTableEntry getScriptPath(void) const { return mScriptPath; };
/// <summary>
/// Looks for any assets that uses the provided Material Definition name.
/// If none are found, attempts to auto-import the material definition if the
/// material definition exists.
/// </summary>
/// <param name="matName">Material Definition name to look for</param>
/// <returns>AssetId of matching asset.</returns>
static StringTableEntry getAssetIdByMaterialName(StringTableEntry matName);
static U32 getAssetById(StringTableEntry assetId, AssetPtr<TerrainMaterialAsset>* materialAsset);
static SimObjectPtr<TerrainMaterial> findMaterialDefinitionByAssetId(StringTableEntry assetId);
static U32 getAssetByMaterialName(StringTableEntry matName, AssetPtr<TerrainMaterialAsset>* matAsset);
/// Declare Console Object.
DECLARE_CONOBJECT(TerrainMaterialAsset);
@ -82,11 +118,16 @@ protected:
virtual void initializeAsset();
virtual void onAssetRefresh(void);
static bool setScriptFile(void *obj, const char *index, const char *data) { static_cast<TerrainMaterialAsset*>(obj)->setScriptFile(data); return false; }
static bool setScriptFile(void *obj, const char *index, const char *data)
{
static_cast<TerrainMaterialAsset*>(obj)->setScriptFile(data);
return false;
}
static const char* getScriptFile(void* obj, const char* data) { return static_cast<TerrainMaterialAsset*>(obj)->getScriptFile(); }
};
DefineConsoleType(TypeTerrainMaterialAssetPtr, TerrainMaterialAsset)
DefineConsoleType(TypeMaterialAssetId, String)
//-----------------------------------------------------------------------------
// TypeAssetId GuiInspectorField Class
@ -107,6 +148,14 @@ public:
virtual bool updateRects();
void setMaterialAsset(String assetId);
};
class GuiInspectorTypeTerrainMaterialAssetId : public GuiInspectorTypeTerrainMaterialAssetPtr
{
typedef GuiInspectorTypeTerrainMaterialAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeTerrainMaterialAssetId);
static void consoleInit();
};
#endif // _ASSET_BASE_H_

