Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape

Fixes behavior with gamemode selection in ChooseLevelMenu so if there is only one gamemode, it is auto-selected and advances to the level selection
Update ExampleLevel in ExampleModule to have updated gamemodes field name
This commit is contained in:
JeffR 2024-12-15 23:48:16 -06:00
parent 81ac23fd35
commit bf9692a451
10 changed files with 192 additions and 42 deletions

View file

@ -545,6 +545,8 @@ const char* ConvexShape::getSpecialFieldOut(StringTableEntry fieldName, const U3
return StringTable->insert(buffer);
}
return NULL;
}
void ConvexShape::onScaleChanged()

View file

@ -322,7 +322,7 @@ void DecalRoad::initPersistFields()
addGroup( "Internal" );
addProtectedField( "node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
"Do not modify, for internal use." );
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
endGroup( "Internal" );
@ -473,6 +473,36 @@ bool DecalRoad::writeField( StringTableEntry fieldname, const char *value )
return Parent::writeField( fieldname, value );
}
U32 DecalRoad::getSpecialFieldSize(StringTableEntry fieldName)
{
if (fieldName == StringTable->insert("node"))
{
return mNodes.size();
}
return 0;
}
const char* DecalRoad::getSpecialFieldOut(StringTableEntry fieldName, const U32& index)
{
if (fieldName == StringTable->insert("node"))
{
if (index >= mNodes.size())
return NULL;
const RoadNode& node = mNodes[index];
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "%f %f %f %f", node.point.x, node.point.y, node.point.z, node.width);
return StringTable->insert(buffer);
}
return NULL;
}
void DecalRoad::onEditorEnable()
{
}

View file

@ -169,6 +169,9 @@ public:
void onStaticModified(const char* slotName, const char*newValue = NULL) override;
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate(NetConnection *, U32, BitStream *) override;

View file

@ -956,10 +956,10 @@ void MeshRoad::initPersistFields()
addGroup( "Internal" );
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn,
"Do not modify, for internal use." );
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
addProtectedField( "ProfileNode", TypeString, 0, &addProfileNodeFromField, &emptyStringProtectedGetFn,
"Do not modify, for internal use." );
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
endGroup( "Internal" );
@ -1168,6 +1168,60 @@ bool MeshRoad::writeField( StringTableEntry fieldname, const char *value )
return Parent::writeField( fieldname, value );
}
U32 MeshRoad::getSpecialFieldSize(StringTableEntry fieldName)
{
if (fieldName == StringTable->insert("Node"))
{
return mNodes.size();
}
else if (fieldName == StringTable->insert("ProfileNode"))
{
return mSideProfile.mNodes.size();
}
return 0;
}
const char* MeshRoad::getSpecialFieldOut(StringTableEntry fieldName, const U32& index)
{
if (fieldName == StringTable->insert("Node"))
{
if (index >= mNodes.size())
return NULL;
const MeshRoadNode& node = mNodes[index];
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "Node = \"%g %g %g %g %g %g %g %g\";", node.point.x, node.point.y, node.point.z, node.width, node.depth, node.normal.x, node.normal.y, node.normal.z);
return StringTable->insert(buffer);
}
else if (fieldName == StringTable->insert("ProfileNode"))
{
Point3F nodePos = mSideProfile.mNodes[index].getPosition();
U8 smooth, mtrl;
if (index)
mtrl = mSideProfile.mSegMtrls[index - 1];
else
mtrl = 0;
if (mSideProfile.mNodes[index].isSmooth())
smooth = 1;
else
smooth = 0;
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "ProfileNode = \"%.6f %.6f %d %d\";", nodePos.x, nodePos.y, smooth, mtrl);
return StringTable->insert(buffer);
}
return NULL;
}
void MeshRoad::onEditorEnable()
{
}

View file

@ -525,6 +525,9 @@ public:
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate(NetConnection *, U32, BitStream *) override;
void unpackUpdate(NetConnection *, BitStream *) override;

View file

@ -648,7 +648,8 @@ void River::initPersistFields()
addGroup( "Internal" );
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn, "For internal use, do not modify." );
addProtectedField( "Node", TypeString, 0, &addNodeFromField, &emptyStringProtectedGetFn, "For internal use, do not modify.",
AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
endGroup( "Internal" );
@ -785,6 +786,38 @@ bool River::writeField( StringTableEntry fieldname, const char *value )
return Parent::writeField( fieldname, value );
}
U32 River::getSpecialFieldSize(StringTableEntry fieldName)
{
if (fieldName == StringTable->insert("node"))
{
return mNodes.size();
}
return 0;
}
const char* River::getSpecialFieldOut(StringTableEntry fieldName, const U32& index)
{
if (fieldName == StringTable->insert("node"))
{
if (index >= mNodes.size())
return NULL;
const RiverNode& node = mNodes[index];
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "Node = \"%f %f %f %f %f %f %f %f\";", node.point.x, node.point.y, node.point.z,
node.width,
node.depth,
node.normal.x, node.normal.y, node.normal.z);
return StringTable->insert(buffer);
}
return NULL;
}
void River::innerRender( SceneRenderState *state )
{
GFXDEBUGEVENT_SCOPE( River_innerRender, ColorI( 255, 0, 0 ) );

View file

@ -394,6 +394,9 @@ public:
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate(NetConnection *, U32, BitStream *) override;
void unpackUpdate(NetConnection *, BitStream *) override;

View file

@ -1,7 +1,7 @@
//--- OBJECT WRITE BEGIN ---
new Scene(ExampleLevel) {
Enabled = "1";
gameModeName="ExampleGameMode";
gameModes="ExampleGameMode";
new LevelInfo(theLevelInfo) {
fogColor = "0.6 0.6 0.7 1";

