Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape

This commit is contained in:
JeffR 2024-12-07 13:20:30 -06:00
parent e56df92002
commit 61d9e82ce5
9 changed files with 449 additions and 183 deletions

View file

@ -296,6 +296,9 @@ StringTableEntry Scene::getLevelAsset()
bool Scene::saveScene(StringTableEntry fileName)
{
if (!isServerObject())
return false;
//So, we ultimately want to not only save out the level, but also collate all the assets utilized
//by the static objects in the scene so we can have those before we parse the level file itself
//Useful for preloading or stat tracking
@ -310,9 +313,7 @@ bool Scene::saveScene(StringTableEntry fileName)
{
if((*itr)->isMethod("onSaving"))
{
ConsoleValue vars[3];
vars[2].setString(fileName);
Con::execute((*itr), 3, vars);
Con::executef((*itr), "onSaving", fileName);
}
}

View file

@ -411,6 +411,9 @@ void SubScene::unload()
bool SubScene::save()
{
if (!isServerObject())
return false;
//if there's nothing TO save, don't bother
if (size() == 0 || !isLoaded())
return false;
@ -432,14 +435,20 @@ bool SubScene::save()
for (SimGroupIterator itr(this); *itr; ++itr)
{
if ((*itr)->isMethod("onSaving"))
{
ConsoleValue vars[3];
vars[2].setString(mLevelAssetId);
Con::execute((*itr), 3, vars);
}
SimObject* childObj = (*itr);
prMger.setDirty((*itr), levelPath);
if (!prMger.isDirty(childObj))
{
if ((*itr)->isMethod("onSaving"))
{
Con::executef((*itr), "onSaving", mLevelAssetId);
}
if (childObj->getGroup() == this)
{
prMger.setDirty((*itr), levelPath);
}
}
}
prMger.saveDirty();

View file

@ -317,10 +317,10 @@ void ConvexShape::initPersistFields()
addGroup( "Internal" );
addProtectedField( "surface", TypeRealString, 0, &protectedSetSurface, &defaultProtectedGetFn,
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors );
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
addProtectedField( "surfaceTexture", TypeRealString, 0, &protectedSetSurfaceTexture, &defaultProtectedGetFn,
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors );
"Do not modify, for internal use.", AbstractClassRep::FIELD_HideInInspectors | AbstractClassRep::FIELD_SpecialtyArrayField);
endGroup( "Internal" );
@ -498,6 +498,55 @@ bool ConvexShape::writeField( StringTableEntry fieldname, const char *value )
return Parent::writeField( fieldname, value );
}
U32 ConvexShape::getSpecialFieldSize(StringTableEntry fieldName)
{
if (fieldName == StringTable->insert("surface") || fieldName == StringTable->insert("surfaceTexture"))
{
return mSurfaces.size();
}
return 0;
}
const char* ConvexShape::getSpecialFieldOut(StringTableEntry fieldName, const U32& index)
{
if (index >= smMaxSurfaces)
return NULL;
if (fieldName == StringTable->insert("surface"))
{
if(index >= mSurfaces.size())
return NULL;
const MatrixF& mat = mSurfaces[index];
QuatF quat(mat);
Point3F pos(mat.getPosition());
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "%g %g %g %g %g %g %g %i %g %g %g %g %g %i %i",
quat.x, quat.y, quat.z, quat.w, pos.x, pos.y, pos.z, mSurfaceUVs[index].matID,
mSurfaceUVs[index].offset.x, mSurfaceUVs[index].offset.y, mSurfaceUVs[index].scale.x,
mSurfaceUVs[index].scale.y, mSurfaceUVs[index].zRot, mSurfaceUVs[index].horzFlip, mSurfaceUVs[index].vertFlip);
return StringTable->insert(buffer);
}
else if (fieldName == StringTable->insert("surfaceTexture"))
{
if (index >= mSurfaceTextures.size())
return NULL;
char buffer[1024];
dMemset(buffer, 0, 1024);
dSprintf(buffer, 1024, "%s", mSurfaceTextures[index].getMaterial());
return StringTable->insert(buffer);
}
}
void ConvexShape::onScaleChanged()
{
if ( isProperlyAdded() )