View file

@ -609,14 +609,32 @@ AssetImportObject* AssetImporter::addImportingAsset(String assetType, Torque::Pa
assetImportObj->registerObject();
//sanitize
assetName.replace(' ', '_');
assetName.replace('~', '_');
assetName.replace('`', '_');
assetName.replace('-', '_');
assetName.replace('*', '_');
assetName.replace('-', '_');
assetName.replace('+', '_');
assetName.replace('&', '_');
String processedString = assetName;
U32 start;
U32 end;
String firstNumber = String::GetFirstNumber(processedString, start, end);
if (!firstNumber.isEmpty() && processedString.startsWith(firstNumber.c_str()))
processedString = processedString.replace(firstNumber, "");
processedString = processedString.replace(" ", "_");
U32 len = processedString.length() + 1;
char* sanitizedStr = Con::getReturnBuffer(len);
dStrcpy(sanitizedStr, processedString.c_str(), len);
U32 pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
while (pos < dStrlen(sanitizedStr))
{
dStrcpy(sanitizedStr + pos, sanitizedStr + pos + 1, len - pos);
pos = dStrcspn(sanitizedStr, "-+*/%$&<26>=()[].?\\\"#,;!~<>|<7C>^{}");
}
//If we did, indeed, modify the name, update it now
if (String(sanitizedStr) != assetName)
{
assetName = sanitizedStr;
}
assetImportObj->assetType = assetType;
assetImportObj->filePath = filePath;
@ -2725,8 +2743,6 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
StringTableEntry assetName = StringTable->insert(assetItem->assetName.c_str());
String tamlPath = targetPath + "/" + assetName + ".asset.taml";
String scriptName = assetItem->assetName + "." TORQUE_SCRIPT_EXTENSION;
String scriptPath = targetPath + "/" + scriptName;
String originalPath = assetItem->filePath.getFullPath().c_str();
char qualifiedFromFile[2048];
@ -2734,10 +2750,8 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
Platform::makeFullPathName(originalPath.c_str(), qualifiedFromFile, sizeof(qualifiedFromFile));
newAsset->setAssetName(assetName);
newAsset->setScriptFile(scriptName.c_str());
newAsset->setDataField(StringTable->insert("originalFilePath"), nullptr, qualifiedFromFile);
newAsset->setDataField(StringTable->insert("materialDefinitionName"), nullptr, assetName);
//iterate through and write out the material maps dependencies
S32 dependencySlotId = 0;
@ -2759,16 +2773,6 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
dependencySlotId++;
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}
//build the ORMConfig file if we're flagged to and have valid image maps
if (activeImportConfig->CreateORMConfig)
{
@ -2807,109 +2811,12 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
}
}
FileObject* file = new FileObject();
file->registerObject();
if (activeImportConfig->UseExistingMaterials && Platform::isFile(qualifiedFromFile))
//If we're not using existing materials, or the material in question doesn't actually already exist, spool it up
if (!activeImportConfig->UseExistingMaterials || !Sim::findObject(assetName))
{
//Now write the script file containing our material out
//There's 2 ways to do this. If we're in-place importing an existing asset, we can see if the definition existed already, like in an old
//materials.tscript file. if it does, we can just find the object by name, and save it out to our new file
//If not, we'll just generate one
Material* existingMat = MATMGR->getMaterialDefinitionByName(assetName);
//It's also possible that, for legacy models, the material hooks in via the material's mapTo field, and the material name is something completely different
//So we'll check for that as well if we didn't find it by name up above
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetName);
if (existingMat == nullptr && assetItem->assetName != assetItem->cleanAssetName)
{
existingMat = MATMGR->getMaterialDefinitionByName(assetItem->cleanAssetName);
if (existingMat == nullptr)
existingMat = MATMGR->getMaterialDefinitionByMapTo(assetItem->cleanAssetName);
}
if (existingMat)
{
PersistenceManager* persistMgr;
if (Sim::findObject("ImageAssetValidator", persistMgr))
{
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
{
AssetImportObject* childItem = assetItem->childAssetItems[i];
if (childItem->canImport() || childItem->assetType.compare("ImageAsset") != 0)
continue;
String path = childItem->filePath.getFullFileName();
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfig";
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalMap";
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughMap";
}
assetFieldName = mapFieldName + "Asset[0]";
mapFieldName += "[0]";
//If there's already an existing image map file on the material definition in this slot, don't override it
if (!path.isEmpty())
existingMat->writeField(mapFieldName.c_str(), path.c_str());
String targetAsset = targetModuleId + ":" + childItem->assetName;
existingMat->writeField(assetFieldName.c_str(), targetAsset.c_str());
}
persistMgr->setDirty(existingMat);
}
else
{
Con::errorf("ImageAssetValidator not found!");
}
}
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Failed to find original material definition %s!", assetName);
activityLog.push_back(importLogBuffer);
return tamlPath;
}
}
else if (file->openForWrite(scriptPath.c_str()))
{
file->writeLine((U8*)"//--- OBJECT WRITE BEGIN ---");
char lineBuffer[1024];
dSprintf(lineBuffer, 1024, "singleton Material(%s) {", assetName);
file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " mapTo=\"%s\";", assetName);
file->writeLine((U8*)lineBuffer);
Material* newMat = new Material();
newMat->registerObject(assetName);
newMat->mMapTo = assetName;
bool hasRoughness = false;
for (U32 i = 0; i < assetItem->childAssetItems.size(); i++)
@ -2919,63 +2826,58 @@ Torque::Path AssetImporter::importMaterialAsset(AssetImportObject* assetItem)
if ((!childItem->canImport() && childItem->importStatus != AssetImportObject::UseForDependencies) || childItem->assetType.compare("ImageAsset") != 0)
continue;
String mapFieldName = "";
String assetFieldName = "";
ImageAsset::ImageTypes imageType = ImageAsset::getImageTypeFromName(childItem->imageSuffixType);
String assetMapFillIn = targetModuleId + ":" + childItem->assetName;
StringTableEntry assetMapFillInStr = StringTable->insert(assetMapFillIn.c_str());
if (imageType == ImageAsset::ImageTypes::Albedo || childItem->imageSuffixType.isEmpty())
{
mapFieldName = "DiffuseMap";
newMat->mDiffuseMapAssetId[0] = assetMapFillInStr;
}
else if (imageType == ImageAsset::ImageTypes::Normal)
{
mapFieldName = "NormalMap";
newMat->mNormalMapAssetId[0] = assetMapFillInStr;
}
else if (imageType == ImageAsset::ImageTypes::ORMConfig)
{
mapFieldName = "ORMConfigMap";
newMat->mORMConfigMapAssetId[0] = assetMapFillInStr;
}
else if (imageType == ImageAsset::ImageTypes::Metalness)
{
mapFieldName = "MetalMap";
newMat->mMetalMapAssetId[0] = assetMapFillInStr;
}
else if (imageType == ImageAsset::ImageTypes::AO)
{
mapFieldName = "AOMap";
newMat->mAOMapAssetId[0] = assetMapFillInStr;
}
else if (imageType == ImageAsset::ImageTypes::Roughness)
{
mapFieldName = "RoughMap";
newMat->mRoughMapAssetId[0] = assetMapFillInStr;
hasRoughness = true;
}
assetFieldName = mapFieldName + "Asset";
assetFieldName += "[0]";
//String path = childItem->filePath.getFullFileName();
//dSprintf(lineBuffer, 1024, " %s = \"%s\";", mapFieldName.c_str(), path.c_str());
//file->writeLine((U8*)lineBuffer);
dSprintf(lineBuffer, 1024, " %s = \"%s:%s\";", assetFieldName.c_str(), targetModuleId.c_str(), childItem->assetName.c_str());
file->writeLine((U8*)lineBuffer);
}
if (hasRoughness)
{
file->writeLine((U8*)" invertSmoothness = true;");
newMat->mInvertRoughness[0] = true;
}
file->writeLine((U8*)"};");
file->writeLine((U8*)"//--- OBJECT WRITE END ---");
file->close();
newAsset->addObject(newMat);
}
else
else
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset script file %s", scriptPath.c_str());
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Set to use an existing material, so avoiding writing a material definition to new asset definition for material: %s", assetName);
activityLog.push_back(importLogBuffer);
return "";
}
Taml tamlWriter;
bool importSuccessful = tamlWriter.write(newAsset, tamlPath.c_str());
if (!importSuccessful)
{
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Error! Unable to write asset taml file %s", tamlPath.c_str());
activityLog.push_back(importLogBuffer);
return "";
}