View file

@ -185,7 +185,7 @@ $guiContent = new GuiControl(ChooseLevelMenu) {
};
};
new GuiBitmapCtrl(LevelPreviewBitmap) {
BitmapAsset = "UI:no_preview_image";
BitmapAsset = "";
position = "448 0";
extent = "440 440";
horizSizing = "left";
@ -193,7 +193,7 @@ $guiContent = new GuiControl(ChooseLevelMenu) {
tooltipProfile = "GuiToolTipProfile";
};
new GuiTextCtrl(LevelNameText) {
text = "Example Level";
text = "";
position = "448 445";
extent = "440 20";
horizSizing = "left";

View file

@ -54,7 +54,29 @@ function ChooseLevelMenu::onWake(%this)
ChooseLevelMenuTabList.visible = true;//$pref::HostMultiPlayer;
ChooseLevelMenuNavButtonOverlay.visible = true;//$pref::HostMultiPlayer;
%this.schedule(32, openMenu, 0);
//If we've only got one gamemode, just force it to use that one, as we can
//assume that is THE game's gamemode
%gamemodeList = getGameModesList();
if(%gamemodeList.count() == 1)
{
%gameModeObj = %gamemodeList.getKey(0);
if(isObject(%gameModeObj))
{
%gameModeObj.active = true;
ChooseLevelMenuTabList-->LevelBtn.active = true;
ChooseLevelMenuTabList-->GameModeBtn.active = false;
ChooseLevelMenu.openMenu(1);
return;
}
}
else
{
//Otherwise open the gamemode list as normal
%this.schedule(32, openMenu, 0);
}
}
function refreshGameModesList()
@ -77,36 +99,36 @@ function refreshGameModesList()
if(%gameModeName $= "")
%gameModeName = %gameModeObj.getName();
%preview = new GuiContainer() {
position = "0 0";
extent = $LevelPreviewButtonSize;
%preview = new GuiContainer() {
position = "0 0";
extent = $LevelPreviewButtonSize;
horizSizing = "right";
vertSizing = "bottom";
gameModeObj = %gameModeObj;
gameModeDesc = %gameModeObj.description;
previewImage = %gameModeObj.previewImage;
cansave = false;
new GuiToggleButtonCtrl() {
position = $LevelPreviewButtonSize.y SPC 0;
extent = $LevelPreviewButtonSize.x - $LevelPreviewButtonSize.y - 5 SPC $LevelPreviewButtonSize.y;
profile = GuiMenuButtonProfile;
horizSizing = "right";
vertSizing = "bottom";
gameModeObj = %gameModeObj;
gameModeDesc = %gameModeObj.description;
previewImage = %gameModeObj.previewImage;
cansave = false;
new GuiToggleButtonCtrl() {
position = $LevelPreviewButtonSize.y SPC 0;
extent = $LevelPreviewButtonSize.x - $LevelPreviewButtonSize.y - 5 SPC $LevelPreviewButtonSize.y;
profile = GuiMenuButtonProfile;
horizSizing = "right";
vertSizing = "bottom";
internalName = "button";
class = "GameModePreviewButton";
text = %gameModeName;
command = "ToggleGameMode(" @ %i @ ");"; //allow doubleclick to quick action it
textMargin = 120;
};
new GuiBitmapCtrl() {
position = "0 0";
extent = $LevelPreviewButtonSize.y SPC $LevelPreviewButtonSize.y;
internalName = "checkbox";
bitmapAsset = "UI:toggleMarker_image";
};
internalName = "button";
class = "GameModePreviewButton";
text = %gameModeName;
command = "ToggleGameMode(" @ %i @ ");"; //allow doubleclick to quick action it
textMargin = 120;
};
new GuiBitmapCtrl() {
position = "0 0";
extent = $LevelPreviewButtonSize.y SPC $LevelPreviewButtonSize.y;
internalName = "checkbox";
bitmapAsset = "UI:toggleMarker_image";
};
};
GameModePreviewArray.add(%preview);
@ -134,6 +156,8 @@ function refreshLevelsList()
return;
}
%gameModesList = getGameModesList();
//filter the levelAssets by the gamemode selected
%filteredIndex = 0;
for(%i=0; %i < %count; %i++)
@ -168,14 +192,14 @@ function refreshLevelsList()
for(%gm = 0; %gm < getTokenCount(%levelGameModes, ";"); %gm++)
{
%gameModeName = getToken(%levelGameModes, ";", %gm);
for(%g=0; %g < GameModePreviewArray.getCount(); %g++)
for(%g=0; %g < %gameModesList.count(); %g++)
{
%gmb = GameModePreviewArray.getObject(%g);
if(!isObject(%gmb.gameModeObj) || (!%gmb.gameModeObj.active && !%gmb.gameModeObj.alwaysActive))
%gameModeObj = %gameModesList.getKey(%g);
if(!isObject(%gameModeObj) || (!%gameModeObj.active && !%gameModeObj.alwaysActive && %gameModesList.count() > 1))
continue;
if(%gameModeName $= %gmb.gameModeObj.getName())
if(%gameModeName $= %gameModeObj.getName())
{
%foundGameModeMatch = true;
break;
@ -315,8 +339,6 @@ function GameModePreviewArray::syncGUI(%this)
%btn = %this.getObject(%this.listPosition);
%btn-->button.setHighlighted(true);
//$pref::Server::GameMode = %btn.gameModeObject;
}
function ChooseLevelMenuPrevMenu(%val)