View file

@ -83,7 +83,7 @@ class ConvexShape : public SceneObject
typedef SceneObject Parent;
friend class GuiConvexEditorCtrl;
friend class GuiConvexEditorUndoAction;
friend class ConvexShapeCollisionConvex;
friend class ConvexShapeCollisionConvex;
public:
@ -113,10 +113,10 @@ public:
U32 p1;
U32 p2;
U32 operator []( U32 index ) const
U32 operator [](U32 index) const
{
AssertFatal( index >= 0 && index <= 2, "index out of range" );
return *( (&p0) + index );
AssertFatal(index >= 0 && index <= 2, "index out of range");
return *((&p0) + index);
}
};
@ -126,23 +126,23 @@ public:
Vector< U32 > points;
Vector< U32 > winding;
Vector< Point2F > texcoords;
Vector< Triangle > triangles;
Vector< Triangle > triangles;
Point3F tangent;
Point3F normal;
Point3F centroid;
F32 area;
S32 id;
};
};
struct surfaceMaterial
{
// The name of the Material we will use for rendering
DECLARE_MATERIALASSET(surfaceMaterial, Material);
DECLARE_ASSET_SETGET(surfaceMaterial, Material);
// The actual Material instance
BaseMatInstance* materialInst;
BaseMatInstance* materialInst;
surfaceMaterial()
{
@ -174,26 +174,26 @@ public:
U32 mPrimCount;
};
struct Geometry
{
void generate(const Vector< PlaneF > &planes, const Vector< Point3F > &tangents, const Vector< surfaceMaterial > surfaceTextures, const Vector< Point2F > texOffset, const Vector< Point2F > texScale, const Vector< bool > horzFlip, const Vector< bool > vertFlip);
struct Geometry
{
void generate(const Vector< PlaneF >& planes, const Vector< Point3F >& tangents, const Vector< surfaceMaterial > surfaceTextures, const Vector< Point2F > texOffset, const Vector< Point2F > texScale, const Vector< bool > horzFlip, const Vector< bool > vertFlip);
Vector< Point3F > points;
Vector< Face > faces;
};
Vector< Point3F > points;
Vector< Face > faces;
};
static bool smRenderEdges;
static bool smRenderEdges;
// To prevent bitpack overflows.
// This is only indirectly enforced by trucation when serializing.
static const S32 smMaxSurfaces = 100;
public:
ConvexShape();
virtual ~ConvexShape();
DECLARE_CONOBJECT( ConvexShape );
DECLARE_CONOBJECT(ConvexShape);
DECLARE_CATEGORY("Object \t Simple");
// ConsoleObject
@ -203,73 +203,76 @@ public:
void inspectPostApply() override;
bool onAdd() override;
void onRemove() override;
void writeFields(Stream &stream, U32 tabStop) override;
bool writeField( StringTableEntry fieldname, const char *value ) override;
void writeFields(Stream& stream, U32 tabStop) override;
bool writeField(StringTableEntry fieldname, const char* value) override;
U32 getSpecialFieldSize(StringTableEntry fieldName) override;
const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) override;
// NetObject
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection* conn, BitStream* stream) override;
// SceneObject
void onScaleChanged() override;
void setTransform( const MatrixF &mat ) override;
void prepRenderImage( SceneRenderState *state ) override;
void buildConvex( const Box3F &box, Convex *convex ) override;
bool buildPolyList( PolyListContext context, AbstractPolyList *polyList, const Box3F &box, const SphereF &sphere ) override;
bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F &box, const SphereF &) override;
bool castRay( const Point3F &start, const Point3F &end, RayInfo *info ) override;
bool collideBox( const Point3F &start, const Point3F &end, RayInfo *info ) override;
void setTransform(const MatrixF& mat) override;
void prepRenderImage(SceneRenderState* state) override;
void buildConvex(const Box3F& box, Convex* convex) override;
bool buildPolyList(PolyListContext context, AbstractPolyList* polyList, const Box3F& box, const SphereF& sphere) override;
bool buildExportPolyList(ColladaUtils::ExportData* exportData, const Box3F& box, const SphereF&) override;
bool castRay(const Point3F& start, const Point3F& end, RayInfo* info) override;
bool collideBox(const Point3F& start, const Point3F& end, RayInfo* info) override;
void updateBounds( bool recenter );
void updateBounds(bool recenter);
void recenter();
/// Geometry access.
/// @{
MatrixF getSurfaceWorldMat( S32 faceid, bool scaled = false ) const;
void cullEmptyPlanes( Vector< U32 > *removedPlanes );
void exportToCollada();
void resizePlanes( const Point3F &size );
void getSurfaceLineList( S32 surfId, Vector< Point3F > &lineList );
Geometry& getGeometry() { return mGeometry; }
Vector<MatrixF>& getSurfaces() { return mSurfaces; }
void getSurfaceTriangles( S32 surfId, Vector< Point3F > *outPoints, Vector< Point2F > *outCoords, bool worldSpace );
MatrixF getSurfaceWorldMat(S32 faceid, bool scaled = false) const;
void cullEmptyPlanes(Vector< U32 >* removedPlanes);
void exportToCollada();
void resizePlanes(const Point3F& size);
void getSurfaceLineList(S32 surfId, Vector< Point3F >& lineList);
Geometry& getGeometry() { return mGeometry; }
Vector<MatrixF>& getSurfaces() { return mSurfaces; }
void getSurfaceTriangles(S32 surfId, Vector< Point3F >* outPoints, Vector< Point2F >* outCoords, bool worldSpace);
/// @}
/// Geometry Visualization.
/// @{
void renderFaceEdges( S32 faceid, const ColorI &color = ColorI::WHITE, F32 lineWidth = 1.0f );
void renderFaceEdges(S32 faceid, const ColorI& color = ColorI::WHITE, F32 lineWidth = 1.0f);
/// @}
String getMaterialName() { return mMaterialName; }
String getMaterialName() { return mMaterialName; }
protected:
void _updateMaterial();
void _updateGeometry( bool updateCollision = false );
void _updateGeometry(bool updateCollision = false);
void _updateCollision();
void _export( OptimizedPolyList *plist, const Box3F &box, const SphereF &sphere );
void _export(OptimizedPolyList* plist, const Box3F& box, const SphereF& sphere);
void _renderDebug( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *mat );
void _renderDebug(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* mat);
static S32 QSORT_CALLBACK _comparePlaneDist( const void *a, const void *b );
static S32 QSORT_CALLBACK _comparePlaneDist(const void* a, const void* b);
static bool protectedSetSurface( void *object, const char *index, const char *data );
static bool protectedSetSurface(void* object, const char* index, const char* data);
static bool protectedSetSurfaceTexture(void* object, const char* index, const char* data);
static bool protectedSetSurfaceUV(void* object, const char* index, const char* data);
static bool protectedSetSurfaceTexture( void *object, const char *index, const char *data );
static bool protectedSetSurfaceUV(void *object, const char *index, const char *data);
protected:
DECLARE_MATERIALASSET(ConvexShape, Material);
DECLARE_ASSET_SETGET(ConvexShape, Material);
// The actual Material instance
BaseMatInstance* mMaterialInst;
BaseMatInstance* mMaterialInst;
// The GFX vertex and primitive buffers
/*GFXVertexBufferHandle< VertexType > mVertexBuffer;
@ -278,7 +281,7 @@ protected:
U32 mVertCount;
U32 mPrimCount;*/
Geometry mGeometry;
Geometry mGeometry;
Vector< PlaneF > mPlanes;
@ -291,14 +294,14 @@ protected:
Vector< surfaceUV > mSurfaceUVs;
Vector< surfaceBuffers > mSurfaceBuffers;
Convex *mConvexList;
Convex* mConvexList;
PhysicsBody *mPhysicsRep;
PhysicsBody* mPhysicsRep;
/// Geometry visualization
/// @{
F32 mNormalLength;
F32 mNormalLength;
/// @}