View file

@ -55,11 +55,11 @@ extern StringTableEntry assetAutoUnloadField;
//#define ASSET_BASE_AUTOUNLOAD_FIELD "AssetAutoUnload"
//-----------------------------------------------------------------------------
class AssetBase : public SimObject
class AssetBase : public SimGroup
{
friend class AssetManager;
typedef SimObject Parent;
typedef SimGroup Parent;
protected:
AssetManager* mpOwningAssetManager;

View file

@ -35,8 +35,8 @@
#include "console/sim.h"
#endif
#ifndef _SIMOBJECT_H_
#include "console/simObject.h"
#ifndef _SIMSET_H_
#include "console/simset.h"
#endif
#ifndef _CONSOLEOBJECT_H_

View file

@ -77,6 +77,7 @@ SimObject::SimObject()
mObjectName = NULL;
mOriginalName = NULL;
mInternalName = NULL;
mInheritFrom = NULL;
nextNameObject = nullptr;
nextManagerNameObject = nullptr;
nextIdObject = NULL;
@ -154,6 +155,9 @@ void SimObject::initPersistFields()
addProtectedField( "name", TypeName, Offset(mObjectName, SimObject), &setProtectedName, &defaultProtectedGetFn,
"Optional global name of this object." );
addProtectedField("inheritFrom", TypeString, Offset(mInheritFrom, SimObject), &setInheritFrom, &defaultProtectedGetFn,
"Optional Name of object to inherit from as a parent.");
endGroup( "Ungrouped" );
@ -1133,7 +1137,7 @@ const char *SimObject::getPrefixedDataField(StringTableEntry fieldName, const ch
//-----------------------------------------------------------------------------
void SimObject::setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value)
void SimObject::setPrefixedDataField(StringTableEntry fieldName, const char *_array, const char *value)
{
// Sanity!
AssertFatal(fieldName != NULL, "Cannot set object field value with NULL field name.");
@ -1142,7 +1146,7 @@ void SimObject::setPrefixedDataField(StringTableEntry fieldName, const char *arr
// Set value without prefix if there's no value.
if (*value == 0)
{
setDataField(fieldName, NULL, value);
setDataField(fieldName, _array, value);
return;
}
@ -1156,7 +1160,7 @@ void SimObject::setPrefixedDataField(StringTableEntry fieldName, const char *arr
if (fieldPrefix == StringTable->EmptyString())
{
// No, so set the data field in the usual way.
setDataField(fieldName, NULL, value);
setDataField(fieldName, _array, value);
return;
}
@ -1167,23 +1171,23 @@ void SimObject::setPrefixedDataField(StringTableEntry fieldName, const char *arr
if (dStrnicmp(value, fieldPrefix, fieldPrefixLength) != 0)
{
// No, so set the data field in the usual way.
setDataField(fieldName, NULL, value);
setDataField(fieldName, _array, value);
return;
}
// Yes, so set the data excluding the prefix.
setDataField(fieldName, NULL, value + fieldPrefixLength);
setDataField(fieldName, _array, value + fieldPrefixLength);
}
//-----------------------------------------------------------------------------
const char *SimObject::getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType)
const char *SimObject::getPrefixedDynamicDataField(StringTableEntry fieldName, const char *_array, const S32 fieldType)
{
// Sanity!
AssertFatal(fieldName != NULL, "Cannot get field value with NULL field name.");
// Fetch field value.
const char* pFieldValue = getDataField(fieldName, array);
const char* pFieldValue = getDataField(fieldName, _array);
// Sanity.
AssertFatal(pFieldValue != NULL, "Field value cannot be NULL.");
@ -2235,10 +2239,10 @@ bool SimObject::setProtectedName(void *obj, const char *index, const char *data)
{
if (preventNameChanging)
return false;
SimObject *object = static_cast<SimObject*>(obj);
if ( object->isProperlyAdded() )
object->assignName( data );
SimObject* object = static_cast<SimObject*>(obj);
if (object->isProperlyAdded())
object->assignName(data);
// always return false because we assign the name here
return false;
@ -2246,6 +2250,31 @@ bool SimObject::setProtectedName(void *obj, const char *index, const char *data)
//-----------------------------------------------------------------------------
bool SimObject::setInheritFrom(void* obj, const char* index, const char* data)
{
SimObject* object = static_cast<SimObject*>(obj);
SimObject* parent;
if (Sim::findObject(data, parent))
{
object->setCopySource(parent);
object->assignFieldsFrom(parent);
// copy any substitution statements
SimDataBlock* parent_db = dynamic_cast<SimDataBlock*>(parent);
if (parent_db)
{
SimDataBlock* currentNewObject_db = dynamic_cast<SimDataBlock*>(object);
if (currentNewObject_db)
currentNewObject_db->copySubstitutionsFrom(parent_db);
}
}
return true;
}
//-----------------------------------------------------------------------------
void SimObject::inspectPreApply()
{
}

