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assets
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init commit
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2025-01-23 22:12:52 +00:00 |
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decal
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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examples
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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fps
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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fx
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fully working
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2024-12-14 01:18:46 +00:00 |
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gameBase
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rest of the implementation
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2024-07-28 14:35:34 +01:00 |
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lighting
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fix distance falloff misassignmen. fix uninitialized attenuation in root probes
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2025-01-07 23:48:34 -06:00 |
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physics
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rest of the implementation
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2024-07-28 14:35:34 +01:00 |
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sceneComponent
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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sfx
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various warnings
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2024-07-22 20:59:48 +01:00 |
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turret
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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vehicles
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play steering thread on server so mounted objects like turrets can be linked to it
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2024-05-02 21:01:16 -05:00 |
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accumulationVolume.cpp
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Optimize container bin lookups
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2023-09-26 12:03:51 -05:00 |
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accumulationVolume.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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aiClient.cpp
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Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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2020-10-03 14:37:55 +02:00 |
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aiClient.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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aiConnection.cpp
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Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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2018-04-20 22:09:58 +02:00 |
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aiConnection.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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aiPlayer.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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aiPlayer.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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camera.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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camera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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cameraSpline.cpp
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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cameraSpline.h
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pathshape cleanups and callbacks
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2022-07-27 16:35:09 -05:00 |
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containerQuery.cpp
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enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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2017-07-27 01:10:20 +01:00 |
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containerQuery.h
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clang: constructor initialization order
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2016-10-14 18:16:55 -05:00 |
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convexShape.cpp
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Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape
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2024-12-15 23:48:16 -06:00 |
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convexShape.h
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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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2024-12-07 13:20:30 -06:00 |
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debris.cpp
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Properly call endGroup instead of addGroup
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2023-10-08 17:36:51 -05:00 |
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debris.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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gameFunctions.cpp
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Reverse depth & 32F buffer format
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2023-04-14 20:13:28 -06:00 |
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gameFunctions.h
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Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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2017-07-07 02:55:56 -05:00 |
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gameMode.cpp
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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gameMode.h
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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gameTSCtrl.cpp
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Removing stuff pertaining to demo modes and trials, as they're redundant now.
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2015-07-01 23:36:56 -05:00 |
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gameTSCtrl.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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groundPlane.cpp
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backup
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2024-05-20 12:21:37 +01:00 |
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groundPlane.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiMaterialPreview.cpp
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Update guiMaterialPreview.cpp
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2024-12-05 00:34:17 +00:00 |
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guiMaterialPreview.h
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code review with az
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2024-12-05 00:17:44 +00:00 |
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guiNoMouseCtrl.cpp
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiObjectView.cpp
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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guiObjectView.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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item.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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item.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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levelInfo.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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levelInfo.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightAnimData.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightAnimData.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightBase.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightBase.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightDescription.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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lightDescription.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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lightFlareData.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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lightFlareData.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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missionArea.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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missionArea.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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missionMarker.cpp
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spawnsphere %this tracking
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2023-03-01 17:49:10 -06:00 |
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missionMarker.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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notesObject.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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notesObject.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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objectTypes.h
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corrections:
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2024-07-24 20:43:36 -05:00 |
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occlusionVolume.cpp
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PolyhedronVectorData core membervar cleanups
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2018-03-14 15:18:00 -05:00 |
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occlusionVolume.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathCamera.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pathCamera.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pathShape.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pathShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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physicalZone.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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physicalZone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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player.cpp
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handle pathshapes comming in from above players more gracefully
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2025-01-15 20:35:02 -06:00 |
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player.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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pointLight.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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pointLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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portal.cpp
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add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2023-01-27 01:13:15 -06:00 |
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portal.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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prefab.cpp
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Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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2024-10-27 20:04:13 -05:00 |
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prefab.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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projectile.cpp
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sound safeties and future notes
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2023-02-26 17:26:43 -06:00 |
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projectile.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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proximityMine.cpp
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ID10T error
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2024-07-22 21:12:48 +01:00 |
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proximityMine.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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resource.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigid.cpp
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restitution sumation review: average, don't multiply
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2023-12-29 00:26:26 -06:00 |
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rigid.h
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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rigidShape.cpp
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dial back overly agressive setRest
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2024-02-01 17:47:30 -06:00 |
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rigidShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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Scene.cpp
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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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2024-12-07 13:20:30 -06:00 |
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Scene.h
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Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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2024-10-27 20:04:13 -05:00 |
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SceneGroup.cpp
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Used the math from PathShape updating to standardize updating the transform of the child objects
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2024-11-17 14:53:04 -06:00 |
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SceneGroup.h
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Implementation of Subscenes, SceneGroups and Gamemodes
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2024-09-01 16:39:00 -05:00 |
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scopeAlwaysShape.cpp
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hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2023-11-09 16:09:27 -06:00 |
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shapeBase.cpp
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* Fixes description for a few Scene methods
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2024-02-03 23:42:26 -06:00 |
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shapeBase.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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shapeCollision.cpp
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Engine directory for ticket #1
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2012-09-19 11:15:01 -04:00 |
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shapeImage.cpp
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fix light emission point for shapebaseimaged
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2024-08-07 11:02:46 -05:00 |
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spotLight.cpp
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clamp spot angle to 179,
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2024-02-23 11:52:43 -06:00 |
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spotLight.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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staticShape.cpp
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add safeties for enum math across define boundaries
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2023-04-26 22:27:35 -05:00 |
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staticShape.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |
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SubScene.cpp
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Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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2024-12-07 13:20:30 -06:00 |
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SubScene.h
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Fixes issue where Regenerate Bounds button for SceneGroup/SubScenes wasn't displaying by moving it to Editing inspector group
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2024-11-05 20:14:36 -06:00 |
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trigger.cpp
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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trigger.h
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adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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2024-10-21 00:08:07 -05:00 |
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tsStatic.cpp
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for consistency, add a setSkinName method to tsstatic
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2025-01-09 08:09:59 -06:00 |
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tsStatic.h
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need to set state to ok post-load and pre-changesignal callback
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2024-04-06 16:39:31 -05:00 |
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zone.cpp
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Basic zone code refactor using lists instead of linked lists
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2023-09-26 12:03:51 -05:00 |
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zone.h
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virtuals removed
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2024-03-18 18:13:00 +00:00 |