View file

@ -498,6 +498,7 @@ public:
FIELD_ComponentInspectors = BIT(1), ///< Custom fields used by components. They are likely to be non-standard size/configuration, so
///< They are handled specially
FIELD_CustomInspectors = BIT(2), ///< Display as a button in inspectors.
FIELD_SpecialtyArrayField = BIT(3)
};
struct Field

View file

@ -652,6 +652,31 @@ S32 PersistenceManager::getPropertyIndex(ParsedObject* parsedObject, const char*
return propertyIndex;
}
S32 PersistenceManager::getSpecialPropertyAtOffset(ParsedObject* parsedObject, const char* fieldName, U32 offsetPos)
{
S32 propertyIndex = -1;
if (!parsedObject)
return propertyIndex;
U32 hitCount = -1;
for (U32 i = 0; i < parsedObject->properties.size(); i++)
{
if (dStricmp(fieldName, parsedObject->properties[i].name) == 0)
{
hitCount++;
if (hitCount == offsetPos)
{
propertyIndex = i;
break;
}
}
}
return propertyIndex;
}
char* PersistenceManager::getObjectIndent(ParsedObject* object)
{
char* indent = Con::getReturnBuffer(2048);
@ -1361,166 +1386,335 @@ void PersistenceManager::updateObject(SimObject* object, ParsedObject* parentObj
if ( f->type >= AbstractClassRep::ARCFirstCustomField || f->flag.test(AbstractClassRep::FieldFlags::FIELD_ComponentInspectors))
continue;
for(U32 j = 0; S32(j) < f->elementCount; j++)
if (f->flag.test(AbstractClassRep::FIELD_SpecialtyArrayField))
{
const char* value = getFieldValue(object, f->pFieldname, j);
U32 fieldArraySize = object->getSpecialFieldSize(f->pFieldname);
// Make sure we got a value
if (!value)
continue;
// Let's see if this field is already in the file
S32 propertyIndex = getPropertyIndex(parsedObject, f->pFieldname, j);
if (propertyIndex > -1)
for(U32 j = 0; j < fieldArraySize; j++)
{
ParsedProperty& prop = parsedObject->properties[propertyIndex];
const char* value = object->getSpecialFieldOut(f->pFieldname, j);
// If this field is on the remove list then remove it and continue
if (findRemoveField(object, f->pFieldname, j) || !object->writeField(f->pFieldname, value))
{
removeField( parsedObject->properties[ propertyIndex ] );
dFree( value );
// Make sure we got a value
if (!value)
continue;
}
// Run the parsed value through the console system conditioners so
// that it will better match the data we got back from the object.
const char* evalue = Con::getFormattedData(f->type, prop.value, f->table, f->flag);
// Let's see if this field is already in the file
S32 propertyIndex = getSpecialPropertyAtOffset(parsedObject, f->pFieldname, j);
// If our data doesn't match then we get to update it.
//
// As for copy-sources, we just assume here that if a property setting
// is there in the file, the user does not want it inherited from the copy-source
// even in the case the actual values are identical.
if( dStricmp(value, evalue) != 0 )
if (propertyIndex > -1)
{
if( value[ 0 ] == '\0' &&
dStricmp( getFieldValue( defaultObject, f->pFieldname, j ), value ) == 0 &&
( !object->getCopySource() || dStricmp( getFieldValue( object->getCopySource(), f->pFieldname, j ), value ) == 0 ) )
ParsedProperty& prop = parsedObject->properties[propertyIndex];
// If this field is on the remove list then remove it and continue
if (findRemoveField(object, f->pFieldname, j))
{
removeField( prop );
removeField(parsedObject->properties[propertyIndex]);
dFree(value);
continue;
}
// Run the parsed value through the console system conditioners so
// that it will better match the data we got back from the object.
const char* evalue = Con::getFormattedData(f->type, prop.value, f->table, f->flag);
// If our data doesn't match then we get to update it.
//
// As for copy-sources, we just assume here that if a property setting
// is there in the file, the user does not want it inherited from the copy-source
// even in the case the actual values are identical.
if (dStricmp(value, evalue) != 0)
{
if (value[0] == '\0' &&
dStricmp(getFieldValue(defaultObject, f->pFieldname, j), value) == 0 &&
(!object->getCopySource() || dStricmp(getFieldValue(object->getCopySource(), f->pFieldname, j), value) == 0))
{
removeField(prop);
}
else
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename)
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, fnBuf, true);
}
else if (f->type == TypeCommand || f->type == TypeString || f->type == TypeRealString)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, cmdBuf, true);
}
else