View file

@ -299,6 +299,8 @@ class SimObject: public ConsoleObject, public TamlCallbacks
SimObject* nextManagerNameObject;
SimObject* nextIdObject;
StringTableEntry mInheritFrom;
/// SimGroup we're contained in, if any.
SimGroup* mGroup;
@ -380,6 +382,9 @@ class SimObject: public ConsoleObject, public TamlCallbacks
// Object name protected set method
static bool setProtectedName(void *object, const char *index, const char *data);
// Sets object to inherit default values from
static bool setInheritFrom(void* object, const char* index, const char* data);
public:
inline void setProgenitorFile(const char* pFile) { mProgenitorFile = StringTable->insert(pFile); }
inline StringTableEntry getProgenitorFile(void) const { return mProgenitorFile; }

View file

@ -516,7 +516,8 @@ bool Material::writeField(StringTableEntry fieldname, const char* value)
fieldname == StringTable->insert("overlayTex") ||
fieldname == StringTable->insert("bumpTex") ||
fieldname == StringTable->insert("envTex") ||
fieldname == StringTable->insert("colorMultiply"))
fieldname == StringTable->insert("colorMultiply") ||
fieldname == StringTable->insert("internalName"))
return false;
return Parent::writeField(fieldname, value);

View file

@ -293,8 +293,22 @@ void TamlXmlReader::parseAttributes( tinyxml2::XMLElement* pXmlElement, SimObjec
attributeName == tamlNamedObjectName )
continue;
// Set the field.
pSimObject->setPrefixedDataField(attributeName, NULL, pAttribute->Value());
//See if we have any sort of array index
S32 suffixNum;
String trimmedName = String::GetTrailingNumber(attributeName, suffixNum);
if (!trimmedName.equal(attributeName))
{
char arrayIndexStr[32];
dItoa(suffixNum, arrayIndexStr);
// Set the field.
pSimObject->setPrefixedDataField(StringTable->insert(trimmedName.c_str()), arrayIndexStr, pAttribute->Value());
}
else
{
// Set the field.
pSimObject->setPrefixedDataField(attributeName, NULL, pAttribute->Value());
}
}
}

View file

@ -47,7 +47,7 @@
<Setting name="AlwaysAddMaterialSuffix">0</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="CreateORMConfig">1</Setting>
<Setting name="IgnoreMaterials">DefaultMaterial</Setting>
<Setting name="IgnoreMaterials">DefaultMaterial,ColorEffect*</Setting>
<Setting name="ImportMaterials">1</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
@ -130,6 +130,7 @@
<Setting name="AlwaysAddMaterialSuffix">1</Setting>
<Setting name="CreateComposites">1</Setting>
<Setting name="ImportMaterials">1</Setting>
<Setting name="IgnoreMaterials">DefaultMaterial,ColorEffect*</Setting>
<Setting name="PopulateMaterialMaps">1</Setting>
<Setting name="UseDiffuseSuffixOnOriginImage">1</Setting>
<Setting name="UseExistingMaterials">1</Setting>

View file

@ -2444,7 +2444,6 @@ function AssetBrowserFilterTree::onControlDropped( %this, %payload, %position )
function AssetBrowserFilterTree::onDragDropped( %this )
{
%asdgadfhg =true;
}
function AssetBrowser::hasLooseFilesInDir(%this)

View file

@ -8,7 +8,6 @@ function AssetBrowser::createMaterialAsset(%this)
%assetPath = AssetBrowser.dirHandler.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%scriptPath = %assetPath @ %assetName @ "." @ $TorqueScriptFileExtension;
%asset = new MaterialAsset()
{
@ -16,13 +15,13 @@ function AssetBrowser::createMaterialAsset(%this)
versionId = 1;
materialDefinitionName = %assetName;
scriptFile = %assetName @ "." @ $TorqueScriptFileExtension;
new Material(%assetName) {
};
};
TamlWrite(%asset, %tamlpath);
%mat = new Material(%assetName);
%mat.save(%scriptPath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
@ -42,6 +41,7 @@ function AssetBrowser::editMaterialAsset(%this, %assetDef)
EditorGui.setEditor(MaterialEditorPlugin);
MaterialEditorGui.currentMaterialAsset = %assetDef.getAssetId();
MaterialEditorGui.currentMaterial = %assetDef.materialDefinitionName;
MaterialEditorGui.setActiveMaterial( %assetDef.materialDefinitionName );

