..
assets
Merge pull request #1805 from Azaezel/startRightEndRight
2016-10-19 08:39:12 -05:00
components
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
2016-06-06 21:20:00 -05:00
decal
clang reports: unclear || + && and &+| mixes.
2016-10-14 17:26:13 -05:00
examples
Issue found by PVS Studio:
2015-07-28 23:25:09 -05:00
fps
Merge pull request #1790 from blackwc/guihealthbarhud-flip
2016-11-02 22:28:21 -05:00
fx
Fixes the debug netevent packing error by keeping the mStart value as it's proper 0-1 range until it gets to the client, using a temporary world-space var for finding strike target objects in the radius.
2017-01-16 22:11:32 -06:00
gameBase
Merge pull request #1808 from Azaezel/consistentCallbacks1
2016-10-24 01:25:09 -05:00
physics
Merge pull request #1901 from rextimmy/physics_timing
2017-01-06 18:52:41 -06:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
turret
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
2016-12-20 22:50:28 -06:00
vehicles
Merge pull request #1784 from yourarcade/guiSpeedometerHud
2017-01-09 23:51:04 -06:00
accumulationVolume.cpp
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
2016-06-09 12:51:43 -05:00
accumulationVolume.h
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
aiClient.cpp
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
aiClient.h
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.cpp
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
Merge pull request #1920 from elfprince13/variadicConsoleTemplates
2017-01-12 23:32:03 -06:00
aiPlayer.h
Removes an extraneous Namespace usage on a function declaration that could cause compiler errors.
2016-07-06 22:48:17 -05:00
camera.cpp
clang reports: unclear || + && and &+| mixes.
2016-10-14 17:26:13 -05:00
camera.h
Baseline working openvr code
2016-09-11 22:42:42 +01:00
cameraSpline.cpp
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
cameraSpline.h
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
convexShape.cpp
Merge pull request #1806 from Azaezel/byeByeVarVar2
2016-10-23 21:04:36 +02:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
more unused variable cleanups
2016-10-16 14:41:34 -05:00
debris.h
clang: unsigned>0 checks
2016-10-14 18:09:22 -05:00
entity.cpp
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
2016-06-02 22:40:29 -05:00
entity.h
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
2016-05-29 00:58:02 -05:00
gameFunctions.cpp
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
2016-09-11 22:42:42 +01:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
gameTSCtrl.h
Removing stuff pertaining to demo modes and trials, as they're redundant now.
2015-07-01 23:36:56 -05:00
groundPlane.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
guiObjectView.h
guiObjectView.setCameraRotation()
2013-04-15 20:39:30 +03:00
item.cpp
Item Mounting
2016-06-17 10:36:32 -05:00
item.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
levelInfo.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
levelInfo.h
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
2016-06-09 12:51:43 -05:00
lightAnimData.cpp
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
lightAnimData.h
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-08 21:52:00 -05:00
lightBase.cpp
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
lightBase.h
shadow caching
2015-10-13 18:12:19 -05:00
lightDescription.cpp
Hides the light's dynamic refresh rate field to avoid confusion, leaving only the static refresh rate field to be edited.
2016-11-09 23:46:34 -06:00
lightDescription.h
shadow caching
2015-10-13 18:12:19 -05:00
lightFlareData.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
2016-12-20 22:50:28 -06:00
lightFlareData.h
Fix SkatterSky flare occlusion.
2014-12-09 23:34:21 +11:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
missionMarker.h
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
objectTypes.h
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
2016-10-17 01:00:12 -05:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
pathCamera.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
2016-12-20 22:50:28 -06:00
player.h
Merge pull request #1804 from Azaezel/greatestZero
2016-10-24 01:27:14 -05:00
pointLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
prefab.h
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
projectile.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
projectile.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
proximityMine.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Backend correction for the rigid vs rigid collision resolver:
2015-10-06 15:34:26 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
more unused variable cleanups
2016-10-16 14:41:34 -05:00
rigidShape.h
Fix stack balancing problems by refactoring execution calls
2015-02-08 00:08:18 +00:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
clang: constructor initialization order
2016-10-14 18:16:55 -05:00
shapeBase.h
clang: consistent callbacks
2016-10-16 16:54:11 -05:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Merge pull request #1800 from Azaezel/andOrMaybe
2017-01-07 02:31:05 +01:00
spotLight.cpp
shadow caching
2015-10-13 18:12:19 -05:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Fixed StaticShape onUnmount
2017-01-06 22:57:08 -05:00
staticShape.h
clang: consistent callbacks
2016-10-16 16:54:11 -05:00
trigger.cpp
Initial Implementation of the Taml, Asset and Modules systems.
2015-10-13 15:19:36 -05:00
trigger.h
Made Trigger friendlier towards inheritance.
2012-11-18 21:32:51 +11:00
tsStatic.cpp
Fixed type inference for nulls in console functions
2017-01-06 17:18:37 -05:00
tsStatic.h
Makes it so prefabs can correctly 'export to collada' by running the buildPolyList function on it's children.
2016-12-10 17:27:27 -06:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00