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, value, true);
}
}
}
else
{
// No need to process a removed field that doesn't exist in the file
if (findRemoveField(object, f->pFieldname, j))
{
dFree(value);
continue;
}
bool mustUpdate = false;
// If we didn't find the property in the ParsedObject
// then we need to compare against the default value
// for this property and save it out if it is different
const char* defaultValue = defaultObject->getSpecialFieldOut(f->pFieldname, j);
if (!defaultValue || dStricmp(value, defaultValue) != 0)
{
// Value differs. Check whether it also differs from the
// value in the copy source if there is one.
if (object->getCopySource())
{
const char* copySourceValue = getFieldValue(object->getCopySource(), f->pFieldname, j);
if (!copySourceValue || dStricmp(copySourceValue, value) != 0)
mustUpdate = true;
if (copySourceValue)
dFree(copySourceValue);
}
else
mustUpdate = true;
}
else
{
// Value does not differ. If it differs from the copy source's value,
// though, we still want to write it out as otherwise we'll see the
// copy source's value override us.
if (object->getCopySource())
{
const char* copySourceValue = getFieldValue(object->getCopySource(), f->pFieldname, j);
if (copySourceValue && dStricmp(copySourceValue, value) != 0)
mustUpdate = true;
if (copySourceValue)
dFree(copySourceValue);
}
}
// The default value for most string type fields is
// NULL so we can't just continue here or we'd never ever
// write them out...
//
//if (!defaultValue)
// continue;
// If the object's value is different from the default
// value then add it to the ParsedObject's newLines
if (mustUpdate)
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename )
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename)
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, fnBuf, true);
newLines.push_back(createNewProperty(f->pFieldname, fnBuf, f->elementCount > 1, j));
}
else if (f->type == TypeCommand || f->type == TypeString || f->type == TypeRealString)
else if (f->type == TypeCommand)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, cmdBuf, true);
newLines.push_back(createNewProperty(f->pFieldname, cmdBuf, f->elementCount > 1, j));
}
else
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, value, true);
newLines.push_back(createNewProperty(f->pFieldname, value, f->elementCount > 1, j));
}
if (defaultValue)
dFree(defaultValue);
}
//dFree(value);
}
else
}
else
{
for (U32 j = 0; S32(j) < f->elementCount; j++)
{
// No need to process a removed field that doesn't exist in the file
if (findRemoveField(object, f->pFieldname, j) || !object->writeField(f->pFieldname, value))
{
dFree( value );
const char* value = getFieldValue(object, f->pFieldname, j);
// Make sure we got a value
if (!value)
continue;
}
bool mustUpdate = false;
// If we didn't find the property in the ParsedObject
// then we need to compare against the default value
// for this property and save it out if it is different
// Let's see if this field is already in the file
S32 propertyIndex = getPropertyIndex(parsedObject, f->pFieldname, j);
const char* defaultValue = getFieldValue(defaultObject, f->pFieldname, j);
if( !defaultValue || dStricmp( value, defaultValue ) != 0 )
if (propertyIndex > -1)
{
// Value differs. Check whether it also differs from the
// value in the copy source if there is one.
if( object->getCopySource() )
ParsedProperty& prop = parsedObject->properties[propertyIndex];
// If this field is on the remove list then remove it and continue
if (findRemoveField(object, f->pFieldname, j) || !object->writeField(f->pFieldname, value))
{
const char* copySourceValue = getFieldValue( object->getCopySource(), f->pFieldname, j );
if( !copySourceValue || dStricmp( copySourceValue, value ) != 0 )
mustUpdate = true;
if( copySourceValue )
dFree( copySourceValue );
removeField(parsedObject->properties[propertyIndex]);
dFree(value);
continue;
}
// Run the parsed value through the console system conditioners so
// that it will better match the data we got back from the object.
const char* evalue = Con::getFormattedData(f->type, prop.value, f->table, f->flag);
// If our data doesn't match then we get to update it.
//
// As for copy-sources, we just assume here that if a property setting
// is there in the file, the user does not want it inherited from the copy-source