View file

@ -15,10 +15,37 @@ function AssetBrowser::createTerrainMaterialAsset(%this)
{
AssetName = %assetName;
versionId = 1;
scriptFile = %assetName @ "." @ $TorqueScriptFileExtension;
materialDefinitionName = %assetName;
};
%matDef = new TerrainMaterial(%assetName)
{
internalName = %moduleName @ ":" @ %assetName;
diffuseMap = "";
detailMap = "";
detailSize = "10";
isManaged = "1";
detailBrightness = "1";
Enabled = "1";
diffuseSize = "200";
};
%fxMatDef = new Material("TerrainFX_" @ %assetName)
{
mapTo = %assetName;
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.42 0.42 0 1";
effectColor[1] = "0.42 0.42 0 1";
impactSoundId = "0";
};
%asset.add(%matDef);
%asset.add(%fxMatDef);
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
@ -28,35 +55,6 @@ function AssetBrowser::createTerrainMaterialAsset(%this)
AssetBrowser.refresh();
//AssetBrowserFilterTree.onSelect(%smItem);
%file = new FileObject();
%templateFile = new FileObject();
%templateFilePath = %this.templateFilesPath @ "terrainMaterial." @ $TorqueScriptFileExtension @ ".template";
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@", %assetName );
%file.writeline(%line);
//echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateNewTerrainMaterialAsset - Something went wrong and we couldn't write thescript file!");
}
//If we've got the terrain mat editor open, go ahead and update it all
TerrainMaterialDlg.onWake();

View file

@ -269,6 +269,7 @@ function SubMaterialSelector::onSelect( %this )
}
else
{
MaterialEditorGui.currentMaterialAsset = %material;
%assetDef = AssetDatabase.acquireAsset(%material);
%material = %assetDef.materialDefinitionName;
}
@ -1906,6 +1907,7 @@ function MaterialEditorGui::saveDialogDontSave( %this, %material )
if(AssetDatabase.isDeclaredAsset(%material))
{
MaterialEditorGui.currentMaterialAsset = %material;
%material = AssetDatabase.acquireAsset(%material).materialDefinitionName;
}
@ -1916,6 +1918,7 @@ function MaterialEditorGui::saveDialogSave( %this, %material )
{
if(AssetDatabase.isDeclaredAsset(%material))
{
MaterialEditorGui.currentMaterialAsset = %material;
%material = AssetDatabase.acquireAsset(%material).materialDefinitionName;
}
@ -1945,8 +1948,18 @@ function MaterialEditorGui::save( %this )
if( %currentMaterial.isAutoGenerated() )
%currentMaterial.setAutoGenerated( false );
// Save the material using the persistence manager
matEd_PersistMan.saveDirty();
if(MaterialEditorGui.currentMaterialAsset !$= "")
{
MaterialEditorGui.copyMaterials( materialEd_previewMaterial, notDirtyMaterial );
%assetDef = AssetDatabase.acquireAsset(MaterialEditorGui.currentMaterialAsset);
%assetDef.saveAsset(); //write it out
}
else
{
// Save the material using the persistence manager
matEd_PersistMan.saveDirty();
}
// Clean up the Material Editor
MaterialEditorGui.copyMaterials( materialEd_previewMaterial, notDirtyMaterial );
@ -2211,6 +2224,7 @@ function MaterialEditorGui::changeMaterial(%this, %fromMaterial, %toMaterial)
if(AssetDatabase.isDeclaredAsset(%toMaterial))
{
%isMatAsset = true;
MaterialEditorGui.currentMaterialAsset = %toMaterial;
%assetDef = AssetDatabase.acquireAsset(%toMaterial);
%toMaterialDefinition = %assetDef.materialDefinitionName;
%filename = %assetDef.getScriptPath();