// even in the case the actual values are identical.
if (dStricmp(value, evalue) != 0)
{
if (value[0] == '\0' &&
dStricmp(getFieldValue(defaultObject, f->pFieldname, j), value) == 0 &&
(!object->getCopySource() || dStricmp(getFieldValue(object->getCopySource(), f->pFieldname, j), value) == 0))
{
removeField(prop);
}
else
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename)
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, fnBuf, true);
}
else if (f->type == TypeCommand || f->type == TypeString || f->type == TypeRealString)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, cmdBuf, true);
}
else
updateToken(prop.valueLine, prop.valuePosition, prop.endPosition - prop.valuePosition, value, true);
}
}
else
mustUpdate = true;
}
else
{
// Value does not differ. If it differs from the copy source's value,
// though, we still want to write it out as otherwise we'll see the
// copy source's value override us.
if( object->getCopySource() )
// No need to process a removed field that doesn't exist in the file
if (findRemoveField(object, f->pFieldname, j) || !object->writeField(f->pFieldname, value))
{
const char* copySourceValue = getFieldValue( object->getCopySource(), f->pFieldname, j );
if( copySourceValue && dStricmp( copySourceValue, value ) != 0 )
dFree(value);
continue;
}
bool mustUpdate = false;
// If we didn't find the property in the ParsedObject
// then we need to compare against the default value
// for this property and save it out if it is different
const char* defaultValue = getFieldValue(defaultObject, f->pFieldname, j);
if (!defaultValue || dStricmp(value, defaultValue) != 0)
{
// Value differs. Check whether it also differs from the
// value in the copy source if there is one.
if (object->getCopySource())
{
const char* copySourceValue = getFieldValue(object->getCopySource(), f->pFieldname, j);
if (!copySourceValue || dStricmp(copySourceValue, value) != 0)
mustUpdate = true;
if (copySourceValue)
dFree(copySourceValue);
}
else
mustUpdate = true;
if( copySourceValue )
dFree( copySourceValue );
}
}
// The default value for most string type fields is
// NULL so we can't just continue here or we'd never ever
// write them out...
//
//if (!defaultValue)
// continue;
// If the object's value is different from the default
// value then add it to the ParsedObject's newLines
if ( mustUpdate )
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename )
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
newLines.push_back(createNewProperty(f->pFieldname, fnBuf, f->elementCount > 1, j));
}
else if (f->type == TypeCommand)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
newLines.push_back(createNewProperty(f->pFieldname, cmdBuf, f->elementCount > 1, j));
}
else
newLines.push_back(createNewProperty(f->pFieldname, value, f->elementCount > 1, j));
{
// Value does not differ. If it differs from the copy source's value,
// though, we still want to write it out as otherwise we'll see the
// copy source's value override us.
if (object->getCopySource())
{
const char* copySourceValue = getFieldValue(object->getCopySource(), f->pFieldname, j);
if (copySourceValue && dStricmp(copySourceValue, value) != 0)
mustUpdate = true;
if (copySourceValue)
dFree(copySourceValue);
}
}
// The default value for most string type fields is
// NULL so we can't just continue here or we'd never ever
// write them out...
//
//if (!defaultValue)
// continue;
// If the object's value is different from the default
// value then add it to the ParsedObject's newLines
if (mustUpdate)
{
// TODO: This should be wrapped in a helper method... probably.
// Detect and collapse relative path information
if (f->type == TypeFilename ||
f->type == TypeStringFilename ||
f->type == TypeImageFilename ||
f->type == TypePrefabFilename ||
f->type == TypeShapeFilename ||
f->type == TypeSoundFilename)
{
char fnBuf[1024];
Con::collapseScriptFilename(fnBuf, 1024, value);
newLines.push_back(createNewProperty(f->pFieldname, fnBuf, f->elementCount > 1, j));
}
else if (f->type == TypeCommand)
{
char cmdBuf[1024];
expandEscape(cmdBuf, value);
newLines.push_back(createNewProperty(f->pFieldname, cmdBuf, f->elementCount > 1, j));
}
else
newLines.push_back(createNewProperty(f->pFieldname, value, f->elementCount > 1, j));
}
if (defaultValue)
dFree(defaultValue);
}
if (defaultValue)
dFree( defaultValue );
dFree(value);
}
dFree( value );
}
}