View file

@ -200,7 +200,7 @@ function T3Dpre4ProjectImporter::writeImportingFiles(%this)
if($ProjectImporter::useExistingModule)
{
//clean up legact files if they've been renamed or whatnot
if(%file !$= %rootFileSectionObject.fileDestination)
if(makeRelativePath(%file) !$= %rootFileSectionObject.fileDestination)
{
fileDelete(%file);
}
@ -659,8 +659,6 @@ function T3Dpre4ProjectImporter::processAssetFile(%this, %assetObj)
if(!isObject(%assetObj))
return;
%assetObj.echo();
//really, we only care here about ensuring the file extensions are cleaned up
for(%l=0; %l < %assetObj.count(); %l++)
{
@ -691,6 +689,9 @@ function T3Dpre4ProjectImporter::beginAssetAndModuleImport(%this)
if(%fileExt $= ".module")
{
if(%rootFileSectionObject.skip)
continue;
projectImporterLog("T3Dpre4ProjectImporter::beginAssetAndModuleImport() - processing file: " @ %file);
$ProjectImporter::currentFilePath = filePath(%rootFileSectionObject.fileDestination) @ "/";
%this.processModuleFile(%rootFileSectionObject);
@ -698,6 +699,9 @@ function T3Dpre4ProjectImporter::beginAssetAndModuleImport(%this)
}
else if(%fileExt $= ".asset.taml")
{
if(%rootFileSectionObject.skip)
continue;
projectImporterLog("T3Dpre4ProjectImporter::beginAssetAndModuleImport() - processing file: " @ %file);
$ProjectImporter::currentFilePath = filePath(%rootFileSectionObject.fileDestination) @ "/";
%this.processAssetFile(%rootFileSectionObject);
@ -913,12 +917,11 @@ function T3Dpre4ProjectImporter::processMaterialObject(%this, %fileObject, %obje
versionId = 1;
shaderData = "";
materialDefinitionName = %assetName;
scriptFile = fileBase(%scriptPath);
};
//Now we make our scripted definition "real", and append it to our asset
//so it is serialized.
/*%objectDefinition = "";
%objectDefinition = "";
for(%l=0; %l < %fileObject.count(); %l++)
{
%objectLine = %fileObject.getKey(%l);
@ -932,8 +935,14 @@ function T3Dpre4ProjectImporter::processMaterialObject(%this, %fileObject, %obje
if(isObject(%objectName))
{
//if we created it successfully, set up inheritance for serialization if needed
if(%fileObject.parentName !$= "")
{
%objectName.setFieldValue("inheritFrom",%fileObject.parentName);
}
%asset.add(%objectName);
}*/
}
if(!isDirectory(%assetPath))
{
@ -943,26 +952,6 @@ function T3Dpre4ProjectImporter::processMaterialObject(%this, %fileObject, %obje
%success = false;
if(TamlWrite(%asset, %tamlpath))
{
//now write the script file
if ( $ProjectImporter::fileObject.openForWrite( %scriptPath ) )
{
for(%i=0; %i < %fileObject.count(); %i++)
{
%objectLine = %fileObject.getKey(%i);
if(isObject(%objectLine))
{
%defineLine = %fileObject.getKey(0);
$ProjectImporter::fileObject.writeLine(%defineLine);
}
else
{
$ProjectImporter::fileObject.writeLine(%objectLine);
}
}
$ProjectImporter::fileObject.close();
}
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
%success = AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
@ -971,6 +960,43 @@ function T3Dpre4ProjectImporter::processMaterialObject(%this, %fileObject, %obje
if(!%success)
return false;
}
else
{
//process an existing material asset, if needbe
%assetDef = AssetDatabase.acquireAsset(%matAsset);
%assetScriptPath = %assetDef.getScriptPath();
if(isFile(%assetScriptPath) && isObject(%objectName))
{
//Regular material in a companion file, so we'll want to write it to the
//asset def file instead of the loose file
%assetDef.scriptFile = ""; //clear the old script path reference
%assetDef.add(%objectName); //child the definition to the asset def
if(%fileObject.parentName !$= "")
{
%objectName.setFieldValue("inheritFrom",%fileObject.parentName);
}
if(%assetDef.saveAsset())
{
%fileObject.processed = true;
%fileObject.skip = true; //don't write the def back out to script, it's not needed now
%assetFileObj = findFileInImporting(makeFullPath(AssetDatabase.getAssetFilePath(%matAsset)));
echo(%assetFileObj.fileDestination);
%assetFileObj.processed = true;
%assetFileObj.skip = true; //this asset definition has been processed
//so nothing else need be done
}
else
{
projectImporterLog("T3Dpre4ProjectImporter::processMaterialObject() - failed to save out modified material asset for: " @ %matAsset);
}
}
}
return false;
}
@ -1017,9 +1043,36 @@ function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %fileObject
versionId = 1;
shaderData = "";
materialDefinitionName = %objectName;
scriptFile = fileName(%scriptPath);
};
//Now we make our scripted definition "real", and append it to our asset
//so it is serialized.
%objectDefinition = "";
for(%l=0; %l < %fileObject.count(); %l++)
{
%objectLine = %fileObject.getKey(%l);
if(!isObject(%objectLine))
{
%objectDefinition = %objectDefinition @ %objectLine;
}
}
//Shift to object name, internal name will be used for assetID store
%objectDefinition.name = findObjectField(%fileObject, "internalName");
eval(%objectDefinition);
if(isObject(%objectName))
{
//if we created it successfully, set up inheritance for serialization if needed
if(%fileObject.parentName !$= "")
{
%objectName.setFieldValue("inheritFrom",%fileObject.parentName);
}
%asset.add(%objectName);
}
%success = false;
if(TamlWrite(%asset, %tamlpath))
{
@ -1031,6 +1084,43 @@ function T3Dpre4ProjectImporter::processTerrainMaterialObject(%this, %fileObject
if(!%success)
return false;
}
else
{
//process an existing material asset, if needbe
%assetDef = AssetDatabase.acquireAsset(%matAsset);
%assetScriptPath = %assetDef.getScriptPath();
if(isFile(%assetScriptPath) && isObject(%objectName))
{
//Regular material in a companion file, so we'll want to write it to the
//asset def file instead of the loose file
%assetDef.scriptFile = ""; //clear the old script path reference
%assetDef.add(%objectName); //child the definition to the asset def
if(%fileObject.parentName !$= "")
{
%objectName.setFieldValue("inheritFrom",%fileObject.parentName);
}
if(%assetDef.saveAsset())
{
%fileObject.processed = true;
%fileObject.skip = true; //don't write the def back out to script, it's not needed now
%assetFileObj = findFileInImporting(makeFullPath(AssetDatabase.getAssetFilePath(%matAsset)));
echo(%assetFileObj.fileDestination);
%assetFileObj.processed = true;
%assetFileObj.skip = true; //this asset definition has been processed
//so nothing else need be done
}
else
{
projectImporterLog("T3Dpre4ProjectImporter::processTerrainMaterialObject() - failed to save out modified material asset for: " @ %matAsset);
}
}
}
return false;
}
@ -1122,25 +1212,12 @@ function T3Dpre4ProjectImporter::processSFXProfileObject(%this, %file, %objectNa
}
else
{
%objFileFinder = "";
//first check our cache
if(isObject($ProjectImporter::SFXDescriptionCache) &&
$ProjectImporter::SFXDescriptionCache.getIndexFromKey(%descriptionName) !$= "")
{
%key = $ProjectImporter::SFXDescriptionCache.getIndexFromKey(%descriptionName);
%objFileFinder = $ProjectImporter::SFXDescriptionCache.getValue(%key);
}
else
{
%objFileFinder = findObjectInFiles(%descriptionName);
}
%fileObj = findObjectInFiles(%descriptionName);
if(%objFileFinder !$= "")
if(%fileObj !$= "")
{
%valueArray = new ArrayObject();
%fileObj = getField(%objFileFinder, 0);
%valueArray.add("sourceGroup" SPC findObjectField(%fileObj, "sourceGroup"));
%valueArray.add("volume" SPC findObjectField(%fileObj, "volume"));
%valueArray.add("pitch" SPC findObjectField(%fileObj, "pitch"));
@ -1157,10 +1234,7 @@ function T3Dpre4ProjectImporter::processSFXProfileObject(%this, %file, %objectNa
%valueArray.add("rolloffFactor" SPC findObjectField(%fileObj, "rolloffFactor"));
%valueArray.add("isStreaming" SPC findObjectField(%fileObj, "isStreaming"));
if(isObject($ProjectImporter::SFXDescriptionCache))
{
$ProjectImporter::SFXDescriptionCache.add(%descriptionName, %objFileFinder);
}
%fileObj.skip = true;
for(%v=0; %v < %valueArray.Count(); %v++)
{