View file

@ -221,6 +221,12 @@ protected:
// Attempts to look up the property in the ParsedObject
S32 getPropertyIndex(ParsedObject* parsedObject, const char* fieldName, U32 arrayPos = 0);
// Attempts to look up the special array property in the ParsedObject
// This is distinct from getPropertyIndex because while that assumes it's an array'd field
// This figures the property in question is one that is specially tagged for implicit, arbitrarily sized lists
// Like ConvexShape's 'surfaces' or a spline's 'node' properties
S32 getSpecialPropertyAtOffset(ParsedObject* parsedObject, const char* fieldName, U32 offsetPos);
// Gets the amount of indent on the ParsedObject.
char* getObjectIndent(ParsedObject* object);
@ -320,4 +326,4 @@ public:
DECLARE_CONOBJECT(PersistenceManager);
};
#endif
#endif

View file

@ -530,6 +530,9 @@ class SimObject: public ConsoleObject, public TamlCallbacks
void setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array);
void setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array);
virtual U32 getSpecialFieldSize(StringTableEntry fieldName) { return 0; }
virtual const char* getSpecialFieldOut(StringTableEntry fieldName, const U32& index) { return NULL; }
/// Get reference to the dictionary containing dynamic fields.
///
/// See @ref simobject_console "here" for a detailed discussion of what this

View file

@ -1724,7 +1724,7 @@ void SceneObject::updateRenderChangesByParent(){
MatrixF offset;
offset.mul(renderXform, xform);
MatrixF mat;
MatrixF mat;
//add the "offset" caused by the parents change, and add it to it's own
// This is needed by objects that update their own render transform thru interpolate tick