View file

@ -242,7 +242,7 @@ function ProjectImportWizardPage3::openPage(%this)
%dataFullPath = makeFullPath("data/");
%coreFullPath = makeFullPath("core/");
%toolsFullPath = makeFullPath("tools/");
if(startsWith(makeFullPath("data/"), $ProjectImporter::sourceContentFolder))
if(startsWith($ProjectImporter::sourceContentFolder, makeFullPath("data/")))
{
%moduleDef = AssetBrowser.dirHandler.getModuleFromAddress(makeRelativePath($ProjectImporter::sourceContentFolder));
if(isObject(%moduleDef))
@ -254,8 +254,8 @@ function ProjectImportWizardPage3::openPage(%this)
ProjectImportWindow.setStep(4);
}
}
else if(startsWith(makeFullPath("core/"), $ProjectImporter::sourceContentFolder) ||
startsWith(makeFullPath("tools/"), $ProjectImporter::sourceContentFolder))
else if(startsWith($ProjectImporter::sourceContentFolder, makeFullPath("core/")) ||
startsWith($ProjectImporter::sourceContentFolder, makeFullPath("tools/")))
{
ProjectImportWindow.setStep(5);
}
@ -490,9 +490,11 @@ function preprocessImportingFiles()
%objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
%parentName = "";
%inheritanceSplit = strpos(%objectName, ":");
if(%inheritanceSplit != -1)
{
%parentName = getSubStr(%objectName, %inheritanceSplit + 1);
%objectName = getSubStr(%objectName, 0, %inheritanceSplit);
}
@ -502,6 +504,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.elementType = "object";
%currentFileSectionObject.classType = %className;
%currentFileSectionObject.objectName = %objectName;
%currentFileSectionObject.parentName = %parentName;
%currentFileSectionObject.fileName = %file;
%currentFileSectionObject.skip = false;
%currentFileSectionObject.fileDestination = %rootFileSectionObject.fileDestination;
@ -510,6 +513,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.add(%line);
%parentFileSectionObject.add(%currentFileSectionObject);
%currentFileSectionObject.parentElement = %parentFileSectionObject;
//Now for a sanity check, see if we kill the object on the same line as we make it
//sometimes people try and be 'efficient' with their code linecount wise
@ -540,9 +544,11 @@ function preprocessImportingFiles()
%objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
%parentName = "";
%inheritanceSplit = strpos(%objectName, ":");
if(%inheritanceSplit != -1)
{
%parentName = getSubStr(%objectName, %inheritanceSplit + 1);
%objectName = getSubStr(%objectName, 0, %inheritanceSplit);
}
@ -552,6 +558,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.elementType = "object";
%currentFileSectionObject.classType = %className;
%currentFileSectionObject.objectName = %objectName;
%currentFileSectionObject.parentName = %parentName;
%currentFileSectionObject.fileName = %file;
%currentFileSectionObject.skip = false;
%currentFileSectionObject.fileDestination = %rootFileSectionObject.fileDestination;
@ -560,6 +567,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.add(%line);
%parentFileSectionObject.add(%currentFileSectionObject);
%currentFileSectionObject.parentElement = %parentFileSectionObject;
//Now for a sanity check, see if we kill the object on the same line as we make it
//sometimes people try and be 'efficient' with their code linecount wise
@ -590,9 +598,11 @@ function preprocessImportingFiles()
%objectName = getSubStr(%line, %end+1, %nameEnd-%end-1);
%parentName = "";
%inheritanceSplit = strpos(%objectName, ":");
if(%inheritanceSplit != -1)
{
%parentName = getSubStr(%objectName, %inheritanceSplit + 1);
%objectName = getSubStr(%objectName, 0, %inheritanceSplit);
}
@ -602,6 +612,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.elementType = "object";
%currentFileSectionObject.classType = %className;
%currentFileSectionObject.objectName = %objectName;
%currentFileSectionObject.parentName = %parentName;
%currentFileSectionObject.fileName = %file;
%currentFileSectionObject.skip = false;
%currentFileSectionObject.fileDestination = %rootFileSectionObject.fileDestination;
@ -610,6 +621,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.add(%line);
%parentFileSectionObject.add(%currentFileSectionObject);
%currentFileSectionObject.parentElement = %parentFileSectionObject;
//Now for a sanity check, see if we kill the object on the same line as we make it
//sometimes people try and be 'efficient' with their code linecount wise
@ -650,6 +662,7 @@ function preprocessImportingFiles()
%currentFileSectionObject.add(%line);
%parentFileSectionObject.add(%currentFileSectionObject);
%currentFileSectionObject.parentElement = %parentFileSectionObject;
if(strIsMatchExpr("*{*", %line))
{
@ -838,6 +851,48 @@ function isImportingFile(%checkFile)
return false;
}
//==============================================================================
// Returns the file object of the file in question is part of our pre-scanned list of importing files
//==============================================================================
function findFileInImporting(%checkFile)
{
for(%i=0; %i < $ProjectImporter::FileList.count(); %i++)
{
%file = $ProjectImporter::FileList.getKey(%i);
if(%file $= %checkFile)
return $ProjectImporter::FileList.getValue(%i);
}
return "";
}
//==============================================================================
// Checks if the object in question is defined in any of our pre-scanned list of importing files
//==============================================================================
function findObjectInFiles(%objectName, %arrayObj)
{
if(%arrayObj $= "")
%arrayObj = $ProjectImporter::FileList;
for(%i=0; %i < %arrayObj.count(); %i++)
{
%objectLine = %arrayObj.getKey(%i);
if(isObject(%objectLine))
{
if(%objectLine.objectName $= %objectName)
return %objectLine;
//If this object isn't it, try recursing any children
%result = findObjectInFiles(%objectName, %objectLine);
if(%result !$= "")
return %result;
}
}
return "";
}
//==============================================================================
// Takes a filename lacking an extension and then checks common file extensions
// to see if we can find the actual file in question
@ -1215,6 +1270,32 @@ function projectImporterLog(%line)
$ProjectImporter::log.add(%line);
}
//==============================================================================
// Traverses the object delcaration stack backwards to find the root file object
//==============================================================================
function getParentFileObjectFromObject(%object)
{
while(%object.parentElement !$= "")
{
%object = %object.parentElement;
}
return %object;
}
//==============================================================================
// Traverses the object delcaration stack backwards to find the root file object
//==============================================================================
function getParentFileObjectFromObject(%object)
{
while(%object.parentElement !$= "")
{
%object = %object.parentElement;
}
return %object;
}
//==============================================================================
//Shape Importing
//==============================================================================

View file

@ -77,9 +77,6 @@ function TerrainMaterialDlg::showByObjectId( %this, %matObjectId, %onApplyCallba
function TerrainMaterialDlg::onWake( %this )
{
if( !isObject( ETerrainMaterialPersistMan ) )
new PersistenceManager( ETerrainMaterialPersistMan );
if( !isObject( TerrainMaterialDlgNewGroup ) )
new SimGroup( TerrainMaterialDlgNewGroup );
if( !isObject( TerrainMaterialDlgDeleteGroup ) )
@ -156,9 +153,6 @@ function TerrainMaterialDlg::dialogApply( %this )
// Make sure we save any changes to the current selection.
%this.saveDirtyMaterial( %this.activeMat );
// Save all changes.
ETerrainMaterialPersistMan.saveDirty();
// Delete the snapshot.
TerrainMaterialDlgSnapshot.delete();
@ -191,10 +185,6 @@ function TerrainMaterialDlg::closeDialog( %this )
%this.restoreMaterials();
// Clear the persistence manager state.
ETerrainMaterialPersistMan.clearAll();
// Delete all new object we have created.
TerrainMaterialDlgNewGroup.clear();
@ -599,17 +589,9 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
%mat.isSRGB = %isSRGB;
%mat.invertRoughness = %invertRoughness;
// Mark the material as dirty and needing saving.
%fileName = %mat.getFileName();
if( %fileName $= "" )
{
error("TerrainMaterialDlg::saveDirtyMaterial() - terrain material doesn't have a fileName set to save to.");
return;
//%fileName = "data/terrains/materials." @ $TorqueScriptFileExtension;
}
ETerrainMaterialPersistMan.setDirty( %mat, %fileName );
//Save the material asset
%assetDef = AssetDatabase.acquireAsset(%mat.internalName);
%assetDef.saveAsset();
}
//-----------------------------------------------------